How Does Elemental Damage And Status Chance Work?
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voxelPhreak View Profile View Posts
18 Jul, 2018 @ 10:43am How does elemental damage and status chance work? Does elemental damage only hit with the propability given by status chance,does it always hit and the elements side effect hits with that chanceor something completely different?
The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Pexagen: The damage is always applied, but the status effects are either applied or ignored based on your status chance (50% means half your shots will apply burn, not a burn with 50% strength).If you have multiple damage types, like 90 impact and 10 slash, then 90% of your status applications will be impact. < > Showing 1-11 of 11 comments
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Pexagen View Profile View Posts
18 Jul, 2018 @ 10:52am The damage is always applied, but the status effects are either applied or ignored based on your status chance (50% means half your shots will apply burn, not a burn with 50% strength).If you have multiple damage types, like 90 impact and 10 slash, then 90% of your status applications will be impact. Last edited by Pexagen; 18 Jul, 2018 @ 10:55am #1
serker31 View Profile View Posts
18 Jul, 2018 @ 11:03am
Pexagen View Profile View Posts
18 Jul, 2018 @ 11:11am
Wolfguarde View Profile View Posts
18 Jul, 2018 @ 11:38am Also worth noting that status chance is the total chance one status will hit. So if you have 80% status and 4 damage types, your damage types each have a 20% chance to apply a status effect if your stat chance procs. (I think) #4
[R] Nerva View Profile View Posts
18 Jul, 2018 @ 11:44am
Spook View Profile View Posts 18 Jul, 2018 @ 12:04pm Wait, I thought physical damage was weighted FOUR times as high, is it three? #6
[R] Nerva View Profile View Posts
18 Jul, 2018 @ 12:12pm
serker31 View Profile View Posts
18 Jul, 2018 @ 12:12pm
Wolfguarde View Profile View Posts
19 Jul, 2018 @ 4:46am I thought I might've missed something there. Thanks for the correction :P #9
voxelPhreak View Profile View Posts
19 Jul, 2018 @ 6:06am Thanks for all replies #10
archmag View Profile View Posts
19 Jul, 2018 @ 6:26am I don't get it a little. In the example on wiki weapon has Heat and Corrosive (Electric+Toxin) together. Is this actually possible? I thought elements overwrite each other if you add more than 2 so only one resulting combo element remains. If you add Heat, Electric, Toxin in certain order on one weapon, only Corrosive will remain with combined damage from Electric and Toxin. Heat will be ignored. Is it incorrect? #11 < > Showing 1-11 of 11 comments Per page: 1530 50 Warframe > General Discussion > Topic Details Date Posted: 18 Jul, 2018 @ 10:43amPosts: 11
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Originally posted by Pexagen:The damage is always applied, but the status effects are either applied or ignored based on your status chance (50% means half your shots will apply burn, not a burn with 50% strength).If you have multiple damage types, like 90 impact and 10 slash, then 90% of your status applications will be impact.This. Chance is only a chance. Also, physical procs are 3 times more frequent than they should be - so if you landed a hit with 50 slash and 50 fire damage, there is only 25% chance that status proc will be fire. Last edited by serker31; 18 Jul, 2018 @ 11:03am #2
Originally posted by serker31:Oh that's interesting, I didn't know that about the physical chances. Went in to teach, ended up learning! #3Originally posted by Pexagen:The damage is always applied, but the status effects are either applied or ignored based on your status chance (50% means half your shots will apply burn, not a burn with 50% strength).If you have multiple damage types, like 90 impact and 10 slash, then 90% of your status applications will be impact.This. Chance is only a chance. Also, physical procs are 3 times more frequent than they should be - so if you landed a hit with 50 slash and 50 fire damage, there is only 25% chance that status proc will be fire.
[R] Nerva View Profile View Posts Originally posted by Wolfguarde:Also worth noting that status chance is the total chance one status will hit. So if you have 80% status and 4 damage types, your damage types each have a 20% chance to apply a status effect if your stat chance procs. (I think)Close, but not quite!When you fire your gun at an enemy, the game checks a 1d100 roll against your status chance, and if it rolls lower, you inflict a status effect.The chance of getting any given status effect is based on the balance of damage your weapon inflicts.So let's say you have a weapon that inflicts 50 Slash, 25 Puncture, and 25 Impact damage. It inflicts a status proc. 50% of the time, that proc will be a Slash proc (bleed DoT). The rest of the time, that proc will be an even coinflip between Puncture (reduced damage) and Impact (stagger).As Seeker31 pointed out, physical damage types (as opposed to elemental) are credited as 3x their actual amount for purpose of this calculation.As a result, it's sometimes worth it to include mods that change the balance of your weapon's damage types towards an element that you want to inflict more procs of. For instance, swapping out High Voltage for Stormbringer on a Corrosive rifle can let the rifle inflict more corrosive procs (since a larger percentage of its damage is Corrosive), even if its status chance drops a bit because of the loss of High Voltage.Shotguns and high natural multishot weapons, due to a bug(?) in their calculations, work a bit differently. Up until 99.9% status chance, their status chance reflects the chance that one pellet out of the entire blast will inflict a status proc. As soon as you hit 100%+, though, every single pellet will inflict a status proc. This makes shotguns with high pellet counts and the ability to reach 100% status extremely viable as status-cannons. Last edited by [R] Nerva; 18 Jul, 2018 @ 11:49am #5
[R] Nerva View Profile View Posts Originally posted by Spook:Wait, I thought physical damage was weighted FOUR times as high, is it three?I decided to look it up[warframe.wikia.com], and it seems that you're correct. It is four. #7
Originally posted by Spook:Wait, I thought physical damage was weighted FOUR times as high, is it three?Yeah, actually it is 4. My bad. http://warframe.wikia.com/wiki/Status_Effect#Damage_Distribution #8
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