CodeWalker GTA V 3D Map + Editor - GTA5

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Select one of the following categories to start browsing the latest GTA 5 PC mods:

CodeWalker GTA V 3D Map + Editor v30_dev46 Télécharger Partager 20f1e0 galaxy17 184 dexyfex Faire un don avec PayPal Support me on Patreon

All Versions

v30_dev46 (current)

456 647 téléchargements , 3,2 Mo 29 janvier 2024

v30_dev44

180 737 téléchargements , 3,2 Mo 12 décembre 2022

v.29

450 177 téléchargements , 2 Mo 14 mars 2018

v.28

9 675 téléchargements , 1,6 Mo 24 décembre 2017

v.27

2 802 téléchargements , 3 Mo 2 décembre 2017

v.26

2 842 téléchargements , 3 Mo 22 septembre 2017

v.25

2 186 téléchargements , 2,5 Mo 9 août 2017

v.24

1 729 téléchargements , 2,5 Mo 19 juillet 2017

v.23

1 876 téléchargements , 2,4 Mo 23 juin 2017

v.22

6 331 téléchargements , 2,3 Mo 2 mars 2017

More mods by dexyfex:

Test Traffic Paths for Hyrule and Liberty City
  • Traffic Paths
5.0 2 020 77 Test Traffic Paths for Hyrule and Liberty City v.1 By dexyfex Test Train Track for Liberty City
  • Train
5.0 1 964 34 Test Train Track for Liberty City v.1 By dexyfex OpenMapTools
  • Développeurs
  • Open Source
5.0 3 695 65 OpenMapTools v.1 By dexyfex

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1 115 076 Téléchargements 1 042 Aiment 4.9 / 5 étoiles (129 votes)

  • 20f1e0 galaxy17 184 dexyfex Auteur Commentaire épinglé

    Join the CodeWalker discord server at: https://discord.gg/BxfKHkk :)

