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@kus kus/autoexec.cfg Last active March 23, 2023 01:33 Show Gist options
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Learn more about clone URLs Clone this repository at <script src="https://gist.github.com/kus/c166c0553d085197715e7a0a324623e6.js"></script> Save kus/c166c0553d085197715e7a0a324623e6 to your computer and use it in GitHub Desktop. Download ZIP Kus CS:GO Config Raw autoexec.cfg This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters Show hidden characters
// Place in C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg\autoexec.cfg
// To get your existing binds find your config at C:\Program Files (x86)\Steam\userdata\<steamID3>\730\local\cfg\config.cfg
// Launch options
// https://steamcommunity.com/sharedfiles/filedetails/?id=379782151
// -noforcemaccel -noforcemparms -noforcemspd -novid -tickrate 128 -high -nojoy +exec autoexec
// Windows sensitivity: 6/11, enhance pointer precision: off
con_enable "1" // Enable console
// Buy script
// http://csgobuynds.com/buy-binds-generator.html
// Source: /Counter-Strike Global Offensive/csgo/scripts/weapon_manifest.txt
// Source: /Counter-Strike Global Offensive/csgo/resource/ui/buymenuconfig.txt
bind "kp_end" "buy p250;" // Numpad 1
bind "kp_downarrow" "buy deagle;" // Numpad 2
bind "kp_pgdn" "buy mag7;" // Numpad 3
bind "kp_leftarrow" "buy mp9;" // Numpad 4
bind "kp_5" "buy mp7;" // Numpad 5
bind "kp_rightarrow" "buy p90;" // Numpad 6
bind "kp_home" "buy ak47; buy m4a1;" // Numpad 7
bind "kp_uparrow" "buy aug;" // Numpad 8
bind "kp_pgup" "buy awp;" // Numpad 9
bind "kp_slash" "buy hegrenade;" // Numpad /
bind "kp_multiply" "buy flashbang;" // Numpad *
bind "kp_minus" "buy smokegrenade;" // Numpad -
bind "kp_plus" "buy molotov;" // Numpad +
bind "kp_del" "buy decoy;" // Numpad .
bind "kp_ins" "buy defuser;" // Numpad 0
bind "kp_enter" "buy vesthelm; buy vest;" // Numpad Enter
// Nade crosshair
// Normal and remove bullet holes and blood (that can be confusing seeing a player)
alias "xhair_res" "cl_crosshairsize 1; r_cleardecals"
// Throw and remove bullet holes and blood (that can be confusing seeing a player)
alias "xhair_big" "cl_crosshairsize 255; r_cleardecals"
// Scoreboard + fps + net net graph
alias "+stats" "+score; cl_showfps 1; net_graph 1"
alias "-stats" "-score; cl_showfps 0; net_graph 0"
// Weapon selection
bind "1" "slot1; xhair_res" // Primary
bind "2" "slot2; xhair_res" // Secondary
bind "3" "slot3; xhair_res" // Knife / Zeus x27
bind "4" "slot4; xhair_big" // Cycle Grenades
bind "5" "slot5; xhair_res" // Bomb
bind "6" "slot6; xhair_big" // HE Grenade
bind "7" "slot7; xhair_big" // Flashbang
bind "8" "slot8; xhair_big" // Smoke Grenade
bind "9" "slot9; xhair_big" // Decoy Grenade
bind "0" "slot10; xhair_big" // Molotov Cocktail
bind "-" "slot11; xhair_res" // Zeus x27
bind "k" "slot12; xhair_res" // Medi-Shot in Danger Zone
bind "ALT" "slot3; xhair_res" // Knife
bind "MOUSE4" "slot2; xhair_res" // Pistol
bind "MWHEELUP" "slot1; xhair_res" // Primary
bind "MWHEELDOWN" "slot2; xhair_res" // Secondary
// Movement
bind "a" "+moveleft" // Left
bind "d" "+moveright" // Right
bind "w" "+forward" // Forward
bind "s" "+back" // Back
bind "q" "+speed" // Walk
bind "MOUSE1" "+attack" // Primary attack
bind "SPACE" "+attack2" // Secondary attack
bind "MOUSE2" "+jump" // Jump
bind "SHIFT" "+duck" // Crouch
option_duck_method "0" // Hold for crouch
option_speed_method "1" // Toggle for walk
// Misc controls
bind "MOUSE3" "player_ping" // Ping for Danger Zone
bind "MOUSE5" "+use" // Use
bind "b" "buymenu" // Buy menu
bind "e" "+spray_menu" // Spray
bind "f" "use weapon_smokegrenade; xhair_big" // Smoke grenade
