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By FilipCRO April 27, 2015 in GTA V
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FilipCRO
Posted April 27, 2015FilipCRO
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So, I`m playing at 1080p and using MSAA 2x + MFAA (enabled in Nvidia control panel). I dont wanna use TXAA because it blurs the graphics horribly!
But what about FXAA ? Do you people use it along with MSAA ? Will I get a better or worse picture if I enable FXAA ?
Thanks!
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More sharing options...Anda7x
Posted April 27, 2015Anda7x
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Fxaa in my opinion don't make any diference,if you put on or off still the same
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More sharing options...SilverRST
Posted April 27, 2015SilverRST
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FXAA don't do any sh*t, I'm not sure why R* implemented it but it doesn't work,
And nVidia FXAA makes trees and buildings looks f*cking horrible.
MSAA is a huge FPS killer so I don't use it.
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xrCore
Posted April 27, 2015xrCore
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Use DSR or VSR if you can instead of any AA. Only reflection AA is worth anything.
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More sharing options...WATER DRAGON
Posted April 27, 2015WATER DRAGON
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Don't listen to them. The FXAA in GTA5 is very high quality. So yes I highly recommend using it if you can't use MSAA or even if you can. I'm using both MSAA and FXAA and even without MSAA, FXAA does a good job hiding jaggies. It won't make it look pretty of course due to being the lowest anti aliasing but it'l get some what of the job done.
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More sharing options...lexus232
Posted April 27, 2015lexus232
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So, I`m playing at 1080p and using MSAA 2x + MFAA (enabled in Nvidia control panel). I dont wanna use TXAA because it blurs the graphics horribly!
But what about FXAA ? Do you people use it along with MSAA ? Will I get a better or worse picture if I enable FXAA ?
Thanks!
Can't you just ENABLE it and see for yourself then??
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More sharing options...FilipCRO
Posted April 27, 2015FilipCRO
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So, I`m playing at 1080p and using MSAA 2x + MFAA (enabled in Nvidia control panel). I dont wanna use TXAA because it blurs the graphics horribly!
But what about FXAA ? Do you people use it along with MSAA ? Will I get a better or worse picture if I enable FXAA ?
Thanks!
Can't you just ENABLE it and see for yourself then??
i want to hear other people opinions on this...not sure if FXAA should be enabled or disabled...I read somewhere that it isn`t a good idea to combine 2 types of antialiasing (like msaa and fxaa/smaa), so Im confused now
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More sharing options...bensons
Posted April 27, 2015bensons
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Use one or the other Fic:)
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More sharing options...Sleepy Dude
Posted April 28, 2015Sleepy Dude
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dont use fxaa, it blurs the picture. use msaa or no aa.
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More sharing options...FilipCRO
Posted April 28, 2015FilipCRO
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Okay thanks, I'll stick with FXAA disabled 
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More sharing options...Dyngsur
Posted April 28, 2015Dyngsur
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Okay thanks, I'll stick with FXAA disabled
check byurself imo. FXAA does work! and sure it blurry the picture some but not much! FXAA does a great job imo hiding jaggies.
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More sharing options...superadmin
Posted April 28, 2015superadmin
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FXAA don't do any sh*t, I'm not sure why R* implemented it but it doesn't work,
And nVidia FXAA makes trees and buildings looks f*cking horrible.
MSAA is a huge FPS killer so I don't use it.
dont use fxaa, it blurs the picture. use msaa or no aa.
Now, seriously: "FXAA doesn't work", "it blurs the picture"? -- there is something wrong with your rigs, Gentlemen...
No anti-aliasing at all:

In-game FXAA:

Nvidia FXAA:
In-game FXAA + Nvidia FXAA + Nvidia AA Enhancement x 2

--- I've already posted above pics with another sample and a video clip in here --
http://gtaforums.com/topic/784579-post-your-pc-specs-and-average-framerate/page-27?do=findComment&comment=1067376709
/wmk
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FilipCRO
Posted May 15, 2015FilipCRO
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FXAA don't do any sh*t, I'm not sure why R* implemented it but it doesn't work,
And nVidia FXAA makes trees and buildings looks f*cking horrible.
MSAA is a huge FPS killer so I don't use it.
dont use fxaa, it blurs the picture. use msaa or no aa.
Now, seriously: "FXAA doesn't work", "it blurs the picture"? -- there is something wrong with your rigs, Gentlemen...
No anti-aliasing at all:

