- Lower Church Basement: After going down the first set of stairs you'll enter the extremely dark basement beneath the Lower Church, and a Scourge Beast will come running from the shadows, so have your weapon at the ready. The pillars in the room can be very useful, as you can use them to impede the beast's movement while you can move to an advantageous position.
- Old Yharnam Lamp: When you reach the ladder after going the stairs from the dark room, you'll see an item on the other side of the staircase. To get the item you'll need to go down the ladder, and then go back up the stairs to reach the broken section of floor there. At the bottom of the stairway is a room that's home to the Old Yharnam Lamp. There's a small hallway to the side of this room, and if you go there and break the items along the wall, you'll find a hidden item. After kindling the flame on the Lamp, approach the nearby large double doors and read the warning notice; interact with the doors a second time to open them and enter Old Yharnam.
- Rooftops: While the main route through the area takes you over the bridge to the left after you pass through the doors, it's worth exploring the area down the stairs to the right first. As you approach the stairs you'll see a Wandering Nightmare just ahead of you, so quickly chase after it and try to kill it before it drops off the ledge; you can still catch it if it does drop down, but it's much easier to keep track of up here. Once it's dead, drop over the ledge onto the wooden platform and get the item there, and then drop down the series of rooftops to reach the ground below. If you head around to the back of this area you'll be able to find another item hidden underneath the archways. Returning to near where you first dropped into this area, drop down through the gap onto a narrow ledge below, and then once more to reach solid ground. In this area you'll find a one-way gate that will act as a shortcut later on; for now, continue along the path and go up the ladder at the end Upon reaching the top, drop down from the tower to reach the area you started in.
- Charred Remains: As you start to cross the bridge Djura will start warning you to turn back and leave the area, and at the same time a Beast Patient will start approaching from the other side of the bridge. These enemies are one of the more common ones you'll encounter in Old Yharnam, so learning how to deal with them effectively will help you greatly in the long run. They are gravely afraid of fire, so if you have your Torch out they will spend most of the time shielding their eyes rather than attacking, which gives you the perfect opportunity to strike. Once you reach the other side of the bridge, the smoke given off by the charred remains of corpses will obscure much of your view over the area, so be on alert for any Beast Patients running through the smoke to attack you. The two paths leading around the sides of the building at the back of this area both lead to items, but guarding the one to the left is a female Beast Patient with a hooded cloak covering its head. Because of the hood this enemy doesn't fear the light of the flame in the same way as the others, so you need to be a bit more proactive when fighting them.
- Exposed Terrace: There are a quite a few enemies in this area, but it's important that you do not venture forward past the large statue in the middle, because if you do, Djura will start firing at you with a gatling gun from his position high up atop a tower in the distance. From that point on you'll always need to be aware of your surroundings and make sure that as often as possible you have a wall or other solid object between you and Djura. If his gunfire hits you then you'll need to roll quickly to try to get back behind cover, because he won't stop shooting until he loses sight of you. The enemies are a mix of both types of Beast Patient, so lure the hooded ones towards you and take them out while the non-hooded ones cower from the flame of your Torch. To continue on safely, look for a small gap in the railings on the right-hand side of the area and drop down through it to avoid having to contend with incoming gunfire There are other routes you can take down to the floors below if you wish, but they bring with them a much higher degree of risk.
- Crumbling Building: The most direct method to get off the rooftop is to drop down from the front of this building, so that you land in the courtyard below. Not only will you take significant damage from the fall by doing this, but there's not much cover in the courtyard, so avoiding the gunfire can be difficult. Alternatively, you can go down the stairs on the side of the building to reach a broken doorway, through which you can cross a small hallway to reach the floor below There's a Beast Patient standing in front of the door, however, and you'll need to get past it while under fire from Djura - you may want to stand in the doorway and fight it, so that you have some cover.
- Fireplace Room: If you dropped down through the gap in the railings you'll land on a small ledge outside this room - quietly walk through the doorway into the room and you'll be able to sneak up on a female Ashen Blood Beast Patient, a larger and more dangerous version of the smaller ones. The beast will not have its back turned for long, so as soon as you're in range, used a charged R2 to stagger it and follow up with a visceral attack. The area down the stairs leading out of this room is lined with explosive pots and Djura has a direct line of sight over the area, so you'll need to be extremely careful. There are also a couple of Beast Patients to contend with, and it's best to clear them out first by running into the room to get their attention, and then quickly retreat back up the stairs to fight them behind cover.
| - Old Church: The short wooden bridge leading to this area is extremely exposed, so make sure you run across it as quickly as possible to avoid being knocked off by Djura's gunfire; heading to the small area to the side of the building and killing the Carrion Crows there is the quickest way to get out of his line of fire. There's a small gap just to the right of the church door that leads to a narrow path with an item at the end, but to get it you need to be very careful. Djura has a direct line of sight on the path, so you need to run to the end very quickly and hide behind the wall there until he stops shooting, before making your way back out. Entering the church itself is not without danger, because once you reach the middle, a female Ashen Blood Beast Patient will break through the door on the right. After defeating the creature, make sure you enter the small room it emerged from to find another hidden item.
- Old Church Courtyard: There are a large number of enemies in this courtyard area, and most of them are obscured by the smoke rising up from the piles of charred corpses. To make matters worse, Djura will start firing on you as soon as you exit the door, and while the trees in the middle of the courtyard can provide some cover, trying to fight all of the enemies out there can quickly lead to being overwhelmed. The safest way to take on the enemies is to quickly run out to awaken some of them, and then retreat to the safety of the building and fight them there. Once you've cleared out a number of them, run straight across the courtyard and fight the remaining enemies near the wall at the back, since Djura can't reach you there.
- Hunter's Plaza: As soon as you cross the bridge that leads to this area, Djura's Ally will emerge from the smoke that engulfs much of the plaza and start attacking you. This particular Hunter likes to keep his distance and use his firearm while backing away, so unlike other Hunters you may come across, he won't actually follow you very far if you decide you don't want to fight him. Since he rarely goes much past the stairs at the bottom of the plaza it can be difficult to fight him while Djura is still manning his gun. Your best option is to try to circle around the Hunter once he reaches the bottom of the stairs and cut off his retreat, keeping him in the small area that Djura cannot reach.
- Storage Area: Behind one of the statues at the rear of the plaza you'll find a small gap in the railings that you can roll through to reach a narrow ledge From there you can drop down through a series of ledges to reach a small balcony at the bottom. The doorway there will take you into a hidden storage area, where, after fending off a number of Beast Patients, you'll be able to pick up some very useful items including another Blood Gem from the chest near the base of the stairs. Half-way up the stairs you'll also be able to acquire the highly effective Rifle Spear, and at the top of the stairs you can get a new attire set. When you're ready to leave the area simply drop down through the doorway at the top of the stairs to land in a small area near the plaza - don't stay out in the open here, though, because Djura will open fire on you straight away.
- Ritual Hall Exterior: There's a locked gate in this area that can only be opened from the other side later, which leaves you with two possible route options. Heading straight up the stairs into the Ritual Hall is the most direct route into the building, and it's worth exploring at least some of the area there to get the items before returning here and going up the nearby ladder. The route up the ladder will take you to the rafters of the building, where you'll be able to create an advantageous environment for the battle on the main floor, so it's the recommended option.
- Djura's Tower: Once you reach the midpoint of the tower you'll have the option to climb another ladder to reach the top, where Djura is perched, or continue on to the Rafter's Access. There are a couple of ways that you can resolve things with Djura, so you'll have to make the choice as to how you wish to proceed. The first and most direct approach is to continue up the tower and kill him. Doing that will mean that you can freely explore the area below, and he'll drop the Powder Keg Badge for you. Alternatively, you can leave him alone and return here later after your first visit to Yahar'gul, Unseen Village for a much more diplomatic conclusion.
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