Guide :: Destroying Armored Doors - Steam Community
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66 ratings
Destroying Armored Doors By Hudson633 Updated 4th July 2018. A list of how much damage each weapon inflicts against armored doors. Armored doors cost 20 high quality metal and 5 gears to craft, and have 800 hitpoints.
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Hudson633 Online Category: Gameplay BasicsLanguages: English Posted Updated 7 Sep, 2017 @ 2:30pm 18 Aug, 2023 @ 5:37pm
Guide Index
Overview
Explosives
Melee weapons
Tools
Handmade Shells
12 Gauge Buckshot
12 Gauge Slug
12 Gauge Incendiary Shells
5.56 Rifle Ammo/ HV 5.56 Rifle Ammo
Explosive 5.56 Rifle Ammo
Incendiary 5.56 Rifle Ammo
Pistol Bullets/ HV Pistol Bullets
Incendiary Pistol Bullets
Arrows
Low Grade Fuel
Notes
Outdated
Comments Explosives
Odaisen 22 Jun, 2023 @ 3:13pm really good data! but its now 3 c4 for a door
NicoW 22 Sep, 2017 @ 1:00pm xD
tomat220 22 Sep, 2017 @ 2:54am good job
JayT 21 Sep, 2017 @ 1:16pm good job man, i seriously appreciate the data!!
Hudson633 [author] 20 Sep, 2017 @ 5:27pm i didnt do an LR explosive bullet test. it probably deals the same damage as the Semi-Automatic Rifle
BRCTHNFBRKR 20 Sep, 2017 @ 3:19pm and what about the LR for explosive bullets?
BRCTHNFBRKR 20 Sep, 2017 @ 3:18pm the lit torch does more damage to durability of the torch. That is why it takes more
Hudson633 [author] 16 Sep, 2017 @ 7:31am Lighting the torch can deal extra damage to the wooden door, but as fire deals no damage to metal then there's no point lighting it against metal.
Len 16 Sep, 2017 @ 7:12am good job. but why does the lit toch has the same damage as the torch, but you need less hits with a lit torch? shouldnt the lit torch make more damage?
Shiba Inu 16 Sep, 2017 @ 5:25am Haha was looking for some1 that he have made a guide like this Lmao. Gj boi =)) < >
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Overview
Explosives
Melee weapons
Tools
Handmade Shells
12 Gauge Buckshot
12 Gauge Slug
12 Gauge Incendiary Shells
5.56 Rifle Ammo/ HV 5.56 Rifle Ammo
Explosive 5.56 Rifle Ammo
Incendiary 5.56 Rifle Ammo
Pistol Bullets/ HV Pistol Bullets
Incendiary Pistol Bullets
Arrows
Low Grade Fuel
Notes
Outdated
Comments Explosives - Timed Explosive Charge: 440dmg (2 charges [Outdated?])
- Rocket Launcher(Rocket): 220dmg (*) (4 rockets)
- Satchel Charge: 70dmg (12 charges)
- Rocket Launcher(High Velocity Rocket): 52dmg (*) (16 rockets) (#)
- 40mm HE Grenade: 28dmg (*) (29 grenades)
- Landmine: 20dmg (*)(~) (40 mines)
- Beancan Grenade(right click): 14dmg (!) (58 grenades)
- Beancan Grenade(left click): 12dmg (*)(!) (67 grenades)
- Survey Charge: 6dmg (*) (134 charges)
- F1 Grenade(right click): 5dmg (160 grenades)
- F1 Grenade(left click): 0.5dmg (*) (1600 grenades)
- Rocket Launcher(Incendiary Rocket): 0dmg (+)
- Mace: 0.25dmg (247 maces) 13 hits per weapon
- Bone Club: 0.06dmg (580 clubs) 23 hits per weapon
- Stone Spear: 0dmg
- Longsword: 0dmg
- Salvaged Cleaver: 0dmg
- Wooden Spear: 0dmg
- Salvaged Sword: 0dmg
- Machete: 0dmg
- Bone Knife: 0dmg
- Salvaged Hammer: 0.14dmg (96 hammers) 60 hits per tool
- Hatchet: 0.05dmg (243 hatchets) 66 hits per tool
- Rock: 0.05dmg (500 rocks) 32 hits per tool
- Stone Pickaxe: 0.034dmg (1070 pickaxes) 22 hits per tool
- Stone Hatchet: 0.025dmg (1231 hatchets) 26 hits per tool
- Torch: 0.025dmg (1455 torches) 22 hits per weapon
- Torch(lit): 0.025dmg (5334 torches) 6 hits per weapon
- Salvaged Icepick: 0dmg
- Pickaxe: 0dmg
- Salvaged Axe: 0dmg
- Jackhammer: 0dmg
- Waterpipe Shotgun: 0dmg
- Eoka Pistol: 0dmg
- Double Barrel Shotgun: 0dmg
- Pump Action Shotgun: 0dmg
- Spas-12: 0.0dmg
- Waterpipe Shotgun: 0dmg
- Eoka Pistol: 0dmg
- Double Barrel Shotgun: 0dmg
- Pump Action Shotgun: 0dmg
- Spas-12: 0dmg
- Waterpipe Shotgun: 0.125dmg (6,400 slugs)
- Eoka Pistol: 0.125dmg (6,400 slugs)
- Double Barrel Shotgun: 0.125dmg (6,400 slugs)
- Pump Action Shotgun: 0.125dmg (6,400 slugs)
- Spas-12: 0.075dmg (10,667 slugs)
- Double Barrel Shotgun: 0dmg
- Eoka Pistol: 0dmg
- Pump Action Shotgun: 0dmg
- Spas-12: 0dmg
- Waterpipe Shotgun: 0dmg
- Bolt Action Rifle: 0dmg
- M249: 0dmg
- Assault Rifle: 0dmg
- LR-300: 0dmg
- Semi-Automatic Rifle: 0dmg
- Bolt Action Rifle: 4dmg (200 rounds)
- Assault Rifle: 4dmg (200 rounds)
- LR-300 Assault Rifle: 4dmg (200 rounds)
- Semi-Automatic Rifle: 4dmg (200 rounds)
- M249: 3.9dmg (206 rounds)
- Bolt Action Rifle: 0dmg
- Assault Rifle: 0dmg
- Semi-Automatic Rifle: 0dmg
- M249: 0dmg
- LR-300 Assault Rifle: 0dmg
- Python Revolver: 0dmg
- MP5: 0dmg
- Thompson: 0dmg
- Semi-Automatic Pistol: 0dmg
- Custom SMG: 0dmg
- Revolver: 0dmg
- M92: 0dmg
- Python Revolver: 0dmg
- MP5: 0dmg
- Thompson: 0dmg
- Semi-Automatic Pistol: 0dmg
- Custom SMG: 0dmg
- Revolver: 0dmg
- Bow(Bone Arrow): 0dmg
- Bow(Fire Arrow): 0dmg
- Bow(High Velocity Arrow): 0dmg
- Bow(Wooden Arrow): 0dmg
- Crossbow(Bone Arrow): 0dmg
- Crossbow(Fire Arrow): 0dmg
- Crossbow(High Velocity Arrow): 0dmg
- Crossbow(Wooden Arrow): 0dmg
- Nailgun(Nailgun Nails): 0dmg
- Flamethrower: 0dmg
- Chainsaw: 0dmg
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