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By Max Roberts, Jon Ryan, Brendan Graeber, +10.3k moreUpdated: May 9, 2015 7:44pm UTC This page contains information on the Crafting mechanics of Dying Light.
In Dying Light, player can craft various items and weapons to aid them in their fight against the undead hordes plaguing Harran. Different items require different crafting components, which can be found throughout the game world by searching through chests, vehicles, tool boxes and various other containers.
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CRAFTING COMPONENTS Alcohol Batteries Chemicals Duct Tape Electronics Gauze Household Supplies MetalParts Nails Plastic Power Cable String Tin Can ToxicLichen UnderwaterAlgae CommonPlant FlourescentMushrooms Blade Hunter Gland BolterTissue
Certain components are used for specific items or weapon upgrades, while others can be used to create multiple item types.
There are a variety of items that can be crafted in Dying Light - we've broken them down into three categories:
CRAFTING RECIPES Consumables Thrown Items Weapon Upgrades
Consumables Consumables are items that can be used to aid the player in combat or recovery. These recipes are learned either by unlocking new skills or by completing missions and side quests.
MEDKIT Effect Restore health 100 and stamina. Required Materials 01 Alcohol / 01 Gauze Recipe Unlock Complete Awakening story mission.
NATURAL MEDKIT Effect Restore health and stamina. Required Materials 03 Common Plants Recipe Unlock Complete Incense Herbs side quest.
LOCKPICK Effect Unlock doors / chests Required Materials 01 Metal Parts Recipe Unlock Complete Awakening story mission.
STAMINA BOOSTER Effect Repleneshes / increases stamina bar. Required Materials 01 Alcohol / 01 Toxic Lichen01 Underwater Algae / 01 Fluo Mushroom Recipe Unlock Unlock Booster skill.
RESISTANCE BOOSTER Effect Reduced incoming damage Required Materials 02 Alcohol / 01 Common Plant Recipe Unlock Unlock Booster skill.
SPEED BOOSTER Effect Increase movement speed Required Materials 02 Common Plant / 01 Underwater Algae Recipe Unlock Unlock Booster skill.
NIGHT VISION BOOSTER Effect Improve visibility in dark areas. Required Materials 01 Common Plant / 03 Underwater Algae Recipe Unlock Unlock Booster skill.
CLOAK POTION Effect Briefly become invisible to infected. Required Materials 01 Gauze / 03 Common Plant01 Bolter Tissue Recipe Unlock Complete Witch's Quest side mission.
BOLTER POISON Effect Add toxic damage to weapons Required Materials 05 Common Plant / 01 Bolter Tissue01 Underwater Algae Recipe Unlock Complete Siblings story mission.
SHIELD Effect Construct a shield for use in combat. Required Materials 01 Metal Parts / 01 Nails Recipe Unlock Unlock Shield Crafting skill.
GRAPPLING HOOK Effect Traverse high ledges with ease Required Materials 01 Metal Parts / 01 String Recipe Unlock Unlock Grappling Hook skill.
Thrown Items Thrown items can be crafted after unlocking skills, completing quests, or finding blueprints.
FIRECRACKERS Effect Lures zombies in desired direction. Required Materials 01 Plastic / 01 Household Supplies Recipe Unlock Begin the First Assignment story mission.
MOLOTOV Effect Set enemies on fire / light damage Required Materials 01 String / 01 Alcohol / 01 Gauze Recipe Unlock Complete Awakening story mission.
THROWING KNIVES Damage 159 Required Materials 02 Metal Parts / 01 String Recipe Unlock Complete First Assignment story mission.
THROWING STARS Damage 88 Required Materials 01 Metal Part / 01 String Recipe Unlock Complete Awakening story mission.
BURNING THROWING STARS Damage 25 + Fire Damage Required Materials 01 Metal Parts / 01 Chemicals / 01 Alcohol Recipe Unlock Learn Elemental Throwing Stars skill.
