Dragon Crossbow - OSRS Wiki

Dragon crossbow From Old School RuneScape Wiki Jump to navigation Jump to search Dragon crossbow Not to be confused with Dragon hunter crossbow.
Dragon crossbow
Released4 January 2018 (Update)
MembersYes
Quest itemNo
League regionFremennik&Misthalin
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineA dragon crossbow.
Values
Value54,000 coins
High alch32,400 coins
Low alch21,600 coins
Weight6 kg
Grand Exchange
Exchange780,125 coins (info)
Buy limit70
Daily volume2,013
View real-time prices
Loading...
Advanced data
Item ID21902
LinkMOID

The dragon crossbow is a crossbow that is stronger than the rune crossbow. It requires a Ranged level of 64 to wield, and can fire bolts up to dragon bolts. It has an attack range of 7 increased to 9 with longrange.

Dragon crossbows can be made through the Fletching skill at level 78; a player must first cut a magic stock for the crossbow from magic logs, granting 70 Fletching experience. Then, a player must add dragon limbs to the stock with a hammer in their inventory, granting 135 experience and making an unstrung dragon crossbow. Finally, they must string the crossbow with a crossbow string, granting 70 experience. Creating a dragon crossbow from raw materials grants 275 Fletching experience in total. A dragon crossbow can be changed cosmetically by using a Bounty hunter ornament kit on it to become a dragon crossbow (cr). The ornament kit can be obtained by participating in Bounty Hunter and earning 50 Bounty Hunter Points needed to purchase one from the Bounty Hunter Store.

Contents

  • 1 Combat stats
  • 2 Special attack
  • 3 Creation
  • 4 Products
  • 5 Used in recommended equipment
  • 6 Comparison between other ranged weapons
  • 7 Changes
  • 8 References

Combat stats

[edit | edit source]
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+94
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateHeavyAccurate6 ticks (3.6s)7 tilesRanged Hitpoints+3 Ranged
RapidHeavyRapid5 ticks (3.0s)7 tilesRanged HitpointsNone
LongrangeHeavyLongrange6 ticks (3.6s)9 tilesRanged Defence Hitpoints+3 Defence

Special attack

[edit | edit source]
A player performs the special attack of the Dragon crossbow, Annihilate.

The crossbow has a special attack, Annihilate, which drains 60% of the special attack bar and hits up to 9 enemies in a 3x3 area. The player will roll for accuracy, and if it succeeds, then rolls for a hit between 0 and the usual maximum hit from the regular attack. The primary target of Annihilate will take 20% extra damage, and all other targets will take 20% less damage. For example, if a hit of 25 is rolled, the primary target will get 30 damage and the other targets will get 20 damage. If used in a single-way combat area, the attack will still work but only hit one target with 20% extra damage.

Enchanted bolts cannot activate their effects when using the dragon crossbow's special attack.[1]

Creation

[edit | edit source] Requirements
SkillLevelXP
Fletching Fletching78 (b)70
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Dragon crossbow (u)1820,768
Crossbow string1342
Total cost821,110
Dragon crossbow1780,125
Profit−40,985
Profit after GE Tax−56,587

Products

[edit | edit source]
ItemMembersSkillsXPMaterials
Dragon crossbow (cr)
Members
  • None
  • None
  • 1 × Dragon crossbow
  • 1 × Bounty hunter ornament kit
[edit | edit source]
RankMethod
5Commander Zilyana/Strategies (Ranged)
4TzHaar Fight Cave/Strategies (Ranged)
4TzHaar Fight Cave/Strategies (Pure)
4Skeletal Wyvern/Strategies (Ranged)
4Skeletal Wyvern/Strategies (Ranged (Void))
3King Black Dragon/Strategies (Crossbow)
4King Black Dragon/Strategies (Ranged BIS smuggle)
3Mithril dragon/Strategies (Ranged)
4Kalphite Queen/Strategies (High level ranged)
4Kree'arra/Strategies (Ranged Tank)
3General Graardor/Strategies (Ranged (Solo))
4General Graardor/Strategies (Ranged Tank)
4General Graardor/Strategies (Ranged Attacker)
4Corporeal Beast/Strategies (Ranged masses)
3Metal dragons/Strategies (Ranged)
5Venenatis/Strategies (Ranged)
3Callisto/Strategies (Ranged)
4Chambers of Xeric/Strategies (Ranged)
4Chambers of Xeric/Strategies (Great Olm Head (Ranged))
5Ancient Wyvern/Strategies (Ranged)
2One-defence pure (Ranged)
4Vorkath/Strategies (Ranged (crossbow))
5Rune dragon/Strategies (Ranged)
3Aviansie/Strategies (Ranged - Low Risk)
4Inferno/Strategies (First cape)
4Ultimate Ironman Guide/Equipment
5Basilisk Knight/Strategies (Ranged)
4Basilisk Knight/Strategies (Ranged/Prayer)
5The Mimic/Strategies (Ranged)
5Slayer task/Fossil Island wyverns (Ranged)
4Adamant dragon/Strategies (Ranged)
4Galvek Speed-Trialist (Melee and Ranged)
3Nex/Strategies (Ranged)
3Tombs of Amascut/Strategies (Ranged switch)
5Tombs of Amascut/Strategies (Zebak)
4Tombs of Amascut/Strategies (Akkha)
3Tombs of Amascut/Strategies (Ba-Ba)
4Tombs of Amascut/Strategies (Wardens (Phase 3))
4Phantom Muspah/Strategies (Ranged)
5Spindel/Strategies (Ranged)
2The Leviathan/Strategies (Ranged)
3Artio/Strategies (Ranged)
5Brutal black dragon/Strategies (Ranged)
5Tormented Demon/Strategies (Ranged switch)
2Tormented Demon/Strategies (Shield down (Heavy ranged + Accurate))
2Royal Titans/Strategies (Ranged)
4Frost dragon/Strategies (Ranged)

