Batman: Arkham Knight Walkthrough And Guide
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Most Wanted: City of Fear
Primary Objective: Stop Scarecrow from detonating the Fear Toxin bomb
Meet Commissioner Gordon by the Bat-Signal on the GCPD rooftop
Eventually, you'll be reacquainted with the dark knight himself, high atop a radio tower overlooking Gotham City. Your first task is to locate Commissioner Gordon, currently waiting on a rooftop near the Bat Signal in the distance. Leap off the building and glide toward your destination, using the waypoint marker to guide you to your rendezvous point.
If you begin to lose momentum on your travels, don't forget that you can dive to the earth and pull back up to glide higher and faster. Of course, you've full access to your trusty Grapnel Boost too, enabling you to latch onto distant objects and zip through the air at ludicrous speeds.
Once you reach your destination, Gordon will fill you in on the current Scarecrow situation, pointing you in the direction of your next lead.
Rescue the missing police office
With the frankly overwhelming expanse of Gotham spread before you, it's time to start your hunt for Unit 247. Locate the waypoint marker then hop down off your perch, gliding toward your new goal. On your arrival, follow the prompts and begin picking off the swarm of goons surrounding the police officer using a selection of strikes and counters. Once the last enemy has been felled, interact with Unit 247 to proceed.
Next, follow the on-screen prompt to even the odds in just about the flashiest way imaginable. When you're safely ensconced in the Batmobile, hit accelerate and start your journey through the streets, taking time to familiarise yourself with the car's controls.
Interrogate the driver of the military vehicle for information on Scarecrow
Once you're up to (eye watering) speed, track down the armoured truck by following the moving waypoint marker through the city. You can also use the convenient guide arrows on the ground to navigate the streets more efficiently. Roar along the rain-slicked roads until you've caught up with the military vehicle.
Once you're close enough to your target, the Batmobile's weapons targeting system automatically begins locking on. Fire a missile when prompted to dish out some considerable damage, then adjust your position, ready to lock on again. When you've got the truck in your sights a second time, launch another strike. Repeat the process until the van comes to a dramatic stop.
Finally, exit the Batmobile, locate the driver lying on the ground near his decimated van, then begin the interrogation.
Investigate the Scarecrow's safe house
Once the vial of Scarecrow's toxin is yours, summon the Batmobile again and hop inside. Follow the waypoint marker until you reach your destination, then disembark.
Scarecrow's safe house lies in the penthouse atop the nearby Tanaga Dojo building. Grapple your way up the side until you reach its ornate peak. Climb to the very top and locate the ceiling window leading down into the building. Glide kick your way in, then take care of the thugs below.
Say hello to Poison Ivy then, back out in the rain, prepare to bring down the gathering militia with a bit of high tech ingenuity. Follow the on-screen prompts to bring up your quick menu and activate the Batmobile Remote.
Destroy the incoming drone tanks
Six unmanned tanks are marauding through Gotham's streets towards your position and you'll need to deal with them quickly. Activate Battle Mode as instructed, then make use of the Batmobile's onboard Vulcan Gun and 60mm Cannon. Familiarise yourself with the mode's controls then, once the tanks make their presence known, start picking them off one by one.
As you do, you'll notice thin blue lines emanating from your opponents' gun turrets - these denote the drone's targeting system. Stray into a line and it turns red; stay there too long and the tank will successfully lock on to your position and fire.
Given that the Batmobile's armour only offers a limited amount of protection, you should aim to keep moving during the fight to prevent your enemies from successfully locking on.
Once you've obliterated all six drones, head toward the waypoint marker and park your vehicle on top of the glowing square on the ground. To complete the sequence, deactivate Battle Mode so that Batman and Poison Ivy can safely climb onboard.
Run Battle Mode weapon energy system diagnostics
Back in the driving seat, follow the waypoint marker until you reach the glowing green icon ahead. Come to a halt close by and begin the Weapon Energy Diagnostics training challenge.
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