EXPLODING THROWING STARS Damage 25 + Explosive Damage Required Materials 01 Metal Parts / 01 Chemicals01 Household Supplies Recipe Unlock Complete Posters side quest.
FREEZING THROWING STARS Damage 25 + Paralysis Required Materials 01 Metal Part / 01 Underwater Algae01 Common Plant / 01 Fluo. Mushroom Recipe Unlock Learn Elemental Throwing Stars skill.
FLARES Effect Create portable UV safe zone Required Materials 01 Plastic / 01 Chemicals01 Household Supplies Recipe Unlock Complete Firebug side
SHRAPNEL GRENADE Damage 50 Required Materials 01 Nails / 01 Household Supplies01 Chemicals / 01 Tin Can Recipe Unlock Learn DIY Grenades skill.
FREEZE GRENADES Damage 10 + Paralysis Required Materials 01 Fluorescent Mushroom01 Common Plant / 01 Tin Can Recipe Unlock Learn DIY Grenades skill.
TOXIC GRENADES Damage 25 + Toxic Damage Required Materials 02 Household Supplies01 Tin Can / 01 Toxic Lichen Recipe Unlock Learn DIY Grenades skill.
EXPLODING TRAP BOMB Damage Medium Required Materials 01 Plastic / 01 Chemicals01 Household Supplies Recipe Unlock Learn Trap Bombs skill.
TOXIC TRAP BOMB Damage Low + Toxic Damage Required Materials 01 Plastic / 01 Chemicals01 Household Supplies / 01 Toxic Lichen Recipe Unlock Learn Trap Bombs skill.
SHRAPNEL TRAP BOMB Damage High Required Materials 01 Chemicals / 01 Plastic01 Nails / 01 Household Supplies Recipe Unlock Learn Trap Bombs skill.
Weapon Upgrades AIRPORT SECURITY Adds Electric Charge (Lvl. 2) Base Weapons Police Baton, CrowbarMilitary Shovel Required Materials 01 Metal Part / 01 Duct Tape / 01 Plastic02 Batteries / 01 Power Cable Learned Blueprintfound in Slums
ALL-IN-ONE Adds Electric Charge (Lvl. 2)Toxic Damage (Lvl. 2) Base Weapons Short Sword, Sickle, Machete, Blade2-Handed Sword, Cleaver, Khopesh Required Materials 02 Metal Parts / 02 Duct Tape /02 Batteries / 01 Alcohol / 02 Toxic Lichen01 Electronics Learned Blueprint found in Old Town
ALL-PURPOSE TOXIC STRIKER Adds Toxic Damage (Lvl 1) Base Weapons Any Melee Required Materials 01 Metal Part / 01 Common Plant01 Toxic Lichen Learned Purchased - Tower
ANGEL SWORD Adds Electricity (Lvl 2)Burning Damage (Lvl 2) Base Weapons Short Sword, Blade, Machete2-Handed Sword, Khopesh Required Materials 02 Metal Parts / 02 Power Cable02 Aerosol / 02 Batteries / 02 Electronics02 Duct Tape Learned Complete Angel Sword side mission
BAD ASS Adds Impact (Lvl 2)Burning Damage (Lvl 2) Base Weapons Sickle, Cleaver, Short Sword, Machete,Khopesh, 2-Handed Sword, Blade Required Materials 02 Metal Parts / 01 Alcohol / 02 Aerosol02 Household Supplies / 02 Chemicals01 Electronics Learned Blueprint found in Old Town.
BAD HANGOVER Adds Bleeding (Lvl 2)Toxic Damage (Lvl 2) Base Weapons Wrench, Hammer, Pick, Hatchet Required Materials 01 Metal Part / 01 String / 02 Aerosol02 Blade / 01 Nails / 01 Electronics Learned Complete Cease + Desist side quest
BARBERSHOP Adds Bleeding (Lvl 2) Base Weapons Cleaver, Blade, Long / Short Knife, Shovel Required Materials 02 Common Plants / 02 BladesGauze / Alcohol / Metal Part Learned Blueprintfound in Slums
BEN FRANKLIN'S KEY Adds Electrical Damage (Lvl 1) Base Weapons Any Melee Required Materials Metal Part / Plastic / Battery Learned Purchased in Tower
CATTLE STAMP Adds Bleeding Damage (Lvl 2) Base Weapons Hammers Required Materials Metal Part / Duct Tape / Gauze02 Blades / Nails Learned Blueprint found in Slums.
