Dottler • Generation VIII Pokédex •

Scarlet/Violet support is in the works!

Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!

Dottler Pokédex Page for Dottler

This is the Marriland Pokédex page for Dottler, showing its information and moves in Pokémon Sword & Shield. Dottler is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
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Dottler

Dottler Sprite of Dottler in Pokémon HOME

Dottler's Type

BUGPSYCHIC

Dottler's Pokédex #s

National # 825 Galar # 11 Armor # 15 Crown # --

Dottler's Base Stats

HP: 50 Attack: 35 Defense: 80 Sp. Atk: 50 Sp. Def: 90 Speed: 30 Total: 335

Misc. Info

Height: 1'4" (0.4m) Weight: 43 lbs. (19.5 kg) Gender Ratio: Male 50%50% Female Egg Groups: Bug EXP At Lv. 100: 1,000,000 EV Yield: 2 Sp. Def Base EXP: 117 Catch Rate: 120

Dottler's Abilities

Here are what abilities Dottler can possibly have, along with their effects. Swarm Increases the damage of Dottler's Bug-type moves by 50% when it is at 1/3 or less HP. Compound Eyes Increases the accuracy of Dottler's moves by 30% of their original accuracy. Telepathy Dottler does not take damage from any of its allies moves.

Weaknesses & Resistances

Below is a list of what Dottler's weakness and resistance is to various types. 2× FIRE FLYING BUG ROCK GHOST DARK ½ GRASS GROUND PSYCHIC ¼ FIGHTING

Dottler's Evolution Line

Below you'll find a list of all Pokémon Dottler evolves from or into, along with its evolution method. Blipbug Blipbug starting form Dottler Dottler at level 10 Orbeetle Orbeetle at level 30

Dottler's Moves in Sword & Shield

Enable move tooltips? Below is a list of all of the moves that Dottler can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Dottler learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
Evo. ReflectReduces damage from Physical-based moves for 5 turns. PSYCHIC STATUS -- -- 20 User's Field ?
Evo. Light ScreenReduces damage from Special-based moves for 5 turns. PSYCHIC STATUS -- -- 30 User's Field ?
Evo. ConfusionHas a 10% chance of confusing the target. PSYCHIC SPECIAL 50 100% 25 One Target ?
1 ReflectReduces damage from Physical-based moves for 5 turns. PSYCHIC STATUS -- -- 20 User's Field ?
1 Light ScreenReduces damage from Special-based moves for 5 turns. PSYCHIC STATUS -- -- 30 User's Field ?
1 ConfusionHas a 10% chance of confusing the target. PSYCHIC SPECIAL 50 100% 25 One Target ?
1 Struggle Bug100% chance of lowering all nearby enemies' Sp. Atk by one stage. BUG SPECIAL 50 100% 20 Nearby Enemies ?

TM Moves

Here are all of the moves that Dottler can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM11 Solar BeamCharges for a turn, attacks on the second turn. No charge time in the sun; half damage in the rain. GRASS SPECIAL 120 100% 10 One Target ?
TM17 Light ScreenReduces damage from Special-based moves for 5 turns. PSYCHIC STATUS -- -- 30 User's Field ?
TM18 ReflectReduces damage from Physical-based moves for 5 turns. PSYCHIC STATUS -- -- 20 User's Field ?
TM19 SafeguardProtects your team from status conditions for the next 5 turns. NORMAL STATUS -- -- 25 User's Field ?
TM21 RestDottler restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
TM24 SnoreCan only be used while asleep. 30% chance of making the target flinch. NORMAL SPECIAL 50 100% 15 One Target ?
TM25 ProtectProtects Dottler from attacks for a turn. Low chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM31 AttractInfatuates Pokémon of the opposite gender. NORMAL STATUS -- 100% 15 One Target ?
TM39 FacadeDoes double damage if Dottler is poisoned, burned, or paralyzed. NORMAL PHYSICAL 70 100% 20 One Target ?
TM41 Helping HandIncreases the power of ally Pokémon's moves for the rest of the turn. NORMAL STATUS -- -- 20 Ally ?
TM44 ImprisonDottler can't use any moves Dottler knows. PSYCHIC STATUS -- -- 10 User ?
TM57 PaybackDoes double damage if Dottler attacks after the target. DARK PHYSICAL 50 100% 10 One Target ?
TM60 Power SwapDottler swaps any modifiers to its Attack and Special Attack with the target's. PSYCHIC STATUS -- -- 10 One Target ?
TM61 Guard SwapDottler swaps any modifiers to its Defense and Special Defense stats with the target's. PSYCHIC STATUS -- -- 10 One Target ?
TM70 Trick RoomFor the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.) PSYCHIC STATUS -- -- 5 Entire Field ?
TM71 Wonder RoomFor the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped. PSYCHIC STATUS -- -- 10 Entire Field ?
TM72 Magic RoomFor the next 5 turns, all Pokémon's held items have no effect and can't be used. PSYCHIC STATUS -- -- 10 Entire Field ?
TM76 RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward. NORMAL SPECIAL 60 100% 15 One Target ?
TM91 Psychic TerrainActivates Psychic Terrain for 5 turns, which protects non-airborne Pokémon from priority moves and powers up Psychic-type moves by 50%. PSYCHIC STATUS -- -- 10 Entire Field ?

