Dancer (Final Fantasy XIV)
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Dancer
(踊り子, Odoriko?)Abbreviation: DNC (踊, Odori?, lit. Dance)
Classification
Type
Disciple of WarRole
Starting city
Limsa LominsaJob master(s)
NashmeiraAbilities
Primary attribute
DexterityArms
Throwing WeaponsMore information
- Recurring appearance
The dancer is a discipline of war job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at level 60 and can be unlocked by completing the quest
Shall We Dance, offered by the eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).
Contents
- 1 Profile
- 2 Story
- 2.1 Shadowbringers
- 3 Equipment
- 4 Job Gauge
- 5 Abilities
- 5.1 Job Actions
- 5.2 Step Actions
- 5.3 Role Actions
- 5.4 Traits
- 5.5 Role Traits
- 5.6 PvP Actions
- 5.7 PvP Common Actions
- 5.8 PvP Role Actions
- 6 Limit Break
- 7 Gallery
- 8 External links
Profile[]
From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.
Lodestone
Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, dancers tend to have the lowest damage amongst their DPS peers.
Story[]
Shadowbringers[]
The Warrior of Light hears that a performance by the famous Troupe Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.
Troupe Falsiam first travels to Costa del Sol, where the Warrior of Light and Ranaa Mihgo impress Gegeruju with their dance. After their private performance, the Troupe travels to Ul'Dah for their next performance. However, upon arriving at Ul'Dah, they are informed by the Brass Blades that recent riots in central Thanalan have halted city activities. The Troupe offers to investigate. The Warrior of Light and Ranaa, against Nashmeira's wishes, independently question the Ala Mhigan refugees. The Warrior of Light has to save Ranaa from some of the rioters, whom Ranaa described as having danced strangely shortly before attacking her. The Warrior of Light reports to Nashmeira while Ranaa and the Brass Blades take the rioters into custody. Nashmeira reprimands Ranaa for going against her word and as punishment Ranaa will be dancing alone for some time.
After the performances in Ul'Dah, the Troupe plans to perform in Gridania next. However, Nashmeira suspects something is amiss and talks to the Twin Adders for information of unusual events. The Twin Adders' lieutenant informs them that the normally isolated Duskwight Elezen have begun gathering and plotting together. Nashmeira takes the Troupe to East Shroud to investigate, where they discover the Elezen dancing in a similar fashion to what Ranaa saw in central Thanalan. Nashmeira suddenly performs a strange dance, which incapacitates the Elezen and summons a void sprite from the dark energy emanating from them. The Warrior of Light defeats this sprite. After apprehending the Elezen, Nashmeira explains all: the dance the Elezen in the Shroud and the refugees in Thanalan were doing is known as Totentanz, the Dance of the Damned. When people let anger build up and fester within them, they begin dancing this dance and an aetheric manifestation of their anger is created within them. The afflicted begin committing increasingly violent acts as a result. Nashmeira explains that ridding the people of this aetheric menace is Troupe Falsiam's purpose. With matters in Gridania settled, the Troupe plans to travel to Ishgard for their next performance.
Equipment[]
An Auri dancer with a pair of Krishna and dancer's gear.
Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.
The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.
| Lists of dancer equipment | |
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Job Gauge[]
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At Level 15, dancers have access to the Standard Step ability. When the dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done.
The Step Gauge when under the effects of Technical Step
At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.
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Abilities[]
Job Actions[]
| Action | Level | Type | Cast | Recast | MP Cost | Range | Radius |
|---|---|---|---|---|---|---|---|
| Cascade | 1 | Weaponskill | Instant | 2.5s | — | 25y | — |
| Delivers an attack with a potency of 200 ( Action changes to Emboite while dancing. | |||||||
| Fountain | 2 | Weaponskill | Instant | 2.5s | — | 25y | — |
| Delivers an attack with a potency of 100 ( Action changes to Entrechat while dancing. | |||||||
| Windmill | 15 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
| Delivers an attack with a potency of 120 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s Action changes to Emboite while dancing. | |||||||
| Standard Step | 15 | Weaponskill | Instant | 30s | — | — | — |
| Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
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| Standard Finish | 15 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
| Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 360 1 Step: 540 2 Steps: 800 ( Damage bonus of Standard Finish varies with number of successful steps. 1 Step: 2% 2 Steps: 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30sCan only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met. | |||||||
| Reverse Cascade | 20 | Weaponskill | Instant | 2.5s | — | 25y | — |
| Delivers an attack with a potency of 260 ( Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. Action changes to Jete while dancing. | |||||||
| Bladeshower | 25 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
| Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 160 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s Action changes to Entrechat while dancing. | |||||||
| Fan Dance | 30 | Ability | Instant | 1s | — | 25y | — |
| Delivers an attack with a potency of 150 ( Can only be executed while in possession of Fourfold Feathers. | |||||||
| Rising Windmill | 35 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
| Delivers an attack with a potency of 160 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. Action changes to Jete while dancing. | |||||||
| Fountainfall | 40 | Weaponskill | Instant | 2.5s | — | 25y | — |
| Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow. Action changes to Pirouette while dancing. | |||||||
| Bloodshower | 45 | Weaponskill | Instant | 2.5s | — | — | 5y radius |
| Delivers an attack with a potency of 200 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Flow or Flourishing Flow. Action changes to Pirouette while dancing. | |||||||
| Fan Dance II | 50 | Ability | Instant | 1s | — | — | 5y radius |
| Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. | |||||||
| En Avant | 50 | Ability | Instant | 30s | — | — | — |
| Quickly dash 10 yalms forward. Cannot be executed while bound. | |||||||
| Curing Waltz | 52 | Ability | Instant | 60s | — | — | 5y radius |
| Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members | |||||||
| Shield Samba | 56 | Ability | Instant | 120s ( | — | — | 30y radius |
| Reduces damage taken by self and nearby party members by 10% ( Effect cannot be stacked with bard's Troubadour or machinist's Tactician. | |||||||
| Closed Position | 60 | Ability | Instant | 30s | — | 30y | — |
| Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse. | |||||||
| Ending | 60 | Ability | Instant | 1s | — | — | — |
| Ends dance with your partner. | |||||||
| Devilment | 62 | Ability | Instant | 120s | — | — | — |
| Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
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| Fan Dance III | 66 | Ability | Instant | 1s | — | 25y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 200 ( | |||||||
| Technical Step | 70 | Weaponskill | Instant | 120s | — | — | — |
| Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | |||||||
| Technical Finish | 70 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
| Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 350 1 Step: 540 2 Steps: 720 3 Steps: 900 4 Steps: 1,200 ( Damage bonus of Technical Finish varies with number of successful steps. 1 Step: 1% 2 Steps: 2% 3 Steps: 3% 4 Steps: 5% Duration: 20sThis weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.
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| Flourish | 72 | Ability | Instant | 60s | — | — | — |
| Grants you the effects of Flourishing Symmetry, Flourishing Flow, ( Can only be executed while in combat. | |||||||
| Saber Dance | 76 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 500 (
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| Improvisation | 80 | Ability | Instant | 120s | — | — | 8y radius |
| Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution. Action changes to Improvised Finish upon execution. | |||||||
| Improvised Finish | 80 | Ability | Instant | 1.5s | — | — | 8y radius |
| Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. 0 Stacks: 5% of maximum HP 1 Stack: 6% of maximum HP 2 Stacks: 7% of maximum HP 3 Stacks: 8% of maximum HP 4 Stacks: 10% of maximum HP Duration: 30s Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met. | |||||||
| Tillana | 82 | Weaponskill | Instant | 1.5s | — | — | 15y radius |
| Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Esprit Gauge by 50 Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met. | |||||||
| Fan Dance IV | 86 | Ability | Instant | 1s | — | 15y | 15y cone |
| Delivers an attack to all enemies in a cone before you with a potency of 300 ( | |||||||
| Starfall Dance | 90 | Weaponskill | Instant | 2.5s | — | 25y | 25y line |
| Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall. | |||||||
| Last Dance | 92 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready. | |||||||
| Finishing Move | 96 | Weaponskill | Instant | 30s | — | — | 15y radius |
| Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies. Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Standard Finish Effect: Increases damage dealt by 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met. | |||||||
| Dance of the Dawn | 100 | Weaponskill | Instant | 2.5s | — | 25y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met. | |||||||
Step Actions[]
Step actions are all Weaponskills with an instant cast and 1 second recast.
| Name | Level | Description |
|---|---|---|
| Emboite | 15 | Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Cascade and Windmill change to Emboite when requirements for execution are met. |
| Entrechat | 15 | Perform an entrechat.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountain and Bladeshower change to Entrechat when requirements for execution are met. |
| Jete | 15 | Perform an jete.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met. |
| Pirouette | 15 | Perform a pirouette.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met. |
Role Actions[]
| Action | Level | Type | Cast | Recast | MP Cost | Range | Area |
|---|---|---|---|---|---|---|---|
| Leg Graze | Ability | Instant | 30s | — | 25y | — | |
| Inflicts target with Heavy +40%. Duration: 10s | |||||||
| Second Wind | Ability | Instant | 120s | — | — | — | |
| Instantly restores own HP. Cure Potency: 500 ( | |||||||
| Foot Graze | Ability | Instant | 30s | — | 25y | — | |
| Binds target. Duration: 10s Cancels auto-attack upon execution.Target unbound if damage taken. | |||||||
| Peloton | Ability | Instant | 5s | — | — | 30y radius | |
| Increases movement speed of self and nearby party members as long as they remain within distance. Duration: 30s Effect ends when enmity is generated. Cannot be used in battle. | |||||||
| Head Graze | Ability | Instant | 30s | — | 25y | — | |
| Interrupts the use of a target's action. | |||||||
| Arm's Length | Ability | Instant | 120s | — | – | – | |
| Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s | |||||||
Traits[]
| Name | Level | Description |
|---|---|---|
| Fourfold Fantasy | 30 | Grants a Fourfold Feather upon landing certain actions. Maximum Stacks: 4 |
| Increased Action Damage | 50 | Increases base action damage by 10%. |
| Increased Action Damage II | 60 | Increases base action damage by 20%. |
| Enhanced En Avant | 68 | Allows the accumulation of charges for consecutive uses of En Avant. Maximum Charges: 2 |
| Esprit | 76 | Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10. Chance of triggering party member effect differs according to job. |
| Enhanced En Avant II | 78 | Allows a third charge of En Avant. |
| Enhanced Technical Finish | 82 | Grants Flourishing Finish after executing Technical Finish. Duration: 30s Technical Finish becomes Tillana while under this effect. |
| Enhanced Esprit | 84 | Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower. |
| Enhanced Flourish | 86 | Grants Fourfold Fan Dance upon executing Flourish. Duration: 30s |
| Enhanced Shield Samba | 88 | Reduces Shield Samba recast time to 90 seconds. |
| Enhanced Devilment | 90 | Grants Flourishing Starfall upon executing Devilment. Duration: 20s |
| Enhanced Standard Finish | 92 | Grants Last Dance Ready upon executing Standard Finish. Duration: 30s |
| Dynamic Dancer | 94 | Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420. |
| Enhanced Flourish II | 96 | Grants Finishing Move Ready upon executing Flourish. Duration: 30s Standard Step changes to Finishing Move while under the effect of Finishing Move Ready. |
| Enhanced Shield Samba II | 98 | Improves Shield Samba's damage reduction effect to 15%. |
| Enhanced Technical Finish II | 100 | Grants Dance of the Dawn Ready upon executing Technical Finish. Duration: 30s Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher. |
Role Traits[]
| Name | Level | Description |
|---|---|---|
| Enhanced Second Wind | Increases the healing potency of Second Wind to 800. |
PvP Actions[]
| Action | Type | Cast | Recast | MP Cost | Range | Radius |
|---|---|---|---|---|---|---|
| Cascade | Weaponskill | Instant | 2.2s | — | 15y | — |
| Delivers a ranged attack with a potency of 5,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar. | ||||||
| Fountain | Weaponskill | Instant | 2.2s | — | 15y | — |
| Delivers a ranged attack with a potency of 7,000. Combo Action: Cascade or Reverse Cascade ※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar. | ||||||
| Starfall Dance | Weaponskill | Instant | 20s | — | 25y | 25y line |
| Delivers an attack with a potency of 12,000 to all enemies in a straight line before you. Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25% Duration: 5s This weaponskill does not share a recast timer with any other actions. | ||||||
| Honing Dance | Weaponskill | Instant | 20s | — | — | — |
| Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000.Decreases damage taken by 25% and increases movement speed by 50% until effect expires. Duration: 3s Executes Honing Ovation when effect duration expires. Additional Effect: Grants a stack of Acclaim, up to a maximum of 4 Acclaim Effect: Increases the damage and effect potency of Honing Ovation Duration: 5sCan be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution. | ||||||
| Fan Dance | Ability | Instant | 20s | — | 15y | 15y cone |
| Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20% Duration: 5s | ||||||
| Curing Waltz | Ability | Instant | 20s | — | — | 5y circle |
| Restores own HP and the HP of all nearby party members. Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members | ||||||
| En Avant | Ability | Instant | 10s | — | — | — |
| Quickly dash 10 yalms forward. Additional Effect: Grants En Avant En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall Duration: 10s Maximum Charges: 4 Cannot be executed while bound. | ||||||
| Closed Position | Ability | Instant | 1s | — | 30y | — |
| Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn. | ||||||
| Reverse Cascade | Weaponskill | Instant | 2.2s | — | 15y | — |
| Delivers a ranged attack with a potency of 7,000. Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15sCan only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar. | ||||||
| Fountainfall | Weaponskill | Instant | 2.2s | — | 15y | — |
| Delivers a ranged attack with a potency of 9,000. Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15sCan only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar. | ||||||
| Saber Dance | Weaponskill | Instant | 2.2s | — | 15y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 12,000. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar. | ||||||
| Dance of the Dawn | Weaponskill | Instant | 2.2s | — | 25y | 5y radius |
| Delivers an attack to target and all enemies nearby it with a potency of 16,000. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner Can only be executed while under the effect of Flourishing Saber Dance and Solo Step.※This action cannot be assigned to a hotbar. | ||||||
| Honing Ovation | Weaponskill | Instant | 2.2s | — | — | 15y radius |
| Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms. 0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency 1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency 2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency 3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency 4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency Duration: 10s Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar. | ||||||
| Contradance | Limit Break | Instant | 10s | — | — | 15y radius |
| Afflicts nearby enemies with Seduced. Seduced Effect: Renders targets unable to act of their own volition Duration: 2s Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full. Gauge Charge Time: 90s | ||||||
PvP Common Actions[]
| Action | Type | Cast | Recast | MP Cost | Range | Area |
|---|---|---|---|---|---|---|
| Standard-issue Elixir | Ability | 4.5s | 5s | — | — | — |
| Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. | ||||||
| Recuperate | Ability | Instant | 1s | 2000 MP | — | — |
| Restores own HP. Cure Potency: 15,000 | ||||||
| Purify | Ability | Instant | 4s | 2000 MP | — | — |
| Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 2s Can be used even when under the effect of certain status afflictions. | ||||||
| Guard | Ability | Instant | 30s | — | — | — |
| Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires. | ||||||
| Sprint | Ability | Instant | 1.5s | — | — | — |
| Increases movement speed.Effect ends upon reuse or execution of another action. | ||||||
PvP Role Actions[]
| Action | Type | Cast | Recast | MP Cost | Range | Area |
|---|---|---|---|---|---|---|
| RampageFile:Dervish PvP from Final Fantasy XIV icon.png | Ability | Instant | 45s | — | — | 15y radius |
| Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 33% for self and nearby party members. Duration: 12s | ||||||
| BraveryFile:Bravery PvP from Final Fantasy XIV icon.png | Ability | Instant | 30s | — | 30y | — |
| Increases damage dealt by 25%, and reduces damage taken by 25%. Duration: 15s | ||||||
| Eagle Eye ShotFile:Eagle Eye Shot PvP from Final Fantasy XIV icon.png | Ability | Instant | 15s | — | — | — |
| Delivers an attack with a potency of 12,000.Ignores the effects of Guard when dealing damage. | ||||||
Limit Break[]
Main article: Limit Break (Final Fantasy XIV)Dancers' limit breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same level 1 and level 2 limit breaks as bards and machinists.
| Action | Level | Description | Image |
|---|---|---|---|
| Big Shot | 1 | Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver. | |
| Desperado | 2 | Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver. | |
| Crimson Lotus | 3 | Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver. | |
Gallery[]
Render of a Viera dancer.
Artwork of an Auri dancer.
Render of an Auri dancer.


Cascade.
Fountain.
Windmill.
Standard Step: Standard Step.
Standard Step: Standard Finish.
Reverse Cascade.
Bladeshower.
Fan Dance.
Rising Windmill.
Fountainfall.
Bloodshower.
Fan Dance II.
En Avant.
Curing Waltz.
Shield Samba.
Closed Position.
Devilment.
Fan Dance III.
Technical Step: Technical Step.
Technical Step: Technical Finish.
Flourish.
Saber Dance.
Improvisation: Improvisation.
Improvisation: Improvised Finish.
Tillana.
Fan Dance IV.
Starfall Dance.
Last Dance.
Finishing Move.
Dance of the Dawn.
Emboite.
Entrechat.
Jete.
Pirouette. Role Actions
Leg Graze.
Second Wind.
Foot Graze.
Peloton.
Head Graze.
Arm's Length.PvP
Contradance. External links[]
- Reveal trailer
| Allusions - Artwork - Benchmark - Characters - Locations - Patch Notes - Timeline - Translations - Wallpapers | |||||||||||||||
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