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Chapter 2: Fly in a Web
- Mob Entertainment
- Ditto
- Steam
- Epic Games
- Console
- Mobile
General Information
Developer
Mob EntertainmentPublisher
Mob EntertainmentEngine
Unreal Engine 4Age Rating
Platform
- Microsoft Windows
- Android
- iOS
- Nintendo Switch
- Nintendo Switch 2 (Backward Compatibility)
- PlayStation 4
- PlayStation 5
- Xbox One
- Xbox Series X|S
Release Date
- May 5, 2022 (Steam)
- August 15, 2022 (Mobile)
- September 20, 2024 (PlayStation & Xbox)
- October 31, 2024 (Epic Games & Nintendo)
Languages
- English (full support)
- French (text only)
- German (text only)
- Italian (text only)
- Japanese (text & audio)
- Korean (text only)
- Portuguese (text & audio)
- Russian (text only)
- Spanish (text & audio)
Links
Steam
Epic Games Store
Google Play Store
Apple App Store
Nintendo eShop
PS Store (PS4)
PS Store (PS5)
Xbox
Price
- $9.99 (Steam & Epic Games as of May 4, 2022)
- $5.99 (App Store)
- $4.99 (Google Play)
- $9.99 (Console)
- R$20,69 BRL (Steam)
- R$26,99 BRL (Epic Games)
- R$36,95 BRL (Xbox)
- R$53,90 BRL (Playstation)
- R$49,99 BRL (Nintendo)
- R$25,99 BRL (Google Play)
- R$39,90 BRL (App Store)
Protagonist
The PlayerDeuteragonists
- Poppy Playtime
- Kissy Missy
Main Antagonist
Mommy Long LegsAntagonists
- Bunzo Bunny
- Mini Huggies
- PJ Pug-a-Pillar
Cameo
The Prototype| Previous | Next |
|---|---|
| Chapter 1: A Tight Squeeze(2021) | Chapter 3: Deep Sleep(2024) |
System requirements
- Graphics: Nvidia GeForce GTX 1050 / Radeon RX 580
- Memory: 8 GB RAM
- OS: Windows 10
- Processor: Intel Core i5
- Storage: 20 GB available space
| “ | Your one-way ticket out of the factory awaits... | ” |
| — Tagline | ||
Poppy Playtime: Chapter 2 – Fly in a Web, also known as Chapter 2: Fly in a Web or simply Chapter 2, is the second installment of Poppy Playtime. It was released on May 5, 2022.
The plot of the chapter continues after the end of Chapter 1: A Tight Squeeze, in which The Player released Poppy Playtime from her confinement within a glass box. Now, they must find a way to escape the Playtime Co. factory.
Contents
- 1 Synopses
- 1.1 Game
- 1.2 Steam/Mobile
- 1.3 Epic Games/Consoles
- 2 Description
- 2.1 Steam/Mobile
- 2.2 Epic Games/Consoles
- 3 Plot
- 3.1 A Doll in Distress
- 3.2 Let the Games Begin
- 3.3 Betrayal?
- 4 Characters
- 5 Walkthrough
- 6 Soundtrack
- 7 Trivia
- 8 Videos
- 9 References
- 10 Navigation
Synopses[]
Game[]
"With Poppy now free, the situation begins to change rapidly while you search for any way to escape the factory."
Steam/Mobile[]
"Three times the size of Chapter 1, you must descend deeper into the toy factory. Mind-numbing puzzles and horrific toys await. Grapple and swing your way to safety. Try to escape- and don't let Mommy find you."
Epic Games/Consoles[]
"After a run in with Huggy Wuggy and freeing Poppy, you must descend deeper into the Playtime Co. toy factory. Challenging puzzles and horrific toys await. Grapple, swing, and power your way to safety. Try to escape- and don't let Mommy find you."
Description[]
Steam/Mobile[]
Three times the size of Chapter 1, you must descend deeper into the toy factory. Mind-boggling puzzles and horrific toys await. Grapple and swing your way to safety. Try to escape- and don't let Mommy find you.
The Train StationExplore one of Playtime Co.'s most popular locations, the Game Station! This Train Station is more than just a pitstop... there's games, a playground, and much, much more. Even better- the train provides a straight shot right out of the factory.
