Fix Super Smash Bros. Ultimate's Server Latency And Lag Issues

*DISCLAIMER*I am aware that I may make some mistaken statements (regarding technology etc) in my claims and thus I'm very open to criticism/corrections from the community. Please feel free to make comments/message me in order to help improve the overall proposal.

Genuinely, all input is appreciated.*MAJOR EDIT 1*I have been explained to that dedicated servers do not necessarily improve fighting-games. Overall, the online structure still can be improved vastly and Minimum Server-connection for Online play needs to be implemented (in most cases this means getting an ethernet adapter). Thanks for everyone's input and do let me know if you have any more beneficial input towards the situation.So among the Super Smash Bros. Ultimate community, it is a well-known fact that the matchmaking system for the game (known as Quick-Play / Elite Smash) has extreme latency issues in comparison to the local play. The main reason for this issue can be attributed to the fact that all of Smash Bros. Ultimate's online play occurs through a Peer to Peer (also known as P2P) network connection. With a P2P connection being based upon using each participating as a file server, connected client, and without a central server: this connection results in even the slightest imperfection on either side to result in severe latency issues for BOTH sides of the connection. The issues that thus arise in online play result in gameplay that is neither competitively viable and often not enjoyable. Yet, other competitive fighting games that utilize P2P connections such as Street Fighter V, The Mortal Kombat Series, TEKKEN, Dragon Ball FighterZ, Soul Calibur 6 don't suffer from this issue...why is that?The solution?1: Provide an improved online structure for the Quickplay/Elite Smash modes of Smash Bros. Ultimate in localized regions of the world (i.e NA-West, NA-Central, NA-East, NA-North, NA-South, Japan, Asia East, South East Asia, Oceania, Europe etc.)and 2: Require a minimum server connection strength for Quickplay/Elite Smash (In most cases this means that those who would like to play Smash Bros. Ultimate Online will need to purchase an ethernet adapter).Positive Gains of implementing this solution:      By providing a competitively viable online service for Smash Bros. Ultimate, not only will Nintendo appeal to consumers of the game by showing care for their consumers and their requests/needs, Nintendo will create improved loyalty towards both Nintendo and the Super Smash Bros. brand. While consumer demand for purchasing Smash Bros. Ultimate, Challenger Pack 1, and the Nintendo Switch online service is mostly inelastic at the moment despite the issues with online, this is very likely prone to change as consumers may potentially get bored of this "competitively unviable online play" for Smash Bros. Ultimate and lose both loyalties to the Smash Bros. franchise and potentially even Nintendo. While Nintendo has already established a rich history of consumer loyalty, it's now Nintendo's job to maintain said loyalty.Differences both Good and Bad of Switching from Peer to Peer to Dedicated Servers:   While Nintendo will face the costs of server management, maintenance, and sustainability of physical servers: The online play will thus be a completely different and vastly more enjoyable experience. Load times for finding matches will have to be slightly longer but it will definitely be considered such a small price to pay for an online game experience that is both without interruption as well as can be deemed without issues. Nintendo, This is one easy step for you as a company to take that will benefit millions of consumers. Please listen.Signed,The Smash Bros Community (via Spencer J. Wile)

*DISCLAIMER*I am aware that I may make some mistaken statements (regarding technology etc) in my claims and thus I'm very open to criticism/corrections from the community. Please feel free to make comments/message me in order to help improve the overall proposal.

Genuinely, all input is appreciated.

Tag » When Will Smash Online Be Fixed