DnD 5e Feats - Dungeons & Dragons - AideDD
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Feats 5e
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Feats 5e
This online application will allow you to list and filter all the DnD 5e Feats with severals options. You will be also able to sort the list as you want. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format.
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| Feat | Prerequisite | Description | Source |
|---|---|---|---|
| Actor | - | +1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature. | Player´s Handbook |
| Alert | - | +5 to initiative, you can't be surprised, and creatures you don't see don't gain advantage on attack roll against you. | Player´s Handbook |
| Artificer Initiate | - | You learn one cantrip and one 1st-level artificier spell (cast without slot), proficiency with one type of artisan's tools. | Tasha´s Cauldron of Everything |
| Athlete | - | +1 in Str. or Dex., you stand up and climb more quickly, and you can jump with only a 5-ft run. | Player´s Handbook |
| Bountiful Luck | Halfling | You can let an ally within 30 ft of you to reroll a 1 on a d20. | Xanathar´s Guide to Everything |
| Charger | - | As part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before. | Player´s Handbook |
| Chef | - | +1 in Con. or Wis., proficiency with cook's utensils and cook special food to regain hp. | Tasha´s Cauldron of Everything |
| Crossbow Expert | - | You ignore the loading property of crossbows and don't have disadvantage for being in contact with a creature when you shoot. | Player´s Handbook |
| Crusher | - | +1 in Str. or Con., 5 ft extra move when you hit (bludgeoning) and attacks with advantage after a critical hit. | Tasha´s Cauldron of Everything |
| Defensive Duelist | Dexterity 13 or higher | You can add your proficiency bonus to your AC if you are wielding a finesse weapon, in reaction to a melee attack. | Player´s Handbook |
| Dragon Fear | Dragonborn | +1 in Str., Con., or Cha. and your Breath Weapon can frighten instead of inflicting damages. | Xanathar´s Guide to Everything |
| Dragon Hide | Dragonborn | +1 in Str., Con., or Cha., your AC becomes 13+Dex. modifier and your retractable claws deal 1d4+Str. modifier slashing damage. | Xanathar´s Guide to Everything |
| Drow High Magic | Elf (drow) | You can cast the detect magic spell (at will) and the levitate and dispel magic spells (1/long rest). | Xanathar´s Guide to Everything |
| Dual Wielder | - | +1 to AC if you're wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons. | Player´s Handbook |
| Dungeon Delver | - | Advantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace. | Player´s Handbook |
| Durable | - | +1 in Con. and for each Hit Dice you regain a minimum of hit points equals to 2 x your Constitution modifier. | Player´s Handbook |
| Dwarf Fortitude | Dwarf | +1 in Con., and you can spend one Hit Die to heal yourself taking the Dodge action. | Xanathar´s Guide to Everything |
| Eldritch Adept | Spellcasting or Pact Magic feature | You learn one Eldritch Invocation. | Tasha´s Cauldron of Everything |
| Elemental Adept | The ability to cast at least one spell | Your spells ignore resistance to a damage type (acid, cold, fire, lightning, or thunder) and treat any 1 in damage as a 2. | Player´s Handbook |
| Elven Accuracy | Elf or half-elf | +1 in Dex., Int., Wis., or Cha., and you can reroll one attack roll if you have advantage. | Xanathar´s Guide to Everything |
| Ember of the Fire Giant | 4th Level, Strike of the Giants (Fire Strike) feat | +1 in Str., Con., or Wis. ; resistance to fire damage ; 1d8+PB fire damage + blinded (15-ft-radius ; PB/day). | Glory of the Giants |
| Fade away | Gnome | +1 in Dex. or Int., and you can use your reaction to become invisible if you take damage. | Xanathar´s Guide to Everything |
| Fey Teleportation | Elf (high) | +1 in Int. or Cha., you speak Sylvan, and you can cast the misty step spell (1/short rest). | Xanathar´s Guide to Everything |
| Fey Touched | - | +1 in Int., Wis., or Cha., and you learn misty step and one 1st-level spell from divination or enchantment school. | Tasha´s Cauldron of Everything |
| Fighting Initiate | Proficiency with a martial weapon | You learn one Fighting Style option from the fighter class. | Tasha´s Cauldron of Everything |
| Flames of Phlegethos | Tiefling | +1 in Int. or Cha., reroll any 1 on fire spell damage, and cause flames to wreathe you if you cast a fire spell. | Xanathar´s Guide to Everything |
| Fury of the Frost Giant | 4th Level, Strike of the Giants (Frost Strike) feat | +1 in Str., Con., or Wis. ; resistance to cold damage ; 1d8+PB cold damage + speed reduced to 0 (PB/day). | Glory of the Giants |