    27 juin 2017
CodeWalker - Interactive 3D Map for GTAV. This app renders the GTAV map in a manner reminiscent of SA-MP Map Editor. You can add markers like on the Glokon online map, but in 3D. Select objects in the world by clicking on them, and look at details of the models, etc. Requires the PC version of GTAV installed, and .NET framework 4.5.2. Extract the zip file and run the .exe. Once the GTAV installation folder has been found, the world view will load by default. Use the WASD keys to move, and left-drag to rotate the camera view. Mouse wheel zooms in/out and controls the movement speed. See the Readme.txt file for more information. CREATOR NOTE: If you use this software in a video, publication or other mod, you must provide some credits and also a link to this download page. Thanks! See https://www.youtube.com/channel/UCvig3BG9Bje3--CbcX3FvJQ for CodeWalker videos... [Basic features demo video] [Editing features demo video] [Tour of default markers] Join the CodeWalker Discord server at: https://discord.gg/BxfKHkk Source code on github: https://github.com/dexyfex/CodeWalker ============================================================= 07.30.2022 New in R30_dev44: Fix for patchday27ng game update, FXC/XML conversion, Audio .dat XML improvements, .cut XML fix, Bulk delete grass tool, RPF Explorer memory leak fix 12.12.2022 As most know CW is being actively developed and new releases are made available in #releases in their discord channel, this is the lastest version ============================================================= New in v.29: - RPF Explorer Edit Mode, with drag & drop - New improved Project Window - YNV Nav mesh editing (WIP!) - CodeWalker.Core library which can be used by other developers - Colour theme options for RPF Explorer and Project Window - Snap to ground and Snap to grid editing option - Vehicle wheel meshes are now rendered (no mirroring yet) - AWC Audio Player will now play some audios - Improved interiors rendering and selection info - Improved GTA folder management - Improved nav mesh and paths rendering - Bug fixes and performance improvements New in v.28: - Select and inspect ambient audio zones and emitters - Improved Binary Search window - Improved details of audio REL file contents - View contents of cache_y.dat files as XML - JenkInd export strings option - Bug fix for Turkish users experiencing crashes New in v.27: - Multi-select (hold Ctrl and right click on objects) - Display selected CarGen/scenario node vehicles - Import scenario chain points from CSV function - Import Menyoo XML to ymap function - Show skeletons option in model viewer - YCD inspector form - show some contents of YCD files - Bulk export selected metadata files as XML versions - Performance improvements & other bug fixes New in v.26: - First-person mode: [Video] (press P / Start) - Scenario Region .YMT editing - RPF Explorer (OpenIV-style interface) - Model Viewer window - YDR, YDD, YFT, YBN, YNV, YPT - View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents - Metadata to XML: YMT, YMAP, YTYP, CUT etc files (Meta/PSO/RBF) - Collision detection / physics - shoot alien_eggs - XBOX controller support - Display Population Zones - Generate _manifest.ymf XML for ymaps in project New in v.25: - View Scenario (.YMT) file contents (points and paths) - Path editor improvements - path links display, flags checkboxes, lane counts - Entity hierarchy display in selection info window - World search: Entity/archetype search window - YDD drawable names now instead of hashes (mostly) - Side panel can now be manually resized - Various bug fixes New in v.24: - Update video: https://youtu.be/9lE-qkM43RA - View nav mesh and select/inspect nav mesh polygons (YNV files) - Edit entity pivot position/rotation - Train paths (trains .dat files) can now be viewed/created/edited - 2D/3D toolbar button - toggle map view - Editing tools now work properly in 2D/ortho view - Depth clip option for paths / nav mesh - Various bug fixes New in v.23: - Update video: https://youtu.be/euOEqCuB3qE - Path editor - create traffic for map mods! - Car generator editor (for parked cars) - Clone items with shift + move - Collision meshes for map mods now visible - Jenkins hash lookup tool - Bug fixes and rendering improvements New in v.22: - Update video: https://youtu.be/SAolXkm01nU - Select/inspect time cycle mods, car generators, +more - Configurable key bindings, settings window - Keyboard bindings for zoom in/out (default: Z/X) - Moon is now displayed - Support for mods folder, and map mods (WIP) - Dropdowns now no longer capture keyboard input - Bug fixes and performance improvements - Rendering improvements New in v.21b: - Fix for modded RPF archives. New in v.21a: - Fix for specular lighting. New in v.21: - Update video: https://youtu.be/e6AgwTWrd0M - Added editing toolbar - Load/save existing entity extensions in ymaps - Load DLC up to a specified patch - Improved support for vehicles in model view - Map view mode (top-down 2D) - Some rendering improvements New in v.20: - Fixed cloth rendering problems - Fixed some YFTs (eg. traffic lights) - Fixed water foam rendering issue - Entity transform widget - Project window enhancement - Full source code included in download New in v.19a: - Fix for some users seeing only black screen. New in v.19: - Water quads rendering - River ripples and flow animation - Show nodes/paths from YND files - YTD texture viewer in RPF browser - Bug fixes and performance improvements - Fixed some render order issues New in v.18: - HDR rendering, tone mapping, bloom - Specular mapping & highlights - Ambient lighting improvements - Clouds and basic cloud options - Selection info window with texture viewer - Ability to toggle model/geometry visibility - Bug fixes and performance improvements New in v.17: - Day/night cycle (right-drag) - Emissive textures and distant LOD lights - Sky colour based on time of day and weather - Instanced grass - Grass and foliage wind movement - Bug fixes and performance improvements New in v.16: - World mode - Now loads orphan entities and uses entity lodDist - Rendering improvements - Cables now rendered - Improved support for custom models (eg openformats) - Bug fixes and performance improvements - Now scans only root game folder - updates/DLC not scanned in this version as it was causing problems. New in v.15: - Static YBN collision mesh display - Change light direction with mouse - Ability to set folders to exclude (in .config file) - Mods folder now excluded by default - Rendering improvements - Improved file exception handling New in v.14: - Dynamic cascaded soft shadows - LOD and loading improvements - better immersion! - Display vertex colours, normals, texturecoords - Display raw textures - normal maps, specular maps etc. - Render model mode now accepts asset hash - More configurable config file Show Full Description Editeur de config Développeurs Open Source Première mise en ligne : 2 mars 2017 Dernière mise à jour : 29 janvier 2024 Téléchargé pour la dernière fois : il y a 1 minute

