Controls - Super Smash Bros. Ultimate Wiki Guide - IGN
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New ChecklistAll ListsMy ChecklistsAllAll ListsMy ChecklistsThe controls of Smash Bros. are quite different from most other fighting games. Whereas many games utilize motions such as quarter-circle movements or long strings of button inputs, Smash tends to be more simplistic. Because of this, you'll be able to understand how to trigger most moves for all Fighter in the game.
There are two main attack buttons: the Attack button, and the Special button. To input a move, you press a button and a direction (or lack thereof) and a move will be performed. Each one corresponds to a different move, which makes things very user-friendly, as all Fighters use the same control scheme.
There is also a Guard button, which allows all Fighters to put up a shield around them that protects from attacks. By pressing Attack while defending, your Fighter performs a grab. Grab attacks are useful, as while you can guard against other attacks, you cannot guard against a grab.
The controls can be changed at any time in the Options menu. By using the aforementioned attack controls with directional movements, you can perform an even greater variety of moves. Every Fighter is unique, so be sure to visit the Fighters page to find out more about their moves!
| Button Input | Description |
|---|---|
| A | Neutral Attack |
| Double Tap Control Stick left or right + A | Dash Attack |
| Hold control stick up + A | Up Tilt |
| Hold control stick left or right + A | Side Tilt |
| hold control stick down + A | Down Tilt |
| Fast tap control stick up + A (Hold A to charge) | Up Smash |
| Fast tap control stick left or right + A (Hold A to charge) or A+B | Side Smash |
| Fast tap control stick down + A (Hold A to charge) | Down Smash |
| X/Y or fast tap control stick up | Jump |
| X/Y or fast tap control stick up in midair | Double Jump |
| X/Y + hold control stick up + A | Up Aerial |
| X/Y + hold control stick direction facing + A | Forward Aerial |
| X/Y + A | Neutral Aerial |
| X/Y + hold control stick opposite direction facing + A | Back Aerial |
| X/Y + hold control stick down + A | Down Aerial |
| Hold control stick up + B | Up Special |
| Hold control stick left or right + B | Side Special |
| B | Neutral Special |
| Hold control stick down + B | Down Special |
| L (Press A after grab to pummel) | Grab/Pummel |
| L + Hold control stick up after grabbing | Up Throw |
| L + Hold control stick in direction facing after grabbing | Forward Throw |
| L + Hold control stick opposite direction facing after grabbing | Back Throw |
| L + Hold control stick down after grabbing | Down Throw |
| R | Shield |
| R + tap control stick down | Spot Dodge |
| R + tap control stick left or right on ground | Rolling Dodge |
| R (in midair) | Aerial Dodge |
| R (in midair) + tap control stick up/down/left/right | Directional Aerial Dodge |
| B (After obtaining Smash Ball) | Final Smash |
| Directional Pad Left or RIght | Taunt #1 |
| Directional Pad Up | Taunt #2 |
| Directional Pad Down | Taunt #3 |
How to Change Controls and Button Mapping
You can change stick sensitivity, turn jumping with the stick off, and more in the settings.
Click to the right of the screen when in the mode selection menu to get to the sidebar, and scroll down to the gear to open the Settings Menu. From there, enter the Controller Settings to remap buttons and do whatever else you please.
Note: The 8bitDo wireless adapter when connected to a GameCube controller reads as a Pro Controller, and the Z and R buttons are wrongfully swapped. To make this controller work like a normal GameCube controller, change the left shoulder buttons mapped to be "Shield." Make the right Z button "Shield" and the R button "Grab." These settings will make the controller work like a normal GameCube controller.
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- Never Played Smash Before? Start Here!
- Changes and Features Introduced in Super Smash Bros. Ultimate
- General Tips and Tricks
- Controls
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