Claim Safehouse! - Help - The Indie Stone Forums
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First of all, to be clear, this is not the ultimate anti-grief system and it's really non-RP, but it should help some servers. I'm trying to do my best to avoid any abuse of this system, so be warned I could remove this while I'm fixing it if I see too much abuse.
A better anti-grief system will come in time, but for now this is a solution servers can use. Multiplayer thing only: In build 32 you'll be able to claim a safehouse, making other players not able to walk in it, destroy it (fire, explosion...) or loot it.It's a server option, and off by default.
Players can claim a safehouse - only existing buildings for now - and with a max size (200 tiles max for now, this allows you to take almost every house but not the warehouse, the mall, etc.), you can't also claim a spawn point house as a safehouse neither if there's people or zombies inside or really near the house you try to claim.The first who claim the house is the boss of it, he can then allow other players to come in.
- Server options:
PlayerSafehouse and AdminSafehouse.- PlayerSafehouse: meaning any players can claim a safehouse, as said previously, this is limited to the size of a building, and only up to 1 safehouse per player. I may also add that players who are allowed into one safehouse can't claim others to limit this, we'll see how it goes (prob another server option).
- AdminSafehouse: if true, only the admin of the server will be able to claim safehouses and add players into it.
So to be clear, if none of them are enabled, you won't be allow to claim safehouse.
The others.
- SafehouseAllowTrepass (default true): If true, allow people to walk into others people safehouse (but not loot it)- SafehouseAllowFire (default true): If true, allow fire to spread/burn wall in safehouses- SafehouseAllowLoot (default true): If true, allow people to loot inside containers of a safehouse- SafehouseAllowRespawn (default false): If true, player who were allowed in a safehouse when they die will repsawn in their safehouse upon new character- SafeHouseRemovalTime (default 144): If a safehouse is not visited during this time (in day) it'll be released of his safehouse status
- SafehouseDaySurvivedToClaim: if > 0 then only player that have survived this number are allowed to claim safehouse.
- The role of the Boss:
The boss can add and remove allowed players in his safehouse. Him and only him (well, and the admin
) can release the safehouse. I know people will start to talk about "guilds/gangs" here; it'll come in time, I know some sort of band-things are planned for NPCs; I don't wanna walk on Lemmy's feet, but we'll see, a simple system could be done:
an UI where the boss can add/remove players in the safehouse, can set permissions/roles (some players will be able to only put stuff inside containers, but not take it, some will be allowed to recruit some other members, etc...)
- What you can and can't do to a safehouse:
As a non-allowed player? Nothing. (well, depend on server options, but by default, nothing, yeah.)
Fire won't destroy the house, you won't be able to sledgehammer neither chop down door/windows. You won't even be able to walk into it and even not right click context option on it.Oh.. But zombies can still operate in them.. it's a damn Zombie apocalypse after all
Note: If someone disconnect inside a house and when he's away this house is claimed, when he'll reconnect he'll be automatically teleported at the edge of the house (not inside).
I'm open to any suggestion, except the guild/bang/gang (not the other way, please.) as it'll prob come in the future and I won't do it for this release of the safehouse system ![]()
Tag » How To Claim Safehouse Project Zomboid
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