Guide :: Destroying Armored Doors - Steam Community

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Store Page Rust > Guides > Hudson633's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Rust. Please see the instructions page for reasons why this item might not work within Rust. 66 ratings Destroying Armored Doors By Hudson633 Updated 4th July 2018. A list of how much damage each weapon inflicts against armored doors. Armored doors cost 20 high quality metal and 5 gears to craft, and have 800 hitpoints. Award Favorite Favorited Unfavorite Share This item has been added to your Favorites. Created by Hudson633 Online Category: Gameplay BasicsLanguages: English Posted Updated 7 Sep, 2017 @ 2:30pm 18 Aug, 2023 @ 5:37pm
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Guide Index Overview Explosives Melee weapons Tools Handmade Shells 12 Gauge Buckshot 12 Gauge Slug 12 Gauge Incendiary Shells 5.56 Rifle Ammo/ HV 5.56 Rifle Ammo Explosive 5.56 Rifle Ammo Incendiary 5.56 Rifle Ammo Pistol Bullets/ HV Pistol Bullets Incendiary Pistol Bullets Arrows Low Grade Fuel Notes Outdated Comments Explosives
  • Timed Explosive Charge: 440dmg (2 charges [Outdated?])
  • Rocket Launcher(Rocket): 220dmg (*) (4 rockets)
  • Satchel Charge: 70dmg (12 charges)
  • Rocket Launcher(High Velocity Rocket): 52dmg (*) (16 rockets) (#)
  • 40mm HE Grenade: 28dmg (*) (29 grenades)
  • Landmine: 20dmg (*)(~) (40 mines)
  • Beancan Grenade(right click): 14dmg (!) (58 grenades)
  • Beancan Grenade(left click): 12dmg (*)(!) (67 grenades)
  • Survey Charge: 6dmg (*) (134 charges)
  • F1 Grenade(right click): 5dmg (160 grenades)
  • F1 Grenade(left click): 0.5dmg (*) (1600 grenades)
  • Rocket Launcher(Incendiary Rocket): 0dmg (+)
* Inflicts splash damage against building parts.! Can explode a moment after placing/throwing them.# Target will have 2hp remaining.~ Can be blocked by a tool cupboard.+ Causes a horrific amount of fire that spreads, although the armored door is immune to fire damage.Explosive notes:F1 grenades are better suited for anti-personnel use rather than demolition. Melee weapons
  • Mace: 0.25dmg (247 maces) 13 hits per weapon
  • Bone Club: 0.06dmg (580 clubs) 23 hits per weapon
  • Stone Spear: 0dmg
  • Longsword: 0dmg
  • Salvaged Cleaver: 0dmg
  • Wooden Spear: 0dmg
  • Salvaged Sword: 0dmg
  • Machete: 0dmg
  • Bone Knife: 0dmg
Tools
  • Salvaged Hammer: 0.14dmg (96 hammers) 60 hits per tool
  • Hatchet: 0.05dmg (243 hatchets) 66 hits per tool
  • Rock: 0.05dmg (500 rocks) 32 hits per tool
  • Stone Pickaxe: 0.034dmg (1070 pickaxes) 22 hits per tool
  • Stone Hatchet: 0.025dmg (1231 hatchets) 26 hits per tool
  • Torch: 0.025dmg (1455 torches) 22 hits per weapon
  • Torch(lit): 0.025dmg (5334 torches) 6 hits per weapon
  • Salvaged Icepick: 0dmg
  • Pickaxe: 0dmg
  • Salvaged Axe: 0dmg
  • Jackhammer: 0dmg
Handmade Shells
  • Waterpipe Shotgun: 0dmg
  • Eoka Pistol: 0dmg
  • Double Barrel Shotgun: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0.0dmg
12 Gauge Buckshot
  • Waterpipe Shotgun: 0dmg
  • Eoka Pistol: 0dmg
  • Double Barrel Shotgun: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0dmg
12 Gauge Slug
  • Waterpipe Shotgun: 0.125dmg (6,400 slugs)
  • Eoka Pistol: 0.125dmg (6,400 slugs)
  • Double Barrel Shotgun: 0.125dmg (6,400 slugs)
  • Pump Action Shotgun: 0.125dmg (6,400 slugs)
  • Spas-12: 0.075dmg (10,667 slugs)
12 Gauge Incendiary Shells
  • Double Barrel Shotgun: 0dmg
  • Eoka Pistol: 0dmg
  • Pump Action Shotgun: 0dmg
  • Spas-12: 0dmg
  • Waterpipe Shotgun: 0dmg
5.56 Rifle Ammo/ HV 5.56 Rifle Ammo
  • Bolt Action Rifle: 0dmg
  • M249: 0dmg
  • Assault Rifle: 0dmg
  • LR-300: 0dmg
  • Semi-Automatic Rifle: 0dmg
Explosive 5.56 Rifle Ammo
  • Bolt Action Rifle: 4dmg (200 rounds)