| Gift of the Chromatic Dragon | - | Extra 1d4 acid, cold, fire, lightning, or poison damage for 1 min (bonus action). Resistance to 1 of these damages (reaction). | Fizban´s Treasury of Dragons |
| Gift of the Gem Dragon | - | +1 in Int., Wis., or Cha., Strength saving throw or 2d8 force damage and pushed away 10 ft in reaction to an attack (PB/day). | Fizban´s Treasury of Dragons |
| Gift of the Metallic Dragon | - | You can cast cure wounds (1/long rest). As a reaction to an attack, can manifest wings to get +PB to your AC (PB/day). | Fizban´s Treasury of Dragons |
| Grappler | Strength 13 or higher | You have advantage on attack rolls when grappling, and can try to restrained a creature grappled by you. | Player´s Handbook (SRD) |
| Great Weapon Master | - | Extra attack after a melee critical hit and you can choose to take -5 to attack roll to add +10 to damage with an heavy weapon. | Player´s Handbook |
| Guile of the Cloud Giant | 4th Level, Strike of the Giants (Cloud Strike) feat | +1 in Str., Con., or Wis. ; resistance to attack's damage ; teleport within 30 ft (PB/day). | Glory of the Giants |
| Gunner | - | +1 in Dex., proficiency with firearms, ignore loading property of firearms and no disadvantage to attacks within 5 ft. | Tasha´s Cauldron of Everything |
| Healer | - | You can stabilize a creature and restore it to 1 hp, or restore [1d6+4+its number of Hit Dice] hp to it. | Player´s Handbook |
| Heavily Armored | Proficiency with medium armor | +1 in Str. and you gain proficiency with heavy armor. | Player´s Handbook |
| Heavy Armor Master | Proficiency with heavy armor | +1 in Str. and bludgeoning, piercing, and slashing damage are reduced by 3 if you are wearing an heavy armor. | Player´s Handbook |
| Infernal Constitution | Tiefling | +1 in Con., resistance to cold and poison damage, and you have advantage on saving throws against being poisoned. | Xanathar´s Guide to Everything |
| Inspiring Leader | Charisma 13 or higher | Up to 6 creatures within 30 ft of you can gain temporary hp equal to your level + your Cha. modifier. | Player´s Handbook |
| Keen Mind | - | +1 in Int., you know which way is north, when is the next sunrise/sunset, and recall any events within the past month. | Player´s Handbook |
| Keenness of the Stone Giant | 4th Level, Strike of the Giants (Stone Strike) feat | +1 in Str., Con., or Wis. ; darkvision 60 ft ; 1d10 force damage with a range of 60 ft + prone (PB/day). | Glory of the Giants |
| Lightly Armored | - | +1 in Str. or Dex. and you gain profociency with light armor. | Player´s Handbook |
| Linguist | - | +1 in Int., you learn three languages, and you can ably create ciphers. | Player´s Handbook |
| Lucky | - | You can reroll one d20 or force to reroll an attack roll against you (3/long rest). | Player´s Handbook |
| Mage Slayer | - | You can use a reaction to make a melee attack against a spellcaster and advantage on saving throws against spell within 5 ft. | Player´s Handbook |
| Magic Initiate | - | You learn two cantrips and one 1st-level spell from one class. | Player´s Handbook |
| Martial Adept | - | You learn two maneuvers from Battle Master archetype and gain one superiority die (d6). | Player´s Handbook |
| Medium Armor Master | Proficiency with medium armor | No disadvantage to Stealth checks wearing medium armor and Dexterity bonus max to +3 instead of +2. | Player´s Handbook |
| Metamagic Adept | Spellcasting or Pact Magic feature | You learn two metamagic options and gain 2 sorcery points. | Tasha´s Cauldron of Everything |
| Mobile | - | Your speed increase by 10 ft, you can Dash on difficult terrain without malus, and don't provoke opportunity attacks in melee. | Player´s Handbook |
| Moderately Armored | Proficiency with light armor | +1 in Str. or Dex. and you gain proficiency with medium armor and shields. | Player´s Handbook |
| Mounted Combatant | - | Advantage on melee attacks against unmounted creature and force an attack to target you instead of your mount. | Player´s Handbook |
| Observant | - | +1 in Int. or Wis., you can read on lips, and you have a +5 bonus in passive Perception and passive Investigation. | Player´s Handbook |
| Orcish Fury | Half-orc | +1 in Str. or Con., add one of the weapon's damage dice, and use a reaction to attack after using Relentless Endurance. | Xanathar´s Guide to Everything |
| Piercer | - | +1 in Str. or Dex., reroll one damage dice when you hit (piercing) and one additional damage dice in case of critical hit. | Tasha´s Cauldron of Everything |
