Dark Souls 3 PC Servers Back Online After 8 Months, Dark ... - IGN

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Dark SoulsDark Souls 2Dark Souls 3Dark Souls 3 PC Servers Back Online After 8 Months, Dark Souls 1 and 2 to Follow

Online restored.

 AvatarBy ryan_dinsdaleUpdated: Aug 25, 2022 11:15am UTC9 comments

FromSoftware has announced that Dark Souls 3's PC servers are back online after a serious exploit brought them down in January.

Dark Souls' official Twitter account posted the update (below), confirming that Dark Souls 3 can be played as intended again for the first time in over seven months, and that the development team is also working to restore these features to previous games Dark Souls and Dark Souls 2.

"Online features for the PC version of Dark Souls 3 have been reactivated," the tweet said. "We are working to restore these features for all other Dark Souls titles and will inform you when they are back in service. Thank you once more for your patience and support."

Online features for the PC version of Dark Souls III have been reactivated.We are working to restore these features for all other #DarkSouls titles and will inform you when they are back in service.Thank you once more for your patience and support. pic.twitter.com/XHiCZDEANC

— Dark Souls (@DarkSoulsGame) August 25, 2022

The servers were first taken down after an exploit was discovered that allowed other players to take over the user's PC, and FromSoftware has been releasing incremental updates ever since as it worked to bring back its games' online features.

As this issue arose just a month before the developer released Elden Ring, fans looking forward to the game were worried it would affect its multiplayer components. Thankfully, however, Elden Ring was able to launch without major issues and became an incredible success.

It did have to deal with a few hacking issues though, after an infamous Dark Souls hacker appeared in Elden Ring and forced illegal items into players' inventories, causing them to be banned. Even weirder, the game's secret underwear was also being used by trolls to get other players banned.

Every IGN FromSoftware Game Review

<a href="https://www.ign.com/articles/1997/10/23/armored-core">Reviewed by Adam Douglas</a><br>October 25, 1997<br>"With solid graphics and control, and an almost obsessive attention to detail as far as customizing the mechs go, it's hard not to love Armored Core. Fans of anime will love barreling around in the Shoji Kawamori-designed mechs, while action lovers will enjoy the short, but hard-hitting, missions. Either way, you can't lose."View 50 Images<a href="https://www.ign.com/articles/1998/10/20/armored-core-project-phantasma">Reviewed by Craig Harris</a><br>October 19, 1998<br>"To be quite honest, I never, ever played the original Armored Core. That said, I feel Armored Core Project Phantasma is a decent mission-based action title, but it isn't for fans who like jump-in-and-play-style games. Project Phantasma requires a little bit of time to sit down and manage how you're going to build and upgrade your robot (I'm trying my darndest to not call them " mechs"), and you can't just find the best legs, arms, and bodies money can buy - each needs the power to run it.<br><br>    Missions themselves range from stupidly easy to incredibly hard, and they jump around in difficulty throughout the game. The game's a challenge, I'll certainly admit that. Controlling your robot is pretty simple, except when your fingers slip off the shoulder buttons and accidentally cause the camera to rise or fall in the middle of the action.<br><br>    Armored Core Project Phantasma is not a high-key PlayStation title, but it's a fun action title in the same vein as a slower-paced version of Virtual On, especially in two-player mode."<a href="https://www.ign.com/articles/1999/09/08/echo-night">Reviewed by Max Everingham</a><br>September 7, 1999<br>"Echo Night is a throwback to a lower-bit era when developers were more interested in how a game plays than how it looks. Rather than try and wow their audiences with graphical wizardry (which, in any case, wasn't technically possible), they attempted to deliver the kind of gaming experience that hooks the player, then lures them into the onscreen action. Despite its many deficiencies, this is exactly the effect Echo night achieves.<br><br>    As I played through the game, there were moments of real tension and excitement as I tried to attain certain objectives and it was always scary (but oddly amusing) to try and escape from the crazy floating child-doll thingy. The gaming experience is where Echo Night shines through. No-one will remember the graphics, and you might even forget the eerie soundtrack, but it'll be a while before you get that child out of your head. When you next fire up one of those all-style-no-substance crowd-pleasing games, a tear will form in your eye as you think of Echo Night. Look past the clunky game engine for a moment and soak up the ambiance created onboard the good ship Orpheus. Go on, you could do worse."<a href="https://www.ign.com/articles/2000/03/28/armored-core-master-of-arena">Reviewed by Jeremy Conrad</a><br>March 27, 2000<br>Overall, Armored Core: Master of Arena is a good game. Definitely a better " sequel" than Project Phantasma was. Even with the graphics showing their age, the gameplay and concept behind the game is still fun and addicting. It's games with cool ideas such as Armored Core (and Carnage Heart) that will be remembered as PlayStation hands the torch over to PS2.<br><br>    If you are a fan of Armored Core (or mecha games in general), you will probably find something here to enjoy. Even if you have never played Armored Core before, this game has enough to get you into it. And to get you excited about the PlayStation 2 version, Armored Core 2.<a href="https://www.ign.com/articles/2000/10/25/eternal-ring">Reviewed by David Smith</a><br>October 24, 2000<br>I have a hard time mustering a tremendous degree of excitement for Eternal Ring, because despite some of its more interesting ideas and scenes, it still tells a fairly pedestrian story through fairly pedestrian action, like the King's Field adventures that came before it. It's far better than they were, but they were some of the worst RPGs of the 32-bit age, so that's not saying a great deal. The game's high points are relatively small, lone spikes.<br><br>    If you're starving for an RPG on PlayStation 2, though (or, just to cover all the bases, if you could actually stand King's Field), I would recommend this over Orphen at the very least, and perhaps Ever Grace as well, depending on how either From Software offering suits your particular taste. Most gamers would probably be best served by sticking to the PlayStation or Dreamcast for their RPG fix, though, until deeper, more polished games ride the second wave of PS2 software in.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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Dark SoulsFromSoftwareInitial Release: Sep 22, 2011ESRB: MaturePlayStation 3Xbox 360Rate this gameRelated GuidesOverviewDark Souls RemasteredBest Tips and Tricks for New PlayersTips and Tricks
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