Haste | D&D 5th Edition On Roll20 Compendium

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↓ Attributes Haste Source: Free Basic Rules (2024) Free Basic Rules (2014) Ready to play? Build unlimited D&D characters Create Now

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Classes: Artificer, Sorcerer, Wizard

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Show Attribute List Attributes Casting Time 1 action Classes Artificer, Sorcerer, Wizard, Occultist, Spellblade Components V S M Concentration Yes Duration Up to 1 minute Level 3 Material A shaving of licorice root Name Haste Range 30 feet School Transmutation Spell Attack None Target A willing creature that you can see within range filter-Casting Time Action filter-Components Verbal, Somatic, Material filter-Concentration Yes filter-Duration 1 min filter-Level 3 filter-Range Close (30 feet or less) filter-Ritual No filter-Tags Buff filter-Upcast No View All Spells » Delete This Page « search Spells list Flag This Page Advertisement Create a free account

Tag » How Long Does Haste Last