No Man's Sky Does NOT Have 18 Quintillion Planets

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No Man's Sky

Страница в магазине Статистика: Глобальные достижения No Man's Sky > General Discussion > Подробности темы Тема закрыта Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 12:36 No man's sky does NOT have 18 Quintillion planets Each planet being generated only when a player instanciates it for the first time, at day 1, player 1, the game only had 1 planet.Contrarily to the recurrent writings here and there, this game does NOT have that amount of planets. It's just an index limit... Based on an unsigned 64 bit integer...Sorry guys if I broke your hearts :-DUPDATE - TLDR - TOO MANY PAGES - CAN YOU RESUME?Basically the game uses a random number which generates planets coordinates, and the seed plus those coordinates produce a new number which is used to generate the planet characteristics.Until you decide to visit a planet, that planet does not exist (aka its characteristics are undefined) and the database remains empty. So the game does not HAVE 18 quintillion planets, but is simply able to generate potentially 18 quintillion variations of planets.On that matter, it does not differentiate itself from Minecraft.UPDATE - REPLIES -> BUT MAN, YOU ARE STATING THE OBVIOUS!It's obvious for you, not for many people I saw commenting here or in critics. Hence the reason i clarified it.FINAL UPDATE - TO LEARN MORE ON THE UNIVERSE GENERATION OF NMS:http://www.rollingstone.com/culture/news/no-mans-sky-how-games-are-building-themselves-w433492https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/https://www.engadget.com/2015/07/14/no-mans-sky-math-pbs-video/http://time.com/no-mans-sky/- thx AtlasBlu45 for the links - Отредактировано Amenophys; 9 авг. 2016 г. в 15:47 < > Сообщения 7690 из 347 Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:21
Автор сообщения: ZyrconiaThe correct argument to make here is that you will never experience all of the planets. Which is a given. But they exist and are countable. And nicely predetermined.
This is where I do not agree, and why my post is useful. because you are wrong.If the earth was to be a database, then each human being would EXIST in that database.However it is not the case for the game, those planets have NOT been generated so far. There is no database that contains those 18q planets, so there are not 18q planets. Отредактировано Amenophys; 9 авг. 2016 г. в 13:22 #76 Brechnor Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:22
Автор сообщения: DeadManWalking
Автор сообщения: Brechnor¯\_(ツ)_/¯ cool.
Yeah, I should have stuck with that statement and just unsubscribed from the thread then...Time to take some of my own advice.Wait now I realised why i'm confused... every thread on my subscribtion list is devolving into the same argument!doh. Hey steam, can we be nice to each other now? bye :)1206 notifications... too much for one person. Отредактировано Brechnor; 9 авг. 2016 г. в 13:25 #77 ringod123 Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:23
Автор сообщения: Amenophys
Автор сообщения: ringod123LOL, ok you ARE a troll, when will NMS ever need to store every single planet that is in the game on a players hdd? I'll tell you when, only when he has visited every single planet in the game, which no one will ever manage, does that mean there is not 18q planets available in the game? no. Does it mean they have no characteristics until someone visits it for the first time? no. It does not need to store all of that BECAUSE IT USES A SEED!
Man you are angry, but those are your words.You are the one who said "They used a seed to randomly generate a universe containing 18q planets, ever since then, nothing is randomly generate". You are the one claiming the job has been done, not me.
Not angry, i just don't suffer blatant fools. "you are the one claiming the job has been done" - i really dont know what you're trying to get across with that, but yes, the universe in NMS is not random at all as far as the players are concerned because we can only play the game with the set seed HG is giving us. meaning system x will always be system x for any player, no matter who discovered it or when. Отредактировано ringod123; 9 авг. 2016 г. в 13:26 #78 YaBoyRob Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:23 Math rules... #79 Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:25
Автор сообщения: ringod123Not angry, i just don't suffer blatant fools. "you are the one claiming the job has been done" - i really dont know what you're trying to get across with that, but yes, the universe in NMS is not random at all as far as the players are concerned because we can only play the game with the set seed HG is giving us. meaning system x will always be system x for any player, no matter who discovered it or when.