All Versions

v30_dev46 (current)

456 647 téléchargements , 3,2 Mo 29 janvier 2024

v30_dev44

180 737 téléchargements , 3,2 Mo 12 décembre 2022

v.29

450 177 téléchargements , 2 Mo 14 mars 2018

v.28

9 675 téléchargements , 1,6 Mo 24 décembre 2017

v.27

2 802 téléchargements , 3 Mo 2 décembre 2017

v.26

2 842 téléchargements , 3 Mo 22 septembre 2017

v.25

2 186 téléchargements , 2,5 Mo 9 août 2017

v.24

1 729 téléchargements , 2,5 Mo 19 juillet 2017

v.23

1 876 téléchargements , 2,4 Mo 23 juin 2017

v.22

6 331 téléchargements , 2,3 Mo 2 mars 2017

684 commentaires

More mods by dexyfex:

Test Traffic Paths for Hyrule and Liberty City
  • Traffic Paths
5.0 2 020 77 Test Traffic Paths for Hyrule and Liberty City v.1 By dexyfex Test Train Track for Liberty City
  • Train
5.0 1 964 34 Test Train Track for Liberty City v.1 By dexyfex OpenMapTools
  • Développeurs
  • Open Source
5.0 3 695 65 OpenMapTools v.1 By dexyfex
  • Description
  • Comments (684)
CodeWalker - Interactive 3D Map for GTAV. This app renders the GTAV map in a manner reminiscent of SA-MP Map Editor. You can add markers like on the Glokon online map, but in 3D. Select objects in the world by clicking on them, and look at details of the models, etc. Requires the PC version of GTAV installed, and .NET framework 4.5.2. Extract the zip file and run the .exe. Once the GTAV installation folder has been found, the world view will load by default. Use the WASD keys to move, and left-drag to rotate the camera view. Mouse wheel zooms in/out and controls the movement speed. See the Readme.txt file for more information. CREATOR NOTE: If you use this software in a video, publication or other mod, you must provide some credits and also a link to this download page. Thanks! See https://www.youtube.com/channel/UCvig3BG9Bje3--CbcX3FvJQ for CodeWalker videos... [Basic features demo video] [Editing features demo video] [Tour of default markers] Join the CodeWalker Discord server at: https://discord.gg/BxfKHkk Source code on github: https://github.com/dexyfex/CodeWalker ============================================================= 07.30.2022 New in R30_dev44: Fix for patchday27ng game update, FXC/XML conversion, Audio .dat XML improvements, .cut XML fix, Bulk delete grass tool, RPF Explorer memory leak fix 12.12.2022 As most know CW is being actively developed and new releases are made available in #releases in their discord channel, this is the lastest version ============================================================= New in v.29: - RPF Explorer Edit Mode, with drag & drop - New improved Project Window - YNV Nav mesh editing (WIP!) - CodeWalker.Core library which can be used by other developers - Colour theme options for RPF Explorer and Project Window - Snap to ground and Snap to grid editing option - Vehicle wheel meshes are now rendered (no mirroring yet) - AWC Audio Player will now play some audios - Improved interiors rendering and selection info - Improved GTA folder management - Improved nav mesh and paths rendering - Bug fixes and performance improvements New in v.28: - Select and inspect ambient audio zones and emitters - Improved Binary Search window - Improved details of audio REL file contents - View contents of cache_y.dat files as XML - JenkInd export strings option - Bug fix for Turkish users experiencing crashes New in v.27: - Multi-select (hold Ctrl and right click on objects) - Display selected CarGen/scenario node vehicles - Import scenario chain points from CSV function - Import Menyoo XML to ymap function - Show skeletons option in model viewer - YCD inspector form - show some contents of YCD files - Bulk export selected metadata files as XML versions - Performance improvements & other bug fixes New in v.26: - First-person mode: [Video] (press P / Start) - Scenario Region .YMT editing - RPF Explorer (OpenIV-style interface) - Model Viewer window - YDR, YDD, YFT, YBN, YNV, YPT - View YTD, GXT2, FXC, REL, AWC, YWR, YVR file contents - Metadata to XML: YMT, YMAP, YTYP, CUT etc files (Meta/PSO/RBF) - Collision