Ghost (type) - Bulbapedia, The Community-driven Pokémon ...

Types Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy Stellar ???

The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Ghost-type moves are super effective against Ghost- and Psychic-type Pokémon, while Ghost-type Pokémon are weak to Dark- and Ghost-type moves.

Contents

  • 1 Battle properties
    • 1.1 Additional effects
  • 2 Pokémon
    • 2.1 Pure Ghost-type Pokémon
    • 2.2 Half Ghost-type Pokémon
      • 2.2.1 Primary Ghost-type Pokémon
      • 2.2.2 Secondary Ghost-type Pokémon
    • 2.3 Changed types
  • 3 Non-Pokémon opponents
  • 4 Moves
    • 4.1 Changed types
  • 5 Abilities
    • 5.1 Interacting with the Ghost type
    • 5.2 Exclusive Abilities
  • 6 Items
    • 6.1 Cram-o-matic
  • 7 Notable Ghost-type Trainers
  • 8 Icons
    • 8.1 Core series
    • 8.2 Side series
    • 8.3 Spin-off games
  • 9 Statistical averages
    • 9.1 Overall
    • 9.2 Fully evolved
  • 10 In spin-off games
    • 10.1 Pokémon Sleep
  • 11 In the TCG
  • 12 Trivia
  • 13 In other languages

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Ghost-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
GhostPsychic Dark Normal
Defensive properties of Ghost-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
GhostDark PoisonBug NormalFighting
  • In Generation I only, Ghost-type moves had no effect on Psychic-type Pokémon.
  • Dark and Steel types were introduced in Generation II.
  • In Generations II-V, Ghost-type moves were not very effective against Steel-type Pokémon.

Additional effects

If the user has the Ability Scrappy or Mind's Eye, or the target is under the effect of the moves Foresight or Odor Sleuth, Normal- and Fighting-type moves will deal ×1 damage to Ghost-type Pokémon.

The move Curse, introduced in Generation II, functions differently when used by a Ghost-type Pokémon.

From Generation VI onwards, Ghost-type Pokémon are immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

The move Trick-or-Treat, introduced in Generation VI, adds the Ghost type to the target's types.

In Generation I only, Ghost-type Pokémon cannot be paralyzed by Lick, and are affected by Bide, Counter, Seismic Toss, SonicBoom, and Super Fang, despite these moves being Normal- and Fighting-type, which the Ghost type is normally immune to.

In Generations II and III only, Ghost-type Pokémon are immune to Glare.

Pokémon

As of Generation IX, 74 Pokémon or 7.22% of all Pokémon are Ghost-type (counting those that are Ghost-type in at least one of their forms, including regional forms), making it the third rarest type among Pokémon after Fairy and before Dragon and Electric.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed.

Pure Ghost-type Pokémon

# Name
0200 Misdreavus Misdreavus
0222 Corsola CorsolaGalarian Form
0353 Shuppet Shuppet
0354 Banette Banette
Banette MegaBanette
0355 Duskull Duskull
0356 Dusclops Dusclops
0429 Mismagius Mismagius
0477 Dusknoir Dusknoir
0562 Yamask Yamask
0563 Cofagrigus Cofagrigus
0854 Sinistea Sinistea
0855 Polteageist Polteageist
0864 Cursola Cursola
0897 Spectrier Spectrier
0971 Greavard Greavard
0972 Houndstone Houndstone
0999 Gimmighoul GimmighoulChest
Gimmighoul GimmighoulRoaming

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
0092 Gastly Gastly Ghost Poison
0093 Haunter Haunter Ghost Poison
0094 Gengar Gengar Ghost Poison
Gengar MegaGengar Ghost Poison
Gengar GigantamaxGengar Ghost Poison
0425 Drifloon Drifloon Ghost Flying
0426 Drifblim Drifblim Ghost Flying
0442 Spiritomb Spiritomb Ghost Dark
0487 Giratina GiratinaAltered Forme Ghost Dragon
Giratina GiratinaOrigin Forme Ghost Dragon
0607 Litwick Litwick Ghost Fire
0608 Lampent Lampent Ghost Fire
0609 Chandelure Chandelure Ghost Fire
Chandelure MegaChandelure Ghost Fire
0708 Phantump Phantump Ghost Grass
0709 Trevenant Trevenant Ghost Grass
0710 Pumpkaboo Pumpkaboo Ghost Grass
0711 Gourgeist Gourgeist Ghost Grass
0741 Oricorio OricorioSensu Style Ghost Flying
0769 Sandygast Sandygast Ghost Ground
0770 Palossand Palossand Ghost Ground
0778 Mimikyu Mimikyu Ghost Fairy
0781 Dhelmise Dhelmise Ghost Grass
0987 Flutter Mane Flutter Mane Ghost Fairy

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
0105 Marowak MarowakAlolan Form Fire Ghost
0157 Typhlosion TyphlosionHisuian Form Fire Ghost
0292 Shedinja Shedinja Bug Ghost
0302 Sableye Sableye Dark Ghost
Sableye MegaSableye Dark Ghost
0359 Absol MegaAbsol Z Dark Ghost
0478 Froslass Froslass Ice Ghost
Froslass MegaFroslass Ice Ghost
0479 Rotom Rotom Electric Ghost
0562 Yamask YamaskGalarian Form Ground Ghost
0570 Zorua ZoruaHisuian Form Normal Ghost
0571 Zoroark ZoroarkHisuian Form Normal Ghost
0592 Frillish Frillish Water Ghost
0593 Jellicent Jellicent Water Ghost
0622 Golett Golett Ground Ghost
0623 Golurk Golurk Ground Ghost
Golurk MegaGolurk Ground Ghost
0679 Honedge Honedge Steel Ghost
0680 Doublade Doublade Steel Ghost
0681 Aegislash Shield FormeAegislash Steel Ghost
Aegislash Blade FormeAegislash Steel Ghost
0720 Hoopa HoopaConfined Psychic Ghost
0724 Decidueye Decidueye Grass Ghost
0792 Lunala Lunala Psychic Ghost
0800 Necrozma Dawn WingsNecrozma Psychic Ghost
0802 Marshadow Marshadow Fighting Ghost
0806 Blacephalon Blacephalon Fire Ghost
0867 Runerigus Runerigus Ground Ghost
0885 Dreepy Dreepy Dragon Ghost
0886 Drakloak Drakloak Dragon Ghost
0887 Dragapult Dragapult Dragon Ghost
0898 Calyrex Shadow RiderCalyrex Psychic Ghost
0902 Basculegion Basculegion Water Ghost
0911 Skeledirge Skeledirge Fire Ghost
0937 Ceruledge Ceruledge Fire Ghost
0946 Bramblin Bramblin Grass Ghost
0947 Brambleghast Brambleghast Grass Ghost
0979 Annihilape Annihilape Fighting Ghost
1000 Gholdengo Gholdengo Steel Ghost
1012 Poltchageist Poltchageist Grass Ghost
1013 Sinistcha Sinistcha Grass Ghost
1025 Pecharunt Pecharunt Poison Ghost

Changed types

These Ghost-type Pokémon have had their types changed.

# Name Original types New types
0479 Rotom HeatRotom Gen IV Electric Ghost Gen V+ Electric Fire
0479 Rotom WashRotom Gen IV Electric Ghost Gen V+ Electric Water
0479 Rotom FrostRotom Gen IV Electric Ghost Gen V+ Electric Ice
0479 Rotom FanRotom Gen IV Electric Ghost Gen V+ Electric Flying
0479 Rotom MowRotom Gen IV Electric Ghost Gen V+ Electric Grass

Non-Pokémon opponents

Some opponents featured in Pokéstar Studios in Pokémon Black 2 and White 2 can be battled like Pokémon and they have designated Pokémon types.

Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

As of Generation IX, there are 34 Ghost-type moves, which makes up 3.64% of all moves (excluding those that are Ghost-type only under certain circumstances), causing it to tie with Bug as the 4th rarest type among moves after Ice and before Poison.

Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description
III Astonish Physical Cute 03030 100100% 1515 (max 24)
     
     
Normal
The user attacks the target by crying out in a startling fashion. This may also make the target flinch.
VIII Astral Barrage Special 120120 100100% 055 (max 8)
     
     
Many Others
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
VIII Bitter Malice Special 07575 100100% 1010 (max 16)
     
     
Normal
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
I Confuse Ray Status Clever 000 100100% 1010 (max 16)
     
     
Normal
The target is exposed to a sinister ray that causes confusion.
II Curse Status Tough 000 000% 1010 (max 16)
     
     
Varies
A move that has different effects depending on whether the user is a Ghost type or not.
II Destiny Bond Status Clever 000 000% 055 (max 8)
     
     
Self
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
VIII G-Max Terror Physical 000 000% 033 (max 4)
     
     
1 Other
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
VIII G-Max Terror Special 000 000% 033 (max 4)
     
     
1 Other
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
III Grudge Status Tough 000 000% 055 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 06565 100100% 1010 (max 16)
     
     
Normal
This relentless attack does massive damage to a target affected by status conditions.
VIII Infernal Parade Special 06060 100100% 1515 (max 24)
     
     
Normal
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
IX Last Respects Physical 05050 100100% 1010 (max 16)
     
     
Normal
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
I Lick Physical Cute 03030 100100% 3030 (max 48)
     
     
Normal
The user licks the target with a long tongue to inflict damage. This may also leave the target with paralysis.
VIII Max Phantasm Physical 000 000% 033 (max 4)
     
     
1 Other
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
VIII Max Phantasm Special 000 000% 033 (max 4)
     
     
1 Other
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
VII Menacing Moonraze Maelstrom Special 200200 000% 011 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
VII Moongeist Beam Special 100100 100100% 055 (max 8)
     
     
Normal
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Ability.
VII Never-Ending Nightmare Physical 000 000% 011 (max 1)
     
     
Normal
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
VII Never-Ending Nightmare Special 000 000% 011 (max 1)
     
     
Normal
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
I Night Shade Special Clever 000 100100% 1515 (max 24)
     
     
Normal
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
II Nightmare Status Clever 000 100100% 1515 (max 24)
     
     
Normal
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Beautiful 06060 100100% 055 (max 8)
     
     
Normal
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
VI Phantom Force Physical Cool 09090 100100% 1010 (max 16)
     
     
Normal
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
VIII Poltergeist Physical 110110 09090% 055 (max 8)
     
     
Normal
The user attacks by controlling the target's item. This move fails if the target isn't holding an item.
IX Rage Fist Physical 05050 100100% 1010 (max 16)
     
     
Normal
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
II Shadow Ball Special Clever 08080 100100% 1515 (max 24)
     
     
Normal
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
VII Shadow Bone Physical 08585 100100% 1010 (max 16)
     
     
Normal
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IV Shadow Claw Physical Cool 07070 100100% 1515 (max 24)
     
     
Normal
The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
IV Shadow Force Physical Cool 120120 100100% 055 (max 8)
     
     
Normal
The user disappears on the first turn, then attacks on the next turn. This move hits even if the target protects itself.
III Shadow Punch Physical Clever 06060 000% 2020 (max 32)
     
     
Normal
The user throws a punch from the shadows. This attack never misses.
IV Shadow Sneak Physical Clever 04040 100100% 3030 (max 48)
     
     
Normal
The user extends its shadow and attacks the target from behind. This move always goes first.
VII Sinister Arrow Raid Physical 180180 000% 011 (max 1)
     
     
Normal
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VII Soul-Stealing 7-Star Strike Physical 195195 000% 011 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
VII Spectral Thief Physical 09090 100100% 1010 (max 16)
     
     
Normal
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
VII Spirit Shackle Physical 08080 100100% 1010 (max 16)
     
     
Normal
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.
II Spite Status Tough 000 100100% 1010 (max 16)
     
     
Normal
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 000 100100% 2020 (max 32)
     
     
Normal
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following Ghost-type moves have had their types changed.

Move Original type New type
Curse Gen II-IV ??? Gen V+ Ghost

Abilities

Interacting with the Ghost type

A Pokémon with Protean or Libero will become a Ghost-type Pokémon if it uses a Ghost-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.

Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.

