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Guide for Starbound /spawnitem parameters By De'Tir Nomero This is a comprehensive Guide for parameters that can be used with the /spawnitem command for Starbound.Still growing, the Guide already teaches to a certain depth how to spawn weapons and armor of your liking.
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De'Tir Nomero Offline Category: Modding or Configuration, WeaponsLanguages: English Posted Updated 18 Jan, 2018 @ 4:05pm 27 Mar, 2021 @ 2:51pm
Guide Index
Overview
What's this about?
The "/spawnitem" Command
Items
Parameters Lv. 2
Parameters Lv. 101
Parameters Lv. Vegeta
Parameters - Armor
Colouring Armors
Assets
Asset Paths
Comments What's this about? Okay, first things first.This is my first guide over Steam, and as such, I know basicly nothing of how this works.This guide is meant to improve and clarify about all that is necessary about the "/spawnitem" command for Starbound.It will be FAR from complete. I am sorry, but the information is scattered through the internet right now. And it make it hard to piece things together as all the information might not be true anymore.Also, people with either low sense of humor or high sensivity might want to avoid this guide. I have my own way of humouring myself, and you have yours. If you don't like my jokes, s'all fine, just don't complain in the end.Without further addo, lets get started. The "/spawnitem" Command As the name very well implies, it serves to spawn items.For those who already used it, you may skip this part, as I will first explain how-to for those who never did.When you start a new character, by default you cannot use commands, except for one, the "/admin" command.When you simply write down in your chat text window /admin , it will automaticaly add your character to the admins of your universe.REMEMBERThis only works properly when in Single Player. You can use it in multiplayer if the universe is yours, in effect doing the same thing, but not if you're running a dedicated server. You'll have to imput the command in the server along with the name of the character that you want to give admin permissions as (if this holds true still) /admin Daila , being "Daila" the name of my character in this case.After all that, you are free to start using all commands avalible.Item IDAll you need besides the command is the item that you want.Before you start typing in the names of the items after the command and going like "Why doesn't this work?", let me tell you, that every item has an ID, not unlike your personal ID card.What ID, you may ask? Well... it's complicated. You see, not all items names have to do with their IDs. And, to be honest, there are far too many items for me to post the IDs for each one. Luckily, there's a database that is dedicated specificaly to store all Strabound items IDs: https://starbounditems.com/Another fair warning, is that you might need to experiment key words in order to find the item you want. For example, you like the Scientist Glasses for your character. If you don't find it with "Scientist" or "Glasses", you might want to expirement to use "apex", which is the race that uses them. This doesn't actually hold true for this specific case, but I'm warning that you might not find them through the name.One final word of advice for the database while you're searching. Any name that you imput is going to be searched in both the ID, the item Name and the Description of the item. So, you might not remember neither the ID nor the Name, but you could search through its Description.Spawning ItemsNow that we have all that out of the way, lets go for something simple. Let's try to spawn a Wooden Bed, shall we:
I was in a Gentle star when I created that. So, the damage is pretty low. If you are in a higher tier and the stats are considerably better, it's because of what I said about the weapon becoming a higher tier, but it should still be of green quality and of that apearace, with those same bullets and same ability.However! The "level" parameter will set an item's tier to that number. So, if you repeat the 4th spawned item, no matter where you are, you'll always get a tier 3 uncommon assault rifle with that apearance, those bullets and that secondary ability.So, "level" binds the tier and can be any integer number. I never tried more than level 10, so I'll leave to you guys to test it out. Keep in mind that the current max tier in the game, without the access of the commands, is 6.And "seed" binds everything else from that specific number. Parameters Lv. 2 Now that you've dealt with basic parameters, let me tell you that you change basiclly anything on a weapon. Yes, as silly as it sounds, you can make a ranged weapon function as a melee weapon, although I'd not recommend