Helioptile • Generation VIII Pokédex •

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Helioptile Pokédex Page for Helioptile

This is the Marriland Pokédex page for Helioptile, showing its information and moves in Pokémon Sword & Shield. Helioptile is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
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Helioptile

Helioptile Sprite of Helioptile in Pokémon HOME

Helioptile's Type

ELECTRICNORMAL

Helioptile's Pokédex #s

National # 694 Galar # 318 Armor # -- Crown # --

Helioptile's Base Stats

HP: 44 Attack: 38 Defense: 33 Sp. Atk: 61 Sp. Def: 43 Speed: 70 Total: 289

Misc. Info

Height: 1'8" (0.5m) Weight: 13.2 lbs. (6 kg) Gender Ratio: Male 50%50% Female Egg Groups: Monster / Dragon EXP At Lv. 100: 1,000,000 EV Yield: 1 Speed Base EXP: 58 Catch Rate: 190 Base Happiness: 70

Helioptile's Abilities

Here are what abilities Helioptile can possibly have, along with their effects. Dry Skin Helioptile heals during rain and when hit by Water moves; it takes damage in the sun and takes more damage from Fire moves. Sand Veil Raises Helioptile's base evasion by 25% in a sandstorm. Prevents sandstorm damage to Helioptile. Solar Power While the weather is sunny, Helioptile's Special Attack is increased by 50%, but it takes 1/8 its max HP damage each turn.

Weaknesses & Resistances

Below is a list of what Helioptile's weakness and resistance is to various types. 2× FIGHTING GROUND ½ ELECTRIC FLYING STEEL immune GHOST

Helioptile's Evolution Line

Below you'll find a list of all Pokémon Helioptile evolves from or into, along with its evolution method. Helioptile Helioptile starting form Heliolisk Heliolisk use Sun Stone

Helioptile's Moves in Sword & Shield

Enable move tooltips? Below is a list of all of the moves that Helioptile can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Helioptile learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1 Mud-Slap100% chance of lowering the target's Accuracy by one stage. GROUND SPECIAL 20 100% 10 One Target ?
1 Tail WhipLowers all nearby enemies' Defense by one stage. NORMAL STATUS -- 100% 30 Nearby Enemies ?
4 PoundDamages the target. NORMAL PHYSICAL 40 100% 35 One Target ?
8 Thunder ShockHas a 10% chance to paralyze the target. ELECTRIC SPECIAL 40 100% 30 One Target ?
12 Quick AttackHas higher priority. NORMAL PHYSICAL 40 100% 30 One Target ?
16 ChargeRaises Helioptile's Special Defense by one stage and doubles the power of its Electric moves next turn. ELECTRIC STATUS -- -- 20 User ?
20 Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage. GROUND PHYSICAL 60 100% 20 All But Self ?
24 Volt SwitchForces Helioptile to switch out after dealing damage. ELECTRIC SPECIAL 70 100% 20 One Target ?
28 Parabolic ChargeHeals Helioptile by 50% of the damage dealt to each target of Parabolic Charge. ELECTRIC SPECIAL 65 100% 20 All But Self ?
32 Thunder WaveParalyzes the target. ELECTRIC STATUS -- 90% 20 One Target ?
36 ThunderboltHas a 10% chance to paralyze the target. ELECTRIC SPECIAL 90 100% 15 One Target ?
40 ElectrifyChanges the target's type to Electric if it hasn't already acted. ELECTRIC STATUS -- -- 20 One Target ?
44 Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather. ELECTRIC SPECIAL 110 70% 10 One Target ?

TM Moves

Here are all of the moves that Helioptile can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM14 Thunder WaveParalyzes the target. ELECTRIC STATUS -- 90% 20 One Target ?
TM15 DigCan't be hit on the first turn, attacks on the second turn. GROUND PHYSICAL 80 100% 10 One Target ?
TM17 Light ScreenReduces damage from Special-based moves for 5 turns. PSYCHIC STATUS -- -- 30 User's Field ?
TM21 RestHelioptile restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
TM22 Rock SlideHas a 30% chance of causing all nearby enemies to flinch. ROCK PHYSICAL 75 90% 10 Nearby Enemies ?
TM24 SnoreCan only be used while asleep. 30% chance of making the target flinch. NORMAL SPECIAL 50 100% 15 One Target ?
TM25 ProtectProtects Helioptile from attacks for a turn. Low chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM31 AttractInfatuates Pokémon of the opposite gender. NORMAL STATUS -- 100% 15 One Target ?
TM32 SandstormChanges the weather to a sandstorm for 5 turns. ROCK STATUS -- -- 10 Entire Field ?
TM33 Rain DanceChanges the weather to rainy for 5 turns. WATER STATUS -- -- 5 Entire Field ?
TM39 FacadeDoes double damage if Helioptile is poisoned, burned, or paralyzed. NORMAL PHYSICAL 70 100% 20 One Target ?
TM40 SwiftDoesn't miss all nearby enemies. NORMAL SPECIAL 60 -- 20 Nearby Enemies ?
TM48 Rock Tomb100% chance of lowering the target's Speed by one stage. ROCK PHYSICAL 60 95% 15 One Target ?
TM56 U-turnForces Helioptile to switch out after dealing damage. BUG PHYSICAL 70 100% 20 One Target ?
TM75 Low SweepLowers the target's Speed by one stage. FIGHTING PHYSICAL 65 100% 20 One Target ?
TM76 RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward. NORMAL SPECIAL 60 100% 15 One Target ?
TM80 Volt SwitchForces Helioptile to switch out after dealing damage. ELECTRIC SPECIAL 70 100% 20 One Target ?
TM81 Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage. GROUND PHYSICAL 60 100% 20 All But Self ?
TM82 ElectrowebLowers all nearby enemies' Speed by one stage. ELECTRIC SPECIAL 55 95% 15 Nearby Enemies ?
TM90 Electric TerrainActivates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%. ELECTRIC STATUS -- -- 10 Entire Field ?