TR Moves

Here are all of the moves that Dottler can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR11 Psychic10% chance of lowering the target's Sp. Def by one stage. PSYCHIC SPECIAL 90 100% 10 One Target ?
TR18 Leech LifeHeals Dottler by half the damage dealt. BUG PHYSICAL 80 100% 10 One Target ?
TR20 SubstituteCosts 25% of Dottler's max HP. Sets up a Substitute to block effects and damage. NORMAL STATUS -- -- 10 User ?
TR25 PsyshockPsyshock uses the target's Defense stat to calculate damage instead of its Special Defense. PSYCHIC SPECIAL 80 100% 10 One Target ?
TR26 EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TR27 Sleep TalkCan only be used while asleep. Uses one of Dottler's moves at random. NORMAL STATUS -- -- 10 User ?
TR33 Shadow Ball20% chance of lowering the target's Sp. Def by one stage. GHOST SPECIAL 80 100% 15 One Target ?
TR34 Future SightDoes its damage after two more turns have passed. PSYCHIC SPECIAL 120 100% 10 One Target ?
TR38 TrickSwitches Dottler's held item with the target's. PSYCHIC STATUS -- 100% 10 One Target ?
TR40 Skill SwapSwaps Dottler's ability with the target's. PSYCHIC STATUS -- -- 10 One Target ?
TR46 Iron DefenseRaises Dottler's Defense by two stages. STEEL STATUS -- -- 15 User ?
TR49 Calm MindRaises Dottler's Special Attack and Special Defense by one stage. PSYCHIC STATUS -- -- 20 User ?
TR61 Bug Buzz10% chance of lowering the target's Sp. Def by one stage. BUG SPECIAL 90 100% 10 One Target ?
TR65 Energy Ball10% chance of lowering the target's Sp. Def by one stage. GRASS SPECIAL 90 100% 10 One Target ?
TR69 Zen HeadbuttHas a 20% chance of causing the target to flinch. PSYCHIC PHYSICAL 80 90% 15 One Target ?
TR82 Stored PowerIncreases power by 20 for each positive stat modifier Dottler has, excluding accuracy or evasion. PSYCHIC SPECIAL 20 100% 10 One Target ?
TR83 Ally SwitchSwitches places with Dottler for the rest of the battle. PSYCHIC STATUS -- -- 15 User ?
TR99 Body PressDoes more damage based on how high Dottler's Defense stat is. FIGHTING PHYSICAL 80 100% 10 One Target ?

Egg Moves

Here are all of the moves that Dottler can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Dottler.
Move Type Category Power Acc.% PP Target Info
EGG InfestationTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn. BUG SPECIAL 20 100% 20 One Target ?
EGG SupersonicConfuses the target. NORMAL STATUS -- 55% 20 One Target ?
EGG Sticky WebCovers the enemy's field in a sticky web that lowers enemy Pokémon's Speed by one stage when they switch in. BUG STATUS -- -- 20 Enemy Field ?
EGG RecoverRestores half of Dottler's HP. NORMAL STATUS -- -- 10 User ?

Move Tutor Moves

Here are all of the moves that Dottler can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR Expanding ForceIf used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead. PSYCHIC SPECIAL 80 100% 10 One Target ?

Dottler's Detailed Stats

Below you'll find a more detailed table containing Dottler's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Dottler's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Dottler is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats atlevel 100 0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 210 241 273 304 50
Attack 75 106 138 169 35
Defense 165 196 228 259 80
Sp. Atk 105 136 168 199 50
Sp. Def 185 216 248 279 90
Speed 65 96 128 159 30
Total (No Nature) Lonely (-Def) Adamant (-SAt) Naughty (-SDf) Brave (-Spd) Bold (-Atk) Impish (-SAt) Lax (-SDf) Relaxed (-Spd) Modest (-Atk) Mild (-Def) Rash (-SDf) Quiet (-Spd) Calm (-Atk) Gentle (-Def) Careful (-SAt) Sassy (-Spd) Timid (-Atk) Hasty (-Def) Jolly (-SAt) Naive (-SDf) Hardy Docile Bashful Quirky Serious (Not Dynamaxed) Lv. 10 (Max) --- Lv. 0 Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 335

Where to Find Dottler in Sword & Shield

If you're looking for where to find Dottler, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Dottler in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Dottler in the Wild

Galar Route 5

Random Encounters
Any Weather
26% Lv. 16-18

Stony Wilderness

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- -- -- 30%
Lv. 26-28

Giant's Mirror

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
20% 10% 10% -- -- -- -- 20% --
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28

Giant's Cap

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
30% 30% 20% 10% -- 10% 10% 10% 30%
Lv. 27-29 Lv. 27-29 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28 Lv. 26-28

Giant's Cap (Northwest Grass)

Overworld Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
50% 50% 50% 50% 35% 35% 35% 35% 35%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Getting Dottler By Evolution

Evolves from Blipbug at level 10.

Pokédex Entries for Dottler

Generation 8 Pokédex Entries

Sword It barely moves, but it's still alive. Hiding in its shell without food or water seems to have awakened its psychic powers. Shield As it grows inside its shell, it uses its psychic abilities to monitor the outside world and prepare for evolution.

Tag » What Level Does Dottler Evolve