detection / physics - shoot alien_eggs - XBOX controller support - Display Population Zones - Generate _manifest.ymf XML for ymaps in project New in v.25: - View Scenario (.YMT) file contents (points and paths) - Path editor improvements - path links display, flags checkboxes, lane counts - Entity hierarchy display in selection info window - World search: Entity/archetype search window - YDD drawable names now instead of hashes (mostly) - Side panel can now be manually resized - Various bug fixes New in v.24: - Update video: https://youtu.be/9lE-qkM43RA - View nav mesh and select/inspect nav mesh polygons (YNV files) - Edit entity pivot position/rotation - Train paths (trains .dat files) can now be viewed/created/edited - 2D/3D toolbar button - toggle map view - Editing tools now work properly in 2D/ortho view - Depth clip option for paths / nav mesh - Various bug fixes New in v.23: - Update video: https://youtu.be/euOEqCuB3qE - Path editor - create traffic for map mods! - Car generator editor (for parked cars) - Clone items with shift + move - Collision meshes for map mods now visible - Jenkins hash lookup tool - Bug fixes and rendering improvements New in v.22: - Update video: https://youtu.be/SAolXkm01nU - Select/inspect time cycle mods, car generators, +more - Configurable key bindings, settings window - Keyboard bindings for zoom in/out (default: Z/X) - Moon is now displayed - Support for mods folder, and map mods (WIP) - Dropdowns now no longer capture keyboard input - Bug fixes and performance improvements - Rendering improvements New in v.21b: - Fix for modded RPF archives. New in v.21a: - Fix for specular lighting. New in v.21: - Update video: https://youtu.be/e6AgwTWrd0M - Added editing toolbar - Load/save existing entity extensions in ymaps - Load DLC up to a specified patch - Improved support for vehicles in model view - Map view mode (top-down 2D) - Some rendering improvements New in v.20: - Fixed cloth rendering problems - Fixed some YFTs (eg. traffic lights) - Fixed water foam rendering issue - Entity transform widget - Project window enhancement - Full source code included in download New in v.19a: - Fix for some users seeing only black screen. New in v.19: - Water quads rendering - River ripples and flow animation - Show nodes/paths from YND files - YTD texture viewer in RPF browser - Bug fixes and performance improvements - Fixed some render order issues New in v.18: - HDR rendering, tone mapping, bloom - Specular mapping & highlights - Ambient lighting improvements - Clouds and basic cloud options - Selection info window with texture viewer - Ability to toggle model/geometry visibility - Bug fixes and performance improvements New in v.17: - Day/night cycle (right-drag) - Emissive textures and distant LOD lights - Sky colour based on time of day and weather - Instanced grass - Grass and foliage wind movement - Bug fixes and performance improvements New in v.16: - World mode - Now loads orphan entities and uses entity lodDist - Rendering improvements - Cables now rendered - Improved support for custom models (eg openformats) - Bug fixes and performance improvements - Now scans only root game folder - updates/DLC not scanned in this version as it was causing problems. New in v.15: - Static YBN collision mesh display - Change light direction with mouse - Ability to set folders to exclude (in .config file) - Mods folder now excluded by default - Rendering improvements - Improved file exception handling New in v.14: - Dynamic cascaded soft shadows - LOD and loading improvements - better immersion! - Display vertex colours, normals, texturecoords - Display raw textures - normal maps, specular maps etc. - Render model mode now accepts asset hash - More configurable config file Editeur de config Développeurs Open Source Première mise en ligne : 2 mars 2017 Dernière mise à jour : 29 janvier 2024 Téléchargé pour la dernière fois : il y a 1 minute Montrer les 20 commentaires précédents
  • Default JayGwopGaming

    Could you check if im banned from the discord?