And I perfectly agree with your statement, and I am also perfectly fine with that game mechanic.I just see a distortion between the claim 'this game has 18q planets' and 'this game has potentially 18q planets for you to explore (aka generate)'. In my opinion, this is NOT the same thing, but the final consequences are indeed the same. Отредактировано Amenophys; 9 авг. 2016 г. в 13:25 #80 PiTCHBLaCK Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:26 Friday, Hurry up!...I needa get out of this place LOL #81 ringod123 Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:27
Автор сообщения: Amenophys
Автор сообщения: ringod123Not angry, i just don't suffer blatant fools. "you are the one claiming the job has been done" - i really dont know what you're trying to get across with that, but yes, the universe in NMS is not random at all as far as the players are concerned because we can only play the game with the set seed HG is giving us. meaning system x will always be system x for any player, no matter who discovered it or when.
And I perfectly agree with your statement, and I am also perfectly fine with that game mechanic.I just see a distortion between the claim 'this game has 18q planets' and 'this game has potentially 18q planets for you to explore (aka generate)'. In my opinion, this is NOT the same thing, but the final consequences are indeed the same.
The only thing i can think you'r trying to get across is that the game does not simulate every single system "in the background" while you play - and if you thought games ever did this anyway you were very wrong.So when a RPG comes along and boast 40hrs of gameplay, we should call shenanigans as i will always have the choice of not playing to the end, so to me it only had 3 hrs? Отредактировано ringod123; 9 авг. 2016 г. в 13:29 #82 Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:30
Автор сообщения: ringod123
Автор сообщения: AmenophysAnd I perfectly agree with your statement, and I am also perfectly fine with that game mechanic.I just see a distortion between the claim 'this game has 18q planets' and 'this game has potentially 18q planets for you to explore (aka generate)'. In my opinion, this is NOT the same thing, but the final consequences are indeed the same.
The only thing i can think you'r trying to get across is that the game does not simulate every single system "in the background" while you play - and if you thought games ever did this anyway you were very wrong.
Considering that the planets do not seem to have a lifecycle, it would not really matter if they really exist in the background or not. What I meant is that at Day 1, Player 1, there only exists 1 planet in the database. Outside of this, there is only a seed, an engine, and sounds, visuals assets, etc.Once again, I am fine with it, but I think it's better that people get this fact too, because they are understanding the game like it already has all those planets inside. It might be the reason the game was so hyped? Отредактировано Amenophys; 9 авг. 2016 г. в 13:31 #83 Zyrconia Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:31
Автор сообщения: Amenophys
Автор сообщения: ZyrconiaThe correct argument to make here is that you will never experience all of the planets. Which is a given. But they exist and are countable. And nicely predetermined.
This is where I do not agree, and why my post is useful. because you are wrong.If the earth was to be a database, then each human being would EXIST in that database.However it is not the case for the game, those planets have NOT been generated so far. There is no database that contains those 18q planets, so there are not 18q planets.
Well, who cares about opinions.I deal in facts.The planets are not stored. Period.They exist only as a seed. Only the seed is stored. Period.In order to generate one point on the planet, you need two things: the seed and a coordinate. Now do this for multiple points and you can generate the entire palnet.I have done this with procedrual terrian int the past. With ease. I have even generated infinite terrains this way. You can generate infinite terrain because it is not stored. Olnt the seed is stored.All you need is the seed and when the game engine decides to generate your planet, it will do so only using your coordinates in space and the seed.So all planets pre-exist. As seeds. The seeds are stored. The actual planet geometry is not., It is computed on the fly. If you dig and modify the orignal splanet, that is stored. For a while.The database you talk about holds only the seeds. Not the actual geometry.Using this method, the database for all the humans on the earth would need just their number. Their particular details would be generated on the fly. But each time you generate them you would get the same results.Go to school for 6 years and work over a decade in the domain. We'll talk after, scrub! #84 76561198107181737 Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:33 Ofcourse there are no 18 Quintillion planets. They only said that to sell the game. And they lied about it. So far on the ps4 they have generated a few thousand planets maybe. I dont see the purpose to have that many planets anyway since this game is boring, shallow and repetive. Отредактировано 76561198107181737; 9 авг. 2016 г. в 13:34 #85 Gyson Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:33 @ OP: No Man's Sky has 18,446,744,073,709,551,616 planets you can visit. At no point did the developers ever suggest all of them were loaded into memory at once. In fact, on numerous occasions they have made it clear they discard data when it's no longer needed.You're making a mountain out of a "point" nobody has raised except you.