bind "g" "+lookatweapon" // Look at weapon
bind "m" "teammenu" // Choose team
bind "r" "+reload" // Reload
bind "CTRL" "drop" // Drop weapon
bind "y" "messagemode" // Say
bind "u" "messagemode2" // Say team
bind "TAB" "+stats" // Score board
bind "`" "toggleconsole" // Console
bind "," "incrementvar volume 0.1 1 0.9" // Volume
bind "'" "incrementvar hud_scaling 0.5 1 0.5" // Hud size
bindtoggle "/" "voice_enable" // Toggle voice chat
bind "ESCAPE" "cancelselect" // Cancel
bind "F1" "callvote" // Vote
bind "F5" "jpeg" // Screenshot
bind "i" "demoui" // Demo controls
bind "v" "+voicerecord" // Voice
// Radio
bind "j" "radio1" // Command Radio Menu
// bind "o" "radio2" // Standard Radio Menu
bind "o" "playerchatwheel deathcry *Orgasms*"
bind "l" "radio3" // Report Radio Menu
bind "c" "cheer" // Cheer
bind "z" "negative" // Negative
bind "x" "roger" // Roger
bind "t" "sticktog" // Stick together
bind "h" "holdpos" // Hold position
// Jump throw (hold mouse1 then press j)
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "j" "+jumpthrow"
// Settings
cl_autowepswitch "0" // Disable auto weapon pickup
con_enable "1" // Enable developer console
cl_clanid "7934098" // Current clan ID for name decoration
cl_color "3" // Preferred teammate color
mm_dedicated_search_maxping "80" // Max ping for game search [Min = 50, Max = 350]
// Mouse
m_customaccel "0" // Mouse acceleration off
m_customaccel_exponent "0" // Acceleration amount
m_customaccel_max "0" // Acceleration max
m_customaccel_scale "0" // Acceleration scale
m_forward "1" // Mouse forward factor
m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement)
m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement)
m_mousespeed "0" // Windows mouse acceleration
m_pitch "-0.022000" // Mouse pitch factor
m_rawinput "1" // Use raw mouse input
m_side "0.8" // Mouse side factor
m_yaw "0.022" // Mouse yaw factor
sensitivity "4" // Sensitivity
zoom_sensitivity_ratio_mouse "1" // Sensitivity is multiplied by this factor when the player zooms down the sight of a scoped weapon
// Crosshair
// http://clutchround.com/csgo-crosshair-settings/
crosshair "1" // ( def. "1" ) Show crosshair
cl_crosshairsize "1" // ( def. "5" )
cl_crosshairgap "-1" // ( def. "1" )
cl_crosshaircolor "1" // ( def. "1" ) Set crosshair color as defined in game_options.consoles.txt
cl_crosshairthickness "1" // ( def. "0.5" )
cl_crosshairstyle "4" // ( def. "2" ) 0 = Default, 1 = Default Static, 2 = Classic (accurate recoil/spread feedback), 3 = Classic Dynamic, 4 = Classic Static, 5 = Classic 1.6/CS:S Style
cl_crosshairalpha "255" // ( def. "200" ) min. 0.000000 max. 255.000000 - Transparency of your crosshair 255 = solid
cl_crosshairdot "0" // ( def. "1" ) Crosshair dot
cl_crosshair_drawoutline "0" // ( def. "1" ) Draws a black outline around the crosshair for better visibility
cl_crosshair_sniper_width "1" // ( def. "1" ) If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_observercrosshair "1" // Observe other players crosshairs
cl_show_observer_crosshair "2" // ( def. "1" ) 0 = None, 1 = Friends & Party, 2 = All
// View model (weapon)
viewmodel_fov "68" // ( def. "54" ) FOV
viewmodel_offset_x "2.5" // ( def. "0.0" ) Offset x
viewmodel_offset_y "0" // ( def. "0.0" ) Offset y
viewmodel_offset_z "-1.5" // ( def. "0.0" ) Offset z
viewmodel_presetpos "3" // ( def. "1" ) Preset - 1:"Desktop", 2:"Couch", 3:"Classic"
cl_viewmodel_shift_left_amt "1.5" // ( def. "1.5" ) min. 0.500000 max. 2.000000 - The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt "0.75" // ( def. "0.75" ) min. 0.250000 max. 2.000000 - The amount the viewmodel shifts to the right when shooting accuracy decreases.