it because it's not only hard, it can also crash your game and/or make that character permanently unplayable. (That only happened to me once, still not good though.)Now, lets try to change the weapon secundary ability.I'm not going to lie, finding such information was hard, because nobody can either comprehend the new assets system or it's simply too messy.So, this weapon is will used to keep your girlfriend away, right? So we need the Energy Lance ability, which pushes enemies back like a beast. In order to do that, we need to add a small parsing parameter, which is "altAbilityType":"lance" , and if you put everything together, it should be something like this:/spawnitem uncommonassaultrifle 1 '{"level":3,"seed":25,"altAbilityType":"lance"}'And now, you should have something like this:
If you're getting an error in chat like "Could not parse item parameters", it's because you're writing something wrong. Trust me, I know this WAAAAAY too well.If not, congratulations, you can now keep your clingy girlfriend away from you.But we're not stopping here, oooh no my dear friends.Next we'll change the element of the weapon. While I personaly prefer Electric, a clingy AND electrified girlfriend isn't a good idea. But fire is bad too, she'll get too hot and you won't be able to resist. No, we're going for the only suitable thing: Poison. Why? Because if you keep her away for so long, she'll surely turn into a slithering snake. Migh as well give her the poison right away.So, to change the element, we add the following: "elementalType":"poison"This simple command is slowly starting to get messy as you can notice:/spawnitem uncommonassaultrifle 1 '{"level":3,"seed":25,"elementalType":"poison","altAbilityType":"lance"}'Once again, success:
We now have the poison element on the weapon. A bit of a word here. As you might have noticed, I placed the element type before the ability -- it doesn't make diference which order you make for the parameters, these are all the same for the command, only diferent variables. (Sush programmers, let me explain this on my own way!)Notice that the bullets and energy lance automaticaly changed the colour to fit the element too.Please, also note that I can't do much about the parameters going onto the next line. It's the way text formating works, but for as long as you don't break lines with an Enter, you should be fine.I never said this was going to be easy anyway, nor is any good girlfriend, so we're still down for more.We will now add a small little something to make this weapon fully personal. And nothing better than giving it a name. And as such, let me demonstrate: "shortdescription":"Girlfriend Pusher"Now, lets add that to the rest:/spawnitem uncommonassaultrifle 1 '{"level":3,"seed":25,"shortdescription":"Girlfriend Pusher","elementalType":"poison","altAbilityType":"lance"}'There we go, feels much more personal, doesn't it:
With those things due, there's only one thing that doesn't seem to fit... AH, right! The rarity.You see, while we're spawning an uncommon rifle, doesn't mean it needs to be uncommon. After all, we're going DEEEEEEEP into this matter, so we'll stop at nothing! Parameters Lv. 101 A wise man once said... "With great power, comes great responsability." Well, I don't know about that, but what I learned with videogames is that "With great rarity comes great power." And as such, a tier 3 weapon won't fit our little legend here.Lets change the "level" to 10, and lets alter the rarity with: "rarity":"legendary"Plus, I think the base damage is still not enough, so lets crank that up to eleven!WARNINGThe parameters from here on will need to have breaks through linebreaking -- steam text box can't handle that huge of "words". What can I say, they need to instal bigger pipes. Just delete the line breaks in a text editor, and you should be fine.Bear with me, this one is complicated:"primaryAbility":{"baseDps":200,"baseDpsFactor":200,"energyUsage":1,"energyUsageFactor":0.1,"fireTime":0.1,"fireTimeFactor":0.1,"inaccuracy":0.01}Phew, okay. That is a one big Diiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisorienting parsing line. Your girlfriend might even get jelous.I know some of the numbers seem a bit big or a bit too small, but pay close mind that the DPS is kinda divided by a certain factorand firerate in ways I am yet to test out.Now, here how the whole thing should look like, with level 10, Legendary rarity and primary attack parameters:/spawnitem uncommonassaultrifle 1 '{"level":10,"seed":25,"rarity":"legendary","shortdescription":"Girlfriend Pusher","elementalType":"poison","primaryAbility":{"baseDps":200,"baseDpsFactor":200,"energyUsage":1,"energyUsageFactor":0.1,"fireTime":0.1,"fireTimeFactor":0.1,"inaccuracy":0.01},"altAbilityType":"lance"}'You now start to understand why this gets messier and messier. I'm sure it beats having intercourse with your girlfriend though, so I get ya. But here how it looks like now:
