Open Cities Skyrim - Cities, Towns & Villages - AFK Mods
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By Arthmoor
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About This File
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.
Requires the Unofficial Skyrim Special Edition Patch to be installed first!
What's New in Version 3.2.2
Released October 27, 2025
Whiterun: Adjusted a terrain piece outside the city walls for compatibility with Elianora's Perch Manor.
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File Information
- Views 424202
- Downloads 121540
- Submitted October 27, 2016
- Published October 27, 2025
- Updated October 27, 2025
- File Size 8 MB
- G-Kodes, NatsuDrage, Stephelyn and 78 others
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BillyG 1
Fyi this has been re-uploaded to Nexus by someone, you might want to check @Arthmoor ... https://www.nexusmods.com/skyrimspecialedition/mods/53676
The "Post" tab for the forum seems to have been deactivated on this one... I dunno the background, so I won't click "report abuse".
- felizdruid
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Springsteen 2
Hey I'm trying to get open cities working on vortex and even with just skyui and skyrim script extender it fails to open the game any ideas on whats going on and maybe where i can download a older version of the mod?? thanks guys
- OkamiScholar, WazaPunk, PnG_Player57 and 2 others
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Nuka0420 0
Why was this deleted from Nexus? Even the copy of it by another person was deleted
- ulen9 and Wizardo
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Human F91R-8 0
4 hours ago, Nuka0420 said:Why was this deleted from Nexus? Even the copy of it by another person was deleted
Arthmoor is protesting a new update to nexus
ASXC12 20
15 hours ago, Human F91R-8 said:Arthmoor is protesting a new update to nexus
Honestly, I don't know Arthmoor's specific reasons behind protesting this but I'm just kinda confused about this whole mess. You'll still be able to delete files after the update (It just takes more steps and you need an actual reason behind the deletion) and deleting mods will return in (sorta) full at a later date through a revamped file system. It feels like most of the issues people have here stem from an incomplete understanding of what nexus wants to do.
I get that modder's pour their blood, sweat and tears into these (believe me, I know what it's like) but I feel like all of this anger over something that won't have a major effect seems a bit much. It feels like most people are forming into camps without understanding anything. I get that modder's want full control and why, but the downsides are a bit extreme (especially when there are instances where modder's have overreached in the name of protecting their stuff). On the opposite end of the spectrum, I get the reasons why your average user might be happy for nexus's change on content deletion (even though that would lead to modder's having less control). I feel like no one is right or wrong on this issue. It's either the modder's lose control or the users jump through hoops.
It feels like a lose-lose situation and there isn't anyone to blame.
Even the people who will blame nexus and proclaim them to be "the modding spawn of Satan" are penultimately wrong as nexus themselves aren't necessarily incorrect in doing this. This move will allow more people to use more mods and will penultimately end up with more modder's as a result. No one is "out of line", everyone has a valid reason for their actions and it just confuses me.
- Papirtiger, Tink1972, Slade97 and 16 others
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Sigurð Stormhand 155
3 hours ago, ASXC12 said:Honestly, I don't know Arthmoor's specific reasons behind protesting this but I'm just kinda confused about this whole mess. You'll still be able to delete files after the update (It just takes more steps and you need an actual reason behind the deletion) and deleting mods will return in (sorta) full at a later date through a revamped file system. It feels like most of the issues people have here stem from an incomplete understanding of what nexus wants to do.
I get that modder's pour their blood, sweat and tears into these (believe me, I know what it's like) but I feel like all of this anger over something that won't have a major effect seems a bit much. It feels like most people are forming into camps without understanding anything. I get that modder's want full control and why, but the downsides are a bit extreme (especially when there are instances where modder's have overreached in the name of protecting their stuff). On the opposite end of the spectrum, I get the reasons why your average user might be happy for nexus's change on content deletion (even though that would lead to modder's having less control). I feel like no one is right or wrong on this issue. It's either the modder's lose control or the users jump through hoops.
It feels like a lose-lose situation and there isn't anyone to blame.
Even the people who will blame nexus and proclaim them to be "the modding spawn of Satan" are penultimately wrong as nexus themselves aren't necessarily incorrect in doing this. This move will allow more people to use more mods and will penultimately end up with more modder's as a result. No one is "out of line", everyone has a valid reason for their actions and it just confuses me.
This is not the place to debate this. Continued discussion here will lead to moderation.
- RyzenPhoenix99, JasonAG1, Frersad23 and 5 others
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ASXC12 20
24 minutes ago, Sigurð Stormhand said:This is not the place to debate this. Continued discussion here will lead to moderation.
Sorry about that. I don't intend on starting a debate; I was just expressing my frustrations (in the wrong place lol).
- Manfromnantucket
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blitza700 1
Good move getting away from Nexus they shouldn't be treating modders like they are.
So about this mod: Overall i'm loving it the only negative i can say about this is that the wood cutting stump in White Run is has disapeared on me.
- Manfromnantucket
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vicpix 0
So, Does this download of Open Cities work on Skyrim SE? That is really all I care about.
darkvisions1 0
10 hours ago, vