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Sign In Don't have an account? Register Sign In Menu Explore More History Advertisement Skip to content in: Genesis: Part 2, Weapons, Items, and 2 more
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Minigun Minigun (Genesis Part 2)
Deployable rotary machine gun that needs to be manned to fire at a target. Provides increased firepower after winding up, but consumes bullets quickly while firing.
DLC Genesis: Part 2 Weapon Type Weapon Ammo used  Advanced Rifle Bullet Magazine size 300 Item Weight 20 Stack size 1 Durability 200 Added in v329.5 Spawn Commandcheat gfi Minigun 1 0 0orcheat giveitem "Blueprint'/Game/Genesis2/Weapons/Minigun/PrimalItem_WeaponMinigun.PrimalItem_WeaponMinigun'" 1 0 0 Crafting Required level Level 94 Engram points 35 EP Crafting XP 1440 XP Crafting time 30s Prerequisites
  • Longneck Rifle
Required stations Fabricator FabricatorRefining Forge Refining Forge Ingredients Resources breakdown [Expand] 175 × Polymer, Organic Polymer, or Corrupted Nodule 500 × Metal Ingot or Scrap Metal Ingot 100 × Cementing Paste or Achatina Paste 10 × Electronics 10 × Metal Ingot or Scrap Metal Ingot 30 × Silica PearlsTotal Base Ingredients
30 × Silica Pearls
175 × Polymer, Organic Polymer, or Corrupted Nodule
100 × Cementing Paste or Achatina Paste
510 × Metal Ingot or Scrap Metal Ingot

The Minigun is a weapon in Genesis: Part 2. It is a deployable weapon that can be used to rapidly fire at a target. The Minigun requires the survivor to wind it up, and it can overheat from overuse. It also prevents use while on a different ark than the one in which in it was created, for example you cannot craft one on Genesis Part: 2 and transfer it to Scorched Earth.

The Minigun can be spun up by pressing Rmb, LT, L2 without firing, which will increase your rate of fire. It will not cool down until you stop firing and if fired for too long (6 seconds when hand held and 12 when deployed) will overheat. When overheated you will not be able to fire or spin up the gun until it cools down. When it is spun down it will keep the increased firing rate for a short time and speed up the mouse sensitivity, allowing you to turn quicker and get a new target. While it cools down it is best to reload the gun (Due to the time it takes to cool back down afterwards you are better off to reload if you wish to keep it out).

You can deploy the Minigun by pressing Left Ctrl, RB, R1. When deployed, the survivor is able to better concentrate their fire on a target due to increased accuracy(no recoil or scatter if deployed) and reduced spinup times and also cannot hurt friendly dinos. It also gains much more durability and doesn't need to reload, however it is hampered by being stationary, while also having a limited angle of fire.

The Minigun when spun up and/or firing will reduce your mouse sensitivity and movement speed, so targets like alpha raptors are ill advised due to the speed they move (and sheer amount of circling they do). It is also expensive to use due to requiring a large amount of materials to create a Minigun and it costs 118 Advanced Rifle Bullets to fire for 6 seconds.

Contents

  • 1 Spotlight
  • 2 Notes
  • 3 Changelog
  • 4 Gallery
  • 5 Bugs

Spotlight[]

Notes[]

  • The Minigun cools down passively, meaning you could switch to a different weapon or new Minigun and wait for the Minigun to cool down. It is unknown if this is a bug or a feature, as the Tek Rifle cannot passively cool down.
  • The Minigun is great at destroying large or slow targets as every shot can hit the target.
  • If using a Spyglass before mounting a deployed Minigun the camera will be zoomed in and not have the scope texture on screen, making it a very effective scope.
  • If the Minigun is picked up while deployed it will have an empty magazine and return the bullets that were inside of its inventory.
  • A full magazine requires a total of Metal Ingot × 300 & Gunpowder × 2700 to acquire thus a  Chemistry Bench and  Industrial Forge is an absolute necessity.
    • This would take 2 hours and 25 minutes to acquire with an  Refining Forge and  Mortar and Pestle.
  • Cannot be deployed in boss arenas, and probably ill advised to be used against any bosses due to a damage reduction. (Tested on Crystal Wyvern Queen)

Changelog[]

Patch Changes
329.5 Minigun is added to the game.
329.27 Fixed a bug where the Minigun would revert its quality when being placed on the ground

Gallery[]

  • As seen in Community Crunch 265. As seen in Community Crunch 265.

