Guide To Early Park Admission At Universal Orlando [Both Parks]

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Early Park Admission is a perk available to Universal hotel guests (and certain other guests) that gets them access to a limited selection of rides at at least one of Universal Orlando’s parks—Universal Studios Florida, Universal Islands of Adventure, and Universal Epic Universe—every day. In this post, we discuss who gets access to Early Park Admission, what is included in the extra hour, and how it can impact your day whether you have it or not.

About This Post

This post starts with an introduction to Early Park Admission before covering the distinct situations you might be in. If you’re familiar with the perk and just want to get straight to the strategies, you can jump using these links:

  • Strategies WITH Early Admission

    • Using Early Park Admission at Universal Studios Florida

    • Using Early Park Admission at Island of Adventure

    • Using Early Park Admission at Epic Universe

  • Strategies WITHOUT Early Admission

    • Universal Studios Florida without Early Admission (when others have it)

    • Islands of Adventure without Early Admission (when others have it)

    • Epic Universe Without Early Admission (when others have it)

If you’re visiting a park that doesn’t have Early Admission, you can just use the standard rope drop strategies for Universal Studios Florida (covered as part of our itinerary post) and Islands of Adventure.

What is Early Park Admission at Universal Orlando Resort?

Every day, select guests have access to at least one of Universal Orlando’s theme parks an hour before it opens to the rest of the public. Historically it has been only one of the theme parks, but peak seasons usually have Early Admission at both parks. From the debut of Epic Universe through the end of 2025, Epic Universe always has Early Admission, with one of the other two parks also usually offering the perk.

This post focuses on explaining Early Park Admission and strategies for getting the most out of it, but you should always confirm specifics at the official page from Universal.

This post will not cover Early Park Admission at Volcano Bay, the water park at Universal Orlando Resort.

What if I don’t have Early Park Admission?

If you don’t have Early Park Admission and the park you’re visiting does not offer Early Park Admission that day—great, you have nothing to worry about. You’ll be on the same footing as all other guests. Arrive early and enjoy your day.

But if you don’t have Early Park Admission and you’re at the park with Early Admission that day, you’ll face challenges. You’ll be able to enter the park at the same time as all guests, but you’ll be blocked from accessing the included rides. This means that waits for popular rides included in Early Admission will be higher by the time you can access the ride. Generally (specifics below), you’ll need a strategy that gets you on the best rides that aren’t a part of Early Admission.

What time is Early Park Admission at Universal Orlando?

Early Park Admission is for one hour before the regular park opening time. If the park opens at 9AM, Early Admission will begin at 8AM, for example. I’ve never seen multi-hour Early Park Admissions.

Who gets Early Park Admission at Universal Orlando?

The majority of the guests of Early Park Admission are the guests of Universal Orlando’s hotels, for whom the perk is included with their hotel stay. These eight hotels are:

  • Endless Summer — Surfside Inn

  • Endless Summer — Dockside Inn

  • Aventura Hotel

  • Cabana Bay Beach Resort

  • Loews Sapphire Falls

  • Loews Royal Pacific

  • Hard Rock Hotel

  • Loews Portofino Bay

  • Terra Luna Resort

  • Stella Nova Resort

  • Helios Grand

If you’d like to learn more about all the hotels, we have a Guide to the Hotels of Universal Orlando Resort.

We think it’s worth booking one of these hotels to get Early Admission. Yes, you could save a bit by finding a cheaper hotel, but Early Admission can go a long way to making a great trip. At the end of the day, you have to justify the whole cost of a trip to Universal, and we think this is a great spot to spend a little more to have an much better trip. We also have a guide to all the benefits of staying at a Universal hotel, if you’d like a little more convincing.

The next biggest group are higher-level passholders. Premier Passholders and Preferred Passholder have special Early Admission access (check the terms of your pass). Note this access currently does not include Epic Universe.

Finally, I’ve been told most tickets bought through a travel agent or advisor include Early Admission. You should confirm at the time of purchase that this is the case.

Universal occasionally offers Early Park Admission to other groups. For example, during some “Passholder Appreciation” days, lower-tier passholder also have Early Park Admission.

How Do I Use Early Park Admission at Universal Orlando?

The gates to the park will open an hour or more early for all guests at the park that has Early Admission. However, within the park there will be checkpoints before any open rides that allow only guests with Early Admission to pass. Once you’re through this checkpoint, you’ll be able to ride the included rides.

What rides are included in Early Park Admission?

These lists are always subject to change, we so recommend you confirm on the official website.