Автор сообщения: Lobo_IbericoOfcourse there are no 18 Quintillion planets. They only said that to sell the game. And they lied about it. So far on the ps4 they have generated a few thousand planets maybe.
Feel free to borrow some tinfoil when you run out of it making hats. Отредактировано Gyson; 9 авг. 2016 г. в 13:35 #86 Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:36
Автор сообщения: ZyrconiaSo all planets pre-exist. As seeds. The seeds are stored. ...Go to school for 6 years and work over a decade in the domain. We'll talk after, scrub!
Maybe you should go back to school, otherwise you would know that no single database in the world can hold 18quintillion entries. For just a 64 bits seed (one seed per planet), it would represent (256^64)x64 bits to store... 256^64 is the number of planets (maximum index in database) and 64bits is the seed data. I let you calculate the results.So it is impossible that they generated even that amount of seeds.Facts. Only. Отредактировано Amenophys; 9 авг. 2016 г. в 13:40 #87 Amenophys Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:38
Автор сообщения: Gyson@ OP: No Man's Sky has 18,446,744,073,709,551,616 planets you can visit. At no point did the developers ever suggest all of them were loaded into memory at once. In fact, on numerous occasions they have made it clear they discard data when it's no longer needed.You're making a mountain out of a "point" nobody has raised except you.
I never said the developers said that, I understood what they said, and I am fine with it. I see however multiple players thinking the contrary, hence my post. Отредактировано Amenophys; 9 авг. 2016 г. в 13:38 #88 ringod123 Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:39
Автор сообщения: Amenophys
Автор сообщения: ZyrconiaSo all planets pre-exist. As seeds. The seeds are stored. ...Go to school for 6 years and work over a decade in the domain. We'll talk after, scrub!
Maybe you should go back to school, otherwise you would know that no single database in the world can hold 18quintillion entries. For just a 64 bits seed, it would represent (256^64)x64 bits to store... I let you calculate the results.So it is impossible that they generated even that amount of seeds.Facts. Only.
it doesnt need to, it can already "predict" any single planets name etc if it wants AS IT USES A SEED! From one seed you could spawn an infinite amount of other seeds, why do you think the game files are only 6GB and not 180 Billion Terrabytes? Отредактировано ringod123; 9 авг. 2016 г. в 13:41 #89 (N☆G) Jackal ★JJ★ Открыть профиль Показать все сообщения 9 авг. 2016 г. в 13:41 I barely understand the debate....The game already generated the amount of things it needed to generate. Everything is already built in and simply waiting to be spawned. The algorithm of what is going to be generated at wat point is already made. Even though it doesn't exist it knows that a certain point will be reached and when it is reached it pulled generated world. If it generated the world AS you move it would bog the system down and result in lag. Something THAT large being generated randomly takes time. For example everytime you make a new game in minecraft, as basic and dumb down as you can get with data, it still takes a bit to generate that one world. Well, the world is already generated and the algorithm in place activates it when you reach that point. It doesn't just go OH ♥♥♥♥! A PLAYER! :D Gotta randomly generate something fast! D: No everything is already generated and simply put into a box and the alogrthim simply taps into that box and pulls them out and puts them in place. Отредактировано (N☆G) Jackal ★JJ★; 9 авг. 2016 г. в 13:44 #90 < > Сообщения 7690 из 347 Показывать на странице: 1530 50 No Man's Sky > General Discussion > Подробности темы Дата создания: 9 авг. 2016 г. в 12:36Сообщений: 347 Правила обсуждений Закрыть

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