Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Munna
This is the Marriland Pokédex page for Munna, showing its information and moves in Pokémon Sword & Shield. Munna is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.
Top Info
Moves
Stats
Location
Flavor
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Height: 2'0" (0.6m) Weight: 51.4 lbs. (23.3 kg) Gender Ratio: 50%50% Egg Groups: Field EXP At Lv. 100: 800,000 EV Yield: 1 HP Base EXP: 58 Catch Rate: 190 Base Happiness: 70
Munna's Abilities
Here are what abilities Munna can possibly have, along with their effects. Forewarn Reveals the strongest move of any opponent when Munna is sent out in a battle. Synchronize Whenever another Pokémon inflicts a major status condition on Munna, that Pokémon also receives the status condition. Telepathy Munna does not take damage from any of its allies moves.
Weaknesses & Resistances
Below is a list of what Munna's weakness and resistance is to various types. 2× BUGGHOSTDARK ½ FIGHTINGPSYCHIC
Munna's Evolution Line
Below you'll find a list of all Pokémon Munna evolves from or into, along with its evolution method. Munna starting form Musharna use Moon Stone
Munna's Moves in Sword & Shield
Enable move tooltips? Below is a list of all of the moves that Munna can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Munna learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
Stored PowerIncreases power by 20 for each positive stat modifier Munna has, excluding accuracy or evasion.
PSYCHIC
20
100%
10
One Target
?
1
Defense CurlRaises Munna's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
--
--
40
User
?
4
HypnosisPuts the target to sleep.
PSYCHIC
--
60%
20
One Target
?
8
PsybeamHas a 10% chance of confusing the target.
PSYCHIC
65
100%
20
One Target
?
12
ImprisonMunna can't use any moves Munna knows.
PSYCHIC
--
--
10
User
?
16
MoonlightHeals 1/2 of Munna's max HP. 1/4 in bad weather or 2/3 while sunny.
FAIRY
--
--
5
User
?
20
Magic CoatBounces back Status moves to the attacker this turn.
PSYCHIC
--
--
15
User
?
24
Zen HeadbuttHas a 20% chance of causing the target to flinch.
PSYCHIC
80
90%
15
One Target
?
28
Calm MindRaises Munna's Special Attack and Special Defense by one stage.
PSYCHIC
--
--
20
User
?
32
YawnMakes the target fall asleep at the end of the next turn.
NORMAL
--
--
10
One Target
?
36
Psychic10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
90
100%
10
One Target
?
40
Moonblast30% chance of lowering the target's Sp. Atk by one stage.
FAIRY
95
100%
15
One Target
?
44
Dream EaterHeals Munna by half the damage dealt. Fails unless foe is asleep.
PSYCHIC
100
100%
15
One Target
?
48
Future SightDoes its damage after two more turns have passed.
PSYCHIC
120
100%
10
One Target
?
52
Wonder RoomFor the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
--
--
10
Entire Field
?
TM Moves
Here are all of the moves that Munna can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM14
Thunder WaveParalyzes the target.
ELECTRIC
--
90%
20
One Target
?
TM17
Light ScreenReduces damage from Special-based moves for 5 turns.
PSYCHIC
--
--
30
User's Field
?
TM18
ReflectReduces damage from Physical-based moves for 5 turns.
PSYCHIC
--
--
20
User's Field
?
TM19
SafeguardProtects your team from status conditions for the next 5 turns.
NORMAL
--
--
25
User's Field
?
TM21
RestMunna restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM22
Rock SlideHas a 30% chance of causing all nearby enemies to flinch.
ROCK
75
90%
10
Nearby Enemies
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Munna from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM39
FacadeDoes double damage if Munna is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM40
SwiftDoesn't miss all nearby enemies.
NORMAL
60
--
20
Nearby Enemies
?
TM41
Helping HandIncreases the power of ally Pokémon's moves for the rest of the turn.
NORMAL
--
--
20
Ally
?
TM44
ImprisonMunna can't use any moves Munna knows.
PSYCHIC
--
--
10
User
?
TM48
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM60
Power SwapMunna swaps any modifiers to its Attack and Special Attack with the target's.
PSYCHIC
--
--
10
One Target
?
TM61
Guard SwapMunna swaps any modifiers to its Defense and Special Defense stats with the target's.
PSYCHIC
--
--
10
One Target
?
