Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Dottler
This is the Marriland Pokédex page for Dottler, showing its information and moves in Pokémon Sword & Shield. Dottler is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 1'4" (0.4m) Weight: 43 lbs. (19.5 kg) Gender Ratio: 50%50% Egg Groups: Bug EXP At Lv. 100: 1,000,000 EV Yield: 2 Sp. Def Base EXP: 117 Catch Rate: 120
Dottler's Abilities
Here are what abilities Dottler can possibly have, along with their effects. Swarm Increases the damage of Dottler's Bug-type moves by 50% when it is at 1/3 or less HP. Compound Eyes Increases the accuracy of Dottler's moves by 30% of their original accuracy. Telepathy Dottler does not take damage from any of its allies moves.
Weaknesses & Resistances
Below is a list of what Dottler's weakness and resistance is to various types. 2× FIREFLYINGBUGROCKGHOSTDARK ½ GRASSGROUNDPSYCHIC ¼ FIGHTING
Dottler's Evolution Line
Below you'll find a list of all Pokémon Dottler evolves from or into, along with its evolution method. Blipbug starting form Dottler at level 10 Orbeetle at level 30
Dottler's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Dottler can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Dottler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
Evo.
ReflectReduces damage from Physical-based moves for 5 turns.
PSYCHIC
--
--
20
User's Field
?
Evo.
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
Evo.
ConfusionHas a 10% chance of confusing the target.
PSYCHIC
50
100%
25
One Target
?
1
ReflectReduces damage from Physical-based moves for 5 turns.
PSYCHIC
--
--
20
User's Field
?
1
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
1
ConfusionHas a 10% chance of confusing the target.
PSYCHIC
50
100%
25
One Target
?
1
Struggle Bug100% chance of lowering all nearby enemies' Sp. Atk by one stage.
BUG
50
100%
20
Nearby Enemies
?
TM Moves
Here are all of the moves that Dottler can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM11
Solar BeamCharges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain.
GRASS
120
100%
10
One Target
?
TM17
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
TM18
ReflectReduces damage from Physical-based moves for 5 turns.
PSYCHIC
--
--
20
User's Field
?
TM19
SafeguardProtects your team from status conditions for the next 5 turns.
NORMAL
--
--
25
User's Field
?
TM21
RestDottler restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Dottler from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM39
FacadeDoes double damage if Dottler is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM41
Helping HandIncreases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
--
--
20
Ally
?
TM44
ImprisonDottler can't use any moves Dottler knows.
PSYCHIC
--
--
10
User
?
TM57
PaybackDoes double damage if Dottler attacks after the target.
DARK
50
100%
10
One Target
?
TM60
Power SwapDottler swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
--
--
10
One Target
?
TM61
Guard SwapDottler swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
--
--
10
One Target
?
TM70
Trick RoomFor the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
--
--
5
Entire Field
?
TM71
Wonder RoomFor the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
--
--
10
Entire Field
?
TM72
Magic RoomFor the next 5 turns, all Pokémon's held items have no effect and can't be used.
PSYCHIC
--
--
10
Entire Field
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM91
Psychic TerrainActivates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%.
PSYCHIC
--
--
10
Entire Field
?
TR Moves
Here are all of the moves that Dottler can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR11
Psychic10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
90
100%
10
One Target
?
TR18
Leech LifeHeals Dottler by half the damage dealt.
BUG
80
100%
10
One Target
?
TR20
SubstituteCosts 25% of Dottler's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR25
PsyshockPsyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
80
100%
10
One Target
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Dottler's moves at random.
NORMAL
--
--
10
User
?
TR33
Shadow Ball20% chance of lowering the target's Sp. Def by one stage.
GHOST
80
100%
15
One Target
?
TR34
Future SightDoes its damage after two more turns have passed.
PSYCHIC
120
100%
10
One Target
?
TR38
TrickSwitches Dottler's held item with the target's.
PSYCHIC
--
100%
10
One Target
?
TR40
Skill SwapSwaps Dottler's ability with the target's.
PSYCHIC
--
--
10
One Target
?
TR46
Iron DefenseRaises Dottler's Defense by two stages.
STEEL
--
--
15
User
?
TR49
Calm MindRaises Dottler's Special Attack and Special Defense by one stage.
PSYCHIC
--
--
20
User
?
TR61
Bug Buzz10% chance of lowering the target's Sp. Def by one stage.
BUG
90
100%
10
One Target
?
TR65
Energy Ball10% chance of lowering the target's Sp. Def by one stage.
GRASS
90
100%
10
One Target
?
TR69
Zen HeadbuttHas a 20% chance of causing the target to flinch.
PSYCHIC
80
90%
15
One Target
?
TR82
Stored PowerIncreases power by 20 for each positive stat modifier Dottler has, excluding accuracy or evasion.
PSYCHIC
20
100%
10
One Target
?
TR83
Ally SwitchSwitches places with Dottler for the rest of the battle.
PSYCHIC
--
--
15
User
?
TR99
Body PressDoes more damage based on how high Dottler's Defense stat is.
FIGHTING
80
100%
10
One Target
?
Egg Moves
Here are all of the moves that Dottler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Dottler.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
InfestationTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
BUG
20
100%
20
One Target
?
EGG
SupersonicConfuses the target.
NORMAL
--
55%
20
One Target
?
EGG
Sticky WebCovers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in.
BUG
--
--
20
Enemy Field
?
EGG
RecoverRestores half of Dottler's HP.
NORMAL
--
--
10
User
?
Move Tutor Moves
Here are all of the moves that Dottler can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Expanding ForceIf used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
80
100%
10
One Target
?
Dottler's Detailed Stats
Below you'll find a more detailed table containing Dottler's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Dottler's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Dottler is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Dottler, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Dottler in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Dottler in the Wild
Galar Route 5
Random Encounters
Any Weather
26%
Lv. 16-18
Stony Wilderness
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
30%
Lv. 26-28
Giant's Mirror
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
20%
10%
10%
--
--
--
--
20%
--
Lv. 27-29
Lv. 27-29
Lv. 26-28
Lv. 26-28
Giant's Cap
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
30%
30%
20%
10%
--
10%
10%
10%
30%
Lv. 27-29
Lv. 27-29
Lv. 26-28
Lv. 26-28
Lv. 26-28
Lv. 26-28
Lv. 26-28
Lv. 26-28
Giant's Cap (Northwest Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
50%
50%
50%
50%
35%
35%
35%
35%
35%
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Getting Dottler By Evolution
Evolves from Blipbug at level 10.
Pokédex Entries for Dottler
Generation 8 Pokédex Entries
Sword It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers. Shield As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.