Deeem boi, leok ovah toase sick nuambes!I don't know about you guys, but my computer can't handle that fire rate. Can just be because it is a burstfire, but what do I know?Yet, we can still add more stuff to the primary fire parameters. That's right, we can make that thing even bigger:
And that's pretty much it for most of the gun stats, folks! You guys are ready for the next level of parameters, so lets jump towards more complicated stuff! Parameters Lv. Vegeta Okay, so we've been through a lot, and there's quite the bunch more that exists, but with all sincerity, I can't care to put them all in a single gun.. besides, there's only a limit of characters that Starbound text box can handle at a time, and we don't want to reach that. Yeah, I Roleplay in Starbound, problems?But hey! At least one last thing for our neat gun right? And what is that? Colouring of course!If you think things were bad until here, wait until we start going into hexadecimal and unpacking files and, OH MY GOD THIS LIST NEVER ENDS, checking for item sprites so you can see what exact colour hexes they're using as base and... ♥♥♥♥♥♥♥♥, I'll just jump into action.And then I crush all your hopes by saying "NYAHAHAHA! You fell for my trap mortal!", you can't actually colour guns the same way you can colour armors (which I'll talk about later). So instead, you'll need to change the seed.Yep. That's right. Change the seed until you find a weapon apearance you like. Or that your girlfriend will be jelous about, that's would teach her. Go crazy though, big numbers, small numbers. See what you can do.Colouring WeaponsYou guys nevermind all that! I've just figured out how to colour them, and oooh boy, this is some high level stuff. Vegeta would be proud.So, in order to colour the gun we need two major things: The weapons parts and the original colours.This is so because we will be working with a "replace" parameters, in which you need to know the original in order to be able to change it.Getting to the orignial wasn't throughly hard, although it took a while to unpack every game asset in order to be able to access the sprites. As I won't list down things here (only at the end of the guide), you'll have to trust me that the rifle parts are composed of 3 shades of grey and three shades of red, when the second colour is applicable.We want to keep the greys/blacks, so we don't need the hexes for those. Instead, we need the reds:
That's it for the guns though. There are indeed more paramters, but as I mentioned earlier, I'll add a list in the end of the guide, along with paths for the assets. Parameters - Armor We've been through a long and thin bridge. We can barely fit together in it, space is scarce, and I feel like a wrong step can ruin the whole thing. Which isn't far from truth. Yet, that gun was manageble, and we need to move on.And for this step, I think I'd ask you guys to open a good text formater in order to keep this thing smooth for your own, but I do this on .txt files which can be both messy and a pain in head.Resumedly, there are two major things you want to know to spawn your own armor with your own effects:
As ye can kindly see, an armor that already has stats will have the added ones overlapping the text. However, not all is lost, because you can add stats to clothes too! Any cloth, in fact. But, we want an armor, and it's not like your girlfriend is going have access to your inventory, so we can make a powerfull one with overlapping effects no worries.With what you guys learned thus far, you could probably go on your own. Asside from the lack of knowledge on the effects themselves or the names of the parameters, I belive this explanation has been better suited than anything I found on the internet thus far, but this Guide is my own point of view on the matter.Spawning armor with stats is not at all complicated, and perhaps a walk in the park after dealing with that pesky gun parameters.So, without explaining as much as I was before, let's get down to business.We want a human's Scouter's armor for our Anti-Girlfriend brigade, both because of awsomeness, and because that Vegeta's Scouter in the helmet is gona come useful to know where a low power human is nearby (AKA, your girlfriend).I'd say that making these god items would be too much, but when it comes down to relationships, I've learned that it's best not taking chances, specially that I often forget some girls are waaay more powerfull than me. I'm looking at you, Illaoi.Armor ParametersHow about we make each piece give 100 HP, 100 Armor, 100 Energy and 400% increased damage? Sounds good enough? I like the idea. Lets go.Using the above