In-game FXAA:

Nvidia FXAA:
In-game FXAA + Nvidia FXAA + Nvidia AA Enhancement x 2

--- I've already posted above pics with another sample and a video clip in here --
http://gtaforums.com/topic/784579-post-your-pc-specs-and-average-framerate/page-27?do=findComment&comment=1067376709
/wmk
So you are saying that the NVIDIA FXAA doesnt override the in-game FXAA ?
Should I use Nvidia FXAA + in-game fxaa combined or just one of them ?
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More sharing options...Crimson Flam3s
Posted May 15, 2015Crimson Flam3s
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For some reason msaaax2 lowers my framerate like 15 frames so heres what I do: 1.5x DSR and fxaa and that makes it look real good and gets rid of most jaggies.
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More sharing options...kaza83
Posted May 15, 2015kaza83
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same here. i´m using 1.5x DSR , fxaa and mfaa via NCP
Edited May 15, 2015 by kaza83Link to comment
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More sharing options...interfreak
Posted May 16, 2015interfreak
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MFAA does not work with FXAA. You have to enable MSAA in game for MFAA to work.
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More sharing options...daformer
Posted May 16, 2015daformer
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FXAA also blurs edges but TXAA is like FXAA but on steroids.
Also, just use 1 Anti-Aliasing method , you dont need to select all 3
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More sharing options...interfreak
Posted May 16, 2015interfreak
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I wonder if anyone could do a comparison with in game FXAA, 'Enhance the Application Setting' on in the NCP, and then the differences between x2 to x8?
Might try and do this myself later on.
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More sharing options...interfreak
Posted May 16, 2015interfreak
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OK, I did some testing with the in game FXAA and 'Enhancing the Application' setting in the NCP. These are the results below:
No AA:

FXAA:

FXAA Enhanced x2:

FXAA Enhanced x4:

FXAA Enhanced x8:

FXAA Enhanced x8 + Supersample x8:

FXAA Enhanced x8 + Multisample:

As you can see, there's little (if any) difference between the in game FXAA and the forced 'enhancing' of it in the NCP.
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More sharing options...interfreak
Posted May 16, 2015interfreak
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And here is FXAA + NCP FXAA enabled:

Just the NCP FXAA enabled:

Just the in game FXAA enabled (no NCP):

