Arcdps
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arcdps: gw2 dps meter (and general combat metrics tool) WARNING: MODIFYING GUILD WARS 2 THROUGH ANY 3RD PARTY TOOLS IS NOT SUPPORTED BY ARENANET OR NCSOFT. DO NOT CONTACT SUPPORT ABOUT GAME CLIENT ISSUES WHILE USING THIS TOOL. THERE IS NO HELP OR WARRANTY. THIS IS ENTIRELY AT YOUR OWN RISK AND YOU ASSUME ALL RESPONSIBILITY. how to install, update, or uninstall to install, place d3d11.dll next to gw2-64.exe while the client is not running, optionally can be renamed to dxgi.dll. addons and arcdps config directory will be created alongside client exe after launch. to update, replace arcdps dll. to reset, delete the config directory above while the client is not running. to remove, delete the arcdps dll while the client is not running. some client updates may change components used by arcdps, requiring an arcdps update. most errors will disable logging and extension data sharing features. how to use don't be a dick. by default, holding alt and shift is required for hotkeys, t is the hotkey for options. right click on windows to bring up their context menu options if available. something isn't working check 'gw2 install dir/addons/arcdps/' for an arcdps.log or arcdps_lastcrash.log. if nothing is being drawn, make sure the dll is named appropriately and placed in the right directory. if the game crashes at character select, some other application with overlay features may be interfering. if you get an image modified error, some other application with overlay features is interfering. if windows are drawn but a hotkey isn't working, some other application may have a global hook installed for that key. if you get a file creation error, make sure the client has read/write permission to the directory mentioned. if there is an issue with accuracy, compare details window skills against self skills, isolate the affected gear or buff or trait. if you are crashing, repair your client, remove all arcdps extensions and chainloads, and try to repeat the crash. if your issue is not in the discord pins, describe it in detail and attach the latest complete arcdps log. evtc logging pve/wvw: starts on first player combat enter, boss set by damage event on boss, stops when all players exit combat. map: starts on joining an instance type map, stops on leaving map. npc id for pve logs can be found via detail window and noting species in title, or tooltip in target list after attacking. logs are written to 'documents/gw2/addons/arcdps/arcdps.cbtlogs/.../date-time.evtc' by default. extensions and parsing data most extensions and links to parsing tools can be found on elite insights' discord. place next to gw2 exe or in gw2 install dir/bin64/. api example code and readme: https://www.deltaconnected.com/arcdps/api/ evtc writing code and readme: https://www.deltaconnected.com/arcdps/evtc/ translations place translation in gw2 install dir/addons/arcdps/, named arcdps_lang.ini. Big759: https://github.com/Big759/Arcdps-Traduction-FR/releases/latest (french). /u/Snowy1794: https://raw.githubusercontent.com/Snowy1794/Arcdps-translation-Chinese-simplified/master/arcdps_lang.ini (chinese simplified). /u/bluelovers: https://raw.githubusercontent.com/bluelovers/ws-gw2-arcdps/master/packages/arcdps-lang-ini/lib/arcdps_lang.ini (chinese traditional). creating a translation: https://www.deltaconnected.com/arcdps/translations/ limitations area is missing percent-based damage - not notified by server. area is missing siphon damage - not notified by server. area is missing healing - not notified by server. area is missing combo finishers - not notified by server. area is missing buff extension source - not notified by server. area condition damage uses simulated attribute building from gear, traits, and buffs, on a simulated server tick. area condition damage attribute may be missing some components (eg. inactive revenant legends) - not notified by server. area condition damage scaling in levels 1 to 79 is different from the game's scaling. area condition damage on-skill-use procs on animation start instead of on skill execute - not notified by server. area strike damage notify bubble may cause some events (eg. deimos) to be out of range - not notified by server. area strips ignore last-stack stability - cc and strip