Need Help With Throwing Knife - Scripting Support - DevForum | Roblox Home » How To Throw Knives In Mm2 » Need Help With Throwing Knife - Scripting Support - DevForum | Roblox Maybe your like How To Make Porno Movie How To Throw The Bowling Ball How To Make Potato Hash How To Throw Wiffle Ball Pitches How To Tie A Bikini Top Need help with throwing knife Help and Feedback Scripting Support LightningDxG (waterbottle) August 31, 2021, 3:45am 1 Issue For my throwing knife, it has gravity added to it. (When thrown, it falls down) I’m not sure how I can fix this issue, and disable the gravity. Something like MM2 knives. I have fixed the original script for the Roblox throwing knife model. But, you can’t really change the properties of gravity added to it. Contact If there is a way to fix this, let me know by replying or messaging me. LightningDxG (waterbottle) August 31, 2021, 3:47am 2 I also want a way to fix the issue with knives getting stuck in mid-air when thrown at other players. Sometimes the knives don’t even get to hit the player because of other knives blocking the way. Creeperman16487 (Creeperman16487) August 31, 2021, 3:48am 3 use bodyvelocity if you dont want the knives getting affected by gravity and use bodyforce if you want the knives to fall by gravity and make the knife can collide off if you want the knife to go through other knofes and not hit LightningDxG (waterbottle) August 31, 2021, 4:19am 4 local knife = script.Parent local handle = knife:WaitForChild("Handle") local throwRE = knife:WaitForChild("ThrowKnife") local throwAnim = script:WaitForChild("ThrowAnimation") local cooldown = 0.1 local isCooldown = false throwRE.OnServerEvent:Connect(function(plr, mouseHit) local character = plr.Character if not character or not character:FindFirstChild("Humanoid") then return end if isCooldown then return end isCooldown = true character.Humanoid:LoadAnimation(throwAnim):Play() wait(0.4) local knifeClone = handle:Clone() knifeClone.Velocity = mouseHit.LookVector * 200 knifeClone.Parent = workspace handle.Transparency = 1 knifeClone.Throw:Play() knifeClone.CFrame = CFrame.new(knifeClone.Position, mouseHit.LookVector * 200) local bav = Instance.new("BodyAngularVelocity") bav.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bav.AngularVelocity = knifeClone.CFrame:VectorToWorldSpace(Vector3.new(-400, 0, 0)) bav.Parent = knifeClone game.ReplicatedStorage.ClientKnife:FireAllClients(knifeClone, knife.Parent) knifeClone.Touched:Connect(function(touched) if touched.Transparency < 1 and not knife.Parent:IsAncestorOf(touched) then local humanoid = touched.Parent:FindFirstChild("Humanoid") or touched.Parent.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 end knifeClone.Anchored = true knifeClone.Hit:Play() wait(knifeClone.Hit.TimeLength) knifeClone:Destroy() end end) wait(cooldown - 0.4) isCooldown = false handle.Transparency = 0 end) What in the script do I change to remove the gravity? Spellwastaken (Spell) August 31, 2021, 4:24am 5 local knife = script.Parent local handle = knife:WaitForChild("Handle") local throwRE = knife:WaitForChild("ThrowKnife") local throwAnim = script:WaitForChild("ThrowAnimation") local cooldown = 0.1 local isCooldown = false throwRE.OnServerEvent:Connect(function(plr, mouseHit) local character = plr.Character if not character or not character:FindFirstChild("Humanoid") then return end if isCooldown then return end isCooldown = true character.Humanoid:LoadAnimation(throwAnim):Play() wait(0.4) local knifeClone = handle:Clone() knifeClone.Velocity = mouseHit.LookVector * 200 knifeClone.CanCollide = false knifeClone.Massless = true knifeClone.Parent = workspace handle.Transparency = 1 knifeClone.Throw:Play() knifeClone.CFrame = CFrame.new(knifeClone.Position, mouseHit.LookVector * 200) local bav = Instance.new("BodyAngularVelocity") bav.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bav.AngularVelocity = knifeClone.CFrame:VectorToWorldSpace(Vector3.new(-400, 0, 0)) bav.Parent = knifeClone game.ReplicatedStorage.ClientKnife:FireAllClients(knifeClone, knife.Parent) knifeClone.Touched:Connect(function(touched) if touched.Transparency < 1 and not knife.Parent:IsAncestorOf(touched) then local humanoid = touched.Parent:FindFirstChild("Humanoid") or touched.Parent.Parent:FindFirstChild("Humanoid") if humanoid then humanoid.Health = 0 end knifeClone.Anchored = true knifeClone.Hit:Play() wait(knifeClone.Hit.TimeLength) knifeClone:Destroy() end end) wait(cooldown - 0.4) isCooldown = false handle.Transparency = 0 end) 1 Like Tag » How To Throw Knives In Mm2 Roblox Murder Mystery 2: How To Throw Knife In MM2? 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