New ToysThis factory is filled with remnants of a crooked past- All you need to do is go deeper. Let's ask Bunzo Bunny. Or perhaps PJ Pug-a-pillar has some ideas. Or maybe... Mommy knows?
The Green HandThe all-new Green Hand has been introduced into the GrabPack family! You can now carry power with you, remotely! That's not all... you can grapple now too! Innovation has done it again.
- Transfer power without the confines of a wire!
- Grab onto pipes and swing across missing flooring.
- Fly! Kind of- you can grapple straight up, more accurately.
Playtime's not over yet- stick around...
Epic Games/Consoles[]
After a run in with Huggy Wuggy and freeing Poppy, you must descend deeper into the Playtime Co. toy factory. Challenging puzzles and horrific toys await. Grapple, swing, and power your way to safety. Try to escape- and don't let Mommy find you.
Continue to explore the depths of Playtime Co. in search of answers. Your journey to discover what has happened within the factory is just beginning…
- Team up with Poppy to escape to safety.
- The Game Station is an immense new location to explore.
- Try to keep a low profile. You wouldn’t want Mommy Long Legs to catch you...
- Play three minigames, but beware: Failure could be deadly.
- New toys such as Bunzo Bunny and PJ Pug-a-Pillar can’t wait to meet you!
- The GrabPack gains some new abilities, allowing for new puzzling obstacles
Your ticket to freedom from Playtime Co. awaits...
Plot[]
Press Expand to reveal this chapter's plot. Spoilers will be present in this section.
A Doll in Distress[]
The chapter starts with the Mommy Long Legs Commercial VHS before the gameplay begins. After the Player wakes up in the Poppy Area, they find that Poppy has fled from her case. However, when they try to exit the area, they find the entrance of the room blocked, prompting them to find another way out. Eventually, they find a white door behind a closet, and when they open it, The Player discovers that the factory is much larger than expected as they find themselves in a large hallway. After traversing through the hallway and swinging over a hole in the ground using a Grab Handle, they find a key for Elliot Ludwig's Office. Upon entering the room, they play a Brown VHS Tape, read an experiment report and pick up a Daisy trophy.
Poppy Playtime converses with The Player.
Following this, they solve a power puzzle in another room only for Poppy to suddenly crash through a box, startling them. She offers her apologies and proceeds to explain their dire situation. Poppy, who is determined to help, takes it upon herself to lead The Player out of the factory through a train located deep within the facility.
Despite safely navigating through the labyrinth with Poppy's help, their plans for escape are abruptly halted when a spider-like experiment named Mommy Long Legs makes a sudden appearance. With shocking speed, she attacks Poppy and drags her away, leaving The Player to face the challenge alone. Determined to rescue their ally, The Player must now enter the Game Station and face off against Mommy.
Mommy Long Legs reveals herself.
Upon entering the station, they are immediately confronted by Mommy as she takes their Red Hand from their GrabPack and later reveals Poppy captive in her grasp. The illeism spider claims that the only way to escape is by playing three increasingly difficult games after years of inactivity. However, Mommy Long Legs warns that failure to obey the rules would result in her devouring them alive.
Let the Games Begin[]
The Player heads into the eery Game Station, picking up a Train trophy and activating an intercom which opens the entrance to The Player’s first game, Musical Memory. However, before engaging in this challenge, they're directed to make a pit-stop at the Molding Room to manufacture an innovative addition to their GrabPack, the Green Hand. This exceptional feature permits them to preserve energy within the hand for a prolonged period until it gradually fades away, and it's even here that The Player picks up a Green Hand trophy as a bonus. Operating with two hands and having watched a tutorial for their new tool, they are ready to commence the Musical Memory game.
The Player plays Musical Memory.
During this challenge, The Player must select the correct buttons in a sequence that gradually accelerates. The level of difficulty increases until a multitude of unnecessary colors and symbols appear, all with the intention of derailing their progress, as the minigame's tutorial explains. All while this goes on, Bunzo Bunny slowly falls towards them, slowly lifting back up with every correct pattern. If The Player puts in the incorrect order, Bunzo quickly falls towards them. With the excessive number of buttons, the emergency stop becomes active, and The Player presses the button.
