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Majima Everywhere (どこでも真島, Dokodemo Majima) is an added feature available in Yakuza Kiwami, wherein Goro Majima attacks Kazuma Kiryu in a large variety of ways. The intent is to make Kiryu stronger (as well as Majima himself, by extension), and is the main way that Kiryu is able to re-learn all of the Dragon Style abilities after spending ten years in the joint coming back in 2005.
Contents
- 1 Disguises
- 1.1 Officer Majima
- 1.2 Goromi
- 1.3 Zombie Majima
- 1.4 Bartender Majima
- 1.5 Everyone's Idol Goro
- 1.6 Taxi Driver Majima
- 1.7 Hannya-Man
- 2 Special Encounters
- 3 Ranks
- 4 Re-learning the Dragon
- 5 Mad Dog Battle
- 5.1 Mad Dog Battle 1
- 5.2 Mad Dog Battle 2
- 5.3 Mad Dog Battle 3
- 5.4 Mad Dog Battle 4
- 5.5 Mad Dog Battle 5
- 6 Trivia
- 7 Gallery
Disguises[]
Majima has a variety of different personas that he takes on during the events of Yakuza Kiwami, including:
Officer Majima[]
Kiryu receives a phone call from Nishida, who says that Majima is in front of Millennium Tower, warning Kiryu not to bring any weapons with him. When Kiryu next passes by Millennium Tower, he is stopped and patted down by Officer Majima. If Kiryu does not have a weapon on him when Majima frisks him, he expresses his disappointment and leaves Kiryu alone. If Kiryu does have a weapon on him, a fight ensues and Majima uses his Slugger Moveset. After Officer Majima is defeated, he begins to patrol the streets.Goromi[]
Main article: GoromiZombie Majima[]
Kiryu receives a phone call from Nishida who says that something terrible happened to Majima, telling Kiryu to head over to Senryo Avenue. When Kiryu arrives, he spots Majima, apparently now a zombie, shambling down an alleyway. Majima attempts to bite Kiryu as soon as he notices him, but Kiryu manages to knock him down. Kiryu receives another call from Nishida who warns him that the entire Majima Family has been infected - including himself - and have turned into zombies. Majima-san will only use his Thug Style during this event A fight ensues between Zombie Majima and Kiryu. After defeating him, Kiryu runs into the infected Majima Family and fights them off as they flood the streets. Upon reaching Taihei Boulevard East, Kiryu encounters Zombie Majima again, and after defeating him a second time, receives yet another call from Nishida, who congratulates him on taking down all the zombies. Majima reveals to Kiryu that the entire production had simply been a scheme to get Kiryu to fight seriously, and that there are no real zombies at all. Majima also states that he recorded the entire sequence of events, and began contemplating the idea of making a B-movie out of the footage. After the event, Zombie Majima begins to wander the streets.Bartender Majima[]
If Kiryu walks in front of Bantam, a worker out front will invite him to have a drink. At first, Kiryu refuses, but after the continuous insistence of the barker, Kiryu will accept on the condition that, if the drink isn't as good as he says, he will leave. After taking a seat, he notices that the bartender is, in fact, Majima, and Kiryu attempts to leave. Majima tells him to stay put and offers him a bunch of drinks, aptly named after Majima, in one way or another. After two drinks, Majima will charge Kiryu for 560,000 yen. Kiryu can then either pay him and leave intact, or fight him.Everyone's Idol Goro[]
After reaching the end of B rank, Nishida will call Kiryu, telling him to go to Debolah as Majima is waiting for him. Upon arriving and entering the club proper, Kiryu finds Majima breakdancing to the tune of 24-hour Cinderella, amassing a large crowd around him. Majima then challenges Kiryu to a Breaker Battle using his signature Breaker fighting style. Upon defeating Majima, he will congratulate Kiryu and Kiryu will progress to A rank. After this fight, Everyone's Idol Goro can be occasionally found wandering the streets. Majima will use his Breaker style as Everyone's Idol Goro.Taxi Driver Majima[]
After getting to the S rank and traveling in taxis a certain number of times, Kiryu gets into the taxi on Shichifuku Street West. Regardless of what destination he requests, there will be a close-up of Majima as the driver, before he drives Kiryu to the Fishing Pier. At the pier, Majima says that Kiryu has no choice but to fight him, otherwise he will have to walk back to Kamurocho. Kiryu relents, and the pair have another fight. As promised, after the brawl, Majima drives Kiryu back to Kamurocho free of charge.Hannya-Man[]
Hannya-Man, also known as Mysterious Man in Black, is Majima dressed in a suit and wearing a Hannya mask. Nishida calls Kiryu about a man with a terrifying face who wanders West Park and sucks the soul out of unsuspecting victims. As opposed to his other incarnations, Majima remains completely in character even after Kiryu defeats him. Strangely enough, Majima wears his eyepatch over the mask instead of under it. He can also be fought in the coliseum after receiving an email from Nishida.A mysterious man wearing a mask depicting a one-eyed Hannya. Although his fighting style is odd and distinctive, he himself is usually very calm and rarely speaks. According to those who have heard him muttering to himself in the waiting room, the man apparently speaks in a Kansai dialect.
