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Java Edition 1.19 View source
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For a guide about all content currently released in this update, see Java Edition guides/The Wild Update.
Minecraft 1.19
Edition
Java Edition
Official name
The Wild Update
Release date
June 7, 2022
Downloads
Client (.json)Server
Obfuscation maps
ClientServer
Protocol version
759
Data version
3105
See also other instances of 1.19
Bedrock Edition
PlayStation 3 Edition
PlayStation 4 Edition
PlayStation Vita Edition
◄◄ 1.18◄ 1.18.2 1.19.1 ► 1.20 ►►
1.19, the first release of The Wild Update, is a major update to Java Edition, released on June 7, 2022.[1][2] The update was first announced on October 16, 2021, during Minecraft Live 2021. It introduces brand-new materials, blocks, and locations, such as the Deep Dark and mangrove swamp biomes; ancient cities; mobs like the warden, the frog, the tadpole, and the allay, as well as new items obtainable only in these new biomes.
Contents
1Additions
1.1Blocks
1.2Items
1.3Mobs
1.4Non-mob entities
1.5World generation
1.6Command format
1.7Gameplay
1.8General
2Changes
2.1Blocks
2.2Items
2.3Mobs
2.4Non-mob entities
2.5World generation
2.6Command format
2.7Gameplay
2.8General
3Fixes
4Videos
5Notes
6References
Additions[]
Blocks[]
Froglight
Dropped by small magma cubes when they are eaten by frogs.[3]
Has three variants: pearlescent (purple), verdant (green), and ochre (yellow).
Which variant is dropped depends on the frog variant that eats the magma cube.
A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
A verdant froglight is dropped if a cold (green) frog eats the magma cube.
An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.
Emits a light level of 15.
Frogspawn
Non-solid blocks that can be placed on the surface of water.
Disappears when water under the frogspawn is gone.
Can't be obtained in survival: does not drop upon breaking, even with Silk Touch.
Laid by frogs after mating, when they are bred with slimeballs.
Hatches tadpoles after some time.
Tadpole variant depends on the biome where it grows into a frog.
Mangrove Leaves
Generated in mangrove trees.
A decorative block.
Can grow mangrove propagules, if pressed with bone meal.
Mangrove Log
Generated as a part of mangrove trees, which are located in mangrove swamps.
Can be crafted into mangrove planks and wood.
Has a stripped variant as well.
Mangrove Planks
Crafted from mangrove logs.
Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.
Mangrove Propagule
A new type of sapling which grows into a mangrove tree when planted.
Grows underneath mangrove leaves.
Can be grown by applying bone meal to mangrove leaves, grows from the exposed bottom of it.
Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
Have 4 stages to fully grown, can be accelerated with bone meal.
Can break off a fully grown one and plant it to grow a mangrove tree.
Can be planted both on land and underwater.
Can be placed in flower pots.
Bees can pollinate them.
Bees follow players holding them and can be bred with them.
Mangrove Roots
A see-through decorative block just like leaves, but can be waterlogged.
Water currently doesn't spread outward like with other waterlogged blocks.
Mining faster when using axes.
Unlike leaves, it does not break when moved by a piston.
If the roots are waterlogged, the water vanishes.
Can be powered.
Has unique sounds.
Mangrove Wood
A new type of wood, as well as a stripped variant.
Can be used to craft mangrove planks.
Mud
Found in mangrove swamp biomes.
Can be created by using a water bottle, directly or through a dispenser, on dirt, coarse dirt and rooted dirt.
Can be converted into clay by placing mud above a block which has pointed dripstone underneath. The dripstone dries it out, producing a clay block.[4]
When walking on mud, entities sink down a bit.
Like soul sand, but without the slowdown.
Can be held by endermen.
Mud Bricks
Can be crafted from 4 packed mud.[5]
Can be crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.
Muddy Mangrove Roots
Found in mangrove swamp biomes.
Can be crafted from 1 mud and 1 mangrove root.
This is a full block, not like lichen.
Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated
Mining faster when using shovels.
Packed Mud
Can be crafted from 1 mud and 1 wheat.
Can be used to craft mud bricks.
Reinforced Deepslate
A new block only found in ancient cities shaped like a large frame.
It is unobtainable in survival mode.
Is not craftable.
Can be broken, but won't drop anything, even with Silk Touch.
Is completely blast-resistant, is immune to withers and ender dragons, and takes an incredibly long amount of time to mine (82.5 seconds, which is almost 9 times longer than obsidian with a diamond pickaxe).
Cannot be moved with pistons.
Sculk
Generates in the deep dark biome.
Has an animated texture.
Drops only experience when broken without Silk Touch.
Activates nearby sculk sensors and shriekers even when wool is placed on it.
Sculk blocks grow when a mob dies near a sculk catalyst.
Sculk Catalyst
Generates in the deep dark biome.
Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
Experience does not drop in these cases.
The charge decays over time, faster the farther away from the catalyst it moves.
If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
Drops only experience when broken without Silk Touch.
Emits a light level of 6.
Blooms when activated.
Can spread sculk only on blocks in the sculk_replaceable tag.
Sculk Shrieker
Generates in the deep dark biome.
Has two soul-shaped patterns in the center.
Can "shriek", emitting ring-like/sonic particles.
Is activated by a sculk sensor, redstone signal or player's stepping.
Sculk shriekers summon wardens only if there isn't one within 48 blocks.
Gives players the Darkness effect when activated.
If activated three times, a warden is summoned from the ground.
Player has 4 levels of warning_level (0-3), everytime activated, the levels increased by 1, and never decrease.
If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
Drops only experience when broken without Silk Touch.
Has a can_summon blockstate, which determines whether it can summon a warden and give the player darkness or not.
Set to true by default for sculk shriekers placed via worldgen.
Set to false by default for sculk shriekers placed by a player or generated via sculk spread.
Sculk Vein
Generates in the deep dark biome on the edge of sculk patches.
Generates in a layer on top of blocks, similar to snow.
Can be placed in all directions, like glow lichen.
Has an animated texture.
Drops nothing when broken without Silk Touch.
Some have parts that are transparent, allowing the player to see the block it is on top of.
Can be waterlogged.
Items[]
Bucket of Tadpole
Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.
Disc Fragment
A fragment of the Music Disc "5", which can be crafted into the disc.
Can be obtained only from the chests in the ancient cities. They are extremely rare and hard to obtain.
Echo Shard
Can be found only in loot chests in ancient cities.
Can be used to craft recovery compasses.
Goat Horn
Drops when a goat rams coal ore, copper ore, emerald ore, iron ore, log, packed ice, or stone.
Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
Has 8 variants, each variant has its own unique sound.
"Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or chests in pillager outposts with a 50% chance.
"Admire", "Call", "Yearn", "Dream" can be obtained only from the screaming goats' ramming.
The variant of horn that a goat may drop is completely random.
Mangrove Boat
A new type of boat, crafted with mangrove planks.
Music Disc 5
A new music disc, by Samuel Åberg, titled "5".
Obtained by restoring it from a fragmented state: can be obtained only through crafting by using 9 "Disc Fragment 5"s.
Track is similar to 11.
Recovery Compass
A new type of compass which can point to the last place where the player died.
Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
Can be crafted with a compass surrounded by 8 echo shards.
Spawn Eggs
Allay spawn egg.
Frog spawn egg.
Tadpole spawn egg.
Warden spawn egg.
Mobs[]
Allay
Voted to be in the update during Minecraft Live 2021.
Can find dropped blocks or items for a player, collecting the same items from the world as it holds in its hand.
Picks up dropped items in loaded chunks and can carry up to a stack at a time,[6] and cannot duplicate items[7] or take items out of chests.[8] It drops its collected items when in range of a note block.
If it holds an item it got from a player, it follows that player, up to a distance of 64 blocks away.
It can be made to hold an item by interacting with the allay (pressing use).
The item can also be removed by interacting with the allay (pressing use) while with an empty hand.
Able to drop items at nearby note blocks, and stay close to a note block that has been played near them.
When a note block is played near them, that note block becomes their favorite one for 30 seconds, and they attempt to drop off items at that note block rather than at the player.
Connecting with note blocks is visualized by the vibration particle.
Connecting with note blocks can be blocked by wool, by placing wool between the allay and the note block.
If they have items in their inventory, they attempt to give them to their owner.
Sometimes spawn in cages next to pillager outposts (similar to iron golems), and inside woodland mansion jail cells.
There is a 3 second delay for picking up new items after delivering items.
Immune to damage from its owner while holding an item.
Have 20 × 10 health points and a natural health regeneration of 2 per second.
Frog
Comes in three variants: temperate, warm, and cold.
The temperate variant is orange, the warm variant is white, and the cold variant is green.
Can croak, jump, swim, and slowly walk on land.
Can jump over 5 blocks.
Frogs are faster in water than on land.
Prefer to jump to lily pad and big dripleaf.
Are able to target specific mobs as food, using a base attack strength of 10.
Eats small slimes, dropping slime balls.
Eats small magma cubes, dropping froglights.
Can be tempted and bred using slimeballs.
Lay eggs on water after mating.
Grow from tadpoles.
Variants depend on the temperature of the biome it turns from a tadpole to a frog in.
Have 10 health points.
Tadpole
Grows up into a frog 20 minutes after birth, which can be sped up using slimeballs.
Frog type depends on which temperature it grows in.
Can be held in a water bucket.
Jump around like fish when on land, and eventually die.
Panics on land and pathfinds to a nearby water source.
Are hunted down by axolotls.
Also panics if there are axolotls nearby.
Have 6 health points.
Warden
The first fully blind mob (bats have basic eyesight, both in-game and in the real world).
Because of this, it stumbles as it walks.
Has a sense of smell. It can detect and pathfind toward the general location of a player or mob through a "smelling" action.
Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
Has a sense of vibration. When sensing movement, it pathfinds toward the source of the movement.
It follows and attacks players, mobs, and other entities that make vibrations.[note 1]
It does not attack other wardens.
When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
Seems to follow the same rules as the sculk sensor when detecting vibrations.
If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the location where the projectile landed, due to the projectile creating significant vibrations. This feature can be used in order to cause a distraction.
Does not detect players that are sneaking.
Can detect players or mobs that have the Invisibility effect.
Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
Spawns in the deep dark biome, specifically when a player activates sculk shriekers three times.
It is the only mob that spawns in the deep dark biome.
"Emerges" from the ground when spawned by sculk shriekers.
Digs back into the ground when it doesn't sense any vibration after 60 seconds.
Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
Wardens do not dig back when they're in water.
A mob designed to be extremely difficult, intended to be avoided and fled from.
Has 500 × 250 health points and does 30 × 15 damage on Normal difficulty, bringing players wearing full netherite armor from full health to 7 health points. Wardens also disable shields when they hit the players with their fists, and are at least as fast as a walking player. (More health than a wither (300 × 150) except in Bedrock Edition, hard mode, where wither HP = 600 × 300)
Is immune to fire damage, knockback, and liquid slowdown.
Drops a single sculk catalyst on death, as well as a negligible amount of experience, making slaying it not worthwhile at all.
The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
Can charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
Their rib cages open up to shriek a sonically charged ranged attack that can penetrate walls and bypasses shields and armor (including the damage reduction by armor enchantments such as Protection).
The ranged attack deals 10 damage in Normal and can hit at a horizontal distance of 15 blocks.
The ranged attack can hit only one target at a time.
Non-mob entities[]
An image of two variants of the Boat with Chest shown during Minecraft Live 2021
Boat with Chest
Similar to a minecart with chest, but with a boat instead of a minecart, so the player can take a journey on the water and carry things.
Can hold only one entity.
Crafted by combining a chest with any boat.
Comes in different wood plank variants, including the dark oak, jungle, and the newly added mangrove wood plank variant.
Opening its inventory or breaking it makes nearby adult piglins angry.
Breaking it drops itself and all its items.
Painting
Added unused paintings earth, wind, fire, and water from Bedrock Edition.
These paintings are not placeable by default, but can be added through commands (such as /summon painting ~ ~ ~ {variant:"water"}) or through a datapack.
World generation[]
Ancient City
New structure that generates within the deep dark biome and includes all of the deep dark features within it.
Extremely large in terms of size, always generated at Y=-52.
Made of deepslate and its variants, basalt and its variants, and gray wool.
Contains soul sand, soul fire and soul lanterns, as well as candles and skeleton skulls.
Contains mysterious frames made of reinforced deepslate.
Contains chests with unique loot, like echo shards, disc fragments, and the Swift Sneak enchantment.
Other valuable loot includes the "otherside" music disc, Potions of Regeneration II, enchanted books, enchanted iron and diamond leggings, enchanted diamond hoes, and enchanted golden apples.
If the frame of reinforced deepslate generates with a chest in front, it always contains one golden apple (a hint about how to open the secret door below).
Has different levels and open spaces, with several types of ruins and wall structures.
Some of these structures contain dark oak logs, planks, and fences; cyan, light blue, and blue wool and carpets; ladders; ice and its variants; note blocks; stone pressure plates; and iron trapdoors opened with levers.
Hidden underneath the frame of reinforced deepslate are several rooms containing redstone mechanisms that serve to introduce new players to their function.
Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
The mechanisms are made with redstone dust, redstone torches, redstone repeaters, redstone comparators, redstone lamps, blocks of redstone, sticky pistons, a sculk sensor, a target, and a lectern.
One variant includes a lever, and another includes a furnace containing 24 deepslate and a wooden shovel.
Deep Dark
New biome at the "deepest depths of the world".
Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
Can extend above the deepslate layer, sometimes up to around Y=33.[9]
Ancient cities can generate here.
Wardens can spawn here through the activation of sculk shriekers.
The surface contains patches of sculk-related blocks.
Except spawners, no mobs other than wardens can spawn there, similar to mushroom fields.
Mangrove Swamp
A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
Contains mangrove trees, a new type of tree, and are the only trees that can generate there (unlike the regular swamp, that can also generate oak trees).
Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
Does not generate witch huts.
The floor is coated with a layer of mud which goes all the way from the surface down to stone.
Tropical fish can spawn in water.
Water fog color is pale green instead of yellow like in the normal swamp.
Mangrove Trees
New type of tree variant that is found in mangrove swamp biomes.
Has an unique shape, with a root system of mangrove roots leading up to a forking trunk and mangrove leaves.
Composed of mangrove logs.
Generated roots composed of mangrove root blocks.
Has propagules hanging from the leaves of the tree.
Moss carpet generates on top of some roots.
Grows from mangrove propagules.
It has a chance to generate a bee nest.
Upgrading of old worlds
Now supports 3D biome blending, so it blends the underground biomes as well.
Command format[]
Game rules
Added doWardenSpawning game rule, to control whether wardens can be spawned or not, defaults to true.
/locate
Added /locate poi, can locate a POI (Point of Interest), with following syntax:
/locate poi <poi>
poi: The namespaced ID of a POI, or a POI tag.
/place
A new command which replaces /placefeature and can place features, jigsaws, structures and templates at a given location, with following syntaxes:
/place feature <feature> [<pos>]
Works like the removed /placefeature.
feature: The namespaced ID of a feature to try to place.
pos: The position to use as the origin for the generation. (if omitted, ~ ~ ~ is used)
/place jigsaw <pool> <start> <depth> [<pos>]
Works as hitting the "generate" button inside the user interface of a jigsaw block: it generates a jigsaw structure starting in a certain template pool at a given jigsaw anchor, then does a given number of levels of expansion from there.
pool: The namespaced ID of a template pool to start generating.
start: The namespaced ID name of a jigsaw to use as the starting anchor.
depth: The maximum number of jigsaw connections to traverse during placement.
/place structure <structure> [<pos>]
Works by placing an entire structure just like it is done in world generation.
structure: The namespaced ID of a structure to try to generate.
Triggered when a player picks up an item that was thrown by an entity, with the following conditions:
player: a predicate for the player picking up the item
entity: a predicate for the entity that threw the item
item: a predicate for the item
Death messages
Added new death messages to wardens' ranged attack:
"<player> was obliterated by a sonically-charged shriek".
If the warden was holding a renamed item, the message is "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>".
Enchanting
Added the Swift Sneak enchantment.
This enchantment can be found exclusively in chests in ancient cities.
Cannot be obtained by fishing, enchanting, or other loot chests, similar to Soul Speed.
Has a total of three levels.
Available only for leggings.
Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
Status effects
Darkness
A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
Lowers the gamma down at an equivalent of “Moody” while having this effect.
General[]
Chat
Chat messages between players, as well as chat from the /say, /msg, /teammsg, and /me commands, are now cryptographically signed.
Players are given a Mojang provided key-pair on startup.
Chat styling is now handled via server resource packs with the translation key chat.type.text.
Servers can now define different chat-style formats for clients, which can now be controlled by the server through the chat_type registry (found under the worldgen folder in the vanilla report).
These are synchronized to clients when they join the server.
The translation key or translation format can be defined, like chat.type.text or %s says: "%s".
Chat can be similarly optionally narrated with a custom translation key or format.
The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events).
Servers can now enable chat preview, which displays a server-controlled preview above the chat edit box, showing how the message appears when sent.
Can be used by servers to preview messages with styling applied, such as emojis or chat coloring.
Chat preview sends chat messages to the server as they are typed, even before they're sent.
The server then sends back the styled preview in real time.
This allows servers to apply dynamic message stylings while still allowing chat to be securely signed.
Chat preview is also shown for chat-related commands, such as /say and /msg.
A warning toast message is shown on the client when joining a server with chat preview, and it can be globally disabled in chat settings.
Dynamic chat styling can also be controlled by the server, although this is signed only when chat preview is enabled.
Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in chat settings.
Chunk format
Added blending_data.min_section, and blending_data.max_section that determines which sections are used for data for blending.
Data pack and resource pack
Updated resource pack pack_formatto 9 as the following has changed:
Resource pack can have a filter section in pack.mcmeta now.
This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
If any of files in packs added before one with filter section matches any pattern inside block, it is filtered out (i.e. treated as if not present in the first place).
filter section does not apply to a pack containing it, only to packs loaded before it.
Both namespace and path can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern.
For example, adding pack with this section in pack.mcmeta after vanilla pack hides all recipes and advancements defined by vanilla pack:
World presets/types and superflat world presets in "Create World" screen can now be controlled by datapacks.
New registry types worldgen/world_preset, and worldgen/flat_level_generator_preset were added to data-driven presets (like "Amplified" or "Single Biome").
Debug screen and profiling
Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
This is available only for graphics devices that support GPU timer queries.
Added "Blending" row, above the "Noise Router" row.
Added a heap memory allocation metric.
Entity format
Added HasLeftHorn, and HasRightHorn boolean fields to goats' entity format.
Decides the visibility and dropability of their horns.
Fonts
Added new glyph provider type space, to allow creation of space-like glyphs.
New provider has single argument called advances which is map of codepoint to glyph advance (width).
Rendering of space glyph is no longer hardcoded (needs to be declared manually in font).
Item modifier
Added the item function set_instrument, to sets item tags needed for instrument items to a random value selected from a tag, with following parameter:
options: a tag reference specifying the instrument options to randomly pick from.
Language
Added Malay written in Arabic script (Jawi).[note 2]
Music
Added new music, all by Lena Raine.[note 3]
"Ancestry" plays only in the deep dark.
"Aerie", "Firebugs", and "Labyrinthine" plays in the lush caves, all types of swamps, forests, and jungles, as well as the menu screen.
Options
A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
Added "Directional Audio" sound option, for 3D Directional Audio simulation.
Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
Requires HRTF compatible audio hardware.
This option is best experienced with headphones.
Toggled off by default.
Added "Chat Preview" chat option, for enabling chat preview.
Toggled on by default.
Added "Only Show Secure Chat" chat option, for clients who prefers to always show the original, signed message.
Toggled off by default.
options.txt
Added chatPreview, and onlyShowSecureChat.
Particles
Added new particles:
sculk_soul
Emitted by sculk catalysts when activated by sculk sensors.
shriek
Emitted by sculk shriekers when activated by sculk sensors.
sculk_charge_pops and sculk_charge
sonic_boom
Player.dat format
Added a new LastDeathLocation field, which contains a dimension string and a list of three integers representing the block position of the player's last death called pos.
Protocol
Servers now also send an additional icon and MOTD packet after a player has connected.
This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect.
Custom servers can now enable or disable chat preview for certain clients by sending a new network packet.
server.properties
Added server property enforce-secure-profile to allow servers to requiring a player to having a Mojang-signed public key.
Defaults to false.
Enforcing secure profiles prevent players without a Mojang-signed public key from connecting.
Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
Added server property previews-chat to enable chat preview.
Removed extra textures on weaponsmith zombie villagers' arm's top.
Non-mob entities[]
Minecart with chest, Minecart with furnace, Minecart with TNT and Minecart with hopper
Crafting recipes are now shapeless.
Now drop themselves when broken.
World generation[]
Custom world generation
The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
There's a new file type that the data report generator can output in the biome_parameters folder, containing all the biome parameters for the default vanilla dimensions.
Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.
Dimension types now have two new fields for controlling monster spawns.
monster_spawn_block_light_limit is an integer controlling the block light needed to prevent monster spawns.
monster_spawn_light_level is an int provider which is evaluated to find a value to compare the current overall brightness with to determine if a monster should be allowed to spawn.
Swamp
Temperate frogs can now spawn in swamps.
Command format[]
/bossbar
Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
/locate and /locatebiome
Merged into the new /locate command:
/locate -> /locate structure
/locatebiome -> /locate biome
/locate biome now searches in 3D properly, which means it locates cave biomes correctly.
/locate biome now returns all three coordinates in the output.
/placefeature
Merged into the new /place command.
Gameplay[]
Advancements
The Deep Dark and mangrove swamp biomes are now required to be visited to obtain the "Adventuring Time" advancement.
Breeding frogs are now required for the "Two by Two" advancement.
The Darkness effect is now required for the "How Did We Get Here" advancement.
Removed field location from triggers location, slept_in_bed, hero_of_the_village, and voluntary_exile. It was handled exactly the same as player.location.
General[]
Bonus chest
Now has a chance to contain mangrove logs.
Chunk format
Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old.
Data pack and resource pack
Updated resource pack pack_formatto 9 as the following has changed:
Resource pack can have a filter section in pack.mcmeta now.
Data pack format is now 10.
The built-in vanilla pack, the report generated by the game, and the vanilla world generation reference pack now store their object keys sorted alphabetically (with the exception of type fields and parent fields, which get listed first).
This makes diffing the files easier after changes, and avoids false positive changes from fields moving around.
The H for "humidity" has been changed for a V for "vegetation".
Entity format
Replaced CatType field in cats' entity format with variant.
Accepted type of value is changed from numeric values to strings IDs. (e.g. 5 -> minecraft:calico)
Game Events
Renamed some game events, to make them more grammatically consistent:
drinking_finish -> drink
entity_killed -> entity_die
entity_damaged -> entity_damage
elytra_free_fall -> elytra_glide
mob_interact -> entity_interact
ravager_roar -> entity_roar
wolf_shaking -> entity_shake
The following events have been collapsed into block_activate, and block_deactivate:
block_press
block_unpress
block_switch
block_unswitch
ring_bell has been removed and replaced with block_change.
Both shulker_open, and shulker_close have been removed in favour of using container_open, and container_close.
fishing_rod_cast, and fishing_rod_reel_in have been renamed to item_interact_start, and item_interact_finish.
entity_interact should be dispatched more often when interacting with various mobs.
HUD
Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.
Loot tables
The special case size-dependent loot drops of slimes and magma cubes are now data driven and part of their loot tables, using the new sub-predicate types.
LWJGL
Updated LWJGL library to 3.3.1.
Music
The places where the following existing music can be played are changed:[note 4]
"Stand Tall", "Wending", and "Infinite Amethyst" can no longer be played in the main menu.
"Left to Bloom" and "One More Day" can no longer be played in the main menu, can be played in all types of forests, jungles, and old growth taigas.
"Floating Dream" and "Comforting Memories" can be played in all types of forests, jungles, and old growth taigas.
Options
The description of the FOV effects setting now correctly mentions all gameplay effects rather than only speed effects.
Panorama
Changed to reflect The Wild Update, showing a mangrove swamp.
Particles
The parameters to the vibration particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.
Point of Interest types
Removed unemployed, and nitwit point_of_interest_type.
Predicates
Renamed the feature field in location predicates to structure.
player, fishing_hook, lightning_bolt, and catType fields have been replaced with type_specific.
type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields.
frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold).
slime applies for slimes and magma cubes, has size field matching slime size (smallest is 1).
Randomized events predictability
Following randomized events are now more predictable, and no longer have a possibility of extreme behaviors:
Placement and velocity of things dropped from droppers or dispensers.
Placement and velocity of items spawned from containers upon destroy.
Randomized follow_range component attribute for mobs.
Velocity of horses spawned from skeleton traps.
Blaze random position and randomized speed of blaze projectiles.
Randomized portion of damage and velocity of arrows.
Randomized flight pattern of firework rockets.
Bobbing patterns and time until a fish for fishing rods.
Realms
Replaced realms subtle selected world highlight with a clear green checkmark.
The message when opening the Realms menu in a snapshot version has been changed from "Your client is outdated and not compatible with Realms. Please update to the most recent version of Minecraft." to "Your client is not compatible with Realms. Please use the most recent version of Minecraft. Realms is not compatible with snapshot versions.".
server.properties
level-type now supports world presets instead.
Shaders
There are now shader files for translucent entity rendering.
Sound
Equipping armor using the inventory now plays a sound.
Splashes
Removed "Привет Россия!"
Tags
Following tags are changed due to addition of new features mentioned above:
Mangrove boat and the #chest_boats item tag are now part of the #boats item tag.
Mangrove button is now part of the #wooden_buttons block and item tag.
Mangrove door is now part of the #wooden_doors block and item tag.
Mangrove fence gate is now part of the #fence_gates block tag.
Mangrove fence is now part of the #wooden_fences block and item tag.
Mangrove leaves is now part of the #leaves block and item tag, and the #mineable/hoe block tag.
Mangrove planks is now part of the #planks block and item tag.
Mangrove pressure plate is now part of the #wooden_pressure_plates block and item tag.
Mangrove propagule is now part of the #flowers, and #saplings block and item tag.
Mangrove roots is now part of the #mineable/axe block tag.
Mangrove sign is now part of the #standing_signs block tag and #signs item tag.
Mangrove slab is now part of the #wooden_slabs block and item tag.
Mangrove stairs is now part of the #wooden_stairs block and item tag.
Mangrove swamp is now part of the #has_structure/mineshaft, #has_structure/ruined_portal_swamp, and #is_overworld biome tags.
Mangrove trapdoor is now part of the #wooden_trapdoors block and item tag.
Mangrove wall sign is now part of the #wall_signs block tag.
Mud brick slab is now part of the #slabs block and item tag.
Mud brick stairs is now part of the #stairs block and item tag.
Mud brick wall is now part of the #walls block and item tag.
Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the #mineable/pickaxe block tag.
Muddy mangrove roots and mud are now part of the #mineable/shovel block tag, and the #dirt block and item tag.
Potted mangrove propagule is now part of the #flower_pots block tag.
Reinforced deepslate is now part of the #dragon_immune, #features_cannot_replace, and #wither_immune block tags.
Sculk vein is now part of the #inside_step_sound_blocks block tag.
Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the #mineable/hoe block tag.
Tadpole is now part of the #axolotl_hunt_targets entity tag.
Block and item tag #mangrove_logs is now part of the logs_that_burn block and item tag, respectively.
The new music_disc_5 is now part of the #music_discs item tag.
Changed game events in the #vibrations game event tag:
Include all game events changes mentioned above.
Added note_block_play, and instrument_play.
Removed minecart_moving, flap, and item_interact_start.
Added light to the #wither_immune block tag.
Added item_interact_start, and item_interact_finish game events to the #ignore_vibrations_sneaking game event tag.
Renamed #polar_bears_spawnable_on_in_frozen_ocean block tag to #polar_bears_spawnable_on_alternate.
Renamed #carpets block and item tag to #wool_carpets.
Renamed #occludes_vibration_signals item tag to #dampens_vibrations, and added #wool_carpets to it.
#has_structure/stronghold biome tag now references only the #is_overworld biome tag.
Configured structure feature tags are now called structure tags.
World creation
A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.
Others
The "out of memory" error screen can now be translated.
The bundled Java runtime has been upgraded to 17.0.3.
Fixes[]
137 issues fixed From released versions before 1.19
MC-13103 – Texture Z-Fighting at Wolf/Dog/Cat snout.
MC-45838 – Certain chat messages exceed 32767 byte limit and disconnect clients.
MC-51418 – Changing brightness/gamma above in-game limit using options.txt.
MC-53312 – Illager/(zombie) villager/witch robes don't render the last two rows of pixels.
MC-67308 – Door top and side textures flip illogically when opened and closed.
MC-81870 – Editing entitydata of Painting does not reflect ingame until chunk reload.
MC-91364 – Mob loot cannot be specified for small magma cube and big/medium slime.
MC-94060 – Equipping armor/elytra through inventory or dispenser doesn't play sounds.
MC-94161 – Boat paddles in the inventory are oak instead of their respective wood type.
MC-95103 – Shield item rendering not adjusted to the center.
MC-99930 – Brewing stand extends arms and inverts its texture when bottles are placed.
MC-100923 – Entities with knockback resistance can get knocked back using Punch.
MC-106510 – Long structure names (over 64 characters) do not fit in the structure block GUI.
MC-106627 – Leather cap texture overlay doesn't align correctly.
MC-109055 – Large cocoa pod texture is inconsistent.
MC-111809 – Paintings unrender when entity data is updated rapidly.
MC-121376 – Cannot bind "caps" key in control settings.
MC-124984 – Command syntax help does not recognize invalid tags.
MC-127885 – The textures on the spider models aren't mirrored properly.
MC-134892 – PacketBuffer.writeString's max length is in bytes, while readString is in characters.
MC-141064 – Cleric collar z-fighting.
MC-147686 – Joining a world that uses custom resources shows default resources until fully loaded.
MC-149805 – While editing a book, player cannot use Ctrl + Home or Ctrl + End to jump to the beginning or end of the text.
MC-158668 – Vex continue to attack their target after it has been killed.
MC-165036 – Boss bars with the notched style are rendered incorrectly if more than one boss bar is active.
MC-244957 – "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab ↹.
MC-245001 – "Manage with Microsoft account" button in Social Interactions menu is not centered.
MC-245504 – Touchscreen mode crash // java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader ‘app’).
MC-248161 – Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture.
MC-248292 – Llama uses pre-1.14 chest texture.
MC-248555 – Mismatches within (zombie) villager textures.
MC-248556 – Savanna Zombie Villager missing a body texture.
MC-248557 – Savanna villager body defines pixels identical to base villager texture.
MC-248561 – Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements.
MC-248562 – Iron golem has unused pixels in the texture.
MC-248621 – TagKey creation leads to memory leak.
MC-248936 – Minecraft icon on MacOS is not showing correct icon.
MC-249021 – The invitation and news buttons aren't consistently displayed within the realms menu.
MC-249032 – Fence item model's bars inconsistent with placed block.
MC-249039 – "Half" armor bar icon texture is incorrect.
MC-249169 – Paintings do not have their packet coordinates set on spawn.
MC-249245 – Turtle can't pathfind through open doors.
MC-249246 – Strider can't pathfind through open doors.
MC-249493 – Breaking a minecart with chest/furnace/TNT/hopper separates the minecart and the block it contains.
MC-249962 – Exploding an End Crystal doesn't produce explosion vibration.
MC-250921 – Spawners do not drop experience when blown up.
MC-252352 – URL in eula.txt (dedicated server) points to the wrong location.
Videos[]
Videos made by slicedlime:
Notes[]
↑The Warden does not attack non-mob entities but it does follow the vibrations that they make.
↑Also available for versions since 22w11a.
↑Released to all 1.19 snapshots.
↑Changed to all 1.19 snapshots.
References[]
↑"The Wild Update is coming" by Sofia Dankis. Minecraft.net, May 26, 2022
↑"Where will you wander on June 7? #TheWildUpdate" – @Minecraft (Minecraft) on X, May 30, 2022
↑For the froglight farming tutorial page, click here.
↑For the clay farming tutorial page, click here.
↑"You can actually play in the mud without being told off! You’ll find mud blocks in swamp biomes, but why not make your own, just add water to dirt! Mud has other uses too; let it drip dry to make clay, or add sand and wheat into the mix to craft clay bricks!" – @Minecraft (Minecraft) on X, October 16, 2021
↑"Allays are not item duplicators, they pick up items nearby on the floor that are the same item it has been given. So you could give it a dirt block, then it will find dirt blocks that are dropped, collect them, then return and drop them to you or a note block you've set up." – @kingbdogz on X, October 12, 2021
↑"They cannot get items from chests either. Only dropped items. You could feasibly use this for item sorting if you make a cool contraption :D" – @kingbdogz on X, October 12, 2021
↑MC-249213 — resolved as "Works As Intended".
Minecraft:Java Edition versions
Particular versions
Demo
Locations
PC Gamer demo (Beta 1.3)
Classic remake (0.0.23a_01)
Developer versions
Missing versions (Launcher)
Development cycle
Pre-Classic (2009)
Classic (2009)
Indev (2009–10)
Infdev (2010)
Alpha (2010)
Beta (2010–11)
Full Release (2011–present)
Other updates
Launcher updates
Beta Sound Update (2011)
Music Update (2013)
Texture Update (2019)
Joke updates
2.0 (2013)
15w14a (2015)
1.RV-Pre1 (2016)
3D Shareware v1.34 (2019)
20w14∞ (2020)
22w13oneBlockAtATime (2022)
23w13a_or_b* (2023)
24w14potato (2024)
Combat Tests
1.14.3 - Combat Test
Combat Test 2
Combat Test 3
Combat Test 4
Combat Test 5
Combat Test 6
Combat Test 7c
Combat Test 7
Combat Test 7b
Combat Test 8b
Combat Test 8
Combat Test 8c
Pre-Classic
Version history
Cave Game
rd-131648
rd-131655
rd-132211
rd-132328
Minecraft: Order of the Stone
rd-20090515
Minecraft
rd-160052
rd-161348
Minecraft Alpha
mc-161607
mc-161616
mc-161625
mc-161648
Classic
Version history
Early Classic
Private Test Builds
0.0.2a
0.0.3a
0.0.9a
0.0.10a
0.0.11a
0.0.12a
Multiplayer Test
Water Test
Lava Test
0.0.12a_01
02
03*
0.0.13a
World size test
1
2
Huge levels
0.0.13a_03
0.0.14a
New blocks
Water test
Offset test
0.0.14a_01
03
04*
05*
06
07
08
Multiplayer Test
0.0.15a Multiplayer Test 1
Trees
0.0.15a Multiplayer Test 2
3
4
5
6
7
8
_01
_02
_03
0.0.16a
_01
_02***
0.0.17a
0.0.18a
_01
_02
0.0.19a
New blocks showcase
0.0.19a_01
02
03
04
05
06*
0.0.20a
_01
_02
0.0.21a*
_01
0.0.22a*
_01
_02
_03
_04
_05
0.0.23a
_01
Survival Test
0.24_SURVIVAL_TEST
Development (View all)
0.24_SURVIVAL_TEST_01
02*
03
0.25 SURVIVAL TEST
_01
_02
_03
_05
0.26 SURVIVAL TEST
Development (View all)
0.27 SURVIVAL TEST
Late Classic
0.28
Sheep
Bleached Sheep
0.28_01
0.29
_01
_02
0.30
Server
1.0
1.1
1.2
1.3
1.4*
1.4.1
1.5
1.6
1.7
1.8
1.8.1
1.8.2
1.8.3
1.9
1.9.1
1.10
1.10.1
Indev
Version history
0.31
December 2009
23-1
Development (View all)
23-2
31
1
2
January 2010
04
06
07
09
10
11
12
13
c
14
22
24
1
2
25
28
29
30
31
February 2010
01
1
2
02
04
1
2
05
Minecraft Indev
February 2010
06*
07
1
2
11
12
1
2
13
14
18
19
23
Infdev
Version history
Minecraft Infdev(Guide)
February 2010
27-1
Development (View all)
27-2
March 2010
13
16
20
21
25
27
30
1
2
April 2010
13
14
15
20
June 2010
07
08
11
15
16
1
2
17
1
2
18 (SF1)
24
25
1
2 (SF2)
27
29
30
Alpha
Version history
v1.0(Guide)
v1.0.0
v1.0.1 (SF3)
_01
v1.0.2
_01
02
v1.0.3
v1.0.4 (SF4)
v1.0.5*
_01
v1.0.6 (SF5)
_01
02
03
v1.0.7
v1.0.8
_01
v1.0.9
v1.0.10
v1.0.11 (SF6)
v1.0.12
v1.0.13
_01*
v1.0.14* (SF7)
v1.0.15
v1.0.16
_01
02
v1.0.17 (SF8)
_01
02
03
04
v1.1(Guide)
v1.1.0* (SF9)
v1.1.1 (SS1)
v1.1.2
_01
v1.2Halloween Update(Guide)
v1.2.0
preview
v1.2.0_01
_02
v1.2.1
_01
v1.2.2
v1.2.3
_01
02
04
05
v1.2.4_01
v1.2.5
v1.2.6
Server
0.1.0
0.1.1
0.1.2*
_01
0.1.3
0.1.4
0.2.0
_01
0.2.1
0.2.2
_01
0.2.3
0.2.4
0.2.5*
_01
02
0.2.6
_01
02
0.2.7
0.2.8
Beta
Version history
Development versions
1.0(Guide)
1.0
1.0_01
1.0.2
1.1(Guide)
1.1*
1.1_01
1.1_02
1.2(Guide)
1.2
1.2_01
1.2_02
1.3(Guide)
1.3
1.3_01
1.4(Guide)
1.4*
1.4_01
1.5(Guide)
1.5
1.5_01
1.5_02
1.6(Guide)
1.6
Test Build 3
preview
1.6.1
1.6.2
1.6.3
1.6.4
1.6.5
1.6.6
1.7(Guide)
1.7
preview
1.7_01
1.7.2
1.7.3
1.8Adventure Update (Part 1)(Guide)
1.8
preview
pre*
pre2
1.8.1
Full Release (1.0 – 1.9)
Version history
Development versions
1.0Adventure Update (Part 2)(Guide)
1.0.0
pre
pre2
pre3**
pre4*
pre5
pre6
RC1
RC2**
1.0.1
1.1(Guide)
1.1
11w47a
11w48a
11w49a
11w50a
12w01a
1.2(Guide)
1.2.1
12w03a
12w04a
12w05a*
12w05b
12w06a
12w07a
12w07b
12w08a
1.2
1.2.2
1.2.3
1.2.4
1.2.5
1.3(Guide)
1.3.1
12w15a
12w16a
12w17a
12w18a
12w19a
12w21a
12w21b*
12w22a
12w23a
12w23b
12w24a
12w25a
12w26a
12w27a
12w30a
12w30b
12w30c
12w30d
12w30e
1.3
1.3.2
1.4Pretty Scary Update(Guide)
1.4.2
12w32a
12w34a
12w34b
12w36a
12w37a
12w38a
12w38b
12w39a
12w39b
12w40a
12w40b
12w41a
12w41b
12w42a
12w42b
1.4
1.4.1
1.4.4
1.4.3
1.4.5*
1.4.6**
12w49a
12w50a
12w50b
1.4.7
1.5Redstone Update(Guide)
1.5*
13w01a
13w01b
13w02a
13w02b
13w03a**
13w04a
13w05a*
13w05b
13w06a*
13w07a
13w09a
13w09b
13w09c
13w10a
13w10b
1.5.1*
13w11a
13w12~*
1.5.2*
1.6Horse Update(Guide)
1.6.1
13w16a*
13w16b*
13w17a
13w18a
13w18b
13w18c
13w19a
13w21a
13w21b
13w22a*
13w23a
13w23b*
13w24a
13w24b
13w25a
13w25b
13w25c
13w26a
1.6*
1.6.2**
1.6.4
1.6.3*
1.7The Update thatChanged the World(Guide)
1.7.2
13w36a**
13w36b**
13w37a
13w37b
13w38a
13w38b
13w38c*
13w39a
13w39b
13w41a
13w41b*
13w42a
13w42b
13w43a
1.7
1.7.1
1.7.4
13w47a
13w47b
13w47c
13w47d
13w47e
13w48a
13w48b
13w49a
1.7.3
1.7.5
1.7.6
pre1
pre2
1.7.7*
1.7.8
1.7.9
1.7.10
pre1
pre2
pre3
pre4
1.8Bountiful Update(Guide)
1.8
14w02a
14w02b
14w02c
14w03a
14w03b
14w04a*
14w04b*
14w05a
14w05b
14w06a
14w06b
14w07a
14w08a
14w10a
14w10b
14w10c*
14w11a
14w11b
14w17a
14w18a
14w18b
14w19a
14w20a
14w20b
14w21a
14w21b
14w25a
14w25b
14w26a
14w26b
14w26c
14w27a
14w27b
14w28a
14w28b
14w29a
14w29b
14w30a
14w30b
14w30c
14w31a
14w32a
14w32b
14w32c
14w32d
14w33a
14w33b
14w33c
14w34a
14w34b
14w34c
14w34d
pre1
pre2
pre3
1.8.1
pre1
pre2
pre3
pre4
pre5
1.8.2
pre1
pre2
pre3
pre4
pre5
pre6
pre7
1.8.3
1.8.4
1.8.5
1.8.6
1.8.7
1.8.8
1.8.9
1.9Combat Update(Guide)
1.9
15w31a
15w31b
15w31c
15w32a
15w32b
15w32c
15w33a
15w33b
15w33c
15w34a
15w34b
15w34c
15w34d
15w35a
15w35b
15w35c
15w35d
15w35e
15w36a
15w36b
15w36c
15w36d
15w37a
15w38a
15w38b
15w39a
15w39b
15w39c
15w40a
15w40b
15w41a
15w41b
15w42a
15w43a
15w43b
15w43c
15w44a
15w44b
15w45a
15w46a
15w47a
15w47b
15w47c
15w49a
15w49b
15w50a
15w51a
15w51b
16w02a
16w03a
16w04a
16w05a
16w05b
16w06a
16w07a
16w07b
pre1
pre2
pre3
pre4
1.9.1
pre1
pre2
pre3
1.9.2
1.9.3
16w14a
16w15a
16w15b
pre1
pre2
pre3
1.9.4
Full Release (1.10 – 1.19)
Version history
Development versions
1.10Frostburn Update(Guide)
1.10
16w20a
16w21a
16w21b
pre1
pre2
1.10.1
1.10.2
1.11Exploration Update(Guide)
1.11
16w32a
16w32b
16w33a
16w35a
16w36a
16w38a
16w39a
16w39b
16w39c
16w40a
16w41a
16w42a
16w43a
16w44a
pre1
1.11.1
16w50a*
1.11.2
1.12World of Color Update(Guide)
1.12
17w06a
17w13a*
17w13b
17w14a
17w15a
17w16a
17w16b
17w17a
17w17b
17w18a*
17w18b
pre1
pre2
pre3*
pre4
pre5
pre6
pre7
1.12.1
17w31a
pre1
1.12.2
pre1
pre2
1.13Update Aquatic(Guide)
1.13
17w43a
17w43b
17w45a
17w45b
17w46a
17w47a
17w47b
17w48a
17w49a
17w49b
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18w19a
18w19b
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18w20b
18w20c
18w21a
18w21b
18w22a
18w22b
18w22c
pre1
pre2
pre3
pre4
pre5
pre6
pre7
pre8
pre9
pre10
1.13.1
18w30a
18w30b
18w31a
18w32a
18w33a
pre1
pre2
1.13.2
pre1
pre2
1.14Village & Pillage(Guide)
1.14
18w43a
18w43b
18w43c
18w44a
18w45a
18w46a
18w47a
18w47b
18w48a
18w48b
18w49a
18w50a
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19w11a
19w11b
19w12a
19w12b
19w13a
19w13b*
19w14a
19w14b
pre1
pre2
pre3
pre4
pre5
1.14.1
pre1
pre2
1.14.2
pre1
pre2
pre3
pre4*
1.14.3
pre1
pre2
pre3
pre4
1.14.4
pre1
pre2
pre3
pre4
pre5
pre6
pre7
1.15Buzzy Bees(Guide)
1.15
19w34a
19w35a
19w36a
19w37a
19w38a
19w38b
19w39a
19w40a
19w41a
19w42a
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19w45a
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19w46a
19w46b
pre1
pre2
pre3
pre4
pre5
pre6
pre7
1.15.1
pre1
1.15.2
pre1
pre2
1.16Nether Update(Guide)
1.16*
20w06a
20w07a
20w08a
20w09a
20w10a
20w11a
20w12a
20w13a
20w13b
20w14a
20w15a
20w16a
20w17a
20w18a
20w19a
20w20a
20w20b
20w21a
20w22a
pre1
pre2
pre3
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rc1
1.16.1
1.16.2
20w27a
20w28a
20w29a
20w30a
pre1
pre2
pre3
rc1
rc2
1.16.3
rc1
1.16.4
pre1
pre2
rc1
1.16.5
rc1*
1.17 Caves & Cliffs: Part I(Guide)
1.17
20w45a
20w46a
20w48a
20w49a
20w51a
21w03a
21w05a
21w05b
21w06a
21w07a
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21w20a
pre1
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pre3
pre4
pre5
rc1
rc2
1.17.1
pre1
pre2
pre3
rc1
rc2
1.18 Caves & Cliffs: Part II(Guide)
1.18
Experimental
1
2
3
4
5
6
7
21w37a
21w38a
21w39a
21w40a
21w41a
21w42a
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pre1
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pre5
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pre7
pre8
rc1
rc2
rc3
rc4
1.18.1
pre1
rc1
rc2
rc3
1.18.2
22w03a
22w05a
22w06a
22w07a
pre1
pre2
pre3
rc1
1.19 The Wild Update(Guide)
1.19
Experimental 1
22w11a
22w12a
22w13a
22w14a
22w15a
22w16a
22w16b
22w17a
22w18a
22w19a
pre1
pre2
pre3
pre4
pre5
rc1
rc2
1.19.1
22w24a
pre1
rc1
pre2
pre3
pre4
pre5
pre6
rc2
rc3
1.19.2
rc1
rc2
1.19.3
22w42a
22w43a
22w44a
22w45a
22w46a
pre1
pre2
pre3
rc1
rc2
rc3
1.19.4
23w03a
23w04a
23w05a
23w06a
23w07a
pre1
pre2
pre3
pre4
rc1
rc2
rc3
Full Release (1.20+)
Version history
Development versions
1.20 Trails & Tales(Guide)
1.20
23w12a
23w13a
23w14a
23w16a
23w17a
23w18a
pre1
pre2
pre3
pre4
pre5
pre6
pre7
rc1
1.20.1
rc1
1.20.2
23w31a
23w32a
23w33a
23w35a
pre1
pre2
pre3
pre4
rc1
rc2
1.20.3Bats and Pots(Guide)
1.20.3
23w40a
23w41a
23w42a
23w43a
23w43b
23w44a
23w45a
23w46a
pre1
pre2
pre3
pre4
rc1
1.20.4
rc1
1.20.5Armored Paws(Guide)
1.20.5
23w51a
23w51b
24w03a
24w03b
24w04a
24w05a
24w05b
24w06a
24w07a
24w09a
24w10a
24w11a
24w12a
24w13a
24w14a
pre1
pre2
pre3
pre4
rc1
rc2
rc3
1.20.6
rc1
1.21Tricky Trials(Guide)
1.21
24w18a
24w19a
24w19b
24w20a
24w21a
24w21b
pre1
pre2
pre3
pre4
rc1
1.21.1
rc1
1.21.2Bundles of Bravery(Guide)
1.21.2
24w33a
24w34a
24w35a
24w36a
24w37a
24w38a
24w39a
24w40a
pre1
pre2
pre3
pre4
pre5
rc1
rc2
1.21.3
1.21.4The Garden Awakens(Guide)
1.21.4
24w44a
24w45a
24w46a
pre1
pre2
pre3
rc1
rc2
rc3
1.21.5Spring to Life(Guide)
1.21.5
25w02a
25w03a
25w04a
25w05a
25w06a
25w07a
25w08a
25w09a
25w09b
25w10a
pre1
pre2
pre3
rc1
rc2
1.21.6Chase the Skies(Guide)
1.21.6
25w15a
25w16a
25w17a
25w18a
25w19a
25w20a
25w21a
pre1
pre2
pre3
pre4
rc1
1.21.7
rc1
rc2
1.21.8
rc1
1.21.9The Copper Age(Guide)
1.21.9
25w31a
25w32a
25w33a
25w34a
25w34b
25w35a
25w36a
25w36b
25w37a
pre1
pre2
pre3
pre4
rc1
1.21.10
rc1
Mounts of Mayhem(Guide)
1.21.11
25w41a
25w42a
25w43a
25w44a
25w45a
25w46a
pre1
pre2
pre3
pre4
pre5
rc1
rc2
rc3
Full Release (2026–present)
Version history
Development versions
26.1
26.1
snap1
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