Bugs[]

  • Transferring the Minigun may cause it to overheat, and never cooldown, thus making it useless, placing the turret and re-logging will fix this glitch (Single Player fix)
  • Prior to server v329.27, placing the minigun would reset it to basic primitive. It now retains its quality but it will still say that you have picked up a primitive minigun.
v · d · eClothing & Tools Genesis: Part 2
 Weapons Jar of Pitch  •  Minigun  •  Net Projectile  •  Tek Bow  •  Tek Phase Pistol
 Saddles Astrodelphis Starwing Saddle  •  Maewing Saddle  •  Natural Armor
 Skins Federation Exo Armor (Boots, Leggings, Chestpiece, Gloves, Helmet)  •  Mutated Survivor Costume  •  Poglin Mask
 Chibi-Pets Chibi-Astrodelphis  •  Chibi-Maewing  •  Chibi-Noglin  •  Chibi-Shadowmane  •  Chibi-Voidwyrm
v · d · eWeapons
For a side-by-side comparison of all weapons, see the Weapons page! For a comparison of reload and draw times, see Weapon Mechanics!
 Melee Electric Prod  •  Lance  •  Pike  •  Shield (Wooden, Metal, Riot, Tek)  •  Spear (Flaming)  •  Sword (Tek)  •  Tek Claws  •  Club
 Ranged
Primitive Bola  •  Bow (Compound, Tek)  •  Crossbow  •  Flare Gun  •  Slingshot  •  Boomerang
Firearms Assault Rifle  •  Charge Lantern  •  Fabricated Sniper Rifle  •  Flamethrower  •  Harpoon Launcher  •  Longneck Rifle  •  Minigun  •  Pistol (Fabricated)  •  Shotgun (Pump-Action)  •  Tek Phase Pistol  •  Tek Railgun  •  Tek Rifle  •  Tek Shoulder Cannon
Attachments Flashlight  •  Holo-Scope  •  Laser  •  Scope  •  Silencer
 Ammunition
Bullets Bullet (Simple, Advanced)  •  Shotgun Ammo (Simple)  •  Rifle Ammo (Simple, Advanced)  •  Sniper Bullet (Advanced)
Projectiles Arrow (Stone, Tranq, Metal, Flame)  •  Boulder  •  Cannon Ball  •  Chain Bola  •  Grappling Hook  •  Jar of Pitch  •  Net Projectile  •  Pheromone Dart  •  Spear Bolt (Tranq)  •  Stone  •  Tranquilizer Dart (Shocking)  •  Zip-Line Anchor
Other Charge Battery  •  Element  •  Element Shard  •  Flamethrower Ammo  •  Gasoline
 Tools Chainsaw  •  Glow Stick  •  Hatchet (Stone, Metal)  •  Lasso  •  Metal Sickle  •  Mining Drill  •  Pick (Stone, Metal, Climbing)  •  Pliers  •  Taxidermy Tool  •  Torch  •  Whip
 Emplacements Auto Turret (Heavy)  •  Ballista Turret  •  Cannon  •  Catapult Turret  •  Minigun Turret  •  Plant Species X  •  Rocket Turret  •  Tek Turret
 Explosives C4 Detonator (C4 Charge)  •  Cannon Shell  •  Cruise Missile  •  Grenade (Smoke, Poison, Cluster, Tek, Tek Gravity)  •  Water Mine  •  IED  •  Plant Species Z Fruit  •  Rocket Launcher (RPG, Homing Missile)  •  Rocket Pod  •  Tek Grenade Launcher
 Traps Bear Trap (Large)  •  Oil Jar  •  Plant Species Y Trap  •  Tripwire Alarm  •  Tripwire Narcotic
 Spawnables Scout Remote  •  Unassembled Enforcer  •  Unassembled Mek  •  Unassembled TEK Hover Skiff
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