| Poisoner | - | Proficiency with poisoner's kit, apply as a bonus action and your attacks ignore resistance to poison damage. | Tasha´s Cauldron of Everything |
| Polearm Master | - | You can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach. | Player´s Handbook |
| Prodigy | Half-elf, half-orc, or human | You gain proficiency with one skill, one tool or one language, and you gain expertise with one skill. | Xanathar´s Guide to Everything |
| Resilient | - | +1 in one ability and you gain proficiency in saving throws using this ability. | Player´s Handbook |
| Ritual Caster | Intelligence or Wisdom 13 or higher | You have a ritual book with two 1-st level ritual spells from one class and you can later on add other ritual spells you found. | Player´s Handbook |
| Rune Shaper | Spellcasting feature or Rune Carver background | You learn comprehend languages and 1/2 PB 1st-level spells (cast with rune or spell slot). | Glory of the Giants |
| Savage Attacker | - | You can reroll melee weapon attack damage once per turn. | Player´s Handbook |
| Second Chance | Halfling | +1 in Dex., Con., or Cha., and you can force a creature to reroll its attack roll if it hits you. | Xanathar´s Guide to Everything |
| Sentinel | - | A successful OA reduce creature's speed to 0 for this turn and possibility to make an OA even if the ennemy take Disengage. | Player´s Handbook |
| Shadow Touched | - | +1 in Int., Wis., or Cha., and you learn invisibility and one 1st-level spell from illusion or necromancy school. | Tasha´s Cauldron of Everything |
| Sharpshooter | - | Your ranged attacks ignore some cover, no disavantage at long range, and possibility to take -5 to hit for +10 on ranged damage. | Player´s Handbook |
| Shield Master | - | Attack also allows to shove, shield bonus to Dex. saving throws againts spells, and no 1/2 damage on successful saving throw. | Player´s Handbook |
| Skill Expert | - | +1 in one ability, proficiency in one skill and expertise in one other in which you have proficiency. | Tasha´s Cauldron of Everything |
| Skilled | - | You gain proficiency with three skills or tools. | Player´s Handbook |
| Skulker | Dexterity 13 or higher | Ranged weapon attack doesn't reveal your position and possibility to hide in a lighlly obscured area. | Player´s Handbook |
| Slasher | - | +1 in Str. or Dex., reduce target's speed by 10 ft when you hit (slashing) and target has disadvantage on attacks rolls. | Tasha´s Cauldron of Everything |
| Soul of the Storm Giant | 4th Level, Strike of the Giants (Storm Strike) feat | +1 in Str., Con., or Wis.; resistance to lightning and thunder damage ; disadvantage vs you ; 1/2 speed (PB/day). | Glory of the Giants |
| Spell Sniper | The ability to cast at least one spell | Offensive spell's range doubled, these spells ignore some cover, and you learn one offensive cantrip. | Player´s Handbook |
| Squat Nimbleness | Dwarf or a Small race | +1 in Str. or Dex., your speed increases by 5 ft, and proficiency and advantage to escape with Acrobatics or Athletics checks. | Xanathar´s Guide to Everything |
| Strike of the Giants | Proficiency with a martial weapon or Giant Foundling background | Extra damage and additional effect when hit with a weapon attack, according to the giant type chosen (PB/day). | Glory of the Giants |
| Tavern Brawler | - | +1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action. | Player´s Handbook |
| Telekinetic | - | +1 in Int., Wis., or Cha., you learn mage hand and you can try to telekinetically shove one creature (5 ft). | Tasha´s Cauldron of Everything |
| Telepathic | - | +1 in Int., Wis., or Cha., you can cast detect thoughts and you can speak telepathically to any creature within 60 ft. | Tasha´s Cauldron of Everything |
| Tough | - | Your hit point maximum increases by an amount equal to twice your level then by +2 at each level. | Player´s Handbook |
| Vigor of the Hill Giant | 4th Level, Strike of the Giants (Hill Strike) feat | +1 in Str., Con., or Wis. ; resistance to be prone ; Hit Dice to regain additional hit points equals to your Con. modifier + PB. | Glory of the Giants |
| War Caster | The ability to cast at least one spell | You have advantage on saving throws to maintain concentration and you can cast some spells as part of an OA with a reaction. | Player´s Handbook |
| Weapon Master | - | +1 in Str. or Dex. and you gain proficiency with four weapons. | Player´s Handbook |
| Wood Elf Magic | Elf (wood) | You learn one druid cantrip and can cast the longstrider and pass without trace spells (1/long rest). | Xanathar´s Guide to Everything |
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