How Long Is This Game? :: Psychonauts General Discussions

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Psychonauts

Store Page View Stats: Global Achievements Psychonauts > General Discussions > Topic Details Leonardo View Profile View Posts 29 Jun, 2016 @ 6:26am how long is this game? i mean how many hours or days you take it to finish it? < > Showing 1-15 of 33 comments Cursed Hawkins View Profile View Posts 29 Jun, 2016 @ 6:35am the game's not that long all on it's own you probably could finish it in a few hours if you cut out all of the collecting and exploring of the camp elements #1 SilverTongue1475 View Profile View Posts 29 Jun, 2016 @ 8:01am The person above me is correct, the game itself, without the collecting of everything and getting all of the levels, is only a few hours long, you could finish it in a day. But if you're trying to get all of the figments and scavnger hunt items and mental cobwebs and emotional baggage and the trophies and store items, it's going to take you a while. On my best run collecting everything it took me about ten hours, but that was only because I had played the game so often I memeorized where the items were. If you're playing to get levels, expect it to be 7+ hours. #2 Leonardo View Profile View Posts 29 Jun, 2016 @ 9:44am if i not collect anything the game will became hard? this colectables give me some upgrade? #3 EliteAnorak View Profile View Posts 29 Jun, 2016 @ 10:23am
Originally posted by Lets Dance:if i not collect anything the game will became hard? this colectables give me some upgrade?
Yes, the collectables will give you upgrades. And no, collecting everything wont make the game hard. Personally, I think the collectibles make the game even more fun. There is nothing like collecting the final figment in a level. #4 Cursed Hawkins View Profile View Posts 29 Jun, 2016 @ 10:25am
Originally posted by Anorak:
Originally posted by Lets Dance:if i not collect anything the game will became hard? this colectables give me some upgrade?
Yes, the collectables will give you upgrades. And no, collecting everything wont make the game hard. Personally, I think the collectibles make the game even more fun. There is nothing like collecting the final figment in a level.
what about if you end up going into the point of no return and you forgot some in levels back i don't think you can get back with the Bacon after that #5 EliteAnorak View Profile View Posts 29 Jun, 2016 @ 2:45pm
Originally posted by Cursed Hawkins:
Originally posted by Anorak:Yes, the collectables will give you upgrades. And no, collecting everything wont make the game hard. Personally, I think the collectibles make the game even more fun. There is nothing like collecting the final figment in a level.
what about if you end up going into the point of no return and you forgot some in levels back i don't think you can get back with the Bacon after that
Yes, you're not supposed to go back into camp after the point of no return, so try to get get the collectibles in the camp before that. But you can go back into the levels, just use the teleporter bug thing. (But between you and me, there is a way to get back into camp after the point of no return. You just have to glich the game.) #6 Cursed Hawkins View Profile View Posts 29 Jun, 2016 @ 2:47pm
Originally posted by Anorak:
Originally posted by Cursed Hawkins:what about if you end up going into the point of no return and you forgot some in levels back i don't think you can get back with the Bacon after that
Yes, you're not supposed to go back into camp after the point of no return, so try to get get the collectibles in the camp before that. But you can go back into the levels, just use the teleporter bug thing. (But between you and me, there is a way to get back into camp after the point of no return. You just have to glich the game.)
by glitch the game you mean make a save prior to even going into the point of no return yeah i know about that thanks Cross #7 EliteAnorak View Profile View Posts 29 Jun, 2016 @ 6:20pm
Originally posted by Cursed Hawkins:
Originally posted by Anorak:Yes, you're not supposed to go back into camp after the point of no return, so try to get get the collectibles in the camp before that. But you can go back into the levels, just use the teleporter bug thing. (But between you and me, there is a way to get back into camp after the point of no return. You just have to glich the game.)
by glitch the game you mean make a save prior to even going into the point of no return yeah i know about that thanks Cross
Uhh, actually no. But it doesn't matter. The moral of the story is that getting the collectibles is fun and it will add game time to the game. Just make sure to get all the PSI cores, PSI cards and scavenger hunt items first. #8 Manna Marchi View Profile View Posts 30 Jun, 2016 @ 6:40am And how much does it take to 100% the game (speaking of achievements)? :) #9 Cursed Hawkins View Profile View Posts 30 Jun, 2016 @ 6:57am
Originally posted by texdade:And how much does it take to 100% the game (speaking of achievements)? :)
