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| See Artifact Hints for hints to find the Artifact codes. |
Artifact of Chaos
Artifacts are game modifiers that may drastically alter some aspect of gameplay. Most Artifact codes can be found engraved on rectangular stone tablets scattered through the game (generally hidden), which must be inputted in a special event to unlock the corresponding Artifact. Once an Artifact is unlocked, the player can enable it at the start of a new run.
In multiplayer, the Artifacts unlocked by all players in the lobby are pooled; the team can enable or disable any Artifact that has been unlocked by any of the party members.
Contents
- 1 Unlocking
- 2 Artifacts
- 3 Code Locations
- 4 Version History
- 5 Trivia
Unlocking[]
To unlock an Artifact, the player must input an Artifact Code in
Sky Meadow
Sky Meadow (Stage 5)Sprite FieldsYou dream of serenity. using the Compound Generator below the map, then interact with the laptop. A portal to the trial for that Artifact in
Bulwark's Ambry
Bulwark's Ambry (Hidden Realm)Hidden Realm: Bulwark's AmbryThe area consists of block-shaped platforms, with the Artifact Reliquary in the center. will spawn. The Compound Generator can also be found in ![]()
Seekers of the Storm - DLC ContentHelminth Hatchery is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info.
Helminth Hatchery![]()
![]()
Seekers of the Storm - DLC ContentThis content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info.Helminth Hatchery (Stage 5)Shadow of the SaviorYou dream of wurms., the alternative Stage 5 map.
The Compound Generator's inputs will cycle in the order: square, circle, triangle, diamond (■ ● ▲ ♦).
In the Ambry, the Artifact whose trial is being attempted will be active (in addition to any other Artifacts that were enabled at the start of the run), and an
Artifact Key![]()
Artifact KeyA stone shard with immense power. will spawn on an elevated block in front of the
Artifact Reliquary
Artifact ReliquaryStabilizedHP: 100000 (+30000 per level)Damage: 10 (+2 per level)Class: RangedSpeed: Unknown m/sArmor: 100000. The player must pick up the Artifact Key and then interact with the Artifact Reliquary, which will cause monsters to start spawning. More Artifact Keys will randomly drop from killed monsters. Using an Artifact Key will remove them from all players' inventories, preventing players from hoarding keys.
Upon destroying the Artifact Reliquary, the Artifact can be taken and a portal to a First Stage will appear.
Artifacts[]
Toggle Codes| Artifact | Description | Code |
|---|---|---|
ChaosFriendly fire is enabled for both survivors and monsters alike.Code:●▲●●▲●●▲● | Friendly fire is enabled for both survivors and monsters alike. | ●▲●●▲●●▲● |
CommandChoose your items.Code:■■■■■■▲▲▲ | Choose your items. | ■■■■■■▲▲▲ |
DeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.Code:●●●■▲■●▲● | When one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test. | ●●●■▲■●▲● |
DelusionRisk your items after completing the teleporter event in a test of memory to gain more items.Code:■●■●●●■▲■ | Risk your items after completing the teleporter event in a test of memory to gain more items. | ■●■●●●■▲■ |
DevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.Code:▲♦▲■♦■♦▲♦ | Replace broken drones with Lemurian Eggs. Offer an item to gain followers. | ▲♦▲■♦■♦▲♦ |
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● | Monsters can appear outside their usual environments. | ●■■■■■■■● |
EnigmaSpawn with a random equipment that changes every time it's activated.Code:♦■■▲■▲●♦♦ | Spawn with a random equipment that changes every time it's activated. | ♦■■▲■▲●♦♦ |
EvolutionMonsters gain items between stages.Code:♦♦♦■■■●●● | Monsters gain items between stages. | ♦♦♦■■■●●● |
FrailtyFall damage is doubled and lethal.Code:●●●▲●▲▲▲▲ | Fall damage is doubled and lethal. | ●●●▲●▲▲▲▲ |
GlassAllies deal 500% damage, but have 10% health.Code:♦♦♦♦♦♦♦♦♦ | Allies deal 500% damage, but have 10% health. | ♦♦♦♦♦♦♦♦♦ |
HonorEnemies can only spawn as elites.Code:■■■■▲■■■■ | Enemies can only spawn as elites. | ■■■■▲■■■■ |