At Universal Studios Florida, the available rides are typically Harry Potter and the Escape from Gringotts and Despicable Me Minion Mayhem. We’ve also seen Ollivander’s wand experience—also inside Wizarding World of Harry Potter—open early, and it’s not uncommon for other rides so start running 15-30 minutes before the park technically opens to other guests.

At Universal’s Islands of Adventure, the available rides are typically a selection from (upcoming dates here):

  • Hagrid’s Magical Creatures Motorbike Adventure

  • Harry Potter and the Forbidden Journey

  • Flight of the Hippogriff

  • VelociCoaster

Ollivander’s wand experience is also usually open. You can see the lineup leans heavily toward Harry Potter, which makes Early Park Admission a particularly nice treat for a day focused on Wizarding World.

At Epic Universe, the list has varied and not always comported with reality. We’ll keep an eye on this one, but the most important inclusion from our perspective is at least one of the two major rides in Super Nintendo World.

At Volcano Bay, check the website for the latest, but a typical list is: Kala & Tai Nui Serpentine Body Slides, Ohyah of Ohyah & Ohno Drop Slides, Ohno of Ohyah & Ohno Drop Slides, Honu of the Honu Ika Moana, ika Moana of the Honu ika Moana, Krakatau Aqua Coaster, and Ko’okiri Body Plunge.

Park Strategy With Early Park Admission

In this section we’re going to talk about how having Early Park Admission impacts your strategy. In the next section, we’ll talk about working around Early Park Admission if you don’t have it.

Early Park Admission at Universal Studios Florida

At Universal Studios Florida, Early Park Admission includes two rides—Harry Potter and the Escape from Gringotts and Despicable Me Minion Mayhem. Ollivander’s wand experience is also sometimes open, but won’t impact our strategy.

Here’s an example timeline, with commentary following (times are for an 8AM to 9AM early hour—always check the schedule because times vary):

  • 7:38AM Arrive at Universal Studios Florida

  • 7:50AM Gates Open

  • 7:57AM Enter Gringotts Queue

  • 8AM Gringotts Begins Operations

  • 8:14AM Exit Gringotts

  • 8:22AM Enter Despicable Me Queue (posted 5 minute wait)

  • 8:48AM Exit Despicable Me

  • 8:50AM Enter Revenge of the Mummy Queue

As you can see, arriving 30 minutes before the start of Early Park Admission should be fine.

On days with a 7AM start to Early Park Admission, even 6:45AM should have you in a good position. You’ll need your park admission ticket and your hotel key (or whatever entitles you to Early Park Admission).

Your general goal for Early Park Admission is to visit both Harry Potter and the Escape from Gringotts and Despicable Me Minion Mayhem, finishing right around park opening and starting the regular day with Revenge of the Mummy or TRANSFORMERS.

If any rides are running early, it’s also a good idea to hop on those, particularly if you can get on the 15 minutes or more before the park opens to other guests.

Here’s a look at the walk to Gringotts during Early Park Admission. Wide walkways and numerous routes allow you to easily pass people en route to the ride:

Most days, there should be little difficulty finishing both rides, but if you can only pick one, consider the following factors…

First, Despicable Me Minion Mayhem generally has shorter waits than Escape from Gringotts. This means tackling Gringotts early is probably the better time-saving approach. Plus, if you think you can’t fit both rides into Early Admission, then the park is probably crowded, in which case huge afternoon lines for Gringotts—definitely a must-do ride—are a big risk.

However, Escape from Gringotts is a much better ride to wait in line for midday. Even though it’s only the last 20 to 30 minutes of the queue that is fully inside, that section of the queue is a fantastic treat.

What’s more, if you walk over to Escape from Gringotts midday and see it has a wait that’s way too long for you—just spend an hour in Diagon Alley (which you need to anyways) hoping for a drop in wait time during your visit.

Finally, Despicable Me has lengthy pre-shows that can mess up your morning if you try and squeeze it into your Early Park Admission too late. For example, when I visited and got in line at 8:22AM (posted 5 minute wait), I wasn’t off the attraction until 8:48AM.

Hagrid’s and Early Park Admission at Universal Studios Florida

People often use Early Park Admission at Universal Studios Florida to try and get a leg up on the folks over at Islands of Adventure. (Note: This obviously isn’t helpful at all if Hagrid’s is operating for Early Admission or regular guests before you can get to the other park.)

The strategy here is to ride the Hogwarts Express right at its open, then hopping in the Hagrid’s queue once you’re in Hogsmeade. As estimated in part 6 of my August 2019 Universal Orlando trip report, the first train of guests will be on Hagrid’s at about one hour after Island’s of Adventure opens.

I don’t like this strategy because I think it puts a lot of risk on the Hogwarts Express starting on time and efficiently, and once you’re in Hogsmeade your wait rests on the whims of the Team Members deciding to let you into the Hagrid’s line. That said, I’m envious of anyone who cleanly executes this trick.

For more on starting your day with Hagrid’s, check out our post on Morning Rope Drop at Universal’s Islands of Adventure.

Early Park Admission at Islands of Adventure

The key question for Early Park Admission at Islands of Adventure is whether or not Hagrid’s Magical Creatures Motorbike Adventure is operating during the early time. You can see the upcoming list here.

If Hagrid’s is included, then you’ll want to start there. The strategy here is simple enough—arrive early, start with Hagrid’s, continue with Velocicoaster and then Harry Potter and the Forbidden Journey. Here’s an example from a morning with relatively light crowds:

  • 7:20AM — Arrive

  • 7:50AM — Gates Open

  • 8AM — Hagrid’s

  • 8:15AM — VelociCoaster

If Hagrid’s isn’t included in Early Admission, you’ll want to do a few rides before getting in line for Hagrid’s, which will open with regular park hours. A good goal is to get on VelociCoaster and Harry Potter and the Forbidden Journey, but on busier days you might have to save the latter for later.

The standard protocol is for guests who wish to line up early for Hagrid’s to do so in the neighboring Lost Continent land, near the Mystic Fountain. Follow the “Attraction Entrance” signage in the park to find the exact holding area, or at a Team Member.

Here’s an example of Early Admission without Hagrid’s on a light crowd day:

  • 7:42AM - Arrive

  • 7:45AM - Guests Enter Park

  • 8AM - Start of Early Admission

  • 8:06 - VelociCoaster

  • 8:25 - Harry Potter and the Forbidden Journey

  • 8:32 - Queued for Hagrid’s

  • 9AM - Hagrid’s

After Early Admission, we recommend simply continuing counter-clockwise around the park with Skull Island Reign of Kong, The Amazing Adventures of Spider-Man, The Incredible Hulk Coaster, and then Dr. Doom’s Fear Fall, before heading back the other direction for the three water rides.

Otherwise, just follow our Islands of Adventure Rope Drop post and one-day Islands of Adventure itinerary to understand the priorities based on what’s available your morning.

As for recommended arrival times, here are some quick tips (but remember, earlier is always better!):

  • Arrive 15-30 minutes early if you’re planning to ride rides other than Hagrid’s or Hagrid’s isn’t included

  • Arrive 30-45 minutes early if you’re planning to start with Hargid’s

If early admission is at 7AM, arrive no earlier than 6:30AM. On busier days, you might want to add 15 minutes to the above windows.

Early Park Admission at Epic Universe

Beginning February 1, 2026, Universal provides the following “ride list” for Epic Universe Early Park Admission:

Select Participating Attractions at:• The Wizarding World of Harry Potter - Ministry of Magic• SUPER NINTENDO WORLD• How to Train Your Dragon – Isle of Berk

This is a step back from listing specific attractions, allowing the park a little more flexibility.

Before your park day, check recent days on Thrill Data to see what’s typically opening early. In the first two days of this change, we’ve seen exactly the sort of wobbliness we’ve come to expect:

  • Battle at the Ministry opened at 9AM one day but not until 9:45AM the next

  • Mario Kart: Bowser’s Challenge opened at 9AM both days

  • Mine-Cart Madness opened after 10AM both days.

I’ll take another look at this data in a week or so and update this post accordingly.

Over in SUPER NINTENDO WORLD, as long as they don’t leave only Yoshi’s Adventure running, the land is still a fine place to start the day. Mario Kart: Bowser’s Challenge and Mine-Cart Madness are both great rides to start with. It’s good to have one as a backup for the other in case of reliability issues (Mario Kart is more reliable, but I strategically prefer starting with Mine-Cart Madness).

I wouldn’t be heading to Isle of Berk first, but it’s a fine second destination once you finish one of the three rides discussed above. The nice thing about Isle of Berk is that it has three rides. If one is running during Early Park Admission, you could ride it and then get on the other two at park open.

And then there’s ‘Arry.