  • Assault Rifle: 4dmg (200 rounds)
  • LR-300 Assault Rifle: 4dmg (200 rounds)
  • Semi-Automatic Rifle: 4dmg (200 rounds)
  • M249: 3.9dmg (206 rounds)
Notes:Explosive rifle ammunition can start fires. Incendiary 5.56 Rifle Ammo
  • Bolt Action Rifle: 0dmg
  • Assault Rifle: 0dmg
  • Semi-Automatic Rifle: 0dmg
  • M249: 0dmg
  • LR-300 Assault Rifle: 0dmg
Notes:Incendiary rifle ammunition can start fires. Pistol Bullets/ HV Pistol Bullets
  • Python Revolver: 0dmg
  • MP5: 0dmg
  • Thompson: 0dmg
  • Semi-Automatic Pistol: 0dmg
  • Custom SMG: 0dmg
  • Revolver: 0dmg
  • M92: 0dmg
Incendiary Pistol Bullets
  • Python Revolver: 0dmg
  • MP5: 0dmg
  • Thompson: 0dmg
  • Semi-Automatic Pistol: 0dmg
  • Custom SMG: 0dmg
  • Revolver: 0dmg
Notes:Incendiary pistol bullets can start fires. Arrows
  • Bow(Bone Arrow): 0dmg
  • Bow(Fire Arrow): 0dmg
  • Bow(High Velocity Arrow): 0dmg
  • Bow(Wooden Arrow): 0dmg
  • Crossbow(Bone Arrow): 0dmg
  • Crossbow(Fire Arrow): 0dmg
  • Crossbow(High Velocity Arrow): 0dmg
  • Crossbow(Wooden Arrow): 0dmg
  • Nailgun(Nailgun Nails): 0dmg
Low Grade Fuel
  • Flamethrower: 0dmg
  • Chainsaw: 0dmg
Notes:The flamethrower starts a fire from a burst of 13 fuel, but it doesn't inflict damage to armored doors. Notes Armored double doors have the same hitpoint values as the single armored door. Attacking one of the double doors will damage them both.If the door has no lock, then you can pick it up after opening it by holding down the use button. This works even if you don't have tool cupboard authorization or a hammer.When a doorframe is broken, any door it held will fall off. So if the doorframe is wood then it'll be much easier to break through the doorframe than the door itself. A stone dooframe would be slightly easier to break through than an armored door.A sheet metal doorframe is slightly stronger than an armored door, so only attempt to break through a sheet frame if it's already damaged(or you want to cause the most damage to the building by destroying both the frame and the door.) An armored doorframe is much stronger than an armored door, so only attempt to go through an armored frame if it's already badly damaged. Outdated With Rust being consistently updated I haven't had the time to keep up. Some of the information may be out of date, and misses newer weapons. 18 Comments < > Odaisen 22 Jun, 2023 @ 3:13pm really good data! but its now 3 c4 for a door NicoW 22 Sep, 2017 @ 1:00pm xD tomat220 22 Sep, 2017 @ 2:54am good job JayT 21 Sep, 2017 @ 1:16pm good job man, i seriously appreciate the data!! Hudson633 [author] 20 Sep, 2017 @ 5:27pm i didnt do an LR explosive bullet test. it probably deals the same damage as the Semi-Automatic Rifle BRCTHNFBRKR 20 Sep, 2017 @ 3:19pm and what about the LR for explosive bullets? BRCTHNFBRKR 20 Sep, 2017 @ 3:18pm the lit torch does more damage to durability of the torch. That is why it takes more Hudson633 [author] 16 Sep, 2017 @ 7:31am Lighting the torch can deal extra damage to the wooden door, but as fire deals no damage to metal then there's no point lighting it against metal. Len 16 Sep, 2017 @ 7:12am good job. but why does the lit toch has the same damage as the torch, but you need less hits with a lit torch? shouldnt the lit torch make more damage? Shiba Inu 16 Sep, 2017 @ 5:25am Haha was looking for some1 that he have made a guide like this Lmao. Gj boi =)) < > Close Share to your Steam activity feed Link: You need to sign in or create an account to do that. Sign In Create an Account Cancel Close Update © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. Privacy Policy | Legal | Accessibility | Steam Subscriber Agreement | Cookies View mobile website

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