KinMonsters will be of only one type per stage.Code:●▲▲♦●▲♦♦● | Monsters will be of only one type per stage. | ●▲▲♦●▲♦♦● |
MetamorphosisPlayers always spawn as a random survivor.Code:♦■●♦■●♦■● | Players always spawn as a random survivor. | ♦■●♦■●♦■● |
![]() | Descend to Petrichor V with gifts from a previous life. | N/A |
SacrificeMonsters drop items on death, but Chests no longer spawn.Code:▲▲▲▲▲▲▲♦▲ | Monsters drop items on death, but Chests no longer spawn. | ▲▲▲▲▲▲▲♦▲ |
SoulWisps emerge from defeated monsters.Code:●■●●♦●■♦■ | Wisps emerge from defeated monsters. | ●■●●♦●■♦■ |
SpiteEnemies drop multiple exploding bombs on death.Code:▲●▲●●●▲●▲ | Enemies drop multiple exploding bombs on death. | ▲●▲●●●▲●▲ |
SwarmsMonster spawns are doubled, but monster maximum health is halved.Code:●●▲▲♦▲▲●● | Monster spawns are doubled, but monster maximum health is halved. | ●●▲▲♦▲▲●● |
VengeanceYour relentless doppelganger will invade every 10 minutes.Code:♦■■♦●■♦■■ | Your relentless doppelganger will invade every 10 minutes. | ♦■■♦●■♦■■ |
Code Locations[]
-
Distant RoostOn the high ground -
Titanic Plains (alternative)Code is on the right most pillar -
Verdant FallsIn a cliffside alcove, behind a waterfall -
Wetland AspectNear the Altar to N'Kuhana -
Abandoned Aqueduct (1/2)Top piece found near Ancient Gate area -
Abandoned Aqueduct (2/2)Bottom piece found in Ancient Gate boss room -
Rallypoint DeltaFound on the far island -
Scorched AcresFound on the island higher up, formed with objects on the ground (one circular mask is off to the side) -
Abyssal DepthsThe Tablet has fallen on its side, so the actual code is rotated 90° counterclockwise -
Siren's Call(The other half is on Void Fields) -
Sky MeadowHelminth HatcheryNext to the Compound Generator used to enter the codes -
A Moment, FracturedLocated behind The Obelisk -
A Moment, WholeThe code is tattooed on the Twisted Scavenger's body -
Bazaar Between TimeFound in reflection behind merchant -
Bulwark's AmbryCode Located behind the largest cube -
Gilded CoastFound under a pool of water -
Void FieldsTop left part found next to a few dead Void Reavers(The other half is on Siren's Call) -
A Moment, Fractured Environmental LogOn the underside of the diorama -
Abyssal Depths Environmental LogOn the underside of the diorama -
Settings ScreenScreenshot taken mid animation, otherwise the code is half hidden (the code can also be seen clearly by setting the "LOD Bias" setting to "Off")
Version History[]
Seekers of the Storm- Added

Seekers of the Storm - DLC ContentRebirth is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info.
Artifact of Rebirth

Seekers of the Storm - DLC ContentThis content is part of the Seekers of the Storm DLC. It is only available if the DLC is enabled when starting a run.Click for more info.RebirthDescend to Petrichor V with gifts from a previous life.
- Added
Artifact of Devotion
DevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.Code:▲♦▲■♦■♦▲♦ - Added
Artifact of Delusion
DelusionRisk your items after completing the teleporter event in a test of memory to gain more items.Code:■●■●●●■▲■
- (Undocumented)
Artifact of Dissonance
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● properly works in Bulwark's Ambry - (Undocumented)
Artifact of Kin
KinMonsters will be of only one type per stage.Code:●▲▲♦●▲♦♦● properly works in Bulwark's Ambry - (Undocumented)
Grandparents
GrandparentAberrant CaretakerHP: 3625 (+1088 per level)Damage: 26 (+5.2 per level)Class: RangedSpeed: Unknown m/sArmor: 20 and
Clay Dunestriders
Clay DunestriderRavenous SymbiontHP: 2100 (+630 per level)Damage: 20 (+4 per level)Class: RangedSpeed: 9 m/sArmor: 20 can now spawn while
Artifact of Dissonance
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● is enabled
- Bug Fixes
- Fixed
Artifact of Dissonance
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● breaking monster spawns and other systems
- Fixed
- Quality of Life
- Allow for scripted combat encounters, like
Aurelionite
AurelioniteTitanic GoldweaverHP: 2100 (+630 per level)Damage: 40 (+8 per level)Class: Melee / RangedSpeed: 5 m/sArmor: 20 or
Alloy Worship Unit
