Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Helioptile
This is the Marriland Pokédex page for Helioptile, showing its information and moves in Pokémon Sword & Shield. Helioptile is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
Search Type in a Pokémon's name above and submit it to search for the Pokémon. Autocomplete suggestions will appear to make sure you spelled the Pokémon's name correctly. Need more POWER? Check out the Advanced Search by pressing the Advanced button! Close Advanced
Height: 1'8" (0.5m) Weight: 13.2 lbs. (6 kg) Gender Ratio: 50%50% Egg Groups: Monster / Dragon EXP At Lv. 100: 1,000,000 EV Yield: 1 Speed Base EXP: 58 Catch Rate: 190 Base Happiness: 70
Helioptile's Abilities
Here are what abilities Helioptile can possibly have, along with their effects. Dry Skin Helioptile heals during rain and when hit by Water moves; it takes damage in the sun and takes more damage from Fire moves. Sand Veil Raises Helioptile's base evasion by 25% in a sandstorm. Prevents sandstorm damage to Helioptile. Solar Power While the weather is sunny, Helioptile's Special Attack is increased by 50%, but it takes 1/8 its max HP damage each turn.
Weaknesses & Resistances
Below is a list of what Helioptile's weakness and resistance is to various types. 2× FIGHTINGGROUND ½ ELECTRICFLYINGSTEEL immune GHOST
Helioptile's Evolution Line
Below you'll find a list of all Pokémon Helioptile evolves from or into, along with its evolution method. Helioptile starting form Heliolisk use Sun Stone
Helioptile's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Helioptile can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Helioptile learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Mud-Slap100% chance of lowering the target's Accuracy by one stage.
GROUND
20
100%
10
One Target
?
1
Tail WhipLowers all nearby enemies' Defense by one stage.
NORMAL
--
100%
30
Nearby Enemies
?
4
PoundDamages the target.
NORMAL
40
100%
35
One Target
?
8
Thunder ShockHas a 10% chance to paralyze the target.
ELECTRIC
40
100%
30
One Target
?
12
Quick AttackHas higher priority.
NORMAL
40
100%
30
One Target
?
16
ChargeRaises Helioptile's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
20
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
24
Volt SwitchForces Helioptile to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
28
Parabolic ChargeHeals Helioptile by 50% of the damage dealt to each target of Parabolic Charge.
ELECTRIC
65
100%
20
All But Self
?
32
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
36
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
40
ElectrifyChanges the target's type to Electric if it hasn't already acted.
ELECTRIC
--
--
20
One Target
?
44
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TM Moves
Here are all of the moves that Helioptile can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM14
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM15
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
TM17
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
TM21
RestHelioptile restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM22
Rock SlideHas a 30% chance of causing all nearby enemies to flinch.
ROCK
75
90%
10
Nearby Enemies
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Helioptile from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM32
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM39
FacadeDoes double damage if Helioptile is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM40
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
TM48
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM56
U-turnForces Helioptile to switch out after dealing damage.
BUG
70
100%
20
One Target
?
TM75
Low SweepLowers the target's Speed by one stage.
FIGHTING
65
100%
20
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM80
Volt SwitchForces Helioptile to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TM81
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TM82
ElectrowebLowers all nearby enemies' Speed by one stage.
ELECTRIC
55
95%
15
Nearby Enemies
?
TM90
Electric TerrainActivates Electric Terrain for 5 turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.
ELECTRIC
--
--
10
Entire Field
?
TR Moves
Here are all of the moves that Helioptile can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR04
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TR08
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TR09
Thunder30% chance of paralyzing the target. 100% accuracy in the rain and 50% accuracy in sunny weather.
ELECTRIC
110
70%
10
One Target
?
TR12
AgilityRaises Helioptile's Speed by two stages.
PSYCHIC
--
--
30
User
?
TR20
SubstituteCosts 25% of Helioptile's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Helioptile's moves at random.
NORMAL
--
--
10
User
?
TR31
Iron Tail30% chance of lowering the target's Defense by one stage.
STEEL
100
75%
15
One Target
?
TR58
Dark PulseHas a 20% chance of causing the target to flinch.
DARK
80
100%
15
One Target
?
TR77
Grass KnotDoes more damage depending on how heavy the target is.
GRASS
varies
100%
20
One Target
?
TR80
Electro BallPower ranges from 60–150 based on Helioptile's Speed vs. the target's.
ELECTRIC
varies
100%
10
One Target
?
TR83
Ally SwitchSwitches places with Helioptile for the rest of the battle.
PSYCHIC
--
--
15
User
?
TR86
Wild ChargeHelioptile takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
Egg Moves
Here are all of the moves that Helioptile can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Helioptile.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
GlareParalyzes the target.
NORMAL
--
100%
30
One Target
?
EGG
Dragon RushHas a 20% chance of causing the target to flinch.
DRAGON
100
75%
10
One Target
?
EGG
Dragon Tail-6 priority. After doing damage, forces the foe to switch out, or ends wild battles.
DRAGON
60
90%
10
One Target
?
Move Tutor Moves
Here are all of the moves that Helioptile can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
70
100%
20
One Target
?
TUTOR
Scale ShotHits the target two to five times in a row. If Scale Shot hits at least once, raises Helioptile's Speed by one stage and lowers Helioptile's Defense by one stage.
DRAGON
25
90%
20
One Target
?
Helioptile's Detailed Stats
Below you'll find a more detailed table containing Helioptile's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Helioptile's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Helioptile is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Helioptile, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Helioptile in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Helioptile in the Wild
Galar Route 6
Overworld Encounters
Any Weather
29%
Lv. 29-33
Giant's Mirror
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
40%
--
--
--
--
--
Lv. 28-30
Pokédex Entries for Helioptile
Generation 8 Pokédex Entries
Sword When spread, the frills on its head act like solar panels, generating the power behind this Pokémon's electric moves. Shield The sun powers this Pokémon's electricity generation. Interruption of that process stresses Helioptile to the point of weakness.
Generation 6 Pokédex Entries
XOmega Ruby They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement. YAlpha Sapphire The frills on either side of its head have cells that generate electricity when exposed to sunlight.