Minesweeper Strategies And Tactics - Students Of Stanford
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| MINESWEEPER STRATEGIES & TACTICS Quick tips...
[Note: there was so much to say that I just summarized it in the quick tips above. What's below is what I covered in detail before deciding to just summarize everything. It's ok but it leaves you hanging...] INTRODUCTION I'll assume here that you already know the basic rules of Minesweeper. Just to get our terminology straight, here are the some definitions:
LOGICAL MOVES A logical move is when you either mark a mine or clear a square because you are sure you are right. There were several times when I thought I knew all the possible logical moves there were, but there were always more. Now though, I think I know all the logical moves. I can tell because whenever I can't make a logical move, I can always logically proove why I can't. Of course, there are some logical moves which just take too long to figure out.I call these deep moves, because they require deep mental processing. Often times, it takes long simply because you are less practiced at figuring out that move. In any case, you might be temped to stop looking for a deep move and just go to another part of the map and work some shallow moves. This is a bit of a dilemma. Without boring you with too much detail, the solution is to force yourself to look for deep moves until you have learned all the possible logical moves. Once you know all the logical moves, then you should avoid deep moves whenever you can. USEFUL MOVES As Spock once said, "Logic is only the first step in the path toward enlightenment." And now that I feel like a big nerd, let's go on to useful moves. Before we can tell what is useful, we need a better definition of the game's goal. Minesweeper's Goal The goal of Minesweeper is to "complete" the board as fast as possible. The board is complete once all the clear squares are revealed (not all the mines need be marked as is sometimes thought). So the goal is really just to click open all the clear squares. But marking mines, of course, helps us figure out which are the clear squares. So the solution is to properly interleave marking phases with clearing phases. Here are some possibilities:
So the criteria are to minimize mouse movement and the number of clicks, and to maximize caching and cascades. I use to following strategy:
This strategy has the advantage that it weeds out all degenerate cases. A example of a degerate case might be when you have cleared all the squares surrounding a small part of the map which has 12 uncovered squares. Now, suppose that 10 of the uncovered squares are mines, and 2 are clear. You could mark the ten mines until the 2 clear ones become obvious, or you could just figure out in your mind which are the two clear squares and explicitly open them. Not only do you save 10 clicks, but you save all the back-and-forth cursor movement. John LeFlohic Febraury 14, 1999 |
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