— Individual Match Info
Special Encounters[]
Majima may be encountered at the following locations:
- The streets of Kamurocho - either walking down the streets, barging into street fights, hiding behind corners, under manholes, on rooftops, or hiding in objects such as giant traffic cones, trashcans, and car trunks.
- Vincent - where he will challenge Kiryu to a game of darts and pool.
- Smile Burger - after Kiryu orders anything from the menu.
- Poppo, Tenkaichi Street - after Kiryu buys a bento box.
- M Store, Shichifuku Street West - after Kiryu inspects the magazine rack.
- Mach Bowl - where he will force Kiryu to go bowling with him.
- Bantam - where he will attempt to con Kiryu as a bartender.
- Beam - after Kiryu requests Passionate Manly Bathhouse Battle!
- Yoshida Batting Center - where he will jump Kiryu after he finishes a session.
- Debolah - where he will challenge Kiryu to a fight after talking to him.
- Shoten - where he will challenge Kiryu to a special game of shogi.
- Club SEGA, Nakamichi Street - where he will challenge Kiryu in MesuKing.
- Club SEGA, Theater Square - while Kiryu uses the photo booth.
- Pocket Circuit Stadium - where he will challenge Kiryu to a race.
- In an alley way on Park Alley.
- In West Park, near the entrance.
Ranks[]
Re-learning the Dragon[]
As stated before, Majima Everywhere is required to do in order to unlock most of the Dragon style's abilities. Listed below are the skills, and how to obtain them.(Komaki skills not included, as it does not involve the Dragon style. Except for "Clear Mind".)
Dragon Kick Reborn - "A running jump-kick that will send your enemy flying on impact." - Obtained through fighting Majima once, the Majima fight that occurs when Kiryu gets out of jail does not count. - Press the heavy attack button once while running(AKA not locked on).
Rising Sweep Reborn - "A leg sweep made from a fallen position." - Fight Majima ten times. - When knocked down, press the light attack button once.
Dragon's Wrath - "Your attack power is increased when your health is low during Heat Mode. You can wound a dragon's body, but not its pride." - Fight Majima twenty times. - This is a passive ability, it will activate when your health is blinking red.
Dragon's Ascension - "You will gain more EXP when defeating enemies in Dragon of Dojima style. The Dragon of Dojima will rise." - Fight Majima thirty times. - This is a passive ability, it will activate when you defeat an enemy in the Dragon style.
Essence of Mad Dog: Dagger - "Majima's main attack using his signature dagger technique." - Obtained by reaching Rank F in Majima Everywhere. - When using the Dragon style and equipping a knife, you will be able to trigger the heat action.
Body Hook Reborn - "Regain your dragon instincts on the third blow of a Rush Combo." - After reaching Rank F, fight Majima once. - Press light attack three times.
Charged Finisher - "You can charge your Finishing Blow to massively increase its damage." - After reaching Rank F, fight Majima twice. - When performing a rush combo, hold the heavy attack button at any time.
Dragon's Strength 1 - "Regain your impressive attack damage. However, it's still far from the power you had 10 years ago." - After reaching Rank F, fight Majima three times. - This is a passive ability, it is constantly active while in the Dragon style.
Kick Combo Reborn - "Regain your dragon instincts on the fourth blow of a Rush Combo." - Unlocked through going to the MEB, then requesting Shine to meet Goromi. (If you haven't gotten Goromi on the first attempt, leave then head back inside.) - Press light attack four times.
Majima Sensor - "You are able to sense Majima's location when he's in an alleyway of Kamurocho so long as you remain calm." - Reach Rank E. - This is a passive ability. This is active when you are not in heat mode.
Heat of the Dragon - "You can unleash Heat actions when using the Dragon of Dojima style." - After reaching Rank E, defeat Slugger Majima once. - You can now use the general heat actions.
Essence of Overhead Throw - "Wrap up an enemy you've grabbed and throw them behind you. This attack blends both strength and technique." - Obtained by beating Majima in a bowling match. Head to Mach Bowl once you've unlocked Heat of the Dragon.(And received the "Let's roll together" email.) - Grab an enemy, then use the heat action away from walls or ledges.
Essence of Mad Dog: Whirl - "Launch a bombastic flying kick to deliver additional punishment to an enemy you've bounced off the ground." - Obtained by reaching Rank D. - Use the heat action when an enemy is in the air. Beast's third charged attack works.
