Metroid Dread: Where To Go After Getting Space Jump - Game Rant
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Shortly after defeating the Twin Robot Chozo Soldiers in Ferenia, Metroid Dread players will encounter a statue room. In this room, fans will unlock the Space Jump ability, which allows Samus to repeatedly Spin Jump and cover large distances in Metroid Dread. For those players that may be confused about exactly where to go once they have earned the ability, this guide is here to provide some direction.
Metroid Dread: Stuck After Space Jump
Upon unlocking Space Jump, fans should use Morph Ball to make their way into the water that is below the statue room. At the bottom of this trench, fans should dispatch the swarm of small creatures and then use Space Jump to reach the left side of the gap. This process is sure to remind players of what they did after unlocking Spin Boost in Metroid Dread, and it all comes down to proper timing.
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From here, fans should ascend and go through the door on the left to board the tram to Ghavoran. Players should then continue working their way to the left, eventually using Metroid Dread’s Morph Ball ability to navigate through a narrow pathway. At the end of this path, fans should fall down into the water and perform another set of Space Jumps to the right, grabbing onto the ledge that is directly below the tunnel that they just went through.
Players should now use the Green Teleport to Burenia and exit the room to the left. They should then fall and enter the Morph Ball tunnel that is on the right, directly below the blue wall that can be grabbed with the Spider Magnet ability in Metroid Dread. After exiting that tunnel, fans should fall down once again and use the door on the left to enter a large room where Space Jump will need to be employed several times.
More specifically, players should Space Jump all the way to the left side of the room immediately upon entry, grabbing onto the Spider Magnet wall in order to lower a platform. Metroid Dread fans should now jump onto the top of that platform and Space Jump all the way back to the right. They should then position themselves so that they are right in front of the door that they just used to enter the room, Space Jump all the way back to the left, and blast their way through the door that moving the platform made accessible.
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MORE: Metroid Dread is the Hardest Game in the Series, and That's Great
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