Starting with Battle at the Ministry isn’t a bad option, but keep in mind that it isn’t the undisputed titan of wait times at Epic. Midday, it’s not uncommon to see it rivaled by Mario Kart or Mine-Cart Madness. Since those rides serve as backup options to one another if you head to SUPER NINTENDO WORLD to start (while you have no backup if Battle at the Ministry isn’t running), I prefer SUPER NINTENDO WORLD.

Continue your day with our one day plan for Epic Universe.

Park Strategy Without Early Park Admission

In this section we quickly discuss how to cope with not having Early Park Admission at a park. If possible, you want to avoid a park with Early Park Admission if you don’t have it, but that won’t always be an option.

Working Around Universal Studios Florida Early Park Admission

There are three quick tips for handling a morning when you’re working around early guests at Universal Studios Florida.

First, ignore Escape from Gringotts until the afternoon. Between early guests and guests who have to start there, the waits for Gringotts are worth skipping until the afternoon. Crowds will level out then and you can spend some time in the gorgeous indoor queue.

Second, probably ignore Despicable Me. If the Despicable Me wait is five minutes when the park opens to all guests, then it probably won’t get too long midday and it’s worth waiting until then.

If it’s a day when the wait is going to sit at 90 minutes all afternoon, then it will already be 30 to 45 by the time the park opens. With the lengthy total experience time, it rarely will make sense to start there.

Third, start with Revenge of the Mummy or TRANSFORMERS. These are both good rides that can get longer waits later in the day.

Working Around Islands of Adventure Early Park Admission

There are several options for Islands of Adventure on days when it has Early Admission but you don’t. The best option is going to depend on crowd levels and personal preference.

The way to avoid crowds is to just start with Incredible Hulk Coaster, then Spider-Man, Dr. Doom’s Fear Fall, and so on in that direction. The problem with this is it leaves VelociCoaster, Hagrid’s, and Forbidden Journey for later in the day.

If Hagrid’s is included in Early Admission it’s probably a bad place to start because it’ll have a substantial wait by the time the park opens to you.

If Hagrid’s isn’t included in Early Admission you’ll still have guests with Early Admission lining up early for it, but it can still make sense for you to get in line behind them once the park opens to you. After that ride you’ll head to Skull Island Reign of Kong, hitting the major rides in that direction.

Finally, if VelociCoaster has a short wait, you can also start there even with the Early Admission crowds ahead of you before heading in the direction of Skull Island Reign of Kong.

Working Around Universal Epic Universe Early Park Admission

As noted above, Early Park Admission at Epic Universe has been pretty varied in the early days of the park. There’s no clear strategy for guests without Early Park Admission, as basically any ride is liable to open during the early hour. I think there are two reasonable strategies here.

First, you can queue for Isle of Berk, hoping Early Admission crowds aren’t so bad in there, with the plan of riding Hiccup’s Wing Gliders plus, time permitting, the other two rides in the land as quickly as possible. Hiccup’s Wing Gliders is a must-ride, in my view, but it won’t get as popular as other rides at the very start of the day. You’ll also be in a land with three rides—a good haul if you can stay ahead of the crowd. (Note: We don’t yet have enough data on the new Early Admission to see if this approach makes sense.)

Second, you can queue for Stardust Racers. The centrally-located roller coaster remains a popular ride in the park and it isn’t a part of Early Admission. The rides in Dark Universe also aren’t a part of Early Admission, but Monsters Unchained consistently has short waits (not worth Early Admission time) and you’ll usually be able to fit Curse of the Werewolf in with little difficulty.

Continue your day with our one day plan for Epic Universe.

All Your Other Universal Orlando Planning Questions Answered

Don't be overwhelmed by Universal Orlando planning! Take a second to check out our most important content!

Just starting out? Start with our Universal Orlando Resort planning guide! If you’re considering a Universal hotel, read our Guide to the Hotels of Universal Orlando Resort!

You’ll want to know what rides the parks offer, so we’ve got a Universal Studios Florida Rides Guide, a Universal Islands of Adventure Rides Guide, and a Universal Epic Universe Rides Guide.

If you’d like an idea of how to plan a day at these parks, we can help there, too. Our One Day Universal Studios Florida Itinerary covers a full day at the original park, our Universal Islands of Adventure One Day Plan covers Hagrid's, Velocicoaster, and more, and we even have a One Day Guide to Epic Universe covering Universal's newest park.

Want to know how to get on rides without the long waits? Read all about Express Pass at Universal Orlando Resort. Plus, early risers always have the best theme parks days (well, we think so). Read about Early Park Admission at Universal Orlando to learn how to get an extra hour in the parks.

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