    9 avril 2025
  • 2b41c0 krtecek2 tall70

    Thank you bunch for this software allowing us to keep at it

    I had "meta" extension handling file crashing game start, i didn't try other ones yet only one in MPHeist dlc, no matter how i do it it will crash to desktop or when i done it in OpenIV it gets stuck loading, doesn't matter if it's replaced or edited in either soft. and if it happens dlc has to be replaced replacing only handling file with original makes no difference i guess since it's not encrypted as original, maybe the decryption replacement of metas is somehow bugged in Enhanced, i had 0 issues ever in legacy with metas

    14 avril 2025
  • 67ca15 img 20231116 234657 611 Ramtin_ace_thm

    It once was great but now crash after crash and it's unusable

    25 avril 2025
  • Heists2 alandog2500

    @Troublesome96 OpenIV - then go to this path: mods \ update \ update.rpf \ common \ data \ ai from there click to edit "ambientpedmodelsets.meta" remove the two ped models you want and dont forget to click save

    4 juin 2025
  • 3db1e0 25588163 930073723815909 6842734132356094644 o taomuonanga

    where can i find r30, i need the portal view function

    8 juin 2025
  • Default RW9

    fcking ass lmao when i launch the vehicle viewer hes crashing

    27 juin 2025
  • Cff2bc avatar1106 5 nenlee

    Sweet tool bro.

    20 juillet 2025
  • C0fc99 rps min Akkuser

    I dont have a asset converter option?

    21 juillet 2025
  • C7fdc1 oip boogaoffical

    do you think you can build the berkshire mall in pittsfield

    29 juillet 2025
  • Default tonaz

    cant open texture for enhanced gtav.

    22 septembre 2025
  • Default tonaz

    where is the "converter" !?

    23 septembre 2025
  • Bbab5a f7856255 7350 4583 b407 efe4f40cd86a BurgessGaming

    @tonaz In the RPF Explorer, under tools.

    1 novembre 2025
  • 12e81b 123 liquido

    @BurgessGaming Is it possible to have two codewalkers to use with legacy and another with enhanced? Perhaps different versions?

    7 décembre 2025
  • Gtav28 Lucy447

    There is no converter to convert ydd files from legacy to enhanced and vise versa! What a waste of time using enhanced version, time to downgrade to legacy again 😡

    25 décembre 2025
  • Gtav28 Lucy447

    To anyone who wants to convert legacy files to enhanced, this version is outdated. The new version is codewalker30_dev48 as a 2025 update! So don't bother downloading this obsolete codewalker30_dev46 because this one doesn't have asset converter tools.

    25 décembre 2025
  • Trevor2 2KN0WNT

    @Lucy447 where do i find this _dev48 one?

    28 décembre 2025
  • Lamar geminigloves

    @dexyfex nice work, thank you so much for this mod of yours!

    10 janvier 2026
  • 1e3c93 12108086 884654194952073 7131826533820749387 n johnXtremo

    Where is the "ASSET CONVERTER" in Code Walker???

    14 janvier 2026
  • 9561d6 aqx6pye 700bwpb CJislit

    @Lucy447 Hey, do you know why the rpf explorer crashes everytime I try to see a ydd file? As soon as I double click one, the program crashes.

    I though maybe it was my OS (W10) and the version, but now I'm on W11 and I used the latest version you mentioned, but the same happened.

    21 janvier 2026
  • Default ttt231

    как добавить карту в сюжетный режим помогите пожалуйста

    22 janvier 2026
Joignez la conversation ! Connectez-vous ou enregistrez-vous pour pouvoir commenter.

All Versions

v30_dev46 (current)

456 647 téléchargements , 3,2 Mo 29 janvier 2024

v30_dev44

180 737 téléchargements , 3,2 Mo 12 décembre 2022

v.29

450 177 téléchargements , 2 Mo 14 mars 2018

v.28

9 675 téléchargements , 1,6 Mo 24 décembre 2017

v.27

2 802 téléchargements , 3 Mo 2 décembre 2017

v.26

2 842 téléchargements , 3 Mo 22 septembre 2017

v.25

2 186 téléchargements , 2,5 Mo 9 août 2017

v.24

1 729 téléchargements , 2,5 Mo 19 juillet 2017

v.23

1 876 téléchargements , 2,4 Mo 23 juin 2017

v.22

6 331 téléchargements , 2,3 Mo 2 mars 2017

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Tag » Codewalker Gta V 3d Map + Editor