indistinguishable. area skill activation will only count skills which have animations (no shouts, no instants) - not notified by server. changes mar.17.2026: strings: key can be prefixed with sk to be considered a skill id to override. feb.28.2026: fixed a map logging crash. feb.26.2026: active defiance bar check on defiance bar source redirect to prevent redirect on regen. feb.26.2026: positive value check on defiance bar source redirect to prevent redirect on degen. feb.26.2026: evtc: CBTS_INTEGRITY will print one run-on species warning per run-on boss (currently only first). feb.26.2026: evtc: CBTS_INTEGRITY species id will have a trailing g if species id was a gadget. feb.26.2026: evtc: added CONTENTLOCAL_TEAM (4) to CBTS_IDTOGUID. feb.26.2026: evtc: CBTS_SHARDID dst_agent is now upper 16 bits of shard. feb.05.2026: apply gadget defiance workaround on missing src only. feb.05.2026: fixed a details window regression in previous. feb.03.2026: added kela to default boss id list. feb.03.2026: workaround for missing gadget defiance damage by using last hit. feb.03.2026: use last hit skill id for gadget defiance damage override (previously generic). feb.03.2026: prevent modifiers from being assignable as non-modifier keybinds. feb.03.2026: evtc: fixed defiancebar events for gadgets. feb.03.2026: evtc: skillid zero damage events redirected to skillid 23301 (previously ignored). jan.14.2026: updated bolstered bond values. jan.14.2026: use product version instead of modified time for update check. jan.14.2026: workaround for chrome_elf unload crash breaking auto updates on some systems. jan.07.2026: added placeholder agents option when loading group history (global, squad combat time only). jan.07.2026: added option to check for beta releases. jan.07.2026: better compatibility with some client-modifying addons on linux. dec.20.2025: fixed individual history chains ignoring count limit since previous. dec.20.2025: fixed leeching venoms siphon conditional. dec.20.2025: removed duty cycle on stats calc (may prevent an apc crash). dec.20.2025: refactor part of autoupdate, no effect til next update. nov.23.2025: fixed an extension updater crash in some cases. nov.18.2025: updated for game build. nov.15.2025: fixed a container regression in previous. nov.15.2025: fixed buff damage regression in previous. nov.15.2025: prevent auto siphon detection if hardcoded siphon. nov.15.2025: prevent auto siphon detection on invisible buffs. nov.15.2025: fixed base value detection for some siphons. nov.09.2025: removed unecessary override for fiery wrath. nov.09.2025: added siphon implementation for mist walker relic. nov.05.2025: added manual override for fiery might. nov.04.2025: added manual override for bolstered bonds trait (limited). nov.04.2025: fixed condition simulation using traitbuff conditionals. nov.04.2025: evtc: added 14444, 17825, 25879, 46273, and 10231 to always-include for buffforumla. oct.28.2025: removed defunc option guild name in evtc save path. oct.28.2025: damage attribution and ui will follow master agent chain instead of first layer. oct.28.2025: added style option to remove x button for stats, buffs, and graphs windows. oct.28.2025: changed max player display option to hide player list on -1 in stats and buff windows. oct.28.2025: fixed area stats also-match-scroll option being applied while sort-match-window is unchecked. oct.28.2025: evtc: fixed evtc guildguid. oct.09.2025: fixed a crash since game update. oct.09.2025: evtc: added more always-included skills to logs for buffinfo. sep.23.2025: possibly reduced complexity of state setup for logging (aka combat enter stutter). sep.23.2025: removed option for delaying map instance log exit, this is now default behavior. sep.23.2025: evtc: prevent spawn, despawn, and iidchange events from occurring outside the instance map in map logs. sep.13.2025: evtc: fixed team and spec again. sep.13.2025: evtc: evtc: CBTS_BUFFFORMULA changed to use original attribute instead remapped attribute (for <20). sep.09.2025: updated for game build maybe. sep.08.2025: add a client exit delay for pending squad and map logs writes. sep.08.2025: evtc: CBTS_SQCOMBATEND pov map exit will also be set on map logs (client exit). download 1.2026.317.1920 here
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