There's a slight difference between FXAA in game and FXAA in the NCP. Look at the palm trees in the centre down the road there. With the in game FXAA, they have less 'stair stepping' along their trunks.
However, the NCP panel FXAA eliminates the jaggies in the HUD map in the bottom left of the screen. So perhaps NCP FXAA works better on close objects compared to in game FXAA?
The combination of in game FXAA and NCP FXAA shows both near and far objects nicely covered, but it does induce some added blur - most noticeable on the cars number plate and too a lesser extent on the HUD text.
Edited May 16, 2015 by interfreakLink to comment
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More sharing options...FilipCRO
Posted May 16, 2015FilipCRO
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So, for us that dont use MSAA because of its big performance hit, this should be the best antialiasing combo :
In-game FXAA + NCP FXAA + Enhanced application setting x8 + Supersample x8, right ??
BTW, for the people that say : Use DSR, its performance heavy just like MSAA 2x...
Edited May 16, 2015 by FicZGBLink to comment
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Thalyn
Posted May 16, 2015Thalyn
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Yes generally DSR is very greedy just like MSAAx4 (MSAA x2 isn't greedy... in other games even unoptimized!), but in GTA V, DSR 1440p or DSR 4k isn't more heavy (less) than MSAAx4 and the final render is "MSAA x8-like" and pretty good (with good performances and FPS compared to other settings).
But i'm gonna try to change (once again...) my settings with IG FXAA IG + NCP FXAA... Maybe this last update allow (finally) to have some better renders with FXAA... only (the day one, the IG FXAA was so PS3-like (and with the same effect than we have in GTA IV with the fake "DoF") = blur everywhere, even in the foreground (except a squared no-blur zone around the character in GTA V)...... And after the second patch, IG FXAA was useless = aliasings everywhere, only the NCP FXAA worked...).
But, if you can guys, it's "easy" to have a good render like this (in your screenshots); Me too I can have the better tender (with FXAA (day one and without it since the second patch) + NCP FXAA, MSAAx2, TXAA, DSR1440/4k...) with great performance when my character stay in place, but from the start where i'm moving, the aliasings (in background) are back (and performances drop)... it's a pixels orgy on my screen when i'm moving, and the night with the lights/shadows, it's even worse. Then finally, a screenshots isn't enough, a video is more representative.
The thing is that Aliasings aren't very annoying when we aren't moving (it's just ugly), but when we're moving, the aliasings are annoying because it's ugly, and eyes killer.
But since yesterday (in fact since nvidia made its performance guide for GTA V, with a SLI of Titan and a nasa computer... for this optimized game......), I see a lot of "nice" screenshots with these kind of settings. I'm gonna try (again) these settings to see if there are lot of (good) differences compared to the day one (or to the patch two)... and see if these settings are better for my performance and quality.But there are some common points between all these screenshots and these news magical settings: why are you alone everytime, why have you a f*cking 0.1 of densities (peds and vehicles).
It's worse than GTA Online.
If we need it for the performance, no thanks. Quality killed or kill immersion ... pff Serious, Rockstar can not just propose a good patch (with a true TXAA for example, where we need to tweak it in NCP to use it without MSAA for now, and/or a real AO handled by nvidia and amd graphic cards and not this homemade limited AO handled by rage engine only and/or etc... etc...)??
Yep, because i'm reading recently, people saying FXAA is very good and better (for quality!) than the TXAA is bullsh*t because so blurry.... while it always was the opposite:
FXAA is (old-gen) console-like with blur everywhere (specially in the background), while TXAA (very limited in GTAV) within GTA V is calculated with the same render and much more performance than MSAA x8 or x16.
FXAA is just blurry for performances and lower render, while TXAA is "calculated" for a good balance between high quality/render (comparable to MSAAx8 or x16) and good performances (but obviously more heavy than the FXAA).
TXAAx2 = Render quality like MSAAx8 and performances like MSAAx2 while the TXAA x4 = render quality better than MSAAx8 with performances MSAAx4 like.
So, to ask to the answer, yes for now, FXAA is required (since the last patch: only FXAA... great....with densities to lowest for good performances only).
I'm gonna try, i'll be back if there are really some nice improvements (quality and perfomances) with (only) FXAA IG + NCP + Enhanced AAx8 + Supersample x8 + anisotropic x16 and then, better than MSAAx4 + TXAA + 4kDSR (or 1440p DSR) + Enhanced AAx8 + Supersample x8 + anisotropic x16 + High/ultra + 60 solid FPS ... like i had the day one until the last patch.
Edited May 16, 2015 by Thalyn
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More sharing options...Crimson Flam3s
Posted May 16, 2015Crimson Flam3s
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Just use 1.5x dsr and fxaa. I tried it all and this combination takes the less amount of frames. It also makes textures look better plus no aliasing.
The foliage is weird, even the ps4 version looks better than my very high settings foliage at 1080p fxaa. I wonder what type of AA technique it uses.
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More sharing options...CookinSmokeey
Posted May 16, 2015CookinSmokeey
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FXAA is useful for low-medium spec PC's.
I have 1080p monitor but I'm playing on 1600x900p. I can't open MSAA for low FPS. FXAA is saving a little bit AA problems for me.