Last Stand Reborn - "Regain your lightning fast attack speed when you're on your last legs." - After reaching Rank D, fight Breaker Majima once. - This is a passive ability. It will trigger when your health is in the red.
Flash Step Reborn - "Regain the sharpness of your Quickstep evades." - Once you receive an email from Nishida stating he has lost sight of him at Shichifuku street, head to the Pocket Circuit stadium. - Your quickstep has farther distance.
Dragon's Heat Gauge - "Regain the iron will of the Dragon of Dojima. Your Heat Gauge will increase even further with each attack." - Reach Rank C. - This is a passive ability. You will gain heat upon attacking.
Essence of Mad Dog: Chokehold - "Mercilessly choke out an enemy from behind. Cannot be used on powerful foes." - After reaching Rank C, fight Officer Majima once. - Can only be used when behind an enemy.
Essence of Escape - "Break free from a hold and retaliate through sheer force of will." - Beat Majima in the MesuKing for the first time, of course the email from Nishida must be about Majima lashing out whenever losing a game. - When being grabbed by an enemy, you can use the heat action.
Bat Mastery - "Your weapon durability won't drop when wielding a bat as long as you remain calm. It's a skill fitting of a master of the bat." - Reach Rank B. - This is a passive ability. It will be active as long as you aren't in heat mode.
Essence of Sumo Slapping - "Make a sudden move toward the enemy and slap them with your open hand. This attack can catch even seasoned fighters unawares." - After reaching Rank B, fight Zombie Majima once. - Lock onto an enemy, get to a far enough distance, then execute the heat action.
Dragon's Slow Burn 1 - "You hold onto Heat longer than you could before while in the Dragon of Dojima style. However, it's far from how you were 10 years ago." - Mad Dog Majima must force his way into a battle, he will force his way into a battle near Serena, or near Mach Bowl. The email must mention him "sharpening his dagger". - This is a passive ability. It will be active as long as you are in the Dragon style.
Komaki Clear Mind - "The bigger they are, the harder they fall. Enter a state of mind over matter where you deal more damage the stronger your opponent is." - Obtain the "Image of a Snake" prize at the Coliseum and go to Komaki. It is given regardless of outcome. - This is a passive ability that changes depending on the attacking enemy. Will only work in the Dragon style.
Kali Stick Mastery - "You are able to handle Kali Sticks. It's a technique invented by Majima." - Reach Rank A. - This is a passive ability. It allows you to wield Kali Sticks.
Dragon's Speed Reborn - "Regain your lightning fast attack speed when using the Dragon of Dojima style. It doesn't matter what your health gauge is." - Beat Majima in Pocket Circuit for a third time. - This is a passive ability that is constantly active while in the Dragon style.
Tonfa/Nunchaku Mastery - "You are able to handle tonfa and nunchaku. It's a technique invented by Majima." - Reach Rank S. - This is a passive ability. It allows you to wield Tonfas and Nunchakus.
Dragon's Slow Burn 2 - "Hold onto Heat even longer than before while in the Dragon of Dojima style. Regain the full power of 10 years ago." - After reaching Rank S, defeat Everyone's Idol Goro once. - This is a passive ability. It will be active as long as you are in the Dragon style.
Quickstep Cancel - "Quickstep becomes available during a combo. However, it uses up the Heat Gauge." - After reaching Rank S, defeat Everyone's Idol Goro twice. - Press the quickstep button when in the middle of a rush combo.
Finishing Hold Reborn - "Available only when using the Dragon of Dojima style. Transition from a Finishing Blow to a throw move. This uses up the Heat Gauge." - This is acquired after beating Majima in MesuKing for a second time. - Land a Finishing Blow, then press Grab. Breaking the enemy's block does not count.
Dagger Mastery - "Your weapon durability won't drop when wielding a dagger or other short blades as long as you remain calm. A skill for master dagger users." - Reach Rank SS. - This is a passive ability that will only be triggered when not in heat.
Dragon's Strength 2 - "Completely regain the attack power that has lain dormant for 10 years ago." - Reach Rank SS and defeat Thug Majima. - This is a passive ability that is always active as long as you're in the Dragon style.
Double Finisher Reborn - "Unleash a powerful attack after a Finishing Blow. A dynamic skill from your past. Using this skill decreases your Heat Gauge." - Reach Rank SS and defeat Thug Majima twice. - Press the Finishing Blow button twice.
Yellow Dragon Spirit - "You recover health when you perform Heat Actions." - Fight Hannya-man in the coliseum for the first time. - This is a passive ability that only triggers when you use any heat action while in the Dragon style.
Unwavering Spirit - "When you are calm, you feel no pain even if hit by a bullet or blade. A state that was awakened by coming in contact with Majima's madness." - Reach Rank SSS. - This is a passive ability that is active when calm in the Dragon style.
