Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Hippopotas
This is the Marriland Pokédex page for Hippopotas, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.
To choose which version to view Hippopotas's moves and location information from, please use the toggle below, or use the toggles further down in the page.
SwSh Mode BDSP Mode
Top Info
Moves
Stats
Location
Flavor
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Height: 2'7" (0.8m) Weight: 109.1 lbs. (49.5 kg) Gender Ratio: 50%50% Egg Groups: Field EXP At Lv. 100: 1,250,000 EV Yield: 1 Defense Base EXP: 66 Catch Rate: 140 Base Happiness: 70
Hippopotas's Abilities
Here are what abilities Hippopotas can possibly have, along with their effects. Sand Stream Changes the weather to sandstorm for five turns when Hippopotas is sent out in battle. Sand Force Hippopotas's Rock-, Ground-, and Steel-type moves do 30% more damage in a sandstorm. Prevents sandstorm damage to Hippopotas.
Weaknesses & Resistances
Below is a list of what Hippopotas's weakness and resistance is to various types. 2× WATERGRASSICE ½ POISONROCK immune ELECTRIC
Hippopotas's Evolution Line
Below you'll find a list of all Pokémon Hippopotas evolves from or into, along with its evolution method. Hippopotas starting form Hippowdon at level 34
Hippopotas's Alternate Forms
Gender Differences
Male ♂
Female ♀
Hippopotas's Moves in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode Enable move tooltips? Below is a list of all of the moves that Hippopotas can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Hippopotas learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
TackleDamages the target.
NORMAL
40
100%
35
One Target
?
1
Sand AttackLowers the target's Accuracy by one stage.
GROUND
--
100%
15
One Target
?
4
BiteHas a 30% chance of causing the target to flinch.
DARK
60
100%
25
One Target
?
8
YawnMakes the target fall asleep at the end of the next turn.
NORMAL
--
--
10
One Target
?
12
Sand TombTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
35
85%
15
One Target
?
16
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
20
Crunch20% chance of lowering the target's Defense by one stage.
DARK
80
100%
15
One Target
?
24
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
28
Take DownHippopotas takes 25% of Take Down's damage as recoil damage.
NORMAL
90
85%
20
One Target
?
32
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
36
RestHippopotas restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
40
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
44
Double-EdgeHippopotas takes 33% of Double-Edge's damage as recoil damage.
NORMAL
120
100%
15
One Target
?
48
FissureKnocks out the target. Fails against higher-level Pokémon.
GROUND
varies
30%
5
One Target
?
52
Slack OffRestores half of Hippopotas's HP.
NORMAL
--
--
10
User
?
TM Moves
Here are all of the moves that Hippopotas can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM15
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
TM21
RestHippopotas restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM22
Rock SlideHas a 30% chance of causing all nearby enemies to flinch.
ROCK
75
90%
10
Nearby Enemies
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Hippopotas from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM32
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
TM34
Sunny DayChanges the weather to sunny for 5 turns.
FIRE
--
--
5
Entire Field
?
TM39
FacadeDoes double damage if Hippopotas is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM42
RevengeAttacks last; if damaged this turn, hits for double damage.
FIGHTING
60
100%
10
One Target
?
TM46
Weather BallDoubles its power and changes its type based on the weather condition.
NORMAL
50
100%
10
One Target
?
TM48
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM49
Sand TombTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
35
85%
15
One Target
?
TM53
Mud Shot100% chance of lowering the target's Speed by one stage.
GROUND
55
95%
15
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM81
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TM98
Stomping TantrumPower is doubled if Hippopotas missed the target last turn.
GROUND
75
100%
10
One Target
?
TR Moves
Here are all of the moves that Hippopotas can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR01
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
TR10
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
TR17
AmnesiaRaises Hippopotas's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
TR20
SubstituteCosts 25% of Hippopotas's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Hippopotas's moves at random.
NORMAL
--
--
10
User
?
TR31
Iron Tail30% chance of lowering the target's Defense by one stage.
STEEL
100
75%
15
One Target
?
TR32
Crunch20% chance of lowering the target's Defense by one stage.
DARK
80
100%
15
One Target
?
TR39
SuperpowerLowers Hippopotas's Attack and Defense by one stage.
FIGHTING
120
100%
5
One Target
?
TR45
Muddy Water30% chance of lowering all nearby enemies' Accuracy by one stage.
WATER
90
85%
10
Nearby Enemies
?
TR67
Earth Power10% chance of lowering the target's Sp. Def by one stage.
GROUND
90
100%
10
One Target
?
TR76
Stealth RockSets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
--
--
20
Enemy Field
?
TR94
High HorsepowerDamages the target.
GROUND
95
95%
10
One Target
?
Egg Moves
Here are all of the moves that Hippopotas can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hippopotas.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
StockpileRaises Hippopotas's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
--
--
20
User
?
EGG
SwallowHeals HP based on the Stockpile counter, then resets it to 0.
NORMAL
--
--
10
User
?
EGG
Spit UpHits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
varies
100%
10
One Target
?
EGG
CurseRaises Hippopotas's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
WhirlwindForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
Move Tutor Moves
Here are all of the moves that Hippopotas can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Scorching SandsHas a 30% chance to burn the target.
GROUND
70
100%
10
One Target
?