As the game grinds to a halt, Mommy appears to be disappointed while vaguely teasing the second challenge, but she stays true to her word and gives The Player the first piece of the Train Code. Hoping to reach the Game Station via a shortcut, The Player ventures into the Rejected Room, maneuvering through the vents. During this journey, the sound of Mommy killing Bunzo Bunny can be heard. Upon arriving in the Rejected Room, The Player finds a Cyan VHS Tape along with dozens of rejection notes for the room's rejected toys. They also must relocate a Bron statue from a lifting pad that is hindering their progress. It is during this process that they collect a Bunzo Bunny trophy. Once the mascot is moved, they swiftly make their way back to the Game Station through a narrow passageway and staircase, emerging unharmed.
The Player plays Wack-a-Wuggy.
The second game, Wack-a-Wuggy, is accessed through a lengthy hallway, and the game itself is situated in an area featuring a mural depicting a construction site and a sandy floor. As explained in the game's tutorial, the objective is to use the GrabPack to hit all the Mini Huggies that come out from holes in the wall. As the round progresses, additional Mini Huggies emerge, increasing the difficulty level. Completing this game takes under a minute, and as promised, upon winning, Mommy reluctantly gives The Player the second piece of the Train Code, becoming more aggressive in the process. To continue their journey, The Player navigates through a compact storage room, picking up a Kissy Missy trophy while the sound of Mommy killing the Mini Huggies resonates in the background.
Kissy Missy emerges.
After pulling themselves up a rundown staircase, they enter the Cart Corridors, a labyrinthine transportation system where an immobile minecart, Barry, awaits. The entrance is initially locked, and as they approach it, the shadow of Huggy Wuggy looms before gradually approaching The Player. As the silhouette appears under the dim, vintage yellow lighting, the silhouette is revealed to be Huggy's feminine counterpart Kissy Missy.
In an effort to assist them, she pulls a lever before fading back into the shadows. With Kissy's help, they unlock the entrance to the Cart Corridors. They then proceed through the area using their Green Hand and eventually play a Blue VHS Tape. To leave the area, they push Barry down a steep ramp to crash through a series of wooden barriers blocking the exit. Once the exit is cleared, they return to the Game Station.
The Player plays Statues.
In the third game, called Statues, The Player learns the instructions through another tutorial. They must navigate a maze while being pursued by PJ Pug-a-Pillar. They can only move when the lights go off and they must freeze when the lights turn on. If The Player moves when the lights turn on or gets too close to him, PJ eliminates them. Eventually, they reach a point in the game where it occurs to them that they have a choice to make: they must enter one of 3 tunnels which are labelled "easy", "medium" and hard". Taking the most challenging route rewards them with a PJ trophy. However, when The Player realizes that the game’s ending is rigged, they escape through a broken observation window, picking up a couple of assessment forms and fleeing the area. Having successfully completed the grueling third game despite its rigged nature, their victory infuriates Mommy Long Legs, who becomes increasingly agitated as they refuse to fall for her manipulation.
The Player proceeds towards the Game Station via the Water Treatment facility, where they play a Green VHS Tape and pick up a document about Mommy herself. Within this area is a Barry trophy along with multiple conveyor belts for Bunzo Bunny toys which The Player must use to collect one, so they can scan a toy for a nearby locked door. Continuing onward, they solve an electrical puzzle and play a Red VHS Tape. But soon afterward, they fall through a vent that collapses with them inside.
The Player is confronted by Mommy Long Legs.
With there only being one path left, The Player attempts to use a Grab Handle but Mommy blocks their path. In an agitated, aggressive tone, she accuses them of cheating and declares that they will play "one last game" called "hide-and-seek". The Player must survive Mommy's pursuit by simply running for their lives. In the dark, deep hallways of Playtime Co., they find themselves having to solve more puzzles and finding more items, such as a Mommy trophy and a confidential letter.
Mommy Long Legs gets crushed by the grinder.
Eventually, with Mommy having tracked them down, The Player manages to lure her into a grinder and activate a lever to ensure her demise. Suddenly, a mysterious claw-like hand emerges from beneath the partially closed door and drags Mommy's severed torso into the darkness.