CLOUD 9 Adds Toxic Damage (Lvl. 2) Base Weapons 2-Handed Axe / Hammer, Pickaxe Required Materials 02 Metal Parts / 02 Duct Tape / Gauze02 Toxic Lichen / Common Plant Learned Blueprint found in Old Town
CUT-N-GO Adds Impact Bonus (Lvl 2) Base Weapons Cleaver, Sickle, Short Sword, MacheteKhopesh, Blade, 2-Handed Sword Required Materials Metal part / Alcohol / Blade02 Chemicals / Power Cable Learned Blueprint found in Old Town
DENTIST Adds Toxic Damage (Lvl 2) Base Weapons Crowbar Required Materials Metal Part / String / Gauze02 Toxic Lichen / Common Plant Learned Blueprint found in Slums
ELECTRICIAN Adds Electric Damage (Lvl 2) Base Weapons Wrench, Hammer Required Materials Metal Part / Nails / Plastic02 Batteries / Power Cable Learned Complete Electronic Parts side quest.
ELECTRICUTTER Adds Bleeding Damage (lvl 2) Base Weapons Long / Short Knife Required Materials 02 Metal Parts / Duct Tape / 02 Blades02 Batteries / Electronics / Alcohol Learned Blueprint found in Slums.
ELECTROCUTIONER Adds Electric Damage (Lvl. 2) Base Weapons 2-Handed Sword / Axe / Hammer,Khopesh, Hatchet, Pickaxe Required Materials Metal Part / Plastic / Power Cable02 Strings / 02 Batteries Learned Blueprint found in Old Town
FASTBALL SPECIAL Adds Impact Damage Bonus (Lvl 1) Base Weapons Any Melee Required Materials Metal Part / ChemicalsHousehold Supplies Learned Purchased in Shops (Survivor Rank 7)
FILTHY BLADE Adds Bleeding (Lvl 2)Toxic Damage (Lvl 2) Base Weapons Long Knife, Short Knife Required Materials Metal Part / Electronics / 02 Blades02 Aerosol / Electronics Learned Blueprint found in Slums
FIRE LAUNCHER Adds Impact Damage (Lvl 2)Burning Damage (Lvl 2) Base Weapons Police Baton, Baseball Bat, HatchetWrench, Pick, Hammer, Crowbar Required Materials 02 Metal Parts / 02 Aerosol / Duct TapeElectronics / 02 Chemicals02 Household Supplies Learned Complete Salesman escort activity
FLAME BLADE Adds Burning Damage (Lvl 2) Base Weapons Short Sword, 2-Handed Sword, BladeKhopesh, Machete Required Materials 02 Metal Parts / String / Gauze02 Aerosol / Household Supplies Learned Blueprintfound in Old Town.
FLAP CLAP Adds Bleeding (Lvl 2) Base Weapons Short Sword, 2-Handed Sword, SickleKopesh, Machete Required Materials 02 Metal Parts / Duct Tape / 02 BladesAlcohol / Gauze Learned Blueprint found in Old Town.
GET MEDIEVAL Adds Bleeding (Lvl 2) Base Weapons Axe(s), Pick, Pickaxe Required Materials Metal Part / 02 String / Duct Tape02 Blades / Gauze Learned Blueprint found in Old Town
GLOWING STICK Adds Electricity (Lvl 2)Burning Damage (Lvl 2) Base Weapons Pipe, Crowbar, Police Baton, Baseball Bat Required Materials Metal Part / Duct Tape / Electronics02 Aerosol / 02 Batteries / Power Cable Learned Blueprintfound in Slums.