If you got good PC, use MSAA 4X. FXAA is not for you.
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More sharing options...FilipCRO
Posted May 16, 2015FilipCRO
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Just use 1.5x dsr and fxaa. I tried it all and this combination takes the less amount of frames. It also makes textures look better plus no aliasing.
The foliage is weird, even the ps4 version looks better than my very high settings foliage at 1080p fxaa. I wonder what type of AA technique it uses.
No, foliage and grass is better on PC than on PS4 (when you have grass quality at very high)...somebody posted some comparisons and the grass distance was better on PC...
About DSR, when I even put it to 1,2x, I cant get stable 45 FPS in the game! Playing at 1080p, all settings at max (except grass quality on very high, high resolution shadows OFF, MSAA OFF).
Think I`ll need a new GPU, this 3,5 GB of vram gtx 970 isnt gonna do it...
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More sharing options...jippa_lippa
Posted May 16, 2015jippa_lippa
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I wonder if anyone could do a comparison with in game FXAA, 'Enhance the Application Setting' on in the NCP, and then the differences between x2 to x8?
Might try and do this myself later on.
What is NCP?
I'd love to implement that sweet "Enhance The Application Setting" thing
Edit:
Sorry i'm so dumb...Nvidia Control Panel, of course! 
By the way thanks for the tip.
By the way i did some extensive testing with GTA V (GTX 980, 32 GB Ram and i74790K here) and i have found out that 1080p with DSR (Second step available...can't remember its value) + ingame FXAA looks great! Almost like MSAA 2x, BUT with much better performance!
So yes, it has an impact on performance but it's quite lighter to compute than 1080p MSAA 2X.
As i said it looks great! It looks like FXAA is a really good tool! (almost no impact on performance), it only needs a tiny bit more vertical resolution to work properly.
Edited May 16, 2015 by jippa_lippaLink to comment
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More sharing options...interfreak
Posted May 16, 2015interfreak
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If you got good PC, use MSAA 4X. FXAA is not for you.
Many people will not sacrifice 60fps for a subtle improvement in visual quality. a GTX 970/980 will NOT maintain 60fps with MSAA x4.
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More sharing options...CheesusChrist
Posted May 16, 2015CheesusChrist
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So, I`m playing at 1080p and using MSAA 2x + MFAA (enabled in Nvidia control panel). I dont wanna use TXAA because it blurs the graphics horribly!
But what about FXAA ? Do you people use it along with MSAA ? Will I get a better or worse picture if I enable FXAA ?
Thanks!
Can't you just ENABLE it and see for yourself then??
i want to hear other people opinions on this...not sure if FXAA should be enabled or disabled...I read somewhere that it isn`t a good idea to combine 2 types of antialiasing (like msaa and fxaa/smaa), so Im confused now
FXAA is useful if you can't handle higher forms of AA.
It leaves the game a little blurry (i don't notice it) but a great number of the jaggies are then gone.
-snip-
I think i saw somewhere that FXAA can't be seen in screenshots since it is a sort of a filter, so these pictures are irrelevant 
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More sharing options...Crimson Flam3s
Posted May 17, 2015Crimson Flam3s
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No, foliage and grass is better on PC than on PS4 (when you have grass quality at very high)...somebody posted some comparisons and the grass distance was better on PC...
Just use 1.5x dsr and fxaa. I tried it all and this combination takes the less amount of frames. It also makes textures look better plus no aliasing.
The foliage is weird, even the ps4 version looks better than my very high settings foliage at 1080p fxaa. I wonder what type of AA technique it uses.
About DSR, when I even put it to 1,2x, I cant get stable 45 FPS in the game! Playing at 1080p, all settings at max (except grass quality on very high, high resolution shadows OFF, MSAA OFF).
Think I`ll need a new GPU, this 3,5 GB of vram gtx 970 isnt gonna do it...
Ps4 version is at very high too but what I mean is the jaggies. In my experience, it looks a lot better( less jaggies, cleaner image) on ps4 despite only having fxaa supposedly, and I have tested both versions. Once I put 1.5x dsr though it improves.
That's really weird, I have a 960 and with the max setting (except very high reflections, and high fx) settings I can easily get 85+ frames on city and 75+ on countryside.
Once I enable dsr, it goes down to 70 on city and 55-60 on the countryside.
Whats your cpu? This game is heavily cpu dependant. My game used to stutter heavily 55-35( had to half V sync ) when I had a g3258 but now with an i5 4590 it runs perfectly.
Your issue might be drivers or idk, sometimes a pc game just has random issues/bugs and it's hard to pinpoint the exact cause, in which case a re installation or clean install might be necessary. I plan on upgrading to a 970 next week so it should run even better( Asus Strix)
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More sharing options...lpgunit
Posted May 17, 2015lpgunit
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Yeah, but what about SMAA/MLAA? It's more or less like FXAA in that it's a post-process filter, but it should do the trick a bit better than FXAA:
http://mrhaandi.blogspot.com/p/injectsmaa.html
It didn't work in my case, but I think it had something to do with my rig only having an Intel HD GPU on board atm.
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