well you have to get all the figments from all of the levels INCLUDING the Meat Circus which can be a pain especially that one area with the water another thing needed to 100% it is getting all of the emotional baggage which can be a pain all on it's own for some levels Last edited by Cursed Hawkins; 30 Jun, 2016 @ 6:58am #10 Manna Marchi View Profile View Posts 30 Jun, 2016 @ 6:58am
Originally posted by Cursed Hawkins:
Originally posted by texdade:And how much does it take to 100% the game (speaking of achievements)? :)
well you have to get all the figments from all of the levels INCLUDING the Meat Circus which can be a pain especially that one area with the water
Oh :C Ok thanks, I'll give it a try :D #11 Cursed Hawkins View Profile View Posts 30 Jun, 2016 @ 6:59am
Originally posted by texdade:
Originally posted by Cursed Hawkins:well you have to get all the figments from all of the levels INCLUDING the Meat Circus which can be a pain especially that one area with the water
Oh :C Ok thanks, I'll give it a try :D
i added to that about the emotional baggage as well I'm sure there's other things that are needed to 100% the game but those two were the first things that came to my mind #12 Leonardo View Profile View Posts 30 Jun, 2016 @ 9:04am guys thanks for all the anwers, allow me to add a new one and my first sights at the game. this game is too dense at first, with all the menu tutorials and stuff. i think tim schafer could do this better. the game begins with a weird menu where you have to move raz around a brain. the game starts with the teacher with a lots of fictional technican explanations around the universe of the game, and after all the videos when you open the menu all the tabs have explanations, thats to anoying. And you discover that the camera is inverted so you fix the camera. and to fix it, you have to move the mouse, instead of doing with the joystick... after all this i discoved that the map was inverted too, and i cant fix it. geez... there should be a more well made slow progression at the first 10 minutes. no wonder why the game didnt catch the attention at his time. its almost looks like a nerd game at first sight. for me i still think this game is weird. i will play more later to see if gets better. #13 Cursed Hawkins View Profile View Posts 30 Jun, 2016 @ 10:27am
Originally posted by Lets Dance:guys thanks for all the anwers, allow me to add a new one and my first sights at the game. this game is too dense at first, with all the menu tutorials and stuff. i think tim schafer could do this better. the game begins with a weird menu where you have to move raz around a brain. the game starts with the teacher with a lots of fictional technican explanations around the universe of the game, and after all the videos when you open the menu all the tabs have explanations, thats to anoying. And you discover that the camera is inverted so you fix the camera. and to fix it, you have to move the mouse, instead of doing with the joystick... after all this i discoved that the map was inverted too, and i cant fix it. geez... there should be a more well made slow progression at the first 10 minutes. no wonder why the game didnt catch the attention at his time. its almost looks like a nerd game at first sight. for me i still think this game is weird. i will play more later to see if gets better.
it does get better and the menu is at least better then the same old plain background with some options like most games have #14 Protoman View Profile View Posts 30 Jun, 2016 @ 12:15pm I just finished this, so let me give my impressions.My clocked time was at 11 hours when I reached the final stage, and I finished it at the 12 hour mark. However, this was done while collecting 60% of the collectibles, and watching almost all cutscenes. If you just go through the game skipping cutscenes, each stage is very short, 15 minutes tops. Even so, it may take more time if you get stuck on certain sections (like the air balloon in the theatre). The stage that took the most of my time was Milkman Conspiracy, because you have to collect a ton of stage-specific items to use in their respective places.If you want to collect everything, there's a point of no return very late in the game. This only applies to items in the "open world", and not items in stages. I mean you can go back to stages after the point of no return, but you can't go back to the open world.Anyway, I agree with your first impressions, and let me add the game tops on Milkman Conspiracy. From there on, it's all downhill, and the game becomes a chore. I sorta understand why this game didn't sell that well - it was too full of cutscenes (they're funny, but start droning on and on...), collectibles, and the controls are rather bad. It's kinda confusing for a first time player too. Another game that suffers from this is Sonic 2006, a kid couldn't navigate its hub world at all.If you feel like you're missing your jumps or the camera is trying to strangle itself, don't worry. It's the game's fault. Also there's an option called "Smart Camera" that supposedly gives you full control of the camera, but it doesn't work on this PC port. Last edited by Protoman; 30 Jun, 2016 @ 12:16pm #15 < > Showing 1-15 of 33 comments Per page: 1530 50 Psychonauts > General Discussions > Topic Details Date Posted: 29 Jun, 2016 @ 6:26amPosts: 33 Discussions Rules and Guidelines Close

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