Extreme Dragon Speed - "Your attack speed during Heat Mode increases even more. Proof that you have surpassed your younger self from 10 years ago." - Reach Rank SSS. and then defeat Majima once. - This is a passive ability. Your health may not matter, but your heat now does, as it requires for you to be in heat.
Dragon of Dojima Reborn - "The ultimate attack of the Dragon of Dojima. Regain the power to destroy all types of enemies." - Reach Rank SSS then defeat Majima twice. - When an enemy is in a stunned state, you can execute this heat action.
Essence of Extreme Dragon - "Similar to the 'Essence of Extreme Style' series, you can use this technique against a boss at a specific time." - Reach Rank SSS, then defeat Majima three times. - Whenever a boss is in a rejuvenative state, and a red aura is around them, you can execute this heat action.
Time of Yinglong - "Can be activated during Climax Heat Mode. Exhaust all Heat, but the gauge will not decrease for a certain amount of time." - Reach Rank SSS, then defeat Majima four times. - While holding down the camera reset button, press the taunt button.
Essence of Mad Dog: Demon - "Majima's strongest attack that uses both the bat and dagger to deadly effect." - Settle the score with Majima by heading to the baseball stadium. It is assumed that all of the abilities listed above must be obtained. - When your health is blinking red, equip a bat and execute the heat action.
Mad Dog Battle[]
Under "Climax Battles" in the main menu, Mad Dog Battle allows the player to take on missions that concern Majima.
Mad Dog Battle 1[]
"Overcome the Mad Dog of Shimano within the time limit!"Using only Rush, the player needs to defeat Breaker Majima within a minute and thirty seconds.
Mad Dog Battle 2[]
"Overcome Officer Majima within the time limit, but... if you attack a REAL patrol officer, you will lose!"Using only Beast, the player must defeat Officer Majima without hitting the other hostile officers within three minutes. When Majima's health drops, the other officers begin to use Slugger and start sounding like Majima in order to confuse the player.
Mad Dog Battle 3[]
"Ma-Z-Ma: Dead SoulsTime... limit... of the End... BRAAAIIINS!"Using Brawler, the player must fight through hordes of zombies while defeating Zombie Majima four times within six minutes.
Mad Dog Battle 4[]
"Overcome the mysterious Hannya-Man within the time limit!"Within three minutes and thirty seconds, the player must defeat three Hannya-Men. When only a quarter is left of the first Hannya-Man's health-bar, another Hannya-Man will enter the fight and a third one after the second one's health drops.
Mad Dog Battle 5[]
"Survive Majima Everywhere in the ultimate Majimarathon!" Within three minutes, the player must defeat Zombie Majima, Officer Majima, Everyone's Idol Goro, and Goromi in that order.
Trivia[]
- In Japanese, the letter Z is pronounced as ji. So "Ma-Z-Ma" would be pronounced the same as Majima.
- Despite the fact that "Officer Majima" is searching Kiryu for illegal weapons, Majima himself is openly carrying a handgun as part of his police disguise.
- The name of the DVD that triggers the Majima encounter in Beam, Passionate Manly Bathhouse Battle!, is most likely a reference to a scene in Ryu Ga Gotoku Ishin!/Like a Dragon: Ishin!.
- The battle theme that plays during the first encounter with Zombie Majima is fittingly Majima's battle theme from Yakuza: Dead Souls
Gallery[]
Logo
Officer Majima
Zombie Majima
Everyone's Idol Goro
Taxi Driver Majima
Hannya-Man
Pole Dancer Majima Encounter
Goromi
Zombie Majima
Playing Darts with Majima
Pocket Circuit Racer Majima Text Message
Majima Everywhere Final Boss Fight
Bowling Majima Tag » Where Is Majima Hiding Yakuza Kiwami
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Yakuza Kiwami Majima Everywhere Guide - RPG Site
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Uh... I Can't Find Majima Anywhere. He's Playing Hide-and-seek ...
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Can't Find Majima, Need Help. - Yakuza Kiwami - GameFAQs
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Can Someone List All The Places Majima Will Show Up? - GameFAQs
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Yakuza Kiwami Majima Everywhere Guide - Gamers Heroes
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Yakuza Kiwami - Majima Hiding In Plain Sight - YouTube
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YAKUZA KIWAMI Majima Hiding In A Garbage Can - YouTube
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Yakuza Kiwami Finding Majima Hiding In The City - YouTube
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YAKUZA KIWAMI Majima Hiding In An Alleyway - YouTube
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Yakuza Kiwami Majima Hiding In A Manhole - YouTube
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YAKUZA KIWAMI Majima Hiding Spot - YouTube
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Yakuza Kiwami: Majima Everywhere - Rank Up (F To E) - YouTube
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Yakuza Kiwami Majima Hiding Spot - Lashkar
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Yakuza Kiwami Majima Hiding In Plain Sight