GOD HAMMER Adds Electricity (Lvl 2)Burning Damage (Lvl 2) Base Weapons Hammers, Axes, Pickaxe Required Materials 02 Metal Parts / 02 Strings / 02 Aerosol02 Batteries / Electronics / 02 Power Cable Learned Purchased in Old Town University
GRILL 'EM AND KILL 'EM Adds Electricity (Lvl 2)Burning (Lvl 2) Base Weapons Wrench, Shovel, Cleaver, Sickle, Pick Required Materials 02 Metal Parts / Alcohol / 02 Aerosol02 Batteries / Electronics / Power Cable Learned Complete Gas Lighter side quest.
GTFO Adds Impact Damage Bonus (Lvl 2) Base Weapons Long Knife, Short Knife Required Materials Metal Part / String / Power Cable02 Plastics / 02 Chemicals Learned Blueprint found in Old Town.
GTFO 2.0 Adds Impact Damage Bonus (Lvl 2)Burning Damage (Lvl 2) Base Weapons Long Knife, Short Knife Required Materials Metal Part / String / Electronics02 Chemicals / 02 Aerosol02 Household Supplies Learned Complete Fishing Spot escort activity.
HEAVY WELDER Adds Burning Damage (Lvl 2) Base Weapons 2-Handed Hammer / Axe, Pickaxe Required Materials 02 Metal Parts / Duct Tape / 02 AerosolGauze / Household Supplies Learned Blueprint found in slums
HOLY GHOST Adds Bleeding (Lvl 2)Electricity (Lvl 2) Base Weapons Shovel, Wrench, Short Sword, Blade, Pick,Hatchet, Small Hammer, Sickle, Cleaver, Required Materials 02 Metal Parts / Nails / 02 Batteries02 Duct Tape / Electronics / 02 Blades Learned Complete Werewolf escort activity.
HOME RUN Adds Impact (Lvl 2) Base Weapons Shovel, Baseball Bat, WrenchHatchet, Small Hammer, Pick Required Materials Metal Part / 02 Chemicals / NailsDuct Tape / Power Cable Learned Blueprintfound in Slums.
INDUSTRIAL-GRADE LEECH Adds Bleeding (Lvl 1) Base Weapons Any Melee Required Materials Metal Part / Nails / Blade Learned Blueprintpurchased in Tower
POCKET LIGHTER Adds Burning Damage (Lvl 2) Base Weapons Long Knife, Short Knife Required Materials Metal Part / Duct Tape / Gauze02 Aerosol / Household Supplies Learned Blueprint found in Slums.
ROOSTER Adds Bleeding Damage (Lvl 2) Base Weapons 2-Handed Hammer Required Materials 3 Metal Parts / 2 Blades / 2 Nails2 Duct Tape / Gauze Learned Blueprintfound in Old Town.
SURPRISE MFS!!! Adds ElectricityToxic Damage Base Weapons Wrench, Small Hammer, Pick, Hatchet,Shovel, Bat, Police Baton, Crowbar Required Materials 2 Metal Parts / Alcohol / Electronics2 Toxic Lichen / 2 Strings / 2 Batteries Learned Blueprint found in Slums
TRU-ACTION ELECTRIC BASEBALL Adds Electricity Base Weapons Baseball Bat Required Materials Metal Part / 2 Nails / Plastic2 Batteries / Power Cable Learned Blueprint found in Slums.
ZAZHIGALKA Adds Burning Damage (Lvl 2) Base Weapons Police Baton, Crowbar, Baseball Bat Required Materials Metal Part / String / Nail2x Aerosol / Gauze Learned Blueprintfound in Slums.
ZOMBIE CLASSIC MOD Adds Electricity (Lvl 2) Base Weapons Machete Required Materials Metal Part / 2 Batteries / Duct TapePlastic / Power Cable Learned Complete Electric Machete side quest.
Adds Base Weapons Required Materials Learned
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