TM70
Trick RoomFor the next 5 turns, turn order is reversed, so slower Pokémon go first. (Priority still functions as usual.)
PSYCHIC
--
--
5
Entire Field
?
TM71
Wonder RoomFor the next 5 turns, all Pokémon's Defense and Special Defense stats are swapped.
PSYCHIC
--
--
10
Entire Field
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TR Moves
Here are all of the moves that Munna can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR11
Psychic10% chance of lowering the target's Sp. Def by one stage.
PSYCHIC
90
100%
10
One Target
?
TR17
AmnesiaRaises Munna's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
TR20
SubstituteCosts 25% of Munna's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR25
PsyshockPsyshock uses the target's Defense stat to calculate damage instead of its Special Defense.
PSYCHIC
80
100%
10
One Target
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Munna's moves at random.
NORMAL
--
--
10
User
?
TR33
Shadow Ball20% chance of lowering the target's Sp. Def by one stage.
GHOST
80
100%
15
One Target
?
TR34
Future SightDoes its damage after two more turns have passed.
PSYCHIC
120
100%
10
One Target
?
TR38
TrickSwitches Munna's held item with the target's.
PSYCHIC
--
100%
10
One Target
?
TR40
Skill SwapSwaps Munna's ability with the target's.
PSYCHIC
--
--
10
One Target
?
TR49
Calm MindRaises Munna's Special Attack and Special Defense by one stage.
PSYCHIC
--
--
20
User
?
TR52
Gyro BallDoes more damage based on how much lower Munna's Speed is compared to the target's.
STEEL
varies
100%
5
One Target
?
TR65
Energy Ball10% chance of lowering the target's Sp. Def by one stage.
GRASS
90
100%
10
One Target
?
TR69
Zen HeadbuttHas a 20% chance of causing the target to flinch.
PSYCHIC
80
90%
15
One Target
?
TR82
Stored PowerIncreases power by 20 for each positive stat modifier Munna has, excluding accuracy or evasion.
PSYCHIC
20
100%
10
One Target
?
TR83
Ally SwitchSwitches places with Munna for the rest of the battle.
PSYCHIC
--
--
15
User
?
TR92
Dazzling GleamDamages all nearby enemies.
FAIRY
80
100%
10
Nearby Enemies
?
Egg Moves
Here are all of the moves that Munna can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Munna.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
CurseRaises Munna's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
Healing WishMunna faints and fully restores the HP and status conditions of the next Pokémon sent out.
PSYCHIC
--
--
10
User
?
Move Tutor Moves
Here are all of the moves that Munna can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Expanding ForceIf used during Psychic Terrain, Expanding Force does 50% more damage and additionally targets both enemy Pokémon if in a Double Battle instead.
PSYCHIC
80
100%
10
One Target
?
Munna's Detailed Stats
Below you'll find a more detailed table containing Munna's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Munna's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Munna is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
If you're looking for where to find Munna, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Munna in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Munna in the Wild
Slumbering Weald
Overworld Encounters
Any Weather
30%
Lv. 45-47
Random Encounters
Any Weather
25%
Lv. 45-47
Rolling Fields
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
40%
Lv. 7-9
East Lake Axewell
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
60%
Lv. 10-15
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
30%
Lv. 8-12
Axew's Eye
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
40%
Lv. 35-40
Giant's Seat
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
2%
Lv. 33-38
Bridge Field
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
25%
Lv. 27-29
Stony Wilderness
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
30%
Lv. 28-30
Stony Wilderness (Brown Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
35%
Lv. 28-30
Stony Wilderness (Northwest Grass)
Overworld Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
--
--
--
--
--
--
--
10%
Lv. 28-30
Giant's Cap
Random Encounters
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
--
20%
--
--
--
--
--
--
40%
Lv. 27-29
Lv. 26-28
Pokédex Entries for Munna
Generation 8 Pokédex Entries
Sword Late at night, it appears beside people's pillows. As it feeds on dreams, the patterns on its body give off a faint glow. Shield It eats dreams and releases mist. The mist is pink when it's eating a good dream, and black when it's eating a nightmare.
Generation 6 Pokédex Entries
XOmega Ruby This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams. YAlpha Sapphire It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.
Generation 5 Pokédex Entries
Black Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about. White It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist. Black 2White 2 This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.