Comparison between other ranged weapons

[edit | edit source] Ranged weapons comparison table [
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Name Ranged level required Ranged attack Ranged strength(Max ammo) Price Notes
Twisted bow Ranged 85 +70 +20(+80) 1,597,992,596
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10
  • Identical attack speed of a longbow.
Zaryte crossbow Ranged 80 +110 (+122) 377,481,658
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Bow of Faerdhinen Ranged 80 +128 +106 153,893,840
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the maximum attack range of 10
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Venator bow Ranged 80 +90 +25(+85) 72,167,265
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40(+100) 37,798,110[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10
  • Has a passive effect that increases accuracy and damage by 30% against demons.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
    • Special attack cannot be used against non-demonic creatures.
Toxic blowpipe Ranged 75 +30 +20(+55) 10,543,796
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista Ranged 75 +125 +15(+165) 1,092,167
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices retrieves fired javelins.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 2,197,522
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Dragon hunter crossbow Ranged 70 +95 (+122) 47,265,311
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow Ranged 70 +100 (+122) 30,395,776
  • Has a slightly longer attack range than other crossbows.
  • One of only two crossbows that offer a prayer bonus, the other being the Zaryte crossbow.
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • One-handed, allowing the use of an off-hand shield or god book.
Crystal bow Ranged 70 +100 +78 582,295[n 2]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,745,827
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 101,268
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66 Hunter 50 +79 (+60) 6,761
  • Offers the seventh highest one-handed Ranged attack bonus in the game, outclassed by the Zaryte crossbow, Armadyl crossbow, Dragon hunter, dragon crossbow, and rune crossbows.
  • Uses Sunlight antler bolts and Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
  • Unlike most crossbows, it has a base attack speed of 4, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy. The addition of a ranged boosting shield further increases the accuracy and damage while also providing defensive bonuses.
  • The Hunters' sunlight crossbow is significantly cheaper than the Magic shortbow (i) and Dragon crossbow. It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
Dragon crossbow Ranged 64 +94 (+122) 780,125
  • Offers the fourth highest one-handed Ranged attack bonus in the game, outclassed by the Zaryte crossbow, Armadyl crossbow, and dragon hunter crossbow.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
Rune crossbow Ranged 61 +90 (+115) 9,384
  • Offers the fifth highest one-handed Ranged attack bonus in the game, outclassed by the Zaryte crossbow, Armadyl crossbow, Dragon hunter, and dragon crossbows.
  • It is considerably cheaper than the Armadyl and dragon hunter crossbows.
Craw's bow Ranged 60 +75 +60 14,740,223
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the second strongest ranged weapon in the Wilderness, surpassing the damage output of a toxic blowpipe with dragon darts.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 1,276,691
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 782
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) +75 35,402
Magic comp bow Ranged 50 +71 (+55) 1,583
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 48,314
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,219
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 1,261
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompas Ranged 45 (Grey) +45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
Ranged 55 (Red) +70 +15
Ranged 65 (Black) +80 +30
Salamanders Attack Ranged Magic 30 (Green) +20 (+16) 139
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50 (Orange) +29 (+22) 99
Attack Ranged Magic 60 (Red) +47 (+31) 50
Attack Ranged Magic 70 (Black) +69 (+49) 200
Attack Ranged Magic 80 (Tecu) +87 (+60) 287,425
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,562
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Throwing knives Ranged 40 (Rune) +25 +24 Varies[n 3]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Shortbows Ranged 40 (Yew) +47 (+49) 389
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30 (Adamant) N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon N/A N/A N/A 741,797
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 3.2 Cost of thrown weapons is only that of the ammo.

Changes

[edit | edit source]
Date Changes
7 July 2021(Update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

References

[edit | edit source]
  1. ^ Jagex. Mod Ash's Twitter account. 9 January 2018. Archived from the original on 20 May 2023. Mod Ash: "It does not have a chance to do the special effect during the special attack, correct."
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