Catch Phrase Game Rules | How To Play | PDF Instructions
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Official Catch Phrase Rules How To Play Catch Phrase
The game is played by splitting up into two different teams and each player takes turns trying to get his team to guess a given word without actually saying it. The catch is, there is a timer. If you or anyone on your team is caught with the disk player (what gives out the guessing words) in their hands during your word or phrase when the timer goes off, the other teams advances on the board. You have got to be a fast talker, a good guesser, and a quick passer to win at Catch Phrase! The basic Catch Phrase game rules are as follows. Divide players into two teams. One team chooses a player to start as the "phrase giver." The phrase giver is given a card with a catchphrase on it, which the other team must try to guess. The phrase giver cannot say the phrase or any part of it, but can use any other words or actions to get the team to guess the phrase. The team has a set amount of time (usually 30 seconds) to guess the phrase. If the team guesses the phrase correctly, they earn a point and the other team becomes the phrase giver. If the team cannot guess the phrase, the other team gets a chance to steal the point by guessing within a shorter time limit. The game continues with players taking turns as the phrase giver and the other team trying to guess the catchphrase. The team with the most points at the end of the game wins. Join in the fun of this classic party game that you can start in only seconds of explaining the rules and play for hours of fun. Almost all ages can party on with this game. Purchase your own game or give it as a gift to someone else. Catch Phrase is a must have in any game collection. WHAT'S INCLUDED - Catch Phrase Disk Player
- The Game Board
- An Electronic Randomized Timer
- Two Movers
- 16 Double Sided Phrase Or Word Disks
- Official Catch Phrase Game Rules And Instructions
To win the game of Catch Phrase, your team must go from Start to Finish on the Catch Phrase board by not allowing anyone on your team to be still holding the disk player when the buzzer or timer goes off. Your team must be fast talkers, good guessers, and quick passers.
DOWNLOAD PDF GAME RULES Perparation: First make sure your batteries are installed and properly working on your Catch Phrase timer. Divide yourselves into two different team. The Catch Phrase rules and instructions do not state how exactly you should sit but it is best to sit in a circle alternating every other person as a member on your team. Place the board and timer in the middle of the circle or between the two teams. Place the two team movers on the Catch Phrase board on the Start location. Insert and install the first rotating disk into the player. Game Play: Pick a team to begin the game with the first word. The first word is started by pressing the green button on the side of the disk player to reveal the new word. This is done while the opposing team start the timer. The person with the first word begins to give clues and the team members start shouting out their guesses until the correct word has been yelled out. The rules on giving clues are such that you are allowed to make any physical gesture and almost any verbal clue. It is however, against the Catch Phrase rules to say a word that rhymes, give the first letter or say part of the guessing word. If a team member breaks one of these rules and is caught, the timer is stopped and the other team is awarded a point by moving them one place forward on the board. Once the word has been guessed the disk player is passed to the next team as quickly as possible. Remember, you do not want to be caught with it in your hands when the timer goes off. This continues, alternating teams and new words, until the timer goes off. When the timer goes off, the team that is not holding the disk player advances one space on the Catch Phrase game board. The next round is started by the team that was left holding the disk player when the buzzer went off. A bonus point can be earned for stealing a word. If the timer goes off in the middle of your turn and your team has not guess the correct word, the other team has one chance to guess the word you were trying to get your teammates to say. The Catch Phrase rules state that if the correct word is guessed (only one guess is allowed and can be discussed amongst the other team), they move ahead one more space. Two points are awarded from not being stuck holding the disk player and guessing the opposing team's word. Whether they get it or not, the team that got stuck with the disk player begins the next round. If for any reason you run out of words and they begin to repeat themselves, simply stop the timer, reload the disk player and begin again. Please keep in mind that the official Catch Phrase PDF rules listed below could be different depending on the version you have. They should be an exact copy of what came in your original packaging. Download them to view now or print them for later use. - Catch Phrase Game Rules PDF
- Catch Phrase Jr. Game Rules PDF
- Catch Phrase Electronic Game Rules PDF
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