Merge Mirror Into Model :: Blender General Discussions
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-L1ch View Profile View Posts
8 Sep, 2020 @ 1:01am Merge Mirror into Model Is there a way to Merge my X/Y Mirror into the model, turning the quarter of the model I made into one solid model? That way I can work on the a piece of one of the mirrors without it effecting other pieces.
The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Ad Hominem: One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh < > Showing 1-4 of 4 comments
Andnymous View Profile View Posts
8 Sep, 2020 @ 2:19am Apply the modifier to stop the mirroring [unless you have mirroring turned on in edit mode etc]. #1
The author of this thread has indicated that this post answers the original topic.
Ad Hominem View Profile View Posts
8 Sep, 2020 @ 1:06pm One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full mesh #2
-L1ch View Profile View Posts
8 Sep, 2020 @ 1:33pm
Ad Hominem View Profile View Posts
8 Sep, 2020 @ 1:38pm
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Originally posted by Ad Hominem:One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full meshI tried that just now, but the Visual Geometry to Mesh option is greyed out in the menu.Lol nvm, I just didn't click it. Worked now, thanks bro! Last edited by -L1ch; 8 Sep, 2020 @ 1:36pm #3
Originally posted by -L1ch:Right on. I like that one a lot when I have a bunch of booleans and other modifiers on a mesh. #4 < > Showing 1-4 of 4 comments Per page: 1530 50 Blender > General Discussions > Topic Details Date Posted: 8 Sep, 2020 @ 1:01amPosts: 4Originally posted by Ad Hominem:One trick that works for not only mirror but basically any and all modifiers among other things, CTRL+A > Visual geometry to mesh.This will basically apply whatever modifiers you have and make whatever you see in your viewport a real full meshI tried that just now, but the Visual Geometry to Mesh option is greyed out in the menu.Lol nvm, I just didn't click it. Worked now, thanks bro!
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