Is Dialog Item Giver Still Work In 2021 Using A Script? Home » How Does Giver Work In Roblox » Is Dialog Item Giver Still Work In 2021 Using A Script? Maybe your like How Does Habitat For Humanity Work How Does Hardware Load Balancer Work How Does Helium Change Your Voice How Does Instagram Sort Story Viewers How Does Ivig Treat Kawasaki Disease Is dialog item giver still work in 2021 using a script? Help and Feedback Scripting Support arinabezz (NOT_ARI) December 18, 2021, 8:22pm 1 I recently made a script and watched a lot of tutorials about dialog givers, but they seem that they need FE disabled and something about remote events which I am absolutely unfamiliar with. local rs = game.GetService('ReplicatedStorage') local Toaster = rs:WaitForChild('Toast') script.Parent.DialogChoiceSelected:Connect(function(player, Dialog) if Dialog.Name == 'Dialog' then if player.Backpack:FindFirstChild('Toast') == nil then Toaster:Clone().Parent = player.Backpack end end end) Something like this. Also i remember one game include it for a cost: ROBLOX NPCs are becoming smart! (52nd ENDING!) - Roblox The replies at Dev forum also don’t work, including Dev Articles. They “had” a shop dialogs article, but it was removed or something. So I am wondering, should i create shops without dialogs now? Or just going and creating remote function script? arinabezz (NOT_ARI) December 18, 2021, 8:26pm 2 Apologies if text is too small. NyrionDev (Nyrion) December 18, 2021, 8:53pm 3 According to developer documentation the event is client-side only and wont fire on the server, therefore attempting to listen to it from a Script does not work. Instead create a LocalScript which fires a remote on DialogChoiceSelected that gets picked up from a Script which parents the tool: --Script inside ServerScriptService local ReplicatedStorage = game:GetService("ReplicatedStorage") local Toaster = ReplicatedStorage:WaitForChild("Toast") local Remote = Instance.new("RemoteEvent", ReplicatedStorage) Remote.Name = "ChatRemote" function HasTool(player, name) local case1 = (player.Backpack and player.Backpack:FindFirstChild(name)) local case2 = (player.Character and player.Character:FindFirstChild(name)) --if the tool is found inside their character or backpack, they have it return (case1 or case2) end Remote.OnServerEvent:Connect(function(player) if not HasTool(player, Toaster.Name) then Toaster:Clone().Parent = player.Backpack end end) --LocalScript inside StarterCharacterScripts local ReplicatedStorage = game:GetService("ReplicatedStorage") --path to dialog local Dialog = workspace.Dummy.Head.Dialog local Toaster = ReplicatedStorage:WaitForChild("Toast") local Remote = ReplicatedStorage:WaitForChild("ChatRemote") Dialog.DialogChoiceSelected:Connect(function(player, Dialog) if Dialog.Name == "Dialog" then Remote:FireServer() end end) 1 Like arinabezz (NOT_ARI) December 19, 2021, 6:52am 5 Wow thank you so much! Now toaster is working fine! 1 Like arinabezz (NOT_ARI) December 19, 2021, 12:14pm 6 I would also add more dialog shops into the game, but it always gives the same tool. What should I rename/make so it will work? NyrionDev (Nyrion) December 19, 2021, 12:35pm 7 Remote:FireServer("toolName") and local tools = { ["Toast"] = Toaster, ["Tool2"] = Tool2Path, ["Tool3"] = Tool3Path --etc. } Remote.OnServerEvent:Connect(function(player, toolname) local tool = tools[toolname] if tool and not HasTool(player, toolname) then tool:Clone().Parent = player.Backpack end end) arinabezz (NOT_ARI) December 26, 2021, 9:47pm 8 I tried to fire the script but It got messed up completly. MiniElRiko (Mini) March 25, 2022, 2:59am 9 I am also trying to do the same thing and have different tools for different dialog choices. I tried implementing the second script you posted but it didn’t work. I’m not sure how the game is supposed to know what dialog choice is related to what tool, so I added a different LocalScript for each tool with their respective dialog choice paths and tool paths but it still didn’t work. This is what I did: local ReplicatedStorage = game:GetService("ReplicatedStorage") local Toaster = ReplicatedStorage:WaitForChild("Toast") local Remote = Instance.new("RemoteEvent", ReplicatedStorage) Remote.Name = "ChatRemote" local tools = { ["Toast2"] = ReplicatedStorage:WaitForChild("Toaster2"), ["Toast"] = Toaster } Remote.OnServerEvent:Connect(function(player, toolname) local tool = tools[toolname] if tool(player, toolname) then tool:Clone().Parent = player.Backpack end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") --path to dialog local Dialog = workspace.Dummy.Head.Dialog local Toaster2 = ReplicatedStorage:WaitForChild("Toast2") local Remote = ReplicatedStorage:WaitForChild("ChatRemote") Dialog.DialogChoiceSelected:Connect(function(player, Dialog) if Dialog.Name == "Choice2" then Remote:FireServer("toolName") end end) Tag » How Does Giver Work In Roblox Giver | Roblox Wiki | Fandom How Does Giver Work In Roblox - Askingames How To Make An Item Giver In Roblox Studio - YouTube How To Make A Tool Giver In Roblox Studio 2017! - YouTube How Do I Make Experience Badges? - Roblox Support Trying To Make A Simple Tool Giver - Scripting Support - DevForum BadgeService:AwardBadge Tool Giver Not Working - Scripting Support - DevForum [PDF] {ctpwy} ROBLOX FREE ROBUX- ROBLOX ROBUX GIVER WEBSITE How To Make A Money Giver On Roblox - Iconics How Do You Make A Tool-giver? - Scripting Helpers Roblox Concepts 01 - Create Your Own NPC Quest Giver - Udemy Roblox OnClick Clothers Giver Script - Stack Overflow ROBLOX | Fun Quiz - Quizizz