Level Up Moves
Here are all of the moves Hippopotas learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
TackleDamages the target.
NORMAL
40
100%
35
One Target
?
1
Sand AttackLowers the target's Accuracy by one stage.
GROUND
--
100%
15
One Target
?
4
BiteHas a 30% chance of causing the target to flinch.
DARK
60
100%
25
One Target
?
8
YawnMakes the target fall asleep at the end of the next turn.
NORMAL
--
--
10
One Target
?
12
Sand TombTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
35
85%
15
One Target
?
16
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
20
Crunch20% chance of lowering the target's Defense by one stage.
DARK
80
100%
15
One Target
?
24
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
28
Take DownHippopotas takes 25% of Take Down's damage as recoil damage.
NORMAL
90
85%
20
One Target
?
32
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
36
RestHippopotas restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
40
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
44
Double-EdgeHippopotas takes 33% of Double-Edge's damage as recoil damage.
NORMAL
120
100%
15
One Target
?
48
FissureKnocks out the target. Fails against higher-level Pokémon.
GROUND
varies
30%
5
One Target
?
52
Slack OffRestores half of Hippopotas's HP.
NORMAL
--
--
10
User
?
TM Moves
Here are all of the moves that Hippopotas can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM03
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
TM05
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
TM11
Sunny DayChanges the weather to sunny for 5 turns.
FIRE
--
--
5
Entire Field
?
TM17
ProtectProtects Hippopotas from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM23
Iron Tail30% chance of lowering the target's Defense by one stage.
STEEL
100
75%
15
One Target
?
TM26
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
TM28
DigCan't be hit on the first turn, attacks on the second turn.
GROUND
80
100%
10
One Target
?
TM32
Double TeamRaises Hippopotas's Evasion by one stage.
NORMAL
--
--
15
User
?
TM37
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
TM39
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM42
FacadeDoes double damage if Hippopotas is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM44
RestHippopotas restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM45
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM58
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM76
Stealth RockSets floating rocks on the enemy's field. Does 1/8 max HP to enemies that switch in. Weakness/resistance to Rock affects this damage.
ROCK
--
--
20
Enemy Field
?
TM80
Rock SlideHas a 30% chance of causing all nearby enemies to flinch.
ROCK
75
90%
10
Nearby Enemies
?
TM82
Sleep TalkCan only be used while asleep. Uses one of Hippopotas's moves at random.
NORMAL
--
--
10
User
?
TM83
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TM87
SwaggerRaises the target's Attack by two stages and confuses it.
NORMAL
--
85%
15
One Target
?
TM90
SubstituteCosts 25% of Hippopotas's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TM96
StrengthDamages the target.
NORMAL
80
100%
15
One Target
?
TM98
Rock Smash50% chance of lowering the target's Defense by one stage.
FIGHTING
40
100%
15
One Target
?
Egg Moves
Here are all of the moves that Hippopotas can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Hippopotas.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
StockpileRaises Hippopotas's Defense and Special Defense by one stage and adds +1 to the Stockpile counter, up to 3.
NORMAL
--
--
20
User
?
EGG
SwallowHeals HP based on the Stockpile counter, then resets it to 0.
NORMAL
--
--
10
User
?
EGG
Spit UpHits for 100 power for each Stockpile counter. Resets Stockpile counter to 0.
NORMAL
varies
100%
10
One Target
?
EGG
CurseRaises Hippopotas's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
WhirlwindForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
EGG
Slack OffRestores half of Hippopotas's HP.
NORMAL
--
--
10
User
?
EGG
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
EGG
Sand TombTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
GROUND
35
85%
15
One Target
?
EGG
RevengeAttacks last; if damaged this turn, hits for double damage.
FIGHTING
60
100%
10
One Target
?
Hippopotas's Detailed Stats
Below you'll find a more detailed table containing Hippopotas's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Hippopotas's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Hippopotas is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Where to Find Hippopotas in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode If you're looking for where to find Hippopotas, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Hippopotas in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Hippopotas in the Wild
Galar Route 6
Random Encounters
Any Weather
10%
Lv. 28-30
Dusty Bowl
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
55%
--
--
60%
--
Lv. 42-47
Lv. 42-47
Location information on where to find Hippopotas in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Hippopotas
Generation 8 Pokédex Entries
Sword It moves through the sands with its mouth open, swallowing sand along with its prey. It gets rid of the sand by spouting it from its nose. Shield This Pokémon is active during the day and passes the cold desert nights burrowed snugly into the sand.
Generation 6 Pokédex Entries
XOmega Ruby It lives in arid places. Instead of perspiration, it expels grainy sand from its body. YAlpha Sapphire It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet.
Generation 5 Pokédex Entries
BlackWhite It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten. Black 2White 2 It shuts its nostrils tight then travels through sand as if walking. They form colonies of around 10.
Generation 4 Pokédex Entries
Diamond It lives in arid places. Instead of perspiration, it expels grainy sand from its body. Pearl It enshrouds itself with sand to protect itself from germs. It does not enjoy getting wet. Platinum It shuts its nostrils tight then travels through sand as if walking. They form colonies of around ten. HeartGoldSoulSilver It shrouds itself in sand to ward off germs. It travels easily through the sands of the desert.