Celeste — Tools - Tumblr
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Programming / Development
- Visual Studio C# For programming and building the game. We use C# for all the game code.
- XNAThe engine for rendering and input
- FNA & MonoGameFNA and MonoGame are ports of XNA, and we use them to build the game cross-platform (Mac/Linux/Consoles). We could cut out XNA entirely and just use FNA for PC versions, but haven’t felt the need to yet.
- MonocleThis is a simple C# framework we use on top of XNA that uses a Scene->Entity->Component structure, and includes collisions, animation, etc. The version in Celeste is fairly modified from the open source version linked.
Art / Visuals
- AsepriteFor all the pixel art & in-game animations
- Clip / Manga StudioFor all the hires and concept art in the game
- CrunchFor Texture Packing. We use this to take all the original image assets and combine them into single, big textures, as this is a lot faster for the game to render
- BlenderFor the Map Select screen, which is the only 3D scene in the game.
- BMFontUsing this to turn fonts into PNG files for us to render in-game
Sound / Music
- FMOD / FMOD StudioFor playing the sounds and music in the game. FMOD Studio for managing all the sfx.
- Ableton Live (DAW), Massive (synths), Spitfire’s Felt Piano (Piano)For all the music writing / recording in Celeste
Level Design
- Ogmo Editor (v3)We use a custom level editor we wrote for all the levels in Celeste. It’s currently not publicly available but we plan to release it when the game is done.
- Map DesignerAn in-game tool used to link the levels made in Ogmo Editor together, to create the final maps. See here.
Original Prototype
- PICO-8The original prototype for Celeste was created in fantasy console PICO-8, which is great for small & experimental games
Team Management
- SlackThe celeste team is spread out amongst Vancouver, Toronto, Montréal, and São Paulo. We use this to keep in touch.
- TrelloFor bug tracking & task management
- Google DocsFor sharing ideas / game dialog that will be continuously updated and doesn’t fit well into a Slack discussion.
Tag » What Engine Was Celeste Made In
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It Is A Fully-fledged Version Of The 2016 PICO-8 Game Of The Same Name, Which Was Made In Four Days Solely By Thorson And Berry During A Game Jam. ... Celeste (video Game)
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What's A Game Like Celeste Made In? : R/gamedev - Reddit
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Noel Berry On Twitter: "@PanquecasV Celeste Was Not Made In ...
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What Engine Was Celeste Made In
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The Story Of Celeste's Development - YouTube
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Celeste And TowerFall Physics - Maddy Thorson - Medium
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'Celeste' Audio Designer Has Explained The Game's Unique Dialogue ...
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Celeste Classic - Celeste Wiki
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FMOD
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Celeste's 8-Bit Classic Progenitor Gets Sequel Made In Three Days
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What Was Celeste Built In? - Dictionary
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5 Game Engines For Every Type Of Game | Xsolla