Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Klink
This is the Marriland Pokédex page for Klink, showing its information and moves in Pokémon Sword & Shield. Klink is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 1'0" (0.3m) Weight: 46.3 lbs. (21 kg) Gender Ratio: Genderless Egg Groups: Mineral EXP At Lv. 100: 1,059,680 EV Yield: 1 Defense Base EXP: 60 Catch Rate: 130 Base Happiness: 70
Klink's Abilities
Here are what abilities Klink can possibly have, along with their effects. Plus Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus. Minus Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus. Clear Body Prevents Klink's stats from being lowered by other Pokémon.
Weaknesses & Resistances
Below is a list of what Klink's weakness and resistance is to various types. 2× FIREFIGHTINGGROUND ½ NORMALGRASSICEFLYINGPSYCHICBUGROCKDRAGONSTEELFAIRY immune POISON
Klink's Evolution Line
Below you'll find a list of all Pokémon Klink evolves from or into, along with its evolution method. Klink starting form Klang at level 38 Klinklang at level 49
Klink's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Klink can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Klink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Thunder ShockHas a 10% chance to paralyze the target.
ELECTRIC
40
100%
30
One Target
?
1
Vise GripDamages the target.
NORMAL
55
100%
30
One Target
?
4
BindTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn.
NORMAL
15
85%
20
One Target
?
8
ChargeRaises Klink's Special Defense by one stage and doubles the power of its Electric moves next turn.
ELECTRIC
--
--
20
User
?
12
Charge BeamHas a 70% chance to raise Klink's Special Attack by one stage.
ELECTRIC
50
90%
10
One Target
?
16
Metal SoundLowers the target's Special Defense by two stages.
STEEL
--
85%
40
One Target
?
20
AutotomizeRaises Klink's Speed by two stages and reduces its weight by half.
STEEL
--
--
15
User
?
24
DischargeHas a 30% chance to paralyze all nearby Pokémon.
ELECTRIC
80
100%
15
All But Self
?
28
ScreechLowers the target's Defense by two stages.
NORMAL
--
85%
40
One Target
?
32
Gear GrindHits the target two times in a row.
STEEL
50
85%
15
One Target
?
36
Lock-OnThe next move used by Klink will always hit the target.
NORMAL
--
--
5
One Target
?
40
Shift GearRaises Klink's Attack by one stage and Speed by two stages.
STEEL
--
--
10
User
?
44
Zap CannonHas a 100% chance to paralyze the target.
ELECTRIC
120
50%
5
One Target
?
48
Hyper BeamRequires a turn to recharge (unless it misses).
NORMAL
150
90%
5
One Target
?
TM Moves
Here are all of the moves that Klink can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM08
Hyper BeamRequires a turn to recharge (unless it misses).
NORMAL
150
90%
5
One Target
?
TM14
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM16
ScreechLowers the target's Defense by two stages.
NORMAL
--
85%
40
One Target
?
TM21
RestKlink restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Klink from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM32
SandstormChanges the weather to a sandstorm for 5 turns.
ROCK
--
--
10
Entire Field
?
TM39
FacadeDoes double damage if Klink is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM58
AssuranceDoes double damage if the target was already damaged this turn.
DARK
60
100%
10
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM80
Volt SwitchForces Klink to switch out after dealing damage.
ELECTRIC
70
100%
20
One Target
?
TR Moves
Here are all of the moves that Klink can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR08
ThunderboltHas a 10% chance to paralyze the target.
ELECTRIC
90
100%
15
One Target
?
TR20
SubstituteCosts 25% of Klink's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Klink's moves at random.
NORMAL
--
--
10
User
?
TR35
UproarLose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep.
NORMAL
90
100%
10
Random Enemy
?
TR46
Iron DefenseRaises Klink's Defense by two stages.
STEEL
--
--
15
User
?
TR63
Power GemDamages the target.
ROCK
80
100%
20
One Target
?
TR70
Flash Cannon10% chance of lowering the target's Sp. Def by one stage.
STEEL
80
100%
10
One Target
?
TR86
Wild ChargeKlink takes 25% of Wild Charge's damage as recoil damage.
ELECTRIC
90
100%
15
One Target
?
Move Tutor Moves
Here are all of the moves that Klink can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage.
ELECTRIC
70
100%
20
One Target
?
TUTOR
Steel RollerSteel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
130
100%
5
One Target
?
Klink's Detailed Stats
Below you'll find a more detailed table containing Klink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klink's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Klink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Klink, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klink in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Klink in the Wild
Galar Route 3
Random Encounters
Any Weather
9%
Lv. 8-13
Dappled Grove
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
20%
--
--
Lv. 11-15
West Lake Axewell
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
25%
--
--
Lv. 8-14
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
40%
--
--
Lv. 7-11
Axew's Eye
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
40%
--
--
Lv. 35-40
South Lake Miloch
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
25%
--
--
Lv. 14-16
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
40%
--
--
Lv. 11-13
North Lake Miloch
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
25%
--
--
Lv. 26-28
Hammerlocke Hills
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
10%
10%
10%
10%
10%
10%
10%
10%
10%
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Lv. 28-30
Pokédex Entries for Klink
Generation 8 Pokédex Entries
Sword The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other. Shield It's suspected that Klink were the inspiration behind ancient people's invention of the first gears.
Generation 6 Pokédex Entries
XOmega Ruby Interlocking two bodies and spinning around generates the energy they need to live. YAlpha Sapphire The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.
Generation 5 Pokédex Entries
Black The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing. White Interlocking two bodies and spinning around generates the energy they need to live. Black 2White 2 Two bodies comprise a fixed pair. They spin around each other to generate energy.