Betrayal?[]
Simultaneously, another door on the right side of the room opens, granting The Player access to Bay 09. Navigation through the area, they discover a Black VHS Tape about the very entity they just saw, before finding Poppy trapped and proceeding to free her, while also picking up the last piece of the Train Code. After agreeing to board the train, Poppy makes her way there as The Player picks up another couple of documents and follows behind, collecting a "Claw" trophy along the way. With Poppy safely onboard, The Player inputs the correct Train Code, and the train starts to move. However, Poppy, having witnessed their outstanding agility and intelligence, deems that The Player is 'too perfect to lose', and changes the train's direction at the last second. Poppy then states she had 'so much time to think and reflect', and that together, she and The Player can 'set things right'. Before she can finish, the sound of a digital alarm clock cuts her off, leaving her with only enough time to exclaim 'what is-?' before the speakers are cut off.
The train spirals out of control.
The train begins to accelerate at an alarming pace. The Player attempts to pull the emergency stop lever to stop the train from running out of control, but it ultimately derails and crashes, causing The Player to hit their head hard upon impact. But before blacking out, they see a sign for Playcare, leaving their fate uncertain as their next test is about to come.
Characters[]
- The Player
- Baby Parts
- Poppy Playtime
- Mommy Long Legs
- Bunzo Bunny
- Mini Huggies
- PJ Pug-a-Pillar
- Kissy Missy
- Barry
- Barrel o' Huggys
- Kick-me-Paul
- Sir Poops-A-Lot
- Love Dog
- Surprise Hare
- Owen the Oven
- Sunni Buddi
- Pet Stone
- The Prototype
- Mommy Commercial Singers (commercial)
- Mommy Commercial Kids (commercial)
- Mommy Commercial Narrator (commercial)
- Stella Greyber (intercom)
- Game Tutorial Tape Narrator (VHS)
- Leith Pierre (VHS)
- Elliot Ludwig Documentary Narrator (VHS)
- Richard Lovitz (VHS)
- Scientist #4 (VHS)
- Jimmy's Interviewer (VHS)
- "Big Spider" Manager (VHS)
- Marcas Brickley (VHS)
- Jimmy Roth (VHS)
- Elliot Ludwig (VHS)
- Eddie M. N. Ritterman (document)
- Sara Abell (document)
- Matteo Lata (document)
- Dr. Matthew Wayson (document)
- Marie Payne (mentioned in document)
- Experiment 814 (mentioned in document)
- Orange Robot Toy (mentioned in document)
- Patty Hall (mentioned in document)
- Makayla Hyssop (mentioned in document)
- Avery (mentioned on sticky note)
- Boogie Bot (toy poster mural and cutout)
- Bron (toy, poster and cutout)
- Cat-Bee (toy poster and cutout)
- Huggy Wuggy (remains from Chapter 1, VHS, cutout, poster)
- Love Bug (full concept sheet)
- Petite Pooch (full concept sheet)
- Daisy (cutout and poster)
- Candy Cat (poster and cutout)
- Daddy Long Legs (poster)
- Baby Long Legs (poster)
- Orphans (mentioned)
- Molly Ludwig (referenced)
Walkthrough[]
Walkthrough Poppy Playtime - Chapter 2 "Fly In A Web"
Soundtrack[]
Main article: Poppy Playtime Ch. 2 (soundtrack)
The official soundtrack was released two days after the chapter was released, on May 7, 2022.
Trivia[]
- There is a glitch where Mommy Long Legs doesn't take The Player's Red Hand.
- The chapter was originally set to be $5.99, a $1 increase from Chapter 1.[2] However, after Chapter 1 was changed to be free, Chapter 2's price increased to $9.99.
- Chapter 2 is approximately two to three times longer than Chapter 1, as it takes around one and a half to two hours to beat.[3]
- However, The Player may "cheat" if they already have the Green Hand and know the first two parts of the Train Code, since the last part is randomized and only needs a trial-and-error to get the correct one.
- If The Player guesses the code correctly, then the chapter will end as usual. The Train will move, and Poppy will still say her end-of-chapter monologue, despite not being rescued.
- It is highly encouraged not to do this trick unless players are scared of jumpscares or want to speedrun.