Alloy Worship UnitFriend of VulturesHP: 2500 (+750 per level)Damage: 15 (+3 per level)Class: RangedSpeed: 7 m/sArmor: 30, to spawn as elites if
Artifact of Honor
HonorEnemies can only spawn as elites.Code:■■■■▲■■■■ is enabled
- Allow for scripted combat encounters, like
- Bug Fixes
- Fixed enemy
Beetle Guards
Beetle GuardHP: 480 (+144 per level)Damage: 12 (+2.4 per level)Class: Melee / RangedSpeed: 17 m/sArmor: Unknown not appearing with
Artifact of Dissonance
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■●
- Fixed enemy
- Bug Fixes
- Fix
Captain
CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Tired Veteran umbra only spawning one
Captain
CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Tired Veteran with
Swarms
SwarmsMonster spawns are doubled, but monster maximum health is halved.Code:●●▲▲♦▲▲●●
- Fix
- Gameplay Changes
- Change the way
Artifact of Sacrifice
SacrificeMonsters drop items on death, but Chests no longer spawn.Code:▲▲▲▲▲▲▲♦▲ works with initial spawns - Remove
Metamorphosis
MetamorphosisPlayers always spawn as a random survivor.Code:♦■●♦■●♦■● from being selected in Prismatic Trials - Perform
Swarms
SwarmsMonster spawns are doubled, but monster maximum health is halved.Code:●●▲▲♦▲▲●● artifact max health reduction after all other max health calculations (elite monsters will have less health than before)
- Change the way
- Bug Fixes
- Fix
Artifact of Sacrifice
SacrificeMonsters drop items on death, but Chests no longer spawn.Code:▲▲▲▲▲▲▲♦▲ working on allies - Fix the
Huntress
HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.Class: RangedHP: 90 (+27 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Judge, Jury, Executioner being able to target herself with
Artifact of Chaos
ChaosFriendly fire is enabled for both survivors and monsters alike.Code:●▲●●▲●●▲● on - Fix the
Artifact of Command
CommandChoose your items.Code:■■■■■■▲▲▲ drops not using the same collision behavior as pickups and getting stuck in walls/ceilings
- Fix
- Major Content
- Added System: Artifacts
- The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
- Added 16 Artifacts
- New Artifact:
Artifact of Honor
HonorEnemies can only spawn as elites.Code:■■■■▲■■■■ - New Artifact:
Artifact of Enigma
EnigmaSpawn with a random equipment that changes every time it's activated.Code:♦■■▲■▲●♦♦ - New Artifact:
Artifact of Spite
SpiteEnemies drop multiple exploding bombs on death.Code:▲●▲●●●▲●▲ - New Artifact:
Artifact of Soul
SoulWisps emerge from defeated monsters.Code:●■●●♦●■♦■ - New Artifact:
Artifact of Death
DeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.Code:●●●■▲■●▲● - New Artifact:
Artifact of Vengeance
VengeanceYour relentless doppelganger will invade every 10 minutes.Code:♦■■♦●■♦■■ - New Artifact:
Artifact of Metamorphosis
MetamorphosisPlayers always spawn as a random survivor.Code:♦■●♦■●♦■● - New Artifact:
Artifact of Dissonance
DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● - New Artifact:
Artifact of Chaos
ChaosFriendly fire is enabled for both survivors and monsters alike.Code:●▲●●▲●●▲● - New Artifact:
Artifact of Frailty
FrailtyFall damage is doubled and lethal.Code:●●●▲●▲▲▲▲ - New Artifact:
Artifact of Kin
KinMonsters will be of only one type per stage.Code:●▲▲♦●▲♦♦● - New Artifact:
Artifact of Sacrifice
SacrificeMonsters drop items on death, but Chests no longer spawn.Code:▲▲▲▲▲▲▲♦▲ - New Artifact:
Artifact of Evolution
EvolutionMonsters gain items between stages.Code:♦♦♦■■■●●● - New Artifact:
Artifact of Glass
GlassAllies deal 500% damage, but have 10% health.Code:♦♦♦♦♦♦♦♦♦ - New Artifact:
Artifact of Command
CommandChoose your items.Code:■■■■■■▲▲▲ - New Artifact:
Artifact of Swarms
SwarmsMonster spawns are doubled, but monster maximum health is halved.Code:●●▲▲♦▲▲●●
- New Artifact:
- Added System: Artifacts
Trivia[]
Artifact design in the credits
- In the credits, there is a whiteboard design of an Artifact. It has no use but possibly could in the future.[1]
- The
Artifact of Frailty
FrailtyFall damage is doubled and lethal.Code:●●●▲●▲▲▲▲ is known internally as the Artifact of "Weak Ass Knees". - Each shape of the artifact code is heavily implied to refer to each element mentioned in Bulwark's Ambry's logbook.