TR Moves

Here are all of the moves that Helioptile can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR04 SurfDeals extra damage to targets using Dive. WATER SPECIAL 90 100% 15 All But Self ?
TR08 ThunderboltHas a 10% chance to paralyze the target. ELECTRIC SPECIAL 90 100% 15 One Target ?
TR09 Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather. ELECTRIC SPECIAL 110 70% 10 One Target ?
TR12 AgilityRaises Helioptile's Speed by two stages. PSYCHIC STATUS -- -- 30 User ?
TR20 SubstituteCosts 25% of Helioptile's max HP. Sets up a Substitute to block effects and damage. NORMAL STATUS -- -- 10 User ?
TR26 EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TR27 Sleep TalkCan only be used while asleep. Uses one of Helioptile's moves at random. NORMAL STATUS -- -- 10 User ?
TR31 Iron Tail30% chance of lowering the target's Defense by one stage. STEEL PHYSICAL 100 75% 15 One Target ?
TR58 Dark PulseHas a 20% chance of causing the target to flinch. DARK SPECIAL 80 100% 15 One Target ?
TR77 Grass KnotDoes more damage depending on how heavy the target is. GRASS SPECIAL varies 100% 20 One Target ?
TR80 Electro BallPower ranges from 60–150 based on Helioptile's Speed vs. the target's. ELECTRIC SPECIAL varies 100% 10 One Target ?
TR83 Ally SwitchSwitches places with Helioptile for the rest of the battle. PSYCHIC STATUS -- -- 15 User ?
TR86 Wild ChargeHelioptile takes 25% of Wild Charge's damage as recoil damage. ELECTRIC PHYSICAL 90 100% 15 One Target ?

Egg Moves

Here are all of the moves that Helioptile can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Helioptile.
Move Type Category Power Acc.% PP Target Info
EGG GlareParalyzes the target. NORMAL STATUS -- 100% 30 One Target ?
EGG Dragon RushHas a 20% chance of causing the target to flinch. DRAGON PHYSICAL 100 75% 10 One Target ?
EGG Dragon Tail-6 priority. After doing damage, forces the foe to switch out, or ends wild battles. DRAGON PHYSICAL 60 90% 10 One Target ?

Move Tutor Moves

Here are all of the moves that Helioptile can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage. ELECTRIC SPECIAL 70 100% 20 One Target ?
TUTOR Scale ShotHits the target two to five times in a row. If Scale Shot hits at least once, raises Helioptile's Speed by one stage and lowers Helioptile's Defense by one stage. DRAGON PHYSICAL 25 90% 20 One Target ?

Helioptile's Detailed Stats

Below you'll find a more detailed table containing Helioptile's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Helioptile's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Helioptile is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats atlevel 100 0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 198 229 261 292 44
Attack 81 112 144 175 38
Defense 71 102 134 165 33
Sp. Atk 127 158 190 221 61
Sp. Def 91 122 154 185 43
Speed 145 176 208 239 70
Total (No Nature) Lonely (-Def) Adamant (-SAt) Naughty (-SDf) Brave (-Spd) Bold (-Atk) Impish (-SAt) Lax (-SDf) Relaxed (-Spd) Modest (-Atk) Mild (-Def) Rash (-SDf) Quiet (-Spd) Calm (-Atk) Gentle (-Def) Careful (-SAt) Sassy (-Spd) Timid (-Atk) Hasty (-Def) Jolly (-SAt) Naive (-SDf) Hardy Docile Bashful Quirky Serious (Not Dynamaxed) Lv. 10 (Max) --- Lv. 0 Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 289

Where to Find Helioptile in Sword & Shield

If you're looking for where to find Helioptile, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Helioptile in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Helioptile in the Wild

Galar Route 6

Overworld Encounters
Any Weather
29% Lv. 29-33

Giant's Mirror

Overworld Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- 40% -- -- -- -- --
Lv. 28-30

Pokédex Entries for Helioptile

Generation 8 Pokédex Entries

Sword When spread, the frills on its head act like solar panels, generating the power behind this Pokémon's electric moves. Shield The sun powers this Pokémon's electricity generation. Interruption of that process stresses Helioptile to the point of weakness.

Generation 6 Pokédex Entries

X Omega Ruby They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement. Y Alpha Sapphire The frills on either side of its head have cells that generate electricity when exposed to sunlight.

Tag » What Level Does Helioptile Evolve