Gen Ability Description
IX Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
IX Purifying Salt The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
V Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
IV Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body May disable a move that has dealt damage to the Pokémon.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Ghost Gem A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
Ghost Memory A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ghost Tera Shard Ghost Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Ghostium Z This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
Griseous Orb Griseous Orb A shining gem to be held by Giratina. It boosts the power of Giratina’s Dragon- and Ghost-type moves.
Kasib Berry Kasib Berry If a Pokémon holding this Berry is hit with a supereffective Ghost-type move, the power of that move will be weakened.
Spell Tag Spell Tag An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of the holder's Ghost-type moves.
Spooky Plate Spooky Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of ghosts and boosts the power of the holder’s Ghost-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Adrenaline Orb Adrenaline Orb
Cleanse Tag Cleanse Tag
Custap Berry Custap Berry
Dusk Stone Dusk Stone
Mago Berry Mago Berry
Odd Incense Odd Incense
Reaper Cloth Reaper Cloth

Notable Ghost-type Trainers

Main article: Category:Ghost-type Trainers
Gen Trainer Title Location
I Agatha Elite Four Indigo Plateau
II Morty Gym Leader Ecruteak Gym
III Phoebe Elite Four Hoenn Pokémon League
IV Fantina Gym LeaderCoordinator Hearthome Gym
V Shauntal Elite Four Unova Pokémon League
VII Acerola CaptainElite Four Thrifty Megamart (Abandoned Site)Alola Pokémon League
VIII AllisterSh Gym Leader Stow-on-Side Stadium
IX Ryme Gym Leader Montenevera Gym
IX File:VSGwynn.pngGwynn Fist of Justice Justice Dojo

Icons

Core series

Icon fromPokémon Ruby and Sapphire Icon fromPokémon Emerald Icon fromPokémon FireRed and LeafGreen Icon fromGeneration IV Pokédex icon fromGeneration IV Icon fromGeneration V Icon fromGeneration VI Icon fromPokémon Sun, Moon, Ultra Sun and Ultra Moon Icon fromLet's Go, Pikachu!; Let's Go, Eevee! Icon fromPokémon Sword and Shield Symbol icon fromLet's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) Icon fromPokémon Brilliant Diamond and Shining Pearl Symbol icon fromPokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) Icon fromPokémon Legends: Arceus Symbol icon fromPokémon Legends: Arceus Icon fromPokémon Scarlet and Violet Tera icon fromPokémon Scarlet and Violet Tera symbol icon fromPokémon Scarlet and Violet

Side series

Icon fromPokémon Stadium Icon fromPokémon Stadium 2 Icon fromPokémon Box Ruby & Sapphire Icon fromPokémon Colosseum Icon fromPokémon XD: Gale of Darkness Icon fromPokémon Battle Revolution

Spin-off games

Symbol icon fromPokémon Ranger Symbol icon fromPokémon Battrio Symbol icon fromPokémon Tretta Symbol icon fromPokémon GO Symbol icon fromPokémon Rumble Rush Symbol icon fromPokémon Masters EX Tera symbol icon fromPokémon Masters EX Symbol icon fromPokémon Mystery Dungeon: Rescue Team DX Symbol icon fromPokémon Mezastar Symbol icon fromNew Pokémon Snap Symbol icon fromPokémon Sleep

Statistical averages

Overall

Stat
HP: 68.18
Attack: 80.94
Defense: 80.45
Sp.Atk: 85.24
Sp.Def: 79.95
Speed: 77.78
Total: 472.54

Fully evolved

Stat
HP: 77.79
Attack: 92.48
Defense: 88.24
Sp.Atk: 97.31
Sp.Def: 90.34
Speed: 79.52
Total: 525.68

In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Ghost-type Pokémon will gather Bluk Berries, and typically have the Dozing sleep type.

The following is a list of Ghost-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep type
0092 Gastly Gastly Dozing
0093 Haunter Haunter Dozing
0094 Gengar Gengar Dozing
0353 Shuppet Shuppet Dozing
0354 Banette Banette Dozing
0425 Drifloon Drifloon Dozing
0426 Drifblim Drifblim Dozing
0710 Pumpkaboo Pumpkaboo Dozing
0711 Gourgeist Gourgeist Dozing
0778 Mimikyu Mimikyu Dozing
0911 Skeledirge Skeledirge Dozing

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG compared to the game series, Ghost-type Pokémon fall under the Psychic-type.

Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness, and Metal Pokémon can resist this type.