- However, the Green Hand glitch has been patched so now if the glitch is done, it will still work, however, walking past the main hall will forcefully change it back to red.
- However, The Player may "cheat" if they already have the Green Hand and know the first two parts of the Train Code, since the last part is randomized and only needs a trial-and-error to get the correct one.
- The chapter name most likely corresponds to The Player being trapped in a web of mysteries, or just Mommy's literal spiderweb, seen blocking off various areas throughout the game and trapping Poppy.
- Mommy Long Legs mentioning that she's going to be made a part of The Prototype might be a reference to the Bendy and the Ink Machine franchise, where Alice Angel mentions that she is afraid of becoming a part of the Ink Demon.
- Mommy jumping between a playful voice to a menacing voice may also reference Alice Angel, where she is seen switching between a soothing and angelic voice to a creepy and unhinged voice.
- Chapter 2 presumably took six months to create.
- This is the only chapter to feature Trophies.
- This is the only Chapter to not have a “Replay Encounter” option on the Nintendo Switch port.
- The games Mommy offers the player bear a resemblance to those from Squid Game:
- "Musical Memory" somewhat resembles Sugar Honeycombs, with a timer (Bunzo's rope) and something the player has to recreate (the combination)
- "Wack-A-Wuggy" resembles the Squid Game, with one side attacking (Mini Huggies) and one defending an area (The Player)
- "Statues" is very similar in idea to Red Light, Green Light.
- Another similarity is the inevitable death in case of losing a game.
- Chapter 2 initially had a remaster/localization update on October 31st, 2024. However, due to many major complaints of the update running poorly in terms of optimization, the update was eventually reverted, making Chapter 2 the first chapter to ever receive a reversion to an older version.
- The gameplay of the remaster can be viewed here.
- According to Isaac Christopherson, Doey the Doughman was originally intended to be the main antagonist of Chapter 2 instead of Mommy Long Legs.[4]
Videos[]
References[]
- ↑ Except for Steam.
- ↑ Confirmed information; citation needed.
- ↑ Steam - Poppy Playtime - Chapter 2
- ↑ Isaac Christopherson (February 1, 2025). "The idea of Doey always existed in some form since Chapter 2, where he was almost the antagonist. A shapeshifting character just sounded too cool to pass up. But we held off until we had the right story to fit him, and luckily Chapter 4 was the perfect place." From X.
[]
| Media | |
|---|---|
| Franchise | Poppy Playtime |
| Poppy Playtime (game) | Chapter 1: A Tight Squeeze • Chapter 2: Fly in a Web • Chapter 3: Deep Sleep • Chapter 4: Safe Haven • Chapter 5 |
| Spin-offs | PROJECT: PLAYTIME • Poppy Playtime Forever • Poppy Playtime Survive |
| Soundtracks | Poppy Playtime Ch. 1 • Poppy Playtime Ch. 2 • Poppy Playtime: Secret Soundtrack • Poppy Playtime Collaboration Soundtracks • Project Playtime • Poppy Playtime Ch. 3 • Poppy Playtime Ch. 4 Character Jingles • Poppy Playtime Ch. 4 |
| Main Collaborations | Monsters & Mortals DLC: Poppy Playtime • Poppy Playtime x Gamejolt • Youtooz Collaboration • Sleep Well • Poppy Playtime Ch. 4 Character Jingles • Safe Haven • Poppy Playtime x Spark Universe • Poppy Playtime x Fortnite • Theoryverse Collaboration • Poppy Playtime x Rocket League |
| ARGs | Chapter 2 Virtual Leak ARG • Project: Playtime Unlockable ARG • Chapter 3 Interactable ARG • Chapter 4 Icepick ARG |
| Books | Orientation Notebook • Poppy Playtime YA #1 |
| Miscellaneous | Movie • Playtime's Contacts • Playtime Profiles • Digital Collectibles • Factory Frenzy • 10 LOST SECRETS in Poppy Playtime Chapter 2 • One year. • Poppy Playtime Yule Log • Merchandise • Update Patch Logs (Chapter 1 • Chapter 2 • Chapter 3 • Chapter 4 • PROJECT: PLAYTIME) • Unused Content |
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