Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Cubchoo
This is the Marriland Pokédex page for Cubchoo, showing its information and moves in Pokémon Sword & Shield. Cubchoo is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 1'8" (0.5m) Weight: 18.7 lbs. (8.5 kg) Gender Ratio: 50%50% Egg Groups: Field EXP At Lv. 100: 1,000,000 EV Yield: 1 Attack Base EXP: 61 Catch Rate: 120 Base Happiness: 70
Cubchoo's Abilities
Here are what abilities Cubchoo can possibly have, along with their effects. Snow Cloak Raises Cubchoo's base evasion by 25% while the weather is hail. Slush Rush Doubles Cubchoo's Speed while the weather is hail. Rattled Raises Cubchoo's Speed by one stage after each hit it takes from a Bug-, Ghost-, or Dark-type move.
Weaknesses & Resistances
Below is a list of what Cubchoo's weakness and resistance is to various types. 2× FIREFIGHTINGROCKSTEEL ½ ICE
Cubchoo's Evolution Line
Below you'll find a list of all Pokémon Cubchoo evolves from or into, along with its evolution method. Cubchoo starting form Beartic at level 37
Cubchoo's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Cubchoo can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Cubchoo learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Powder SnowHas a 10% chance to freeze all nearby enemies.
ICE
40
100%
25
Nearby Enemies
?
1
GrowlLowers all nearby enemies' Attack by one stage.
NORMAL
--
100%
40
Nearby Enemies
?
3
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
6
Fury SwipesHits the target two to five times in a row.
NORMAL
18
80%
15
One Target
?
9
Icy Wind100% chance of lowering all nearby enemies' Speed by one stage.
ICE
55
95%
15
Nearby Enemies
?
12
Play NiceLowers the target's Attack by one stage. Ignores Protect/Detect/etc.
NORMAL
--
--
20
One Target
?
15
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
18
Frost BreathHas a 100% critical hit chance.
ICE
60
90%
10
One Target
?
21
SlashHas a higher critical hit rate. (+1 stage.)
NORMAL
70
100%
20
One Target
?
24
FlailDoes more damage when Cubchoo's HP is low.
NORMAL
varies
100%
15
One Target
?
27
CharmLowers the target's Attack by two stages.
FAIRY
--
100%
20
One Target
?
30
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
33
ThrashConfuses Cubchoo after 2–3 turns.
NORMAL
120
100%
10
Random Enemy
?
36
RestCubchoo restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
39
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
42
Sheer ColdKnocks out the target. Fails against higher-level Pokémon.
ICE
varies
30%
5
One Target
?
TM Moves
Here are all of the moves that Cubchoo can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM00
Mega PunchDamages the target.
NORMAL
80
85%
20
One Target
?
TM01
Mega KickDamages the target.
NORMAL
120
75%
5
One Target
?
TM04
Ice PunchHas a 10% chance to freeze the target.
ICE
75
100%
15
One Target
?
TM15
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
TM21
RestCubchoo restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Cubchoo from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM27
Icy Wind100% chance of lowering all nearby enemies' Speed by one stage.
ICE
55
95%
15
Nearby Enemies
?
TM29
CharmLowers the target's Attack by two stages.
FAIRY
--
100%
20
One Target
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM35
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
TM39
FacadeDoes double damage if Cubchoo is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM48
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM55
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
TM58
AssuranceDoes double damage if the target was already damaged this turn.
DARK
60
100%
10
One Target
?
TM59
FlingThrows Cubchoo's held item. Type and power depend on the item.
DARK
varies
100%
10
One Target
?
TM64
AvalancheAttacks last; if damaged this turn, hits for double damage.
ICE
60
100%
10
One Target
?
TM65
Shadow ClawHas a higher critical hit rate. (+1 stage.)
GHOST
70
100%
15
One Target
?
TM67
Ice FangHas a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
65
95%
15
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TR Moves
Here are all of the moves that Cubchoo can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR04
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TR05
Ice BeamHas a 10% chance to freeze the target.
ICE
90
100%
10
One Target
?
TR06
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
TR07
Low KickDoes more damage depending on how heavy the target is.
FIGHTING
varies
100%
20
One Target
?
TR20
SubstituteCosts 25% of Cubchoo's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Cubchoo's moves at random.
NORMAL
--
--
10
User
?
TR30
EncoreForces the target to use its recent move for a few turns.
NORMAL
--
100%
5
One Target
?
TR39
SuperpowerLowers Cubchoo's Attack and Defense by one stage.
FIGHTING
120
100%
5
One Target
?
TR77
Grass KnotDoes more damage depending on how heavy the target is.
GRASS
varies
100%
20
One Target
?
TR90
Play Rough10% chance of lowering the target's Attack by one stage.
FAIRY
90
90%
10
One Target
?
Egg Moves
Here are all of the moves that Cubchoo can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Cubchoo.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
YawnMakes the target fall asleep at the end of the next turn.
NORMAL
--
--
10
One Target
?
EGG
Night SlashHas a higher critical hit rate. (+1 stage.)
DARK
70
100%
15
One Target
?
EGG
Focus PunchLow priority. Charges for the turn. If hit, lose focus and do nothing for the turn.
FIGHTING
150
100%
20
One Target
?
Cubchoo's Detailed Stats
Below you'll find a more detailed table containing Cubchoo's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Cubchoo's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Cubchoo is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Cubchoo, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Cubchoo in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Cubchoo in the Wild
Galar Route 10
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
20%
15%
15%
15%
15%
15%
15%
15%
15%
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Lv. 45-48
Galar Route 10 (Near Station)
Overworld Encounters
Any Weather
30%
Lv. 45-48
Bridge Field
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
40%
35%
--
--
Lv. 27-29
Lv. 27-29
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
Shield20%
25%
--
--
Lv. 26-28
Lv. 26-28
Stony Wilderness
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
35%
30%
--
--
Lv. 28-30
Lv. 28-30
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
40%
20%
--
--
Lv. 26-28
Lv. 26-28
Stony Wilderness (Brown Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
45%
35%
--
--
Lv. 28-30
Lv. 28-30
Stony Wilderness (Northwest Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
50%
10%
--
--
Lv. 28-30
Lv. 28-30
Dusty Bowl
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
50%
15%
--
--
Lv. 42-47
Lv. 42-47
Giant's Mirror
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
35%
10%
--
--
Lv. 28-30
Lv. 28-30
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
30%
30%
--
--
Lv. 26-28
Lv. 26-28
Hammerlocke Hills
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
40%
--
--
--
Lv. 29-31
Pokédex Entries for Cubchoo
Generation 8 Pokédex Entries
Sword When this Pokémon is in good health, its snot becomes thicker and stickier. It will smear its snot on anyone it doesn't like. Shield It sniffles before performing a move, using its frosty snot to provide an icy element to any move that needs it.
Generation 6 Pokédex Entries
XOmega Ruby Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves. YAlpha Sapphire Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
Generation 5 Pokédex Entries
Black When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases. White Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves. Black 2White 2 Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.