Fighting (type) - Bulbapedia, The Community-driven Pokémon ...

Types Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy Stellar ???

The Fighting type (Japanese: かくとうタイプ Fighting type) is one of the eighteen types. Fighting-type moves are super effective against Dark-, Ice-, Normal-, Rock-, and Steel-type Pokémon, while Fighting-type Pokémon are weak to Flying-, Fairy-, and Psychic-type moves.

Contents

  • 1 Battle properties
    • 1.1 Additional effects
  • 2 Pokémon
    • 2.1 Pure Fighting-type Pokémon
    • 2.2 Half Fighting-type Pokémon
      • 2.2.1 Primary Fighting-type Pokémon
      • 2.2.2 Secondary Fighting-type Pokémon
  • 3 Non-Pokémon opponents
  • 4 Moves
    • 4.1 Changed types
  • 5 Abilities
    • 5.1 Interacting with the Fighting type
    • 5.2 Exclusive Abilities
  • 6 Items
    • 6.1 Cram-o-matic
  • 7 Notable Fighting-type Trainers
  • 8 Icons
    • 8.1 Core series
    • 8.2 Side series
    • 8.3 Spin-off games
  • 9 Statistical averages
    • 9.1 Overall
    • 9.2 Fully evolved
  • 10 In spin-off games
    • 10.1 Pokémon Sleep
  • 11 In the TCG
  • 12 Trivia
  • 13 In other languages

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Fighting-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
NormalRockIceSteelDark FlyingPoisonBugPsychicFairy Ghost
Defensive properties of Fighting-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
FlyingPsychicFairy RockBugDark None
  • The Dark and Steel types were introduced in Generation II.
  • The Fairy type was introduced in Generation VI.

Additional effects

If the user has the Ability Scrappy or Mind's Eye, or the target is under the effect of the moves Foresight or Odor Sleuth, Fighting-type moves will deal ×1 damage to Ghost-type Pokémon.

Pokémon

As of Generation IX, 86 Pokémon are Fighting-type (counting those that are Fighting-type in at least one of their forms, including Mega Evolutions and regional forms), which makes up 8.39% of all Pokémon, making it the 8th most common type among Pokémon after Fire and Poison and before Dark. As of Generation IX and the introduction of Great Tusk, Pawmo, Pawmot, Iron Hands, and Iron Valiant, all other types have been paired up with Fighting at least once, making the Fighting type the seventh type to have this trait after Flying, Water, Psychic, Dark, Electric and Grass.

Pure Fighting-type Pokémon

# Name
0056 Mankey Mankey
0057 Primeape Primeape
0066 Machop Machop
0067 Machoke Machoke
0068 Machamp Machamp
Machamp GigantamaxMachamp
0083 Farfetch'd GalarianFarfetch'd
0106 Hitmonlee Hitmonlee
0107 Hitmonchan Hitmonchan
0128 Tauros PaldeanTauros(Combat Breed)
0236 Tyrogue Tyrogue
0237 Hitmontop Hitmontop
0296 Makuhita Makuhita
0297 Hariyama Hariyama
0447 Riolu Riolu
0493 Arceus Arceus(Fighting)
0532 Timburr Timburr
0533 Gurdurr Gurdurr
0534 Conkeldurr Conkeldurr
0538 Throh Throh
0539 Sawk Sawk
0619 Mienfoo Mienfoo
0620 Mienshao Mienshao
0674 Pancham Pancham
0739 Crabrawler Crabrawler
0766 Passimian Passimian
0773 Silvally Silvally(Fighting)
0852 Clobbopus Clobbopus
0853 Grapploct Grapploct
0865 Sirfetch'd Sirfetch'd
0870 Falinks Falinks
Falinks MegaFalinks
0889 Zamazenta Zamazenta(Hero ofMany Battles)
0891 Kubfu Kubfu

Half Fighting-type Pokémon

Primary Fighting-type Pokémon

# Name Type 1 Type 2
0128 Tauros PaldeanTauros(Blaze Breed) Fighting Fire
Tauros PaldeanTauros(Aqua Breed) Fighting Water
0145 Zapdos GalarianZapdos Fighting Flying
0215 Sneasel HisuianSneasel Fighting Poison
0307 Meditite Meditite Fighting Psychic
0308 Medicham Medicham Fighting Psychic
Medicham MegaMedicham Fighting Psychic
0398 Staraptor MegaStaraptor Fighting Flying
0448 Lucario Lucario Fighting Steel
Lucario MegaLucario Fighting Steel
Lucario MegaLucario Z Fighting Steel
0675 Pangoro Pangoro Fighting Dark
0701 Hawlucha Hawlucha Fighting Flying
Hawlucha MegaHawlucha Fighting Flying
0740 Crabominable Crabominable Fighting Ice
Crabominable MegaCrabominable Fighting Ice
0802 Marshadow Marshadow Fighting Ghost
0889 Zamazenta ZamazentaCrowned Shield Fighting Steel
0892 Urshifu Urshifu(Single Strike Style) Fighting Dark
Urshifu GigantamaxUrshifu(Single Strike Style) Fighting Dark
Urshifu Urshifu(Rapid Strike Style) Fighting Water
Urshifu GigantamaxUrshifu(Rapid Strike Style) Fighting Water
0903 Sneasler Sneasler Fighting Poison
0979 Annihilape Annihilape Fighting Ghost
0992 Iron Hands Iron Hands Fighting Electric
1007 Koraidon Koraidon Fighting Dragon

Secondary Fighting-type Pokémon

# Name Type 1 Type 2
0062 Poliwrath Poliwrath Water Fighting
0150 Mewtwo MegaMewtwo X Psychic Fighting
0214 Heracross Heracross Bug Fighting
Heracross MegaHeracross Bug Fighting
0256 Combusken Combusken Fire Fighting
0257 Blaziken Blaziken Fire Fighting
Blaziken MegaBlaziken Fire Fighting
0286 Breloom Breloom Grass Fighting
0391 Monferno Monferno Fire Fighting
0392 Infernape Infernape Fire Fighting
0428 Lopunny MegaLopunny Normal Fighting
0453 Croagunk Croagunk Poison Fighting
0454 Toxicroak Toxicroak Poison Fighting
0475 Gallade Gallade Psychic Fighting
Gallade MegaGallade Psychic Fighting
0499 Pignite Pignite Fire Fighting
0500 Emboar Emboar Fire Fighting
Emboar MegaEmboar Fire Fighting
0549 Lilligant HisuianLilligant Grass Fighting
0559 Scraggy Scraggy Dark Fighting
0560 Scrafty Scrafty Dark Fighting
Scrafty MegaScrafty Dark Fighting
0638 Cobalion Cobalion Steel Fighting
0639 Terrakion Terrakion Rock Fighting
0640 Virizion Virizion Grass Fighting
0647 Keldeo Keldeo(Ordinary Form) Water Fighting
Keldeo Keldeo(Resolute Form) Water Fighting
0648 Meloetta Meloetta(Pirouette Forme) Normal Fighting
0652 Chesnaught Chesnaught Grass Fighting
Chesnaught MegaChesnaught Grass Fighting
0689 Barbaracle MegaBarbaracle Rock Fighting
0724 Decidueye HisuianDecidueye Grass Fighting
0759 Stufful Stufful Normal Fighting
0760 Bewear Bewear Normal Fighting
0783 Hakamo-o Hakamo-o Dragon Fighting
0784 Kommo-o Kommo-o Dragon Fighting
0794 Buzzwole Buzzwole Bug Fighting
0795 Pheromosa Pheromosa Bug Fighting
0914 Quaquaval Quaquaval Water Fighting
0922 Pawmo Pawmo Electric Fighting
0923 Pawmot Pawmot Electric Fighting
0973 Flamigo Flamigo Flying Fighting
0984 Great Tusk Great Tusk Ground Fighting
0988 Slither Wing Slither Wing Bug Fighting
1006 Iron Valiant Iron Valiant Fairy Fighting
1014 Okidogi Okidogi Poison Fighting

Non-Pokémon opponents

Some opponents featured in Pokéstar Studios in Pokémon Black 2 and White 2 can be battled like Pokémon and have designated types. The Starmobiles featured in Pokémon Scarlet and Violet also share this trait.

Black Belt
 Fighting 
Huge Power
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
Caph Starmobile
 Fighting 
Stamina
Serious Nature
HP Atk Def SpA SpD Spe
408 95 120 80 85 131
  • The stats shown for the Caph Starmobile are the exact stats, not base stats. The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs.

Moves

As of Generation IX, there are 57 Fighting-type moves, which makes up 6.10% of all moves (excluding those that are Fighting-type only under certain circumstances), making it the 4th most common type among moves after Grass and before Water and Dark.

Prior to changes in Generation IV, all damaging Fighting-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description
VII All-Out Pummeling Physical 000 000% 011 (max 1)
     
     
Normal
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
VII All-Out Pummeling Special 000 000% 011 (max 1)
     
     
Normal
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
III Arm Thrust Physical Tough 01515 100100% 2020 (max 32)
     
     
Normal
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
IV Aura Sphere Special Beautiful 08080 000% 2020 (max 32)
     
     
Normal (long-range)
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
IX Axe Kick Physical 120120 09090% 1010 (max 16)
     
     
Normal
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
VIII Body Press Physical 08080 100100% 1010 (max 16)
     
     
Normal
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
III Brick Break Physical Cool 07575 100100% 1515 (max 24)
     
     
Normal
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
III Bulk Up Status Cool 000 000% 2020 (max 32)
     
     
Self
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
V Circle Throw Physical Cool 06060 09090% 1010 (max 16)
     
     
Normal
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IV Close Combat Physical Tough 120120 100100% 055 (max 8)
     
     
Normal
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
VIII Coaching Status 000 000% 1010 (max 16)
     
     
All Allies (Except Self)
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
IX Collision Course Physical 100100 100100% 055 (max 8)
     
     
Normal
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
IX Combat Torque Physical 100100 100100% 1010 (max 16)
     
     
Normal
This move is only used by a Starmobile. It may paralyze the opponent.*
I Counter Physical Tough 000 100100% 2020 (max 32)
     
     
Varies
A retaliatory attack that counters any physical move, inflicting double the damage taken.
II Cross Chop Physical Cool 100100 08080% 055 (max 8)
     
     
Normal
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
II Detect Status Cool 000 000% 055 (max 8)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
I Double Kick Physical Cool 03030 100100% 3030 (max 48)
     
     
Normal
The user attacks by kicking the target twice in a row using two feet.
IV Drain Punch Physical Tough 07575 100100% 1010 (max 16)
     
     
Normal
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
II Dynamic Punch Physical Cool 100100 05050% 055 (max 8)
     
     
Normal
The user attacks by punching the target with full concentrated power. This also confuses the target.
V Final Gambit Special Tough 000 100100% 055 (max 8)
     
     
Normal
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
VI Flying Press Physical Tough 100100 09595% 1010 (max 16)
     
     
Normal
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
IV Focus Blast Special Cool 120120 07070% 055 (max 8)
     
     
Normal
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
III Focus Punch Physical Tough 150150 100100% 2020 (max 32)
     
     
Normal
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
IV Force Palm Physical Cool 06060 100100% 1010 (max 16)
     
     
Normal
The target is attacked with a shock wave. This may also leave the target with paralysis.
VIII G-Max Chi Strike Physical 000 000% 033 (max 4)
     
     
1 Other
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
VIII G-Max Chi Strike Special 000 000% 033 (max 4)
     
     
1 Other
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
IV Hammer Arm Physical Tough 100100 09090% 1010 (max 16)
     
     
Normal
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
I High Jump Kick Physical Cool 130130 09090% 1010 (max 16)
     
     
Normal
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
I Jump Kick Physical Cool 100100 09595% 1010 (max 16)
     
     
Normal
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
I Karate Chop Physical Tough 05050 100100% 2525 (max 40)
     
     
Normal
The target is attacked with a sharp chop. Critical hits land more easily.
I Low Kick Physical Tough 000 100100% 2020 (max 32)
     
     
Normal
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
V Low Sweep Physical Clever 06565 100100% 2020 (max 32)
     
     
Normal
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
II Mach Punch Physical Cool 04040 100100% 3030 (max 48)
     
     
Normal
The user throws a punch at blinding speed. This move always goes first.
VI Mat Block Status Cool 000 000% 1010 (max 16)
     
     
Your Side
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
VIII Max Knuckle Physical 000 000% 033 (max 4)
     
     
1 Other
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
VIII Max Knuckle Special 000 000% 033 (max 4)
     
     
1 Other
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
VIII Meteor Assault Physical 150150 100100% 055 (max 8)
     
     
Normal
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
VIII No Retreat Status 000 000% 055 (max 8)
     
     
Self
This move boosts all the user's stats but prevents the user from switching out or fleeing.
VIII Octolock Status 000 100100% 1515 (max 24)
     
     
Normal
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
VI Power-Up Punch Physical Tough 04040 100100% 2020 (max 32)
     
     
Normal
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
V Quick Guard Status Cool 000 000% 1515 (max 24)
     
     
Your Side
The user protects itself and its allies from priority moves.
III Revenge Physical Tough 06060 100100% 1010 (max 16)
     
     
Normal
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
II Reversal Physical Cool 000 100100% 1515 (max 24)
     
     
Normal
An all-out attack that becomes more powerful the less HP the user has.
II Rock Smash Physical Tough 04040 100100% 1515 (max 24)
     
     
Normal
The user attacks with a punch. This may also lower the target's Defense stat.
I Rolling Kick Physical Cool 06060 08585% 1515 (max 24)
     
     
Normal
The user lashes out with a quick, spinning kick. This may also make the target flinch.
V Sacred Sword Physical Cool 09090 100100% 1515 (max 24)
     
     
Normal
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
V Secret Sword Special Beautiful 08585 100100% 1010 (max 16)
     
     
Normal
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
I Seismic Toss Physical Tough 000 100100% 2020 (max 32)
     
     
Normal
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
III Sky Uppercut Physical Cool 08585 09090% 1515 (max 24)
     
     
Normal
The user attacks the target with an uppercut thrown skyward with force.
V Storm Throw Physical Cool 06060 100100% 1010 (max 16)
     
     
Normal
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
I Submission Physical Cool 08080 08080% 2020 (max 32)
     
     
Normal
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
III Superpower Physical Tough 120120 100100% 055 (max 8)
     
     
Normal
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
VIII Thunderous Kick Physical 09090 100100% 1010 (max 16)
     
     
Normal
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
VIII Triple Arrows Physical 09090 100100% 1010 (max 16)
     
     
Normal
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
II Triple Kick Physical Cool 01010 09090% 1010 (max 16)
     
     
Normal
A consecutive three-kick attack that becomes more powerful with each successful hit.
IX Upper Hand Physical 06565 100100% 1515 (max 24)
     
     
Normal
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
IV Vacuum Wave Special Cool 04040 100100% 3030 (max 48)
     
     
Normal
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
VIII Victory Dance Status 000 000% 2020 (max 32)
     
     
Self
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
II Vital Throw Physical Cool 07070 000% 1010 (max 16)
     
     
Normal
The user attacks last. In return, this throw move never misses.
IV Wake-Up Slap Physical Tough 07070 100100% 1010 (max 16)
     
     
Normal
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following moves have had their type changed into Fighting.

Move Original type New type
Karate Chop Gen I Normal Gen II+ Fighting

Abilities

Interacting with the Fighting type

A Pokémon with Protean or Libero will become Fighting-type if it uses a Fighting-type move. A Pokémon with the Abilities Color Change, Imposter, RKS System, or Multitype will become a Fighting-type Pokémon if (respectively) it is hit with a Fighting-type move, is sent out against a Fighting-type opponent, is holding a Fighting Memory, or is holding a Fist Plate/Fightinium Z.

Gen Ability Description
IX Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
IV Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Fighting types. This does not include signature Abilities.

Items

Name Description
Black Belt An item to be held by a Pokémon. This belt helps with focus and boosts the power of the holder's Fighting-type moves.
Chople Berry Chople Berry If a Pokémon holding this Berry is hit with a supereffective Fighting-type move, the power of that move will be weakened.
Fighting Gem A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.
Fighting Memory A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fighting Tera Shard Fighting Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Fightinium Z This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
Fist Plate Fist Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of the fighting spirit and boosts the power of the holder’s Fighting-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Armorite Ore Armorite Ore
Black Belt
Calcium Calcium
Carbos Carbos
Choice Band Choice Band
Expert Belt Expert Belt
Focus Band Focus Band
Focus Sash Focus Sash
HP Up HP Up
Iron Iron
Kelpsy Berry Kelpsy Berry
Leppa Berry Leppa Berry
Macho Brace Macho Brace
Muscle Band Muscle Band
Power Anklet Power Anklet
Power Band Power Band
Power Belt Power Belt
Power Bracer Power Bracer
Power Weight Power Weight
Protective Pads Protective Pads
Protein Protein
Salac Berry Salac Berry
Zinc Zinc

Notable Fighting-type Trainers

Main article: Category:Fighting-type Trainers
Gen Trainer Title Location
I Bruno Elite Four Indigo Plateau
II Chuck Gym Leader Cianwood Gym
III Brawly Gym Leader Dewford Gym
IV Maylene Gym Leader Veilstone Gym
V Marshal Elite Four Unova Pokémon League
VI Korrina Gym LeaderSuccessor Shalour GymTower of Mastery
VII Hala Island kahunaElite FourSM Melemele IslandAlola Pokémon LeagueSM
VIII BeaSw Gym Leader Stow-on-Side Stadium
IX Eri Team Star Caph Squad's Base
IX Dendra Instructor Naranja AcademySUva AcademyV
IX Ivor Fist of Justice Justice Dojo

Additionally, Mustard used to be a Fighting-type expert when he was a Gym Leader.

Icons

Core series

Icon fromPokémon Ruby and Sapphire Icon fromPokémon Emerald Icon fromPokémon FireRed and LeafGreen Icon fromGeneration IV Pokédex icon fromGeneration IV Icon fromGeneration V Icon fromGeneration VI Icon fromPokémon Sun, Moon, Ultra Sun and Ultra Moon Icon fromLet's Go, Pikachu!; Let's Go, Eevee! Icon fromPokémon Sword and Shield Symbol icon fromLet's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) Icon fromPokémon Brilliant Diamond and Shining Pearl Symbol icon fromPokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) Icon fromPokémon Legends: Arceus Symbol icon fromPokémon Legends: Arceus Icon fromPokémon Scarlet and Violet Tera icon fromPokémon Scarlet and Violet Tera symbol icon fromPokémon Scarlet and Violet

Side series

Icon fromPokémon Stadium Icon fromPokémon Stadium 2 Icon fromPokémon Box Ruby & Sapphire Icon fromPokémon Colosseum Icon fromPokémon XD: Gale of Darkness Icon fromPokémon Battle Revolution

Spin-off games

Symbol icon fromPokémon Ranger Symbol icon fromPokémon Battrio Symbol icon fromPokémon Tretta Symbol icon fromPokémon GO Symbol icon fromPokémon Rumble Rush Symbol icon fromPokémon Masters EX Tera symbol icon fromPokémon Masters EX Symbol icon fromPokémon Mystery Dungeon: Rescue Team DX Symbol icon fromPokémon Mezastar Symbol icon fromNew Pokémon Snap Symbol icon fromPokémon Sleep

Statistical averages

Overall

Stat
HP: 77.83
Attack: 111.01
Defense: 82.87
Sp.Atk: 67.30
Sp.Def: 75.66
Speed: 81.87
Total: 496.54

Fully evolved

Stat
HP: 84.52
Attack: 121.91
Defense: 92.09
Sp.Atk: 73.71
Sp.Def: 83.73
Speed: 89.90
Total: 545.86

In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Fighting-type Pokémon will gather Cheri Berries, and typically have the Slumbering sleep type.

The following is a list of Fighting-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep type
0056 Mankey Mankey Dozing
0057 Primeape Primeape Dozing
0256 Combusken Combusken Slumbering
0257 Blaziken Blaziken Slumbering
0447 Riolu Riolu Slumbering
0448 Lucario Lucario Slumbering
0475 Gallade Gallade Slumbering
0759 Stufful Stufful Slumbering
0760 Bewear Bewear Slumbering
0914 Quaquaval Quaquaval Slumbering

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, the Fighting type generally consists of all Rock- and Ground-type Pokémon.

Fighting-type Pokémon in the TCG are generally weak to Psychic with no resistances. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Trivia

  • Generation V introduced the most Fighting-type Pokémon of any generation, with 16 (including Meloetta's Pirouette Forme), and Generation II introduced the fewest, with three.
  • Generations I, II, and IV introduced the most Fighting-type moves of any Generation, with eight, and Generation VII introduced the fewest, with only one: All-Out Pummeling.
  • Fighting has been paired up with every other type at least once.
    • The Fighting type was the last type to receive a Pokémon with Flying as the other type, only receiving one with Hawlucha in Generation VI.
  • All Fighting-type moves that do damage only target one foe, and all physical Fighting-type moves make contact except for one, Meteor Assault.
  • There has been at least one Fighting-type specialist in every region and generation. It shares this trait with the Psychic and Ice types, although Ice-type trainer Sina is not native to the Alola region where she can be battled.
  • Color representations for the Fighting type have generally been inconsistent in various Pokémon media. While the Fighting type has been associated with the color red in the main Pokémon games since Generation III and up to Sword and Shield, it is associated with orange in the Pokémon Stadium series, the Pokémon Mystery Dungeon series, Pokémon Masters EX, and the main Pokémon games since Brilliant Diamond and Shining Pearl. It is also associated with the color brown in the Pokémon Trading Card Game.
  • The Fighting type is the most common secondary type for Evolutions of first partner Pokémon, with six first partner Pokémon lines being paired with it, three of them being Fire-type.
  • The Fighting type could be considered a physical counterpart to the Psychic type:
    • The highest average stat among all Fighting-type Pokémon is Attack, while for Psychic-type Pokémon, it is Special Attack.
    • While the Fighting type is the only formerly physical type to not have any old moves changed into special moves, the Psychic type is the only formerly special type to not have any old moves changed into physical moves.
    • Counter and Mirror Coat, moves countering physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves raising physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs, and Choice Specs and Wise Glasses Psychic-type inputs.
  • The Fighting type is tied with the Ground type for being super effective against the most amount of types, with five.
  • The Fighting type is the only type that deals super effective damage against the Normal type.
  • On average, Fighting-type Pokémon have the highest base Attack of all types.
  • The Fighting and Bug types are the only two separate types that resist each other.
  • Every Fighting-type Gym Leader and Elite Four member, along with Eri from Team Star, uses a Machamp or a Lucario in at least one of their teams.
  • Every type that is supereffective against the Fighting type also resists it.

In other languages

Language Title
Japanese かくとう (格闘) Kakutō
Catalan Lluitador*Lluita*
Chinese Cantonese 格鬥 Gaakdau
Mandarin 格鬥 / 格斗 Gédòu
Czech Bojový
Danish Kamp
Dutch Vecht
Finnish Taistelu
French Combat
German Kampf
Greek Μαχητής Machitís
Hebrew לחימה Lekhima
Hindi फ़ाइटिंग Fightingलड़ाई Ladaee*
Hungarian Harcos
Indonesian Petarung*Tanding*
Italian Lotta
Korean 격투 Gyeoktu
Malaysian Berlawan
Norwegian Slåss*Kjempende*
Polish Walczący
Portuguese Brazil LutadorLutaGuerreiroCombate*
Portugal LutaLutador*
Romanian Luptă
Russian Сражение SrazheniyeБоевой Boyevoy
Spanish Latin America Pelea
Spain Lucha
Swedish Strids*SlagsmålBoxartyp*
Thai ต่อสู้ Tosu
Turkish DövüşçüDövüş
Vietnamese Giác đấuChiến đấu

Tag » What Is Good Against Fighting