parameter, we can easly reach these stats:"statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00}]There you can see that we used the [ ] to diferenciate the { } from each stat that requires multiple variables. Since you need to point out each stat first, this keeps things running. Yet, I would mess up otherwise, so lets not play with that.That was simple enough, I'd say. Now, the item IDs for each one: humantier1head, humantier1chest and humantier1pants.Having those, you can start creating your template:/spawnitem XXXX 1 '{"statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00}]}'The XXXX would obviously be replaced by each of the item. You can spawn one of each for you to have an idea of how it looks like.You can also add certain effects, like health/energy regeneration or elemental resistances. Or even glow, like you can see in my character on the previous image.You can try out the glow by adding "glow" in between the effects paramters, just like so:'{"statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"glow"]}'Simple for some effects, harder for others. In case of regenerations you need to use "healthRegen" or "energyRegen" respectively, and use them just like "maxHealth". Example:{"stat":"energyRegen","amount":10}I am not sure if the regenerations work properly anymore, but they might. Just remember that you can't regen energy due the ingame mechanic of preventing energy regeneration while spending it.And no, the Energy Regeneration field doesn't regen your energy, instead simple cancels out the delay of the energy regeneration.Okay, now having our stats and effects set, lets get to name and add a small description. Do you guys still know how to do that? I hope so.
D3911E=00FF00915D02=007800Cyans-to-Greens:8ACEE0=00FF005BA5B8=00bf00---73F3F7=00FF0000E2E9=00bf000CC2C8=007800Browns-to-Blacks:E0975C=666666A85636=4444446F2919=222222Blues-to-Blacks:676F83=6666663D3D51=444444191B37=222222Here is how things are going to finaly look like for each of the pieces:
And there we go. That's pretty much all of it, at least until I get to understand more and add more information here. The lists I'll add at a later date, as I'll need to make them still, and there are a lot of assets locations I am yet unaware, so that will take time. Assets I spent some of my time during the self-apointed days to figure some of the assets paths and how certain parameters works with other types of weapons.Turns out things are simpler after knowing what to look for and what to use.With this in mind, I'll add my personal experience to each parameter, and a bit of insight on how to use them in other weapons.Assets LocationFor those who don't know, the assets is where all the information of the game can be found. Or, well, at least most of it.The location of your game assets are in the following path:...\Steam\steamapps\common\Starbound\assetsNote: the path before the Steam folder differs if you haven't installed it on the default definitions, but once you are inside, it should be easy to get at it.Once you are inside, you'll see a folder called "user", and a file called "packed.pak", and no assets to be found. That is because the Developers decided to compact everything in order to help load times and overall size of the game.There is however a way to unpack them through a provided unpacker with the game, although those who are not confortable using good old CMD, I'll propose something else:
De'Tir Nomero [author] 8 Nov, 2025 @ 5:36am @[Dark]Hunter 86 - Thank you! I'm glad this guide keeps being useful, despite me not going further with it, or how old it is.
[Dark]Hunter 86 31 Oct, 2025 @ 12:05am @De'Tir Nomero.Tl;Dr. I stumbled on your guide, it was the best this I read 10/10 would push my girlfriend again!(if I had one lol)I'd like to start by saying thank you for posting this guide. I have played starbound for a VERY long time. And one thing I always wanted to do is make my own weapons. I used to rely heavily on weapon assembly & weapon fusion for that. But it just didn't feel right to me. But, a couple of months ago, while I was just casually strolling through the guides. I saw "Guide for Starbound /spawnitem parameters" & thought "Huh, spawnitem parameters? Didn't know that was a thing." (cuz the rock I must've been living under was bigger than Iran)Looked it up on YT and saw just how ♥♥♥♥ing crazy that ♥♥♥♥ was. So I dedicated 3 painstaking hours of my life reading this whole guide, top to bottom.This rekindled my love and wonder for this game, really opened up a lot of freedom in this game.I'll throw a Tl;Dr up top
Dylldophlo 21 Sep, 2025 @ 8:31am @De'Tir NomeroI have already tried several times to create a recipe file for my ‘problem’. Unfortunately, the items I created do not work.It would be a datastick from Mod Macrochip.