Trivia

A deceased Totem Trevenant in Pokémon the Series: Sun & Moon
  • Generations VIII and IX introduced the most Ghost-type Pokémon of any generation, with thirteen. Generation II introduced the fewest Ghost-type Pokémon, with only one, Misdreavus.
    • Despite being introduced in Generation I, there were no pure Ghost-type Pokémon until Generation II introduced Misdreavus.
  • Generation VII introduced the most Ghost-type moves of any generation, with eight. Generation V introduced the fewest Ghost-type moves, with only one, Hex.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of Pokémon the Series: The Beginning (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Pokémon Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost-type moves actually be super effective against Psychic-type Pokémon.
  • As of Generation IX, only two out of eight total notable Ghost-type specialists are male, those being Morty in Generation II and Allister in Generation VIII.
  • The Ghost type is the only type which is immune to two types: Normal and Fighting.
    • It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
    • Ghost and Normal are the only two types to be immune to each other.
  • As of Generation VI, Ghost is tied with Dragon for being the least resisted type.
  • While the Ghost-type has an immunity to Normal-type moves, several damaging moves that display as Normal-type can affect them, including Hidden Power (whose actual type varies) and Struggle (which inflicts typeless damage from Generation II onward).
  • In the Pokémon Mystery Dungeon games, most Ghost-type Pokémon can walk through "walls" (some dungeons have cliffs, holes, or other equivalents), although doing so rapidly depletes their Belly meter. This is a reference to how ghosts are often depicted as being able to phase through objects.
    • Despite not being Ghost-type, Darkrai is also able to walk through walls.
  • Starting in Generation VI, it is not possible for any Pokémon to possess a double resistance to Ghost. However, the Purifying Salt Ability, introduced in Pokémon Scarlet and Violet, simulates a resistance to the Ghost type and a Dark-type Pokémon that obtained it would basically have a double resistance to Ghost-type moves.
    • The only Pokémon to have ever possessed a double resistance to the Ghost-type naturally were Pawniard and Bisharp, both of which are dual-type Dark/Steel.
  • With the introduction of Gwynn in Pokémon Legends: Z-A, every region officially has a notable Ghost-type specialist.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying-type or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real-life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
  • Ghost- and Dark-type moves are super effective against the same types. As of Generation VI, the only difference between them is that Dark-type moves are not very effective on Fighting- or Fairy-type Pokémon while Ghost-type moves do not affect Normal-type Pokémon.
  • All types that Ghost is weak to are the only types to be resisted by the Dark-type. Said types are, incidentally, Ghost and Dark themselves.
  • As shown in Pokémon the Series: Sun & Moon, some Ghost-type Pokémon, despite their name, can still die. However, it also appears that many Ghost-type Pokémon, particularly ones who are more similar to traditional ghosts, are indeed immune to the ravages of time and can live on indefinitely.
  • All Ghost-type moves are eligible to be used in Sky Battles.
  • The Ghost type was the last type to have at least one Pokémon officially owned by Ash in the animated series, following his capture of a Gengar in A Chilling Curse!.
  • Rock is the only type that has yet to be paired with Ghost.
  • Ghost and Dragon share some characteristics. They both:
    • originally had three Pokémon in Generation I, then gained only one more in Generation II.
    • are the only types that are weak to themselves.
    • have one type immune to them and one type resistant to them.
  • In Japanese, the Ghost type shares its name with Haunter, whose Japanese name is ゴースト Ghost.

In other languages

Language Title
Japanese ゴースト Ghost
Bulgarian Призрачни Prizrachni
Chinese Cantonese 幽靈 Yāulìhng
Mandarin 幽靈 / 幽灵 Yōulíng
Czech Duchový
Danish Spøgelse
Dutch GeestSpook
Finnish KummitusAaveHaamu
French Spectre
German Geist
Greek Φάντασμα Fántasma
Hebrew רוח Ruakhרוח רפאים Ruakh Refa'eem
Hindi घोस्ट Ghostभूत Bhoot*
Hungarian Szellem
Indonesian Hantu
Italian Spettro
Korean 고스트 Ghost
Malaysian Hantu
Norwegian Spøkelse
Polish Duch
Portuguese Fantasma
Romanian Fantomă
Russian Привидение PrivideniyeПризрак Prizrak
Spanish Fantasma
Swedish Spöke
Thai ผี Phiวิญญาณ Winyan
Turkish Hayalet
Vietnamese Ma

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