viewmodel_recoil "0" // ( def. "1.0" ) min. 0.000000 max. 1.000000 - Amount of weapon recoil/aimpunch to display on viewmodel
cl_righthand "1" // ( def. "1" ) Use right-handed view models
// Rates
rate "786432" // ( def. "196608" ) Max bytes/sec the host can receive data
cl_updaterate "128" // ( def. "64" ) Number of packets per second of updates you are requesting from the server
cl_cmdrate "128" // ( def. "64" ) min. 10.000000 max. 128.000000 - Max number of command packets sent to server per second
cl_interp "0" // ( def. "0.03125" ) min. 0.000000 max. 0.500000 - Sets the interpolation amount
cl_interp_ratio "1" // ( def. "2.0" ) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_lagcompensation "1" // ( def. "1" ) Perform server side lag compensation of weapon firing events
cl_predict "1" // Skip waiting for server feedback and simulate client side movement in real-time
cl_predictweapons "1" // ( def. "1" ) Perform client side prediction of weapon effects
cl_resend "3" // ( def. "2" ) min. 1.500000 max. 20.000000 - Delay in seconds before the client will resend the "connect" attempt
cl_timeout "30" // ( def. "30" ) min. 4.000000 max. 30.000000 - After this many seconds without receiving a packet from the server, the client will disconnect itself
// Radar
cl_hud_radar_scale "1.3" // ( def. "1" ) min. 0.800000 max. 1.300000 - Scale the physical radar
cl_radar_always_centered "0" // ( def. "1" ) Allows you to be on edge of map and see maximum distance
cl_radar_icon_scale_min "0.7" // ( def. "0.6" ) min. 0.400000 max. 1.250000 - Scale the map icons
cl_radar_rotate "1" // ( def. "1" ) Rotate the rader so north is always where you are facing
cl_radar_scale "0.3" // ( def. "0.7" ) min. 0.250000 max. 1.000000 - Scale the map inside the radar
cl_radar_square_with_scoreboard "1" // ( def. "1" ) Full map radar when scoreboard is open
// Audio
volume "1" // Volume
snd_mixahead "0.05" // Reduces the sound delay to 50ms
cl_mute_all_but_friends_and_party "0" // Mute everyone but Steam friends and your current party
cl_mute_enemy_team "0" // Mute enemy voice
snd_mvp_volume "0.1" // MVP sound
snd_deathcamera_volume "0" // Death camera
snd_mapobjective_volume "0" // Bomb/Hostage
snd_menumusic_volume "0" // Main menu
snd_roundend_volume "1" // Round end
snd_roundstart_volume "0" // Round start
snd_tensecondwarning_volume "0" // Ten second warning
voice_enable "1" // Enable voice chat
voice_caster_scale "1" // GO TV Caster volume
voice_scale "0.7" // Volume of other players
snd_mute_losefocus "0" // Play sound in desktop
// Video
mat_monitorgamma "2" // Monitor gamma
mat_monitorgamma_tv_enabled "0" // TV
mat_powersavingsmode "0" // Power saving mode
r_dynamic "0" // Affects dynamic lighting, turned off for more FPS
// HUD
cl_showhelp "0" // Disable help
cl_autohelp "0" // Disable help
gameinstructor_enable "0" // Disable game hints
cl_hud_background_alpha "0.5"
cl_hud_bomb_under_radar "1"
cl_hud_color "0"
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "0" // Mini-scoreboard position [1 = bottom, 0 = top]
cl_hud_playercount_showcount "0" // Mini-scoreboard style [0 = show player avatars, 1 = show count number, no avatars]
cl_righthand "1"
cl_showfps "0"
cl_showloadout "1" // Always shows the players inventory on the right side of the screen
cl_showpos "0"
cl_teammate_colors_show "1"
cl_teamid_overhead_always "2" // Show team mates through walls
hud_scaling "1" // HUD scale
safezonex "1"
// safezonex "0.7441" // HUD horizontal offset (2560/3440) HUD cuts off at 16:9 as I have 21:9 monitor
safezoney "1" // HUD vertical offset
hud_showtargetid "1"
net_graph "0" // Disables netgraph by default
net_graphheight "0" // Changes height
net_graphpos "2" // Positioning of Net Graph
net_graphproportionalfont "1" // Makes font larger
ui_steam_overlay_notification_position "bottomright"
cl_disablefreezecam "1" // Disables freezecam
cl_teamid_overhead_mode "2" // Always show team behind walls with equipment
cl_use_opens_buy_menu "0" // Disable button E from opening buy-menu (Useful when picking up weapons in spawn)
spec_replay_autostart "0" // Disable "Auto-start Killer Replay" when available
// Performance
// If you have FPS issues set the two commands below to your monitor refresh rate
// fps_max "100"
// fps_max_menu "100"
// Unlimited FPS
fps_max "999"
// Security
// Stop people crashing you in-game from spamming lobby invites
cl_invites_only_friends "1"
cl_invites_only_mainmenu "1"
cl_join_advertise "2" // Let friends join your community servers
echo "Kus' CS:GO config loaded"
// Show damage top left (at end of round or death)
con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1;
// Persist
key_updatelayout;host_writeconfig;
Raw video.txt This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters Show hidden characters
"VideoConfig"
{
"setting.cpu_level" "0"
"setting.gpu_level" "0"
"setting.mat_antialias" "8"
"setting.mat_aaquality" "0"
"setting.mat_forceaniso" "0"
"setting.mat_vsync" "0"
"setting.mat_triplebuffered" "0"
"setting.mat_grain_scale_override" "-1.0"
"setting.gpu_mem_level" "0"
"setting.mem_level" "2"
"setting.mat_queue_mode" "-1"
"setting.csm_quality_level" "0"
"setting.mat_software_aa_strength" "0"
"setting.mat_motion_blur_enabled" "0"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.aspectratiomode" "1"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
}
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