De'Tir Nomero [author] 21 Sep, 2025 @ 3:37am @Dylldophlo - Not ingame. At that point it's best to just make a small, personal mod, which is easier than it sounds, but does require a bit of reading into it.
Dylldophlo 19 Sep, 2025 @ 2:08am Is there a way to convert the Spawnitem parameters into a recipe so that it can be crafted at a workbench in the game? I'm not talking about a simple weapon spawn. It would be about a single line with over 10k characters.
Khod Khasunii 4 May, 2025 @ 4:29pm why isn't this working '{"level":10,"rarity":"legendary","elementalType":"fire",altAbilityType":kunaiblast","altAbility":{"name":"Abyss Blast","projectileParameters:{"baseDamage:16},"damageConfig":{"damageSourceKind":"fire"}}}'
SnakicorniousTheGret 7 Mar, 2025 @ 2:56pm @(: pebs :) try adding another } to the end
(: pebs :) 7 Mar, 2025 @ 12:16am i need some kind of help because im going absolutely insane LOL, i cannot tell what ive written incorrectly here but my stupid item keeps not spawning/spawnitem rareassaultrifle 1 '{"level":10,"seed":56,"elementalType":"fire","primaryAbility":{"baseDps":60,"baseDpsFactor":60,"energyUsage":1,"energyUsageFactor":0.1,"fireTime":0.1, "fireTimeFactor":0.1,"inaccuracy":0.1,"projectileCount":10,"fireType":"auto","projectileType":"greenplasmabullet"}'
jeffrey778 21 Feb, 2025 @ 6:03am i have a hard time figuring out if i need a kama or a double dot
jeffrey778 18 Feb, 2025 @ 10:16pm i some how made the armor perimeters work on console, but weapons are alot harder for me. < >
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Overview
What's this about?
The "/spawnitem" Command
Items
Parameters Lv. 2
Parameters Lv. 101
Parameters Lv. Vegeta
Parameters - Armor
Colouring Armors
Assets
Asset Paths
Comments What's this about? Okay, first things first.This is my first guide over Steam, and as such, I know basicly nothing of how this works.This guide is meant to improve and clarify about all that is necessary about the "/spawnitem" command for Starbound.It will be FAR from complete. I am sorry, but the information is scattered through the internet right now. And it make it hard to piece things together as all the information might not be true anymore.Also, people with either low sense of humor or high sensivity might want to avoid this guide. I have my own way of humouring myself, and you have yours. If you don't like my jokes, s'all fine, just don't complain in the end.Without further addo, lets get started. The "/spawnitem" Command As the name very well implies, it serves to spawn items.For those who already used it, you may skip this part, as I will first explain how-to for those who never did.When you start a new character, by default you cannot use commands, except for one, the "/admin" command.When you simply write down in your chat text window /admin , it will automaticaly add your character to the admins of your universe.REMEMBERThis only works properly when in Single Player. You can use it in multiplayer if the universe is yours, in effect doing the same thing, but not if you're running a dedicated server. You'll have to imput the command in the server along with the name of the character that you want to give admin permissions as (if this holds true still) /admin Daila , being "Daila" the name of my character in this case.After all that, you are free to start using all commands avalible.Item IDAll you need besides the command is the item that you want.Before you start typing in the names of the items after the command and going like "Why doesn't this work?", let me tell you, that every item has an ID, not unlike your personal ID card.What ID, you may ask? Well... it's complicated. You see, not all items names have to do with their IDs. And, to be honest, there are far too many items for me to post the IDs for each one. Luckily, there's a database that is dedicated specificaly to store all Strabound items IDs: https://starbounditems.com/Another fair warning, is that you might need to experiment key words in order to find the item you want. For example, you like the Scientist Glasses for your character. If you don't find it with "Scientist" or "Glasses", you might want to expirement to use "apex", which is the race that uses them. This doesn't actually hold true for this specific case, but I'm warning that you might not find them through the name.One final word of advice for the database while you're searching. Any name that you imput is going to be searched in both the ID, the item Name and the Description of the item. So, you might not remember neither the ID nor the Name, but you could search through its Description.Spawning ItemsNow that we have all that out of the way, lets go for something simple. Let's try to spawn a Wooden Bed, shall we:- Search for "Wooden" in the database and look for the bed. You'll notice that adding "Bed" will complicate things, because it'll search every word as a tag, adding all beds to that list. Find the ID for the "Wooden Bed". (There are two version, choose the 1st.)