- The mass is the sphere, design is the cube, blood is the tetrahedron, and soul is the octahedron. Noticeably, the colors of the bright red tetrahedron and transparent octahedron correspond to the pillars of blood and soul found in the final stage of the game.
| Artifacts |
|---|
ChaosFriendly fire is enabled for both survivors and monsters alike.Code:●▲●●▲●●▲● • CommandChoose your items.Code:■■■■■■▲▲▲ • DeathWhen one player dies, everyone dies. Enable only if you want to truly put your teamwork and individual skill to the ultimate test.Code:●●●■▲■●▲● • DelusionRisk your items after completing the teleporter event in a test of memory to gain more items.Code:■●■●●●■▲■ • DevotionReplace broken drones with Lemurian Eggs. Offer an item to gain followers.Code:▲♦▲■♦■♦▲♦ • DissonanceMonsters can appear outside their usual environments.Code:●■■■■■■■● • EnigmaSpawn with a random equipment that changes every time it's activated.Code:♦■■▲■▲●♦♦ • EvolutionMonsters gain items between stages.Code:♦♦♦■■■●●● • FrailtyFall damage is doubled and lethal.Code:●●●▲●▲▲▲▲ • GlassAllies deal 500% damage, but have 10% health.Code:♦♦♦♦♦♦♦♦♦ • HonorEnemies can only spawn as elites.Code:■■■■▲■■■■ • KinMonsters will be of only one type per stage.Code:●▲▲♦●▲♦♦● • MetamorphosisPlayers always spawn as a random survivor.Code:♦■●♦■●♦■● • ![]() SacrificeMonsters drop items on death, but Chests no longer spawn.Code:▲▲▲▲▲▲▲♦▲ • SoulWisps emerge from defeated monsters.Code:●■●●♦●■♦■ • SpiteEnemies drop multiple exploding bombs on death.Code:▲●▲●●●▲●▲ • SwarmsMonster spawns are doubled, but monster maximum health is halved.Code:●●▲▲♦▲▲●● • VengeanceYour relentless doppelganger will invade every 10 minutes.Code:♦■■♦●■♦■■ |
| Risk of Rain 2 Wiki |
|---|
| Main |
| Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
| Survivors |
Acrid AcridAcrid is a melee-range hybrid who uses powerful poisons to melt tanky enemies.Class: Melee / RangedHP: 160 (+48 per level)Damage: 15 (+3 per level)Armor: 20Umbra: Test Subject • Artificer ArtificerThe Artificer is a high burst damage survivor who excels in fighting large groups and bosses alike.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Herald of the House Beyond • Bandit BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Desperate Outlaw • ![]() CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Tired Veteran • Commando CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.Class: RangedHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Cornered Gunslinger • ![]() EngineerThe Engineer is a unique class that requires planning and positioning to be successful.Class: RangedHP: 130 (+39 per level)Damage: 14 (+2.8 per level)Armor: 0Umbra: Fortification Expert • ![]() HereticThe Heretic is a powerful character who can only be accessed through extraordinary means.Class: RangedHP: 440 (+132 per level)Damage: 18 (+3.6 per level)Armor: 0Umbra: Unorthodoxy Risen • Huntress HuntressThe Huntress is an extremely mobile but fragile survivor with a high damage output.Class: RangedHP: 90 (+27 per level)Damage: 12 (+2.4 per level)Armor: 0Umbra: Judge, Jury, Executioner • Loader LoaderThe Loader is a slow but powerful bruiser that can use her grappling hook to uniquely navigate the environment.Class: MeleeHP: 160 (+48 per level)Damage: 12 (+2.4 per level)Armor: 20Umbra: Bionic Powerhouse • MUL-T MUL-TMUL-T is an aggressive survivor who has the tools necessary for any job!Class: Melee / RangedHP: 200 (+60 per level)Damage: 11 (+2.2 per level)Armor: 12Umbra: Right Tool for the Wrong Job • Mercenary MercenaryThe Mercenary is a high skill melee survivor that uses his many dodges to weave in and out of combat.Class: MeleeHP: 110 (+33 per level)Damage: 12 (+2.4 per level)Armor: 20Umbra: Hired Blade • ![]() REXREX is a half robot / half plant that uses HP to cast devastating skills from a distance. The plant nor the robot could survive this planet alone – but thankfully they have each other.Class: RangedHP: 130 (+39 per level)Damage: 12 (+2.4 per level)Armor: 20Umbra: Symbiotes • ![]() ![]() ![]() |
| Environments |
Abandoned Aqueduct MithrixKing of NothingHP: 1000 (+300 per level)Damage: 16 (+3.2 per level)Class: Melee / RangedSpeed: 15 m/sArmor: 20 and Providence's tools of creation. • Distant Roost |
| Hidden Realms |
A Moment, Fractured MithrixKing of NothingHP: 1000 (+300 per level)Damage: 16 (+3.2 per level)Class: Melee / RangedSpeed: 15 m/sArmor: 20 vengeance and destruction. • Bazaar Between Time |
| Expansions |
| Alternate Game Modes |
| Eclipse • Prismatic Trials • |
| Mechanics |
| Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • |
| Other |
| Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |
- ↑ https://discordapp.com/channels/417739215355510784/565729054620385280/743025898734747670
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