Klink • Generation VIII Pokédex •

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Klink Pokédex Page for Klink

This is the Marriland Pokédex page for Klink, showing its information and moves in Pokémon Sword & Shield. Klink is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
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Klink

Klink Sprite of Klink in Pokémon HOME

Klink's Type

STEEL

Klink's Pokédex #s

National # 599 Galar # 113 Armor # -- Crown # --

Klink's Base Stats

HP: 40 Attack: 55 Defense: 70 Sp. Atk: 45 Sp. Def: 60 Speed: 30 Total: 300

Misc. Info

Height: 1'0" (0.3m) Weight: 46.3 lbs. (21 kg) Gender Ratio: Genderless Egg Groups: Mineral EXP At Lv. 100: 1,059,680 EV Yield: 1 Defense Base EXP: 60 Catch Rate: 130 Base Happiness: 70

Klink's Abilities

Here are what abilities Klink can possibly have, along with their effects. Plus Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus. Minus Raises Klink's Special Attack by 50% as long as another of your active Pokémon has Plus or Minus. Clear Body Prevents Klink's stats from being lowered by other Pokémon.

Weaknesses & Resistances

Below is a list of what Klink's weakness and resistance is to various types. 2× FIRE FIGHTING GROUND ½ NORMAL GRASS ICE FLYING PSYCHIC BUG ROCK DRAGON STEEL FAIRY immune POISON

Klink's Evolution Line

Below you'll find a list of all Pokémon Klink evolves from or into, along with its evolution method. Klink Klink starting form Klang Klang at level 38 Klinklang Klinklang at level 49

Klink's Moves in Sword & Shield

Enable move tooltips? Below is a list of all of the moves that Klink can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Klink learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1 Thunder ShockHas a 10% chance to paralyze the target. ELECTRIC SPECIAL 40 100% 30 One Target ?
1 Vise GripDamages the target. NORMAL PHYSICAL 55 100% 30 One Target ?
4 BindTraps the target for 4–5 turns, preventing them from switching or fleeing and also doing 1/8 max HP after every turn. NORMAL PHYSICAL 15 85% 20 One Target ?
8 ChargeRaises Klink's Special Defense by one stage and doubles the power of its Electric moves next turn. ELECTRIC STATUS -- -- 20 User ?
12 Charge BeamHas a 70% chance to raise Klink's Special Attack by one stage. ELECTRIC SPECIAL 50 90% 10 One Target ?
16 Metal SoundLowers the target's Special Defense by two stages. STEEL STATUS -- 85% 40 One Target ?
20 AutotomizeRaises Klink's Speed by two stages and reduces its weight by half. STEEL STATUS -- -- 15 User ?
24 DischargeHas a 30% chance to paralyze all nearby Pokémon. ELECTRIC SPECIAL 80 100% 15 All But Self ?
28 ScreechLowers the target's Defense by two stages. NORMAL STATUS -- 85% 40 One Target ?
32 Gear GrindHits the target two times in a row. STEEL PHYSICAL 50 85% 15 One Target ?
36 Lock-OnThe next move used by Klink will always hit the target. NORMAL STATUS -- -- 5 One Target ?
40 Shift GearRaises Klink's Attack by one stage and Speed by two stages. STEEL STATUS -- -- 10 User ?
44 Zap CannonHas a 100% chance to paralyze the target. ELECTRIC SPECIAL 120 50% 5 One Target ?
48 Hyper BeamRequires a turn to recharge (unless it misses). NORMAL SPECIAL 150 90% 5 One Target ?

TM Moves

Here are all of the moves that Klink can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM08 Hyper BeamRequires a turn to recharge (unless it misses). NORMAL SPECIAL 150 90% 5 One Target ?
TM14 Thunder WaveParalyzes the target. ELECTRIC STATUS -- 90% 20 One Target ?
TM16 ScreechLowers the target's Defense by two stages. NORMAL STATUS -- 85% 40 One Target ?
TM21 RestKlink restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
TM24 SnoreCan only be used while asleep. 30% chance of making the target flinch. NORMAL SPECIAL 50 100% 15 One Target ?
TM25 ProtectProtects Klink from attacks for a turn. Low chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM32 SandstormChanges the weather to a sandstorm for 5 turns. ROCK STATUS -- -- 10 Entire Field ?
TM39 FacadeDoes double damage if Klink is poisoned, burned, or paralyzed. NORMAL PHYSICAL 70 100% 20 One Target ?
TM58 AssuranceDoes double damage if the target was already damaged this turn. DARK PHYSICAL 60 100% 10 One Target ?
TM76 RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward. NORMAL SPECIAL 60 100% 15 One Target ?
TM80 Volt SwitchForces Klink to switch out after dealing damage. ELECTRIC SPECIAL 70 100% 20 One Target ?