- Now in the chat type: /spawnitem woodenbed
- You spawned an item at your cursor position. (Hopefully outside of your ship, or out of reach in a wall so you had to learn the hard way, like me.)
- Congratulations. You spawned an item that you can pick up.
- Commands work in a specifically set order of information, be that in Starbound or other programs as well. You cannot interchange the positions of the information, or the command simply won't work. So, if a command requires the "ID", "amount", "parameters" in this order, this is what you NEED to do. The command isn't an intelligent being capable of understanding what is what.
- Starbound goes as follows:: '{"shortdescription":"Item Name","description":"Text in item's text box, not applicable on weapons."}' Honestly, there are a a hell of a lot of parameters, but I'm sure most of you will be using them for your own custom armors, so you might as well save them. And I will also explain what is what later on.
- We want green and slick plasma bullets. That's "projectileType":"greenplasmabullet"
- Lets make the weapon shoot 10 bullets at once as if was a shotgun. That's "projectileCount":10
- We want automatic fire rather than burst fire, so lets also add "fireType":"auto"
- For last, increase the "innacuracy" to 0.1, this will ensure that you can have a pretty neat spread with all those bullets.
- Brighter red: E35F5D
- Middle red: B22042
- Darkest red: 871132
- Barrels: "barrel":"/items/active/weapons/ranged/assaultrifle/barrel/XX.png"
- Middles: "middle":"/items/active/weapons/ranged/assaultrifle/middle/XX.png"
- Butts: "butt":"/items/active/weapons/ranged/assaultrifle/butt/XX.png"
- Barrel: "barrel":"/items/active/weapons/ranged/assaultrifle/barrel/7.png?replace;E35F5D=00FF00;B22042=00bf00;871132=007800"
- Middle: "middle":"/items/active/weapons/ranged/assaultrifle/middle/8.png?replace;E35F5D=00FF00;B22042=00bf00;871132=007800"
- Butt: "butt":"/items/active/weapons/ranged/assaultrifle/butt/20.png?replace;E35F5D=00FF00;B22042=00bf00;871132=007800"
- The effects parameter, that is added as: "statusEffects":[{"stat":"effect1","amount":XX},"effect2",{"stat":"effect3","amount":XX}]
- The effects themselves. Most of them are self explanatory, but nothing like having a list with their IDs just like the items, but ♥♥♥♥♥♥♥♥ those things are a pain.
