Karma :: Wild Rift Build Guide (Patch 3.4) :: Items, Runes, Abilities
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Light / Dark MOBAFire CounterStats RuneterraFire SmiteFire DOTAFire HeroesFire VaingloryFire FarmFriends ForzaFire LostArkFire Statistics Lvl 1 Lvl 15 Hide Champ StatsLevel 1 Karma Stats
Health 630
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 21
Armor 37
Magic Res. 36
Move Speed 360
Attack Dmg. 58
Attack Spd. 0.75 Karma's Abilities
PMantra Every ability cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enchancing her next basic ability.
1Inner Flame Cooldown: 9 / 8 / 7 / 6 Cost: 60 / 60 / 60 / 60 Fires a blast of energy, dealing 60 / 100 / 140 / 180 (+40% AP) magic damage to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.
Mantra: Increases the destructive power of the blast, dealing 65 / 140 / 215 / 290 (+50% AP) magic damage to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 42.5% / 45% / 47.5% / 50%, after which it explodes and deals 40 / 80 / 120 / 160 (+50% AP) magic damage.
2Focused Resolve Cooldown: 15 / 15 / 15 / 15 Cost: 55 / 60 / 65 / 70 Tethers up to two nearby enemy champions, dealing 35 / 60 / 85 / 110 (+40% AP) magic damage and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 / 70 / 100 / 130 (+45% AP) magic damage and are rooted for 1 / 1.25 / 1.5 / 1.75 seconds.
Mantra: A new tether will be fromed between tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take 40 / 70 / 100 /130 (+45% AP) magic damage and are rooted for an improved 1.5 / 1.75 / 2 / 2.25 seconds.
3Inspire Cooldown: 10 / 9 / 8 / 7 Cost: 70 / 70 / 70 / 70 Grants an allied champion 60 / 90 / 120 / 150 (+ 65% AP) shield for 3 seconds and 30% movement speed for 1.5 seconds.
Mantra: Karma focuses her power, granting a 120 / 180 / 240 / 300 (+65% AP) shield that decays over 4 seconds and 60% movement speed that decays to 20% over the same duration.
An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield and movement speed.
4Transcendent Embrace Cooldown: 70 / 65 / 60 Cost: 100 / 100 / 100 Immediately enters Mantra state.
Forms a ring of spirit energy at the taget location. After 1 second, it detonates, dealing 170 / 280 / 390 (+80% AP) magic damage to all enemies inside the circle and slowing them by 35% for 1 second. If enemies are hit by the outer ring, they will be knocked back toward the center.
Karma
The Enlightened One Show Champ Stats Patch 7.0c Recommended Role
Support Lane Tier S
Support Build S
Mid Build C Karma's Item Build
Starting Item
Relic Shield Core Items
Bulwark of the Mountain
Harmonic Echo
Ardent Censer Boots
Ionian Boots of Lucidity
Veil Final Build
Bulwark of the Mountain
Harmonic Echo
Ardent Censer
Redemption
Frozen Heart
Ionian Boots of Lucidity
Veil Karma's Spells & Runes
Summoner Spells
Flash
Heal Runes
Glacial Augment
Font of Life
Bone Plating
Revitalize
Ingenious Hunter Karma's Situational Items
vs Healing
Frozen Heart
Frozen Heart
Oceanid's Trident Karma's Situational Runes
vs Crowd Control
Revitalize
Perseverance Karma's Skill Order
Mantra (Passive) Quick Skill Order
Inner Flame
Karma's Counters
Pyke
Nami
Bard Karma's Synergies
Lucian
Ezreal
Draven Karma's Item Build
Starting Item
Amplifying Tome Core Items
Luden's Echo
Bandle Fantasy
Rabadon's Deathcap Boots
Boots of Mana
Stasis Final Build
Luden's Echo
Bandle Fantasy
Rabadon's Deathcap
Malignance
Horizon Focus
Boots of Mana
Stasis Karma's Spells & Runes
Summoner Spells
Flash
Ignite Runes
Arcane Comet
Scorch
Cheap Shot
Eyeball Collector
Transcendence Karma's Situational Items
vs Healing
Horizon Focus
Horizon Focus
Oceanid's Trident Karma's Situational Runes
vs Burst Damage
Transcendence
Bone Plating Karma's Skill Order
Mantra (Passive) Quick Skill Order
Inner Flame
Karma's Counters
Irelia
Zed
Syndra Karma's Synergies
Master Yi
Kindred
Aatrox
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Karma is a Mage who can play in the Duo Lane as a Support or in the Mid Lane. Karma is a very versatile champion that can be played in multiple roles. Karma has a lot of build and playstyle diversity. She has fantastic poke and damage to dominate the laning phase, and she also has great shielding and utility to help protect her team in teamfights. However you play Karma, you will always find yourself to be helpful throughout the game when you find the right opportunities.
Make sure to check the alternative build at the top of the page for playing Karma in the Mid Lane.
4
1
3
2 Karma's Abilities
Mantra (Passive)
Every ability Karma casts grants her a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability.
You can see how many stacks of Mantra you have by the marks underneath Karma's mana bar. When the 3rd mark turns purple and the abilities start to glow, you know you are in Mantra State. When running out from base (whether you just died or recalled), it's always worth it to use abilities to get 3 stacks so when you get to the next fight, you will be in Mantra State straight away.
Inner Flame (1)
Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and slowing them for just over a second.
Mantra Version - Increases the destructive power of Inner Flame's blast, dealing more magic damage to the first target hit and surrounding enemies. The blast then leaves a field for just over a second, slowing targets after which it explodes and deals more magic damage.
Inner Flame is one of Karma's core abilities to help her deal damage. It's incredibly strong for poke and clearing minion waves during the laning phase, and with its low cooldown later on, it can be used to stack Mantra.
Focused Resolve (2)
Karma tethers up to two nearby enemy champions, dealing magic damage and revealing them for over a second. If the targets fail to break the tether (by walking away from Karma), they take magic damage and are rooted for a second.
Mantra Version - A new tether will be formed between the tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take magic damage and are rooted for a longer time.
Focused Resolve is Karma's primary Crowd Control ability and is great for setting up ganks and rooting enemies in teamfights. Focused Resolve also has great synergy with Karma's other abilities. Inspire's movement speed helps you stay in range to guarantee the root, and when an enemy is rooted, you can guarantee damage from Inner Flame and Transcendent Embrace.
Inspire (3)
Karma grants an allied champion or herself a shield and movement speed for a few seconds.
Mantra Version - Karma grants a stronger shield and more movement speed that decays over time for a few seconds. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield.
Inspire enables you to absorb poke damage from enemies, disengage and engage during teamfights. The movement speed from the Mantra Inspire is powerful during teamfights when you group with your team.
Transcendent Embrace (Ultimate)
When Karma uses Transcendent Embrace, she will immediately enter Mantra state, making her next ability enhanced.
Karma's ultimate forms a ring of spirit energy at the target location. After a second, it detonates, dealing magic damage to all enemies within the circle and slowing them for a brief moment. If enemies are hit by the outer ring, they will be knocked toward the centre.
Most of the time, before using your ultimate, you want to make sure you use one of the Mantra-enhanced abilities so you can use 2 enhanced abilities in a short period of time.
Karma Build Breakdown
Bulwark of the Mountain
Harmonic Echo
Ardent Censer
Redemption
Frozen Heart
Ionian Boots of Lucidity - Veil Harmonic Echo offers Karma additional healing on top of her already excellent shielding from her abilities.
Ardent Censer gives Karma's allies attack speed and bonus magic damage on auto attacks when she heals or shields them. This is especially good on Marksman to help them deal more damage.
Redemption gives Karma that extra bit of healing every few seconds when close to allies to help keep them alive and give them buffs from Ardent Censer.
With runes, we have the following:
Glacial Augment Glacial Augment gives Karma huge playmaking potential and can be reliably proc'd with her Focused Resolve. Karma can also auto-attack champions to slow them, making it easier for you to land Inner Flame.
Font of Life Font of Life helps with trading during the laning phase by healing both you and your ally when you both hit an ability or auto-attack.
Bone Plating Bone Plating will help protect Karma against burst damage. Very powerful when fighting 2 vs 2 in the Duo Lane.
Revitalize Revitalize synergizes extremely well with Karma's Heals and Shields from her abilities and items, giving them more power.
Ingenious Hunter Ingenious Hunter reduces the cooldown of Karma's items. This allows her to protect her team more often during fights.
Flash
Heal Flash is a must on Karma. It's a great spell to get you out of bad situations, or can help you save allies with your heals and shields. It can also be used to help you stay in range with Focused Resolve to guarantee the root on enemy champions.
Ignite synergizes well with Karma's playstyle and can give you a huge advantage in the early game when playing aggressively.
Early Game
Karma can make a massive difference in the early game. Karma has great poke damage with Inner Flame and can catch enemies off guard with Focused Resolve. If you can time your Inspire's shield, you can win trades vs the enemy bot lane. When looking to engage, start with Inspire for the movement speed, then use Focused Resolve on the enemy, and when the enemy is rooted, you deal free damage with Inner Flame.
Late Game
Karma's late-game revolves around her utility, crowd control, and the shields she can offer to her team every few seconds. Be sure to use your abilities outside of combat to stack Mantra so your next ability in a teamfight will be enhanced. It is vital that you stay with your team and support them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team, using everything possible to keep them alive. Most of the time, your Marksman will be the primary carry, so protecting them will be a priority; however, you can also deal a lot of damage, so bear that in mind and make sure you keep yourself alive.
Conclusion
Karma is an all-around great champion to pick up. She is a versatile champion who consistently delivers in every game. She has damage with Inner Fire, great crowd control with her Ultimate and Focused Resolve and great utility and shielding with Inspire to help protect her team.
Thank you for reading this guide! Feel free to follow me and ask any questions on:
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Good luck on the rift summoners!
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League of Legends: Wild Rift Champions:
Aatrox Ahri Akali Akshan Alistar Ambessa Amumu Annie Ashe Aurelion Sol Aurora Bard Blitzcrank Brand Braum Caitlyn Camille Corki Darius Diana Dr. Mundo Draven Ekko Evelynn Ezreal Fiddlesticks Fiora Fizz Galio Garen Gnar Gragas Graves Gwen Hecarim Heimerdinger Irelia Janna Jarvan IV Jax Jayce Jhin Jinx Kai'Sa Kalista Karma Kassadin Katarina Kayle Kayn Kennen Kha'Zix Kindred Kog'Maw Lee Sin Leona Lillia Lissandra Lucian Lulu Lux Malphite Maokai Master Yi Mel Milio Miss Fortune Mordekaiser Morgana Nami Nasus Nautilus Nidalee Nilah Nocturne Norra Nunu & Willump Olaf Orianna Ornn Pantheon Poppy Pyke Rakan Rammus Rell Renekton Rengar Riven Rumble Ryze Samira Senna Seraphine Sett Shen Shyvana Singed Sion Sivir Smolder Sona Soraka Swain Syndra Talon Teemo Thresh Tristana Tryndamere Twisted Fate Twitch Urgot Varus Vayne Veigar Vel'Koz Vex Vi Viego Viktor Vladimir Volibear Warwick Wukong Xayah Xin Zhao Yasuo Yone Yuumi Zed Zeri Ziggs Zilean Zoe Zyra Wild Rift Champion Tier List
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