TR Moves

Here are all of the moves that Klink can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR08 ThunderboltHas a 10% chance to paralyze the target. ELECTRIC SPECIAL 90 100% 15 One Target ?
TR20 SubstituteCosts 25% of Klink's max HP. Sets up a Substitute to block effects and damage. NORMAL STATUS -- -- 10 User ?
TR26 EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TR27 Sleep TalkCan only be used while asleep. Uses one of Klink's moves at random. NORMAL STATUS -- -- 10 User ?
TR35 UproarLose control for up to 5 turns. While the Uproar is active, no Pokémon can be asleep. NORMAL SPECIAL 90 100% 10 Random Enemy ?
TR46 Iron DefenseRaises Klink's Defense by two stages. STEEL STATUS -- -- 15 User ?
TR63 Power GemDamages the target. ROCK SPECIAL 80 100% 20 One Target ?
TR70 Flash Cannon10% chance of lowering the target's Sp. Def by one stage. STEEL SPECIAL 80 100% 10 One Target ?
TR86 Wild ChargeKlink takes 25% of Wild Charge's damage as recoil damage. ELECTRIC PHYSICAL 90 100% 15 One Target ?

Move Tutor Moves

Here are all of the moves that Klink can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR Rising VoltageIf used during Electric Terrain, Rising Voltage does double damage. ELECTRIC SPECIAL 70 100% 20 One Target ?
TUTOR Steel RollerSteel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed. STEEL PHYSICAL 130 100% 5 One Target ?

Klink's Detailed Stats

Below you'll find a more detailed table containing Klink's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Klink's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Klink is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats atlevel 100 0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 190 221 253 284 40
Attack 115 146 178 209 55
Defense 145 176 208 239 70
Sp. Atk 95 126 158 189 45
Sp. Def 125 156 188 219 60
Speed 65 96 128 159 30
Total (No Nature) Lonely (-Def) Adamant (-SAt) Naughty (-SDf) Brave (-Spd) Bold (-Atk) Impish (-SAt) Lax (-SDf) Relaxed (-Spd) Modest (-Atk) Mild (-Def) Rash (-SDf) Quiet (-Spd) Calm (-Atk) Gentle (-Def) Careful (-SAt) Sassy (-Spd) Timid (-Atk) Hasty (-Def) Jolly (-SAt) Naive (-SDf) Hardy Docile Bashful Quirky Serious (Not Dynamaxed) Lv. 10 (Max) --- Lv. 0 Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 300

Where to Find Klink in Sword & Shield

If you're looking for where to find Klink, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Klink in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Klink in the Wild

Galar Route 3

Random Encounters
Any Weather
9% Lv. 8-13

Dappled Grove

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 20% -- --
Lv. 11-15

West Lake Axewell

Overworld Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 25% -- --
Lv. 8-14
Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 40% -- --
Lv. 7-11

Axew's Eye

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 40% -- --
Lv. 35-40

South Lake Miloch

Overworld Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 25% -- --
Lv. 14-16
Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 40% -- --
Lv. 11-13

North Lake Miloch

Overworld Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
-- -- -- -- -- -- 25% -- --
Lv. 26-28

Hammerlocke Hills

Random Encounters
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
10% 10% 10% 10% 10% 10% 10% 10% 10%
Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30 Lv. 28-30

Pokédex Entries for Klink

Generation 8 Pokédex Entries

Sword The two minigears that compose this Pokémon are closer than twins. They mesh well only with each other. Shield It's suspected that Klink were the inspiration behind ancient people's invention of the first gears.

Generation 6 Pokédex Entries

X Omega Ruby Interlocking two bodies and spinning around generates the energy they need to live. Y Alpha Sapphire The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

Generation 5 Pokédex Entries

Black The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing. White Interlocking two bodies and spinning around generates the energy they need to live. Black 2 White 2 Two bodies comprise a fixed pair. They spin around each other to generate energy.

Tag » What Level Does Klink Evolve