- For the head:/spawnitem humantier1head 1 '{"shortdescription":"Anti-Girlfriend Scouter","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"glow",{"stat":"energyRegen","amount":10}]}'
- For the chest:/spawnitem humantier1chest 1 '{"shortdescription":"Anti-Girlfriend Chestplate","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"antidote",{"stat":"energyRegen","amount":10}]}'
- For the Boots:/spawnitem humantier1pants 1 '{"shortdescription":"Anti-Girlfriend Boots","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"runboost",{"stat":"energyRegen","amount":10}]}'
- Gold: D3911E
- Darker Gold: 915D02
- Light Grey: 8F8E8E
- Medium Grey: 7C7A7A
- Dark Grey: 2C2C2C
- Light Brown: E0975C
- Medium Brown: A85636
- Dark Brown: 6F2919(Used in the icon)
- Cyan: 8ACEE0
- Slightly Darker Cyan: 5BA5B8(Used in the armor sprite)
- Light Cyan: 73F3F7
- Bearable Cyan: 00E2E9
- Darkest Cyan: 0CC2C8
- Grey Bright Blue: 676F83
- Grey Medium Blue: 3D3D51
- Grey Dark Blue: 191B37
- For the head:/spawnitem humantier1head 1 '{"shortdescription":"Anti-Girlfriend Scouter","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"glow",{"stat":"energyRegen","amount":10}],"directives":"?replace;8ACEE0=00FF00;5BA5B8=00bf00;73F3F7=00FF00;00E2E9=00bf00;0CC2C8=007800;676F83=666666;3D3D51=444444;191B37=222222;E0975C=666666;A85636=444444;6F2919=222222"}'
- For the chest:/spawnitem humantier1chest 1 '{"shortdescription":"Anti-Girlfriend Chestplate","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"antidote",{"stat":"energyRegen","amount":10}],"directives":"?replace;E0975C=666666;A85636=444444;6F2919=222222;E0975C=666666;A85636=444444;6F2919=222222"}'
- For the Boots:/spawnitem humantier1pants 1 '{"shortdescription":"Anti-Girlfriend Boots","description":"Simple, but effective.","statusEffects":[{"stat":"protection","amount":100},{"stat":"maxHealth","amount":100},{"stat":"maxEnergy","amount":100},{"stat":"powerMultiplier","baseMultiplier":5.00},"runboost",{"stat":"energyRegen","amount":10}],"directives":"?replace;D3911E=00FF00;915D02=007800;E0975C=666666;A85636=444444;6F2919=222222;E0975C=666666;A85636=444444;6F2919=222222"}'
- Go here: https://community.playstarbound.com/threads/quick-guide-to-unpack-your-starbound-assets-folder.66583/;
- Then, at the end of Clockwork's post, you'll have something to download that he did (thank the man, he isn't exactly a genius, but saved a lot of patience to many people). Download that, and make sure you know where it is.
- Then, access the following folder on your Starbound location: ...\Steam\steamapps\common\Starbound\win32
- Cut/Copy the downloaded .bat file and paste it there.
- Run the file, authorise it if necessary (I've verified the file myself, it's a really simple .bat file. If you're afraid to be a virus, just open it with Notepad, you'll see nothing wrong in it.)
- WAIT for the CMD windown to close itself. Once it closes, it's because it finished unpacking all the assets, and you should now have a new folder (even while the .bat file is running) called "unpacked" inside your assets folder, with all the assets inside.
- axecleave
- astraltear
- bladecharge
- downstab
- flamethrowersword
- flipslash
- giantsword
- greatwave
- kunaiblast
- parry
- risingslash
- traildash
- travelingslash
- elementalaura
- elementalpillar
- groundslam
- shockwave
- uppercut
- barrier
- charge
- elementalspin
- flurry
- rocketspear
- spin
- blinkexplosion
- blinkslash
- scouteye
- bouncingshot
- burstshot
- chargefire
- deathbomb
- erchiuslauncher
- explosiveburst
- explosiveshot
- flamethrower
- flashlight
- fuelairtrail
- grenadelauncher
- guidedrocket
- homingrocket
- lance
- markedshot
- piercingshot
- rocketburst
- sharpnelbomb
- sparkles
- spray
- stickyshot
- elementbouncer
- elementorb
- elementportal
- elementrain
- elementswarm
- kluexshooter
- plasmabarrage
- plasmabladebarrage
- guidedbolt (this is from the Tesla Staff, in a separated folder)
- energyzone
- forcecage
- healingzone
- kluexzone
- lowgravzone
- pullzone
- pushzone
- slowzone
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Link: You need to sign in or create an account to do that. Sign In Create an Account Cancel Tag » How To Spawn Weapons Starbound
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