Moisture redirects here. For information about Berries, see Berry → Generation IV. | Damp | しめりけ |
| Moisture |
Flavor text | Generation III | | Prevents self-destruction. | | Generation IV | | Prevents combatants from self destructing.DPPtPrevents combatants from self-destructing.HGSS | | Generation V | | Prevents the use of self-destructing moves. | | Generation VI | | Prevents the use of self-destructing moves. | | Generation VII | | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. | | Generation VIII | | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | | Generation IX | | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. | |
Damp (Japanese: しめりけ Moisture) is an Ability introduced in Generation III.
Contents
- 1 Effect
- 1.1 In battle
- 1.2 Outside of battle
- 2 Pokémon with Damp
- 3 In other games
- 3.1 Pokémon Mystery Dungeon series
- 3.2 Description
- 4 In the manga
- 5 Trivia
- 6 In other languages
Effect
In battle
Damp prevents all Pokémon from using Self-Destruct, Explosion, Mind Blown, and Misty Explosion; if a Pokémon attempts to use one of these moves, it will fail and the user will not faint or take damage. Additionally, Damp prevents the Ability Aftermath from doing damage when the Pokémon with Aftermath faints.
Damp affects non-adjacent Pokémon in Triple Battles.
Outside of battle
Damp has no effect outside of battle.
Pokémon with Damp
| # | Pokémon | Types | First Ability | Second Ability | Hidden Ability |
| 0046 | | Paras | Bug | Grass | Effect Spore | Dry SkinGen IV+ | Damp |
| 0047 | | Parasect | Bug | Grass | Effect Spore | Dry SkinGen IV+ | Damp |
| 0054 | | Psyduck | Water | Water | Damp | Cloud Nine | Swift Swim |
| 0055 | | Golduck | Water | Water | Damp | Cloud Nine | Swift Swim |
| 0060 | | Poliwag | Water | Water | Water Absorb | Damp | Swift Swim |
| 0061 | | Poliwhirl | Water | Water | Water Absorb | Damp | Swift Swim |
| 0062 | | Poliwrath | Water | Fighting | Water Absorb | Damp | Swift Swim |
| 0116 | | Horsea | Water | Water | Swift Swim | SniperGen IV+ | Damp |
| 0117 | | Seadra | Water | Water | Poison Point | SniperGen IV+ | Damp |
| 0186 | | Politoed | Water | Water | Water Absorb | Damp | Drizzle |
| 0194 | | Wooper | Water | Ground | Damp | Water Absorb | Unaware |
| 0195 | | Quagsire | Water | Ground | Damp | Water Absorb | Unaware |
| 0230 | | Kingdra | Water | Dragon | Swift Swim | SniperGen IV+ | Damp |
| 0258 | | Mudkip | Water | Water | Torrent | None | Damp |
| 0259 | | Marshtomp | Water | Ground | Torrent | None | Damp |
| 0260 | | Swampert | Water | Ground | Torrent | None | Damp |
| 0592 | | Frillish | Water | Ghost | Water Absorb | Cursed Body | Damp |
| 0593 | | Jellicent | Water | Ghost | Water Absorb | Cursed Body | Damp |
| 0938 | | Tadbulb | Electric | Electric | Own Tempo | Static | Damp |
| 0939 | | Bellibolt | Electric | Electric | Electromorphosis | Static | Damp |
Please note that Abilities marked with a superscript are only available in the stated generation or later. - For Generation III and IV games, ignore Hidden Abilities.
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In other games
Pokémon Mystery Dungeon series
The floor becomes defused, preventing all explosions, including moves such as Explosion and traps such as the Explosion Trap.
Starting in Super Mystery Dungeon, the Blast Seed and Blast Wand will also become ineffective.
Description
| Games | Description | | MDRB | Prevents any explosions on the dungeon floor. | | MDTDS | Prevents explosions on the dungeon floor. | | BSL | しめりけのポケモンが いるフロアでは ばくはつが おこらなくなる | | MDGtI | Blasts from things like the move Explosion, Blast Trap, or Big Blast Trap will not go off.*No moves like Explosion or traps like Blast Trap and Big Blast Trap will work while the Pokémon is on the floor!* | | SMD | No moves like Explosion or traps like Blast Trap and Big Blast Trap will work while the Pokémon is on the floor! | | MDRTDX | No moves, traps, or items that cause explosions will work on the floor this Pokémon is on. | |
In the manga
Pokémon Adventures
Defense Forme Deoxys Poliwrath |
| The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. |
| Pokémon | Method |
| User | First Chapter Used In | Notes |
| If the opponent tries to use an explosive move near Poliwrath, smoke will rise from the opponent, but no explosion happens. The opponent also gets knocked out. |
| Red's Poli | Put Your Beast Foot Forward | Debut |
| If the opponent tries to use an explosive move near Defense Forme Deoxys, the opponent with start to glow brightly, and so will Defense Forme Deoxys's core. The opponent then stops glowing and it cannot explode. |
| Giovanni's Organism No. 2 | Storming the Forretress | Used via Skill Swap |
- Crasher Wake's Quagsire is revealed to have Damp as his Ability.
Trivia
- Despite the attacks involving explosions, Damp does not prevent the activation of Blast Burn, Powder, Pollen Puff, or Shell Trap.
In other languages
| Language | Title |
| Chinese | Cantonese | 濕氣 Sāphei |
| Mandarin | 濕氣 / 湿气 Shīqì |
| French | Moiteur |
| German | Feuchtigkeit |
| Indonesian | Lembap |
| Italian | Umidità |
| Korean | 습기 Seupgi |
| Brazilian Portuguese | Umidade (PS301)Ensopado (PS271–PS278) |
| Spanish | Humedad |
| Thai | ท่าต่อสู้ |
| Vietnamese | Ẩm ướt |
| This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |