Dancer (Final Fantasy XIV)

Dancer icon. Dancer

(踊り子, Odoriko?)Abbreviation: DNC (, Odori?, lit. Dance)
FFXIV Dancer Art

Classification

Type

Disciple of War

Role

Physical Ranged DPS Physical Ranged DPS

Starting city

Limsa Lominsa

Job master(s)

Nashmeira

Abilities

Primary attribute

Dexterity

Arms

Throwing Weapons

More information

  • Recurring appearance

The dancer is a discipline of war job in Final Fantasy XIV, introduced in the Shadowbringers expansion. It has no base class, starting at level 60 and can be unlocked by completing the quest Shall We Dance Shall We Dance, offered by the eager Lominsan in Limsa Lominsa's Lower Decks (X: 9.8, Y: 12.0).

Contents

  • 1 Profile
  • 2 Story
    • 2.1 Shadowbringers
  • 3 Equipment
  • 4 Job Gauge
  • 5 Abilities
    • 5.1 Job Actions
    • 5.2 Step Actions
    • 5.3 Role Actions
    • 5.4 Traits
    • 5.5 Role Traits
    • 5.6 PvP Actions
    • 5.7 PvP Common Actions
    • 5.8 PvP Role Actions
  • 6 Limit Break
  • 7 Gallery
  • 8 External links

Profile[]

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

Lodestone

Dancers are a ranged DPS class, wielded bladed chakrams that they toss at their opponents. A dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequential order. Starting at Level 60, dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner". As caveat to those, dancers tend to have the lowest damage amongst their DPS peers.

Story[]

Shadowbringers[]

The Warrior of Light hears that a performance by the famous Troupe Falsiam is being held in Limsa Lominsa. Arriving on the stage, they witness the performance of dancers, led by Ranaa Mhigo. After that, the leader of the Troupe, Nashmeira approaches the Warrior. She senses that the Warrior is an accomplished fighter, and explains that to be a dancer, one needs high physical capabilities like the Warrior has. Thus, she invites the Warrior to learn the ways of Kriegstanz, an ancient dance of war. The Warrior agrees and receives the dancer soul crystal. Nashmeira then proposes the Warrior accompany her Troupe performing in major cities of Eorzea.

Troupe Falsiam first travels to Costa del Sol, where the Warrior of Light and Ranaa Mihgo impress Gegeruju with their dance. After their private performance, the Troupe travels to Ul'Dah for their next performance. However, upon arriving at Ul'Dah, they are informed by the Brass Blades that recent riots in central Thanalan have halted city activities. The Troupe offers to investigate. The Warrior of Light and Ranaa, against Nashmeira's wishes, independently question the Ala Mhigan refugees. The Warrior of Light has to save Ranaa from some of the rioters, whom Ranaa described as having danced strangely shortly before attacking her. The Warrior of Light reports to Nashmeira while Ranaa and the Brass Blades take the rioters into custody. Nashmeira reprimands Ranaa for going against her word and as punishment Ranaa will be dancing alone for some time.

After the performances in Ul'Dah, the Troupe plans to perform in Gridania next. However, Nashmeira suspects something is amiss and talks to the Twin Adders for information of unusual events. The Twin Adders' lieutenant informs them that the normally isolated Duskwight Elezen have begun gathering and plotting together. Nashmeira takes the Troupe to East Shroud to investigate, where they discover the Elezen dancing in a similar fashion to what Ranaa saw in central Thanalan. Nashmeira suddenly performs a strange dance, which incapacitates the Elezen and summons a void sprite from the dark energy emanating from them. The Warrior of Light defeats this sprite. After apprehending the Elezen, Nashmeira explains all: the dance the Elezen in the Shroud and the refugees in Thanalan were doing is known as Totentanz, the Dance of the Damned. When people let anger build up and fester within them, they begin dancing this dance and an aetheric manifestation of their anger is created within them. The afflicted begin committing increasingly violent acts as a result. Nashmeira explains that ridding the people of this aetheric menace is Troupe Falsiam's purpose. With matters in Gridania settled, the Troupe plans to travel to Ishgard for their next performance.

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Equipment[]

An  dancer with a pair of  and dancer's gear.

An Auri dancer with a pair of Krishna and dancer's gear.

Dancers wield chakrams and other throwing weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

The primary attribute for dancers is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of dancer equipment

Dancer's Arms Dancer's Arms

Head Head Body Body Hands Hands Waist Waist Legs Legs Feet Feet

Earrings Earrings Necklaces Necklaces Bracelets Bracelets Rings Rings Soul Crystal Soul Crystal

Job Gauge[]

Step Gauge

At Level 15, dancers have access to the Standard Step ability. When the dancer starts a Standard Step, their weaponskills will change into corresponding Steps and two icons will appear in the Step Gauge and flash in the order from left to right in which the player must input a sequential command of dance steps to successfully execute a Double Standard Finish, dealing huge burst of AoE damage while buffing their allies. Using Technical Step learned at Level 70 expands this to four, allowing a Technical Finish to be done.

The Step Gauge when under the effects of Technical Step

The Step Gauge when under the effects of Technical Step

At Level 30, upon learning Fan Dance, the gauge expands to include a fan for the Fourfold Fantasy trait. The Reverse Cascade and Bladeshower weaponskills have a 50% chance of filling the gauge and grant a Fourfold Feather for use in Fan Dance abilities. At Level 76, the gauge expands upon gaining the trait Esprit, adding a gauge over the Fan gauge. When party members land weaponskills and spells after the dancer executed Standard or Double Standard Finish, the gauge will fill up, allowing use of the Saber Dance ability.

Fourfold Feather Gauge Esprit Gauge below the Fourfold Feathers

Abilities[]

Job Actions[]

Action Level Type Cast Recast MP Cost Range Radius
CascadeCascade from Final Fantasy XIV icon 1 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 200 (Dynamic Dancer 220). Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s

Action changes to Emboite while dancing.

FountainFountain from Final Fantasy XIV icon 2 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100 (Dynamic Dancer 120). Combo Action: Cascade Combo Potency: 260 (Dynamic Dancer 280) Combo Bonus: 50% chance of granting Silken Flow Duration: 30s

Action changes to Entrechat while dancing.

WindmillWindmill from Final Fantasy XIV icon 15 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 120 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s

Action changes to Emboite while dancing.

Standard StepStandard Step from Final Fantasy XIV icon 15 Weaponskill Instant 30s
Begin dancing, granting yourself Standard Step. Duration: 15s

Action changes to Standard Finish while dancing.Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Enhanced Flourish II Action changes to Finishing Move under the effect of Finishing Move Ready.

Standard FinishStandard Finish from Final Fantasy XIV icon 15 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 360 1 Step: 540 2 Steps: 800 (Dynamic Dancer 850) Step Bonus: Grants Standard Finish (Esprit and Esprit) to self and party member designated as your Dance Partner

Damage bonus of Standard Finish varies with number of successful steps.

1 Step: 2% 2 Steps: 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s

Can only be executed while Dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Standard Finish when requirements for execution are met.

Reverse CascadeReverse Cascade from Final Fantasy XIV icon 20 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 260 (Dynamic Dancer 280). Fourfold Fantasy Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

Action changes to Jete while dancing.

BladeshowerBladeshower from Final Fantasy XIV icon 25 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 160 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s

Action changes to Entrechat while dancing.

Fan DanceFan Dance from Final Fantasy XIV icon 30 Ability Instant 1s 25y
Delivers an attack with a potency of 150 (Dynamic Dancer 180). Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

Rising WindmillRising Windmill from Final Fantasy XIV icon 35 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 160 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

Action changes to Jete while dancing.

FountainfallFountainfall from Final Fantasy XIV icon 40 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Flow or Flourishing Flow.

Action changes to Pirouette while dancing.

BloodshowerBloodshower from Final Fantasy XIV icon 45 Weaponskill Instant 2.5s 5y radius
Delivers an attack with a potency of 200 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather

Can only be executed while under the effect of Silken Flow or Flourishing Flow.

Action changes to Pirouette while dancing.

Fan Dance IIFan Dance II from Final Fantasy XIV icon 50 Ability Instant 1s 5y radius
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s

Can only be executed while in possession of Fourfold Feathers.

En AvantEn Avant from Final Fantasy XIV icon 50 Ability Instant 30s
Quickly dash 10 yalms forward. Enhanced En Avant Maximum Charges: 2 (Enhanced En Avant II 3)

Cannot be executed while bound.

Curing WaltzCuring Waltz from Final Fantasy XIV icon 52 Ability Instant 60s 5y radius
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
Shield SambaShield Samba from Final Fantasy XIV icon 56 Ability Instant 120s (Enhanced Shield Samba 90s) 30y radius
Reduces damage taken by self and nearby party members by 10% (Enhanced Shield Samba II 15%). Duration: 15s

Effect cannot be stacked with bard's Troubadour or machinist's Tactician.

Closed PositionClosed Position from Final Fantasy XIV icon 60 Ability Instant 30s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.Effect ends upon reuse.
EndingEnding from Final Fantasy XIV icon 60 Ability Instant 1s
Ends dance with your partner.
DevilmentDevilment from Final Fantasy XIV icon 62 Ability Instant 120s
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment Enhanced Devilment Additional Effect: Grants Flourishing Starfall Enhanced Devilment Duration: 20s

Enhanced Devilment Action optionally becomes Starfall Dance upon execution.

Fan Dance IIIFan Dance III from Final Fantasy XIV icon 66 Ability Instant 1s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 200 (Dynamic Dancer 220) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Threefold Fan Dance.
Technical StepTechnical Step from Final Fantasy XIV icon 70 Complete quest "Save the Last Dance for Me" Weaponskill Instant 120s
Begin dancing, granting yourself Technical Step. Duration: 15s

Action changes to Technical Finish while dancing.Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, and role actions, Sprint, and Limit Break can be performed while dancing.This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Technical FinishTechnical Finish from Final Fantasy XIV icon 70 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 Steps: 350 1 Step: 540 2 Steps: 720 3 Steps: 900 4 Steps: 1,200 (Dynamic Dancer 1,300) Step Bonus: Grants Technical Finish (Esprit and Esprit) to self and party members within 30 yalms

Damage bonus of Technical Finish varies with number of successful steps.

1 Step: 1% 2 Steps: 2% 3 Steps: 3% 4 Steps: 5% Duration: 20s Enhanced Technical Finish Additional Effect: Grants Flourishing Finish Enhanced Technical Finish Duration: 30s Enhanced Technical Finish II Additional Effect: Grants Dance of the Dawn Ready Enhanced Technical Finish II Duration: 30s

This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Technical Step changes to Technical Finish when requirements for execution are met.

Enhanced Technical Finish ※Action changes to Tillana upon execution.

FlourishFlourish from Final Fantasy XIV icon 72 Ability Instant 60s
Grants you the effects of Flourishing Symmetry, Flourishing Flow, (Enhanced Flourish Threefold Fan Dance, Fourfold Fan Dance, Enhanced Flourish II and Finishing Move Ready). Duration: 30s

Can only be executed while in combat.

Saber DanceSaber Dance from Final Fantasy XIV icon 76 Weaponskill Instant 2.5s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 500 (Dynamic Dancer 520) for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50

Enhanced Technical Finish II Action changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and 50 Esprit Gauge.

ImprovisationImprovisation from Final Fantasy XIV icon 80 Ability Instant 120s 8y radius
Dance to the beat of your own drum, granting Rising Rhythm to self.Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s

Effect ends upon using another action or moving (including facing a different direction).Cancels auto-attack upon execution.

Action changes to Improvised Finish upon execution.

Improvised FinishImprovised Finish from Final Fantasy XIV icon 80 Ability Instant 1.5s 8y radius
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. 0 Stacks: 5% of maximum HP 1 Stack: 6% of maximum HP 2 Stacks: 7% of maximum HP 3 Stacks: 8% of maximum HP 4 Stacks: 10% of maximum HP Duration: 30s

Can only be executed while Improvisation is active.※This action cannot be assigned to a hotbar.※Improvisation changes to Improvised Finish when requirements for execution are met.

TillanaTillana from Final Fantasy XIV icon 82 Weaponskill Instant 1.5s 15y radius
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Esprit Gauge by 50

Can only be executed while under the effect of Flourishing Finish.※This action cannot be assigned to a hotbar.※Technical Finish changes to Tillana when requirements for execution are met.

Fan Dance IVFan Dance IV from Final Fantasy XIV icon 86 Ability Instant 1s 15y 15y cone
Delivers an attack to all enemies in a cone before you with a potency of 300 (Dynamic Dancer 420) for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Fourfold Fan Dance.
Starfall DanceStarfall Dance from Final Fantasy XIV icon 90 Weaponskill Instant 2.5s 25y 25y line
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Flourishing Starfall.
Last DanceLast Dance from Final Fantasy XIV icon 92 Weaponskill Instant 2.5s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.Can only be executed while under the effect of Last Dance Ready.
Finishing MoveFinishing Move from Final Fantasy XIV icon 96 Weaponskill Instant 30s 15y radius
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies. Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner Standard Finish Effect: Increases damage dealt by 5% Duration: 60s Additional Effect: Grants Last Dance Ready Duration: 30s

Can only be executed while under the effect of Finishing Move Ready.Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.※Standard Step changes to Finishing Move when requirements for execution are met.

Dance of the DawnDance of the Dawn from Final Fantasy XIV icon 100 Weaponskill Instant 2.5s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50

Can only be executed while under the effect of Dance of the Dawn Ready.※This action cannot be assigned to a hotbar.※Saber Dance changes to Dance of the Dawn when requirements for execution are met.

Step Actions[]

Step actions are all Weaponskills with an instant cast and 1 second recast.

Name Level Description
EmboiteEmboite from Final Fantasy XIV icon 15 Perform an emboite.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Cascade and Windmill change to Emboite when requirements for execution are met.
EntrechatEntrechat from Final Fantasy XIV icon 15 Perform an entrechat.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountain and Bladeshower change to Entrechat when requirements for execution are met.
JeteJete from Final Fantasy XIV icon 15 Perform an jete.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
PirouettePirouette from Final Fantasy XIV icon 15 Perform a pirouette.When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.Can only be executed while Dancing.Triggers the cooldown of other step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions.※This action cannot be assigned to a hotbar.※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area
Leg GrazeLeg Graze Role from Final Fantasy XIV icon Physical Ranged DPS 6 Ability Instant 30s 25y
Inflicts target with Heavy +40%. Duration: 10s
Second WindSecond Wind Role from Final Fantasy XIV icon Physical Ranged DPSMelee DPS 8 Ability Instant 120s
Instantly restores own HP. Cure Potency: 500 (Enhanced Second Wind 800)
Foot GrazeFoot Graze Role from Final Fantasy XIV icon Physical Ranged DPS 10 Ability Instant 30s 25y
Binds target. Duration: 10s

Cancels auto-attack upon execution.Target unbound if damage taken.

PelotonPeloton from Final Fantasy XIV icon Physical Ranged DPS 20 Ability Instant 5s 30y radius
Increases movement speed of self and nearby party members as long as they remain within distance. Duration: 30s

Effect ends when enmity is generated. Cannot be used in battle.

Head GrazeHead Graze Role from Final Fantasy XIV icon Physical Ranged DPS 24 Ability Instant 30s 25y
Interrupts the use of a target's action.
Arm's LengthArm's Length from Final Fantasy XIV icon TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Nullifies most knockback and draw-in effects. Duration: 6s Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20% Duration: 15s

Traits[]

Name Level Description
Fourfold FantasyFourfold Fantasy from Final Fantasy XIV icon 30 Grants a Fourfold Feather upon landing certain actions. Maximum Stacks: 4
Increased Action DamageIncreased DNC Action Damage from Final Fantasy XIV icon 50 Increases base action damage by 10%.
Increased Action Damage IIIncreased DNC Action Damage II from Final Fantasy XIV icon 60 Increases base action damage by 20%.
Enhanced En AvantEnhanced En Avant from Final Fantasy XIV icon 68 Allows the accumulation of charges for consecutive uses of En Avant. Maximum Charges: 2
EspritEsprit from Final Fantasy XIV icon 76 Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish. Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members execute a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.

Chance of triggering party member effect differs according to job.

Enhanced En Avant IIEnhanced En Avant II from Final Fantasy XIV icon 78 Allows a third charge of En Avant.
Enhanced Technical FinishEnhanced Technical Finish from Final Fantasy XIV icon 82 Grants Flourishing Finish after executing Technical Finish. Duration: 30s

Technical Finish becomes Tillana while under this effect.

Enhanced EspritEnhanced Esprit from Final Fantasy XIV icon 84 Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Enhanced FlourishEnhanced Flourish from Final Fantasy XIV icon 86 Grants Fourfold Fan Dance upon executing Flourish. Duration: 30s
Enhanced Shield SambaEnhanced Shield Samba from Final Fantasy XIV icon 88 Reduces Shield Samba recast time to 90 seconds.
Enhanced DevilmentEnhanced Devilment from Final Fantasy XIV icon 90 Grants Flourishing Starfall upon executing Devilment. Duration: 20s
Enhanced Standard FinishEnhanced Standard Finish from Final Fantasy XIV icon 92 Grants Last Dance Ready upon executing Standard Finish. Duration: 30s
Dynamic DancerMelee Mastery from Final Fantasy XIV icon 94 Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.
Enhanced Flourish IIEnhanced Flourish II from Final Fantasy XIV icon 96 Grants Finishing Move Ready upon executing Flourish. Duration: 30s

Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.

Enhanced Shield Samba IIEnhanced Shield Samba II from Final Fantasy XIV icon 98 Improves Shield Samba's damage reduction effect to 15%.
Enhanced Technical Finish IIEnhanced Technical Finish II from Final Fantasy XIV icon 100 Grants Dance of the Dawn Ready upon executing Technical Finish. Duration: 30s

Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.

Role Traits[]

Name Level Description
Enhanced Second WindEnhanced Second Wind from Final Fantasy XIV icon Melee DPSPhysical Ranged DPS 94 Increases the healing potency of Second Wind to 800.

PvP Actions[]

Action Type Cast Recast MP Cost Range Radius
CascadeCascade PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 5,000.※Action changes to Reverse Cascade while under the effect of En Avant.※This action cannot be assigned to a hotbar.
FountainFountain PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 7,000. Combo Action: Cascade or Reverse Cascade

※Action changes to Fountainfall while under the effect of En Avant.※This action cannot be assigned to a hotbar.

Starfall DanceStarfall Dance PvP from Final Fantasy XIV icon Weaponskill Instant 20s 25y 25y line
Delivers an attack with a potency of 12,000 to all enemies in a straight line before you. Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25% Duration: 5s

This weaponskill does not share a recast timer with any other actions.

Honing DanceHoning Dance PvP from Final Fantasy XIV icon Weaponskill Instant 20s
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000.Decreases damage taken by 25% and increases movement speed by 50% until effect expires. Duration: 3s

Executes Honing Ovation when effect duration expires.

Additional Effect: Grants a stack of Acclaim, up to a maximum of 4 Acclaim Effect: Increases the damage and effect potency of Honing Ovation Duration: 5s

Can be executed while moving.This weaponskill does not share a recast timer with any other actions.※Action changes to Honing Ovation upon execution.

Fan DanceFan Dance PvP from Final Fantasy XIV icon Ability Instant 20s 15y 15y cone
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20% Duration: 5s
Curing WaltzCuring Waltz PvP from Final Fantasy XIV icon Ability Instant 20s 5y circle
Restores own HP and the HP of all nearby party members. Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members
En AvantEn Avant PvP from Final Fantasy XIV icon Ability Instant 10s
Quickly dash 10 yalms forward. Additional Effect: Grants En Avant En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall Duration: 10s Maximum Charges: 4

Cannot be executed while bound.

Closed PositionClosed Position PvP from Final Fantasy XIV icon Ability Instant 1s 30y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.Effect ends upon reuse.Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn.
Reverse CascadeReverse Cascade PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 7,000. Additional Effect: Grants Bladecatcher

If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

Duration: 15s

Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.

FountainfallFountainfall PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y
Delivers a ranged attack with a potency of 9,000. Combo Action: Cascade or Reverse Cascade Additional Effect: Grants Bladecatcher

If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.

Duration: 15s

Can only be executed while under the effect of En Avant.※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.

Saber DanceSaber Dance PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 12,000. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s

Can only be executed while under the effect of Flourishing Saber Dance.※This action cannot be assigned to a hotbar.

Dance of the DawnDance of the Dawn PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 25y 5y radius
Delivers an attack to target and all enemies nearby it with a potency of 16,000. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner

Can only be executed while under the effect of Flourishing Saber Dance and Solo Step.※This action cannot be assigned to a hotbar.

Honing OvationHoning Ovation PvP from Final Fantasy XIV icon Weaponskill Instant 2.2s 15y radius
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.Potency of both the attack and barrier doubles when targets are within 5 yalms. 0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency 1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency 2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency 3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency 4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency Duration: 10s

Honing Dance effect expires upon execution.※This action cannot be assigned to a hotbar.

ContradanceContradance PvP from Final Fantasy XIV icon Limit Break Instant 10s 15y radius
Afflicts nearby enemies with Seduced. Seduced Effect: Renders targets unable to act of their own volition Duration: 2s

Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.Can only be executed when the limit gauge is full.

Gauge Charge Time: 90s

PvP Common Actions[]

Action Type Cast Recast MP Cost Range Area
Standard-issue ElixirStandard-issue Elixir PvP from Final Fantasy XIV icon Ability 4.5s 5s
Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
RecuperateRecuperate PvP from Final Fantasy XIV icon Ability Instant 1s 2000 MP
Restores own HP. Cure Potency: 15,000
PurifyPurify PvP from Final Fantasy XIV icon Ability Instant 4s 2000 MP
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 2s

Can be used even when under the effect of certain status afflictions.

GuardGuard PvP from Final Fantasy XIV icon Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.

SprintSprint PvP from Final Fantasy XIV icon Ability Instant 1.5s
Increases movement speed.Effect ends upon reuse or execution of another action.

PvP Role Actions[]

Action Type Cast Recast MP Cost Range Area
RampageFile:Dervish PvP from Final Fantasy XIV icon.png Ability Instant 45s 15y radius
Reduces cast time and recast time of spells and weaponskills by 10%, and increases movement speed by 33% for self and nearby party members.

Duration: 12s

BraveryFile:Bravery PvP from Final Fantasy XIV icon.png Ability Instant 30s 30y
Increases damage dealt by 25%, and reduces damage taken by 25%. Duration: 15s
Eagle Eye ShotFile:Eagle Eye Shot PvP from Final Fantasy XIV icon.png Ability Instant 15s
Delivers an attack with a potency of 12,000.Ignores the effects of Guard when dealing damage.

Limit Break[]

Main article: Limit Break (Final Fantasy XIV)

Dancers' limit breaks focus on dealing powerful damage to enemies in a straight line in front of the player. They share the same level 1 and level 2 limit breaks as bards and machinists.

Action Level Description Image
Big Shot 1 Delivers an attack to all enemies in a line, dealing 0.54x the damage of Braver. Big Shot XIV
Desperado 2 Delivers an attack to all enemies in a line, dealing 1.17x the damage of Braver. Desperado XIV
Crimson Lotus 3 Delivers an attack to all enemies in a line, dealing 1.89x the damage of Braver. FFXIV DNC Crimson Lotus

Gallery[]

Render of a Viera dancer.Render of a Viera dancer.Artwork of an Auri dancer.Artwork of an Auri dancer.Render of an Auri dancer.Render of an Auri dancer.Dancer sprite.Dancer sprite. PvE actions Cascade.Cascade.Fountain.Fountain.Windmill.Windmill.Standard Step: Standard Step.Standard Step: Standard Step.Standard Step: Standard Finish.Standard Step: Standard Finish.Reverse Cascade.Reverse Cascade.Bladeshower.Bladeshower.Fan Dance.Fan Dance.Rising Windmill.Rising Windmill.Fountainfall.Fountainfall.Bloodshower.Bloodshower.Fan Dance II.Fan Dance II.En Avant.En Avant.Curing Waltz.Curing Waltz.Shield Samba.Shield Samba.Closed Position.Closed Position.Devilment.Devilment.Fan Dance III.Fan Dance III.Technical Step: Technical Step.Technical Step: Technical Step.Technical Step: Technical Finish.Technical Step: Technical Finish.Flourish.Flourish.Saber Dance.Saber Dance.Improvisation: Improvisation.Improvisation: Improvisation.Improvisation: Improvised Finish.Improvisation: Improvised Finish.Tillana.Tillana.Fan Dance IV.Fan Dance IV.Starfall Dance.Starfall Dance.Last Dance.Last Dance.Finishing Move.Finishing Move.Dance of the Dawn.Dance of the Dawn.Emboite.Emboite.Entrechat.Entrechat.Jete.Jete.Pirouette.Pirouette. Role Actions Leg Graze.Leg Graze.Second Wind.Second Wind.Foot Graze.Foot Graze.Peloton.Peloton.Head Graze.Head Graze.Arm's Length.Arm's Length.

PvP

Contradance.Contradance.

External links[]

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Impresario-ffvi-iosThis section in Final Fantasy XIV is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it. Final Fantasy XIV player character
Allusions - Artwork - Benchmark - Characters - Locations - Patch Notes - Timeline - Translations - Wallpapers
Character creation - Fantasia
Races Hyur - Elezen - Lalafell - Miqo'te - Roegadyn - Au Ra - Hrothgar - Viera
DisciplinesDisciples of War Tanks: Gladiator Paladin Gladiator/Paladin - Marauder Warrior Marauder/Warrior - Dark Knight Dark Knight - Gunbreaker GunbreakerMelee DPS: Pugilist Monk Pugilist/Monk - Lancer Dragoon Lancer/Dragoon - Rogue Ninja Rogue/Ninja - Samurai Samurai - Reaper Reaper - Viper ViperPhysical Ranged DPS: Archer Bard Archer/Bard - Machinist Machinist - Dancer Dancer
Disciples of Magic Magical Ranged DPS: Thaumaturge Black Mage Thaumaturge/Black Mage - Arcanist Summoner Arcanist/Summoner - Red Mage Red Mage - Blue Mage Blue Mage - Pictomancer PictomancerHealers: Conjurer White Mage Conjurer/White Mage - Scholar Scholar - Astrologian Astrologian - Sage Sage
Disciples of the Hand Carpenter Carpenter - Blacksmith Blacksmith - Armorer Armorer - Goldsmith GoldsmithLeatherworker Leatherworker - Weaver Weaver - Alchemist Alchemist - Culinarian Culinarian
Disciples of the Land Miner Miner - Botanist Botanist - Fisher Fisher

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