How To Be A Dungeon Master: 9 Steps (with Pictures) - WikiHow
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- Alignment can be a sticky situation from time to time. Remember, evil isn't stupid, it's just evil. As the DM, it's your job to be all three sides: the good, the bad, and the scenery. Thanks Helpful 72 Not Helpful 2
- Know when the amount of information you give the players is too much, not enough, or just right. Keep your answers to questions concise, and don't give away too much information. Thanks Helpful 49 Not Helpful 3
- Don't let your players dictate how things "should" be from novels or published stories. Otherwise, the one person who has read the thirty novels based in that world can try to manipulate you with knowledge only he has. In the end, the DM is the final word on what does and does not exist. However, a balance is best - work with them to incorporate some of those details so long as it does not give anyone an unreasonable advantage. Thanks Helpful 43 Not Helpful 3
- Some people really do want to learn how to play D&D, some may just be interested in what you're up to, and some will be downright mean about their opinions. As the DM, be sure to show respect to all three types of people. Doing so for the first group might net you some new gamers (to go with your new DM-ness), for the second group it might get people who eventually might want to learn how to play, and for the third it might dispel a myth. At the very least, it will show your players how to behave in those situations (as some players get overzealous from time to time). Thanks Helpful 35 Not Helpful 6
- While you may want to make your dungeon challenging, don't make it impossible. What's the point of doing it if it's going to be too difficult for the PC (Player's Character)? Thanks Helpful 8 Not Helpful 0
- Some people might think parts of your dungeons story are silly (monsters hatched from pumpkin farms next door, all NPCs are alien invaders) but that's their problem not yours. It is your story after all. Thanks Helpful 38 Not Helpful 10
- D&D can be addicting. Allow yourself to rest mentally and physically from the game; maybe even a fifteen-minute minute break every three hours of game play would be sufficient for most DMs. Don't exhaust yourself or your players (this just puts everyone in bad moods, and the game becomes less enjoyable). Thanks Helpful 7 Not Helpful 0
- Don't let yourself get bullied by other players. What you say is as good as divine law in your dungeon. Thanks Helpful 7 Not Helpful 1
- Beware of rulers, lawyers and metagamers, and don't play their game just to punish them. Come up with interesting in-game ways to deal with their characters instead. Thanks Helpful 4 Not Helpful 0
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