Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Electrike
This is the Marriland Pokédex page for Electrike, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.
To choose which version to view Electrike's moves and location information from, please use the toggle below, or use the toggles further down in the page.
SwSh Mode BDSP Mode
Top Info
Moves
Stats
Location
Flavor
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Height: 2'0" (0.6m) Weight: 33.5 lbs. (15.2 kg) Gender Ratio: 50%50% Egg Groups: Field EXP At Lv. 100: 1,250,000 EV Yield: 1 Speed Base EXP: 59 Catch Rate: 120 Base Happiness: 70
Electrike's Abilities
Here are what abilities Electrike can possibly have, along with their effects. Static 30% chance of paralyzing the attacker when Electrike is damaged by a contact move. Lightning Rod Draws in Electric moves to Electrike, which prevents their damage and raises Electrike's Special Attack by one stage. Minus Raises Electrike's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus.
Weaknesses & Resistances
Below is a list of what Electrike's weakness and resistance is to various types. 2× GROUND ½ ELECTRICFLYINGSTEEL
Electrike's Evolution Line
Below you'll find a list of all Pokémon Electrike evolves from or into, along with its evolution method. Electrike starting form Manectric at level 26
Electrike's Moves in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode Enable move tooltips? Below is a list of all of the moves that Electrike can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Electrike learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
TackleDamages the target.
NORMAL
40
100%
35
One Target
?
1
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
4
LeerLowers all nearby enemies' Defense by one stage.
NORMAL
--
100%
30
Nearby Enemies
?
8
HowlRaises all allies' Attack by one stage.
NORMAL
--
--
40
All Allies
?
12
Quick AttackHas higher priority.
NORMAL
40
100%
30
One Target
?
16
Shock WaveDoesn't miss the target.
ELECTRIC
60
--
20
One Target
?
20
BiteHas a 30% chance of causing the target to flinch.
DARK
60
100%
25
One Target
?
24
Thunder FangHas a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
65
95%
15
One Target
?
28
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
32
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
36
ChargeRaises Electrike's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
40
Wild ChargeElectrike takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
44
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TM Moves
Here are all of the moves that Electrike can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM14
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM17
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
TM21
RestElectrike restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM23
ThiefDamages the target and steals its held item.
DARK
60
100%
25
One Target
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Electrike from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM39
FacadeDoes double damage if Electrike is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM40
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
TM66
Thunder FangHas a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
65
95%
15
One Target
?
TM67
Ice FangHas a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
65
95%
15
One Target
?
TM68
Fire FangHas a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
65
95%
15
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM80
Volt SwitchForces Electrike to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TM85
Snarl100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
55
95%
15
Nearby Enemies
?
TM93
Eerie ImpulseLowers the target's Special Attack by two stages.
ELECTRIC
--
100%
15
One Target
?
TR Moves
Here are all of the moves that Electrike can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR01
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
TR02
FlamethrowerHas a 10% chance to burn the target.
FIRE
90
100%
15
One Target
?
TR08
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TR09
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TR12
AgilityRaises Electrike's Speed by two stages.
PSYCHIC
--
--
30
User
?
TR20
SubstituteCosts 25% of Electrike's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Electrike's moves at random.
NORMAL
--
--
10
User
?
TR31
Iron Tail30% chance of lowering the target's Defense by one stage.
STEEL
100
75%
15
One Target
?
TR32
Crunch20% chance of lowering the target's Defense by one stage.
DARK
80
100%
15
One Target
?
TR35
UproarLose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
90
100%
10
Random Enemy
?
TR80
Electro BallPower ranges from 60–150 based on Electrike's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
TR86
Wild ChargeElectrike takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
TR97
Psychic FangsBreaks the opponent's Light Screen or Reflect.
PSYCHIC
85
100%
10
One Target
?
Egg Moves
Here are all of the moves that Electrike can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Electrike.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
HeadbuttHas a 30% chance of causing the target to flinch.
NORMAL
70
100%
15
One Target
?
EGG
CurseRaises Electrike's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
SwitcherooSwitches Electrike's held item with the target's.
DARK
--
100%
10
One Target
?
EGG
SparkHas a 30% chance to paralyze the target.
ELECTRIC
65
100%
20
One Target
?
Move Tutor Moves
Here are all of the moves that Electrike can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
70
100%
20
One Target
?
Level Up Moves
Here are all of the moves Electrike learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
TackleDamages the target.
NORMAL
40
100%
35
One Target
?
1
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
4
LeerLowers all nearby enemies' Defense by one stage.
NORMAL
--
100%
30
Nearby Enemies
?
8
HowlRaises all allies' Attack by one stage.
NORMAL
--
--
40
All Allies
?
12
Quick AttackHas higher priority.
NORMAL
40
100%
30
One Target
?
16
Shock WaveDoesn't miss the target.
ELECTRIC
60
--
20
One Target
?
20
BiteHas a 30% chance of causing the target to flinch.
DARK
60
100%
25
One Target
?
24
Thunder FangHas a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
65
95%
15
One Target
?
28
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
32
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
36
ChargeRaises Electrike's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
40
Wild ChargeElectrike takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
44
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TM Moves
Here are all of the moves that Electrike can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM05
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
TM16
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
TM17
ProtectProtects Electrike from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM18
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM23
Iron Tail30% chance of lowering the target's Defense by one stage.
STEEL
100
75%
15
One Target
?
TM24
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TM25
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TM32
Double TeamRaises Electrike's Evasion by one stage.
NORMAL
--
--
15
User
?
TM34
Shock WaveDoesn't miss the target.
ELECTRIC
60
--
20
One Target
?
TM35
FlamethrowerHas a 10% chance to burn the target.
FIRE
90
100%
15
One Target
?
TM42
FacadeDoes double damage if Electrike is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM43
Volt SwitchForces Electrike to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TM44
RestElectrike restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM45
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM46
ThiefDamages the target and steals its held item.
DARK
60
100%
25
One Target
?
TM57
Charge BeamHas a 70% chance to raise Electrike's Special Attack by one stage.
ELECTRIC
50
90%
10
One Target
?
TM58
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM70
FlashLowers the target's Accuracy by one stage.
NORMAL
--
100%
20
One Target
?
TM73
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM78
Snarl100% chance of lowering all nearby enemies' Sp. Atk by one stage.
DARK
55
95%
15
Nearby Enemies
?
TM82
Sleep TalkCan only be used while asleep. Uses one of Electrike's moves at random.
NORMAL
--
--
10
User
?
TM87
SwaggerRaises the target's Attack by two stages and confuses it.
NORMAL
--
85%
15
One Target
?
TM90
SubstituteCosts 25% of Electrike's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TM96
StrengthDamages the target.
NORMAL
80
100%
15
One Target
?
Egg Moves
Here are all of the moves that Electrike can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Electrike.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
HeadbuttHas a 30% chance of causing the target to flinch.
NORMAL
70
100%
15
One Target
?
EGG
CurseRaises Electrike's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
SwitcherooSwitches Electrike's held item with the target's.
DARK
--
100%
10
One Target
?
EGG
SparkHas a 30% chance to paralyze the target.
ELECTRIC
65
100%
20
One Target
?
EGG
Crunch20% chance of lowering the target's Defense by one stage.
DARK
80
100%
15
One Target
?
EGG
UproarLose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
90
100%
10
Random Enemy
?
EGG
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
EGG
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
EGG
Ice FangHas a 10% chance to freeze the target. Has a separate 10% chance to make the target flinch.
ICE
65
95%
15
One Target
?
EGG
Fire FangHas a 10% chance to burn the target. Has a separate 10% chance to make the target flinch.
FIRE
65
95%
15
One Target
?
EGG
Thunder FangHas a 10% chance to paralyze the target. Has a separate 10% chance to make the target flinch.
ELECTRIC
65
95%
15
One Target
?
EGG
Electro BallPower ranges from 60–150 based on Electrike's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
EGG
Eerie ImpulseLowers the target's Special Attack by two stages.
ELECTRIC
--
100%
15
One Target
?
Electrike's Detailed Stats
Below you'll find a more detailed table containing Electrike's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Electrike's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Electrike is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Where to Find Electrike in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode If you're looking for where to find Electrike, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Electrike in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Electrike in the Wild
Galar Route 4
Overworld Encounters
Any Weather
30%
Lv. 14-16
Rolling Fields
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
60%
--
--
--
--
--
Lv. 7-10
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
35%
--
--
--
--
--
Lv. 7-9
Rolling Fields (West Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
25%
--
--
--
--
--
Lv. 7-10
Dappled Grove
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
25%
--
--
--
--
--
Lv. 13-15
Watchtower Ruins
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
40%
--
--
--
--
--
Lv. 11-14
East Lake Axewell
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
60%
--
--
--
--
--
Lv. 10-15
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
30%
--
--
--
--
--
Lv. 8-12
West Lake Axewell
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
10%
--
--
--
--
--
Lv. 8-14
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
40%
--
--
--
--
--
Lv. 7-11
South Lake Miloch
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
40%
--
--
--
--
--
Lv. 11-13
Giant's Seat
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
60%
--
--
--
--
--
Lv. 33-38
Dusty Bowl
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
50%
50%
--
--
--
--
--
Lv. 42-47
Lv. 42-47
Location information on where to find Electrike in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Electrike
Generation 8 Pokédex Entries
Sword It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches. Shield It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
Generation 7 Pokédex Entries
Ultra Sun Friction between the air and its fur produces static electricity. When Electrike runs, it makes a crackling sound. Ultra Moon Static electricity builds up all over its body as strands of its long fur rub together. This Pokémon boasts incredible speed.
Generation 6 Pokédex Entries
X Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed. Y It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches. Omega Ruby Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance. Alpha Sapphire Electrike runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this Pokémon's fur.
Generation 5 Pokédex Entries
BlackWhiteBlack 2White 2 Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
Generation 4 Pokédex Entries
DiamondPearlPlatinum Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed. HeartGoldSoulSilver It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
Generation 3 Pokédex Entries
Ruby ELECTRIKE stores electricity in its long body hair. This POKéMON stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance. Sapphire ELECTRIKE runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this POKéMON's fur. Emerald It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks. FireRedLeafGreen It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.