Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Fletchinder
This is the Marriland Pokédex page for Fletchinder, showing its information and moves in Pokémon Sword & Shield. Fletchinder is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 2'4" (0.7m) Weight: 35.3 lbs. (16 kg) Gender Ratio: 50%50% Egg Groups: Flying EXP At Lv. 100: 1,059,680 EV Yield: 2 Speed Base EXP: 134 Catch Rate: 120 Base Happiness: 70
Fletchinder's Abilities
Here are what abilities Fletchinder can possibly have, along with their effects. Flame Body 30% chance of burning the attacker when Fletchinder is damaged by a contact move. Speeds up egg hatching outside of battle. Gale Wings Raises the priority of Flying moves by one stage as long as the user is at full HP.
Weaknesses & Resistances
Below is a list of what Fletchinder's weakness and resistance is to various types. 4× ROCK 2× WATERELECTRIC ½ FIREFIGHTINGSTEELFAIRY ¼ GRASSBUG immune GROUND
Fletchinder's Evolution Line
Below you'll find a list of all Pokémon Fletchinder evolves from or into, along with its evolution method. Fletchling starting form Fletchinder at level 17 Talonflame at level 35
Fletchinder's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Fletchinder can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Fletchinder learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
Evo.
Flame ChargeRaises Fletchinder's Speed by one stage.
FIRE
50
100%
20
One Target
?
1
Flame ChargeRaises Fletchinder's Speed by one stage.
FIRE
50
100%
20
One Target
?
1
FeintStrikes first and breaks through the target's Protect-like moves.
NORMAL
30
100%
10
One Target
?
1
PeckDamages the target.
FLYING
35
100%
35
One Target
?
1
GrowlLowers all nearby enemies' Attack by one stage.
NORMAL
--
100%
40
Nearby Enemies
?
1
Quick AttackHas higher priority.
NORMAL
40
100%
30
One Target
?
1
EmberHas a 10% chance to burn the target.
FIRE
40
100%
25
One Target
?
15
FlailDoes more damage when Fletchinder's HP is low.
NORMAL
varies
100%
15
One Target
?
22
AcrobaticsDamage is doubled if Fletchinder has no held item when this attack hits.
FLYING
55
100%
15
One Target
?
29
AgilityRaises Fletchinder's Speed by two stages.
PSYCHIC
--
--
30
User
?
36
Aerial AceDoesn't miss the target.
FLYING
60
--
20
One Target
?
43
TailwindDoubles your whole team's Speed for the next 3 turns.
FLYING
--
--
15
User's Field
?
50
Steel WingHas a 10% chance of raising Fletchinder's Defense by one stage.
STEEL
70
90%
25
One Target
?
57
RoostHeals Fletchinder's HP by 50% and removes its Flying-type for the rest of the turn.
FLYING
--
--
10
User
?
64
FlyCan't be hit on the first turn, attacks on the second turn.
FLYING
90
95%
15
One Target
?
TM Moves
Here are all of the moves that Fletchinder can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM06
FlyCan't be hit on the first turn, attacks on the second turn.
FLYING
90
95%
15
One Target
?
TM13
Fire SpinTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
FIRE
35
85%
15
One Target
?
TM21
RestFletchinder restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM23
ThiefDamages the target and steals its held item.
DARK
60
100%
25
One Target
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Fletchinder from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM30
Steel WingHas a 10% chance of raising Fletchinder's Defense by one stage.
STEEL
70
90%
25
One Target
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM34
Sunny DayChanges the weather to sunny for 5 turns.
FIRE
--
--
5
Entire Field
?
TM38
Will-O-WispBurns the target.
FIRE
--
85%
15
One Target
?
TM39
FacadeDoes double damage if Fletchinder is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM40
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
TM56
U-turnForces Fletchinder to switch out after dealing damage.
BUG
70
100%
20
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM78
AcrobaticsDamage is doubled if Fletchinder has no held item when this attack hits.
FLYING
55
100%
15
One Target
?
TR Moves
Here are all of the moves that Fletchinder can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR00
Swords DanceRaises Fletchinder's Attack by two stages.
NORMAL
--
--
20
User
?
TR02
FlamethrowerHas a 10% chance to burn the target.
FIRE
90
100%
15
One Target
?
TR12
AgilityRaises Fletchinder's Speed by two stages.
PSYCHIC
--
--
30
User
?
TR15
Fire BlastHas a 10% chance to burn the target.
FIRE
110
85%
5
One Target
?
TR20
SubstituteCosts 25% of Fletchinder's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Fletchinder's moves at random.
NORMAL
--
--
10
User
?
TR36
Heat WaveHas a 10% chance to burn all nearby enemies.
FIRE
95
90%
10
Nearby Enemies
?
TR37
TauntPrevents the target from using Status moves for the next few turns.
DARK
--
100%
20
One Target
?
TR43
OverheatLowers Fletchinder's Special Attack by two stages.
FIRE
130
90%
5
One Target
?
TR85
Work UpRaises Fletchinder's Attack and Special Attack by one stage.
NORMAL
--
--
30
User
?
Egg Moves
Here are all of the moves that Fletchinder can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Fletchinder.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
Flame ChargeRaises Fletchinder's Speed by one stage.
FIRE
50
100%
20
One Target
?
EGG
Quick GuardProtects your team from moves that that have positive priority for the turn.
FIGHTING
--
--
15
User's Field
?
EGG
DefogLowers the target's evasion by one stage. Removes effects on the enemy's field such as Light Screen, Reflect, etc.
FLYING
--
--
15
One Target
?
Move Tutor Moves
Here are all of the moves that Fletchinder can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Dual WingbeatHits the target two times in a row.
FLYING
40
90%
10
One Target
?
Fletchinder's Detailed Stats
Below you'll find a more detailed table containing Fletchinder's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Fletchinder's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Fletchinder is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Fletchinder, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Fletchinder in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Fletchinder in the Wild
Loop Lagoon
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Workout Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Stepping-Stone Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Insular Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Honeycalm Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Honeycalm Island
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
15%
--
--
--
--
Lv. 40-45
Getting Fletchinder By Evolution
Evolves from Fletchling at level 17.
Pokédex Entries for Fletchinder
Generation 8 Pokédex Entries
Sword Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder's sharp talons finish it off. Shield Fletchinder are exceedingly territorial and aggressive. These Pokémon fight among themselves over feeding grounds.
Generation 7 Pokédex Entries
Sun From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them. Moon It will not tolerate other Fletchinder entering its territory, which has a radius of several miles. Ultra Sun It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up. Ultra Moon Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.
Generation 6 Pokédex Entries
XOmega Ruby From its beak, it expels embers that set the tall grass on fire. Then it pounces on the bewildered prey that pop out of the grass. YAlpha Sapphire The hotter the flame sac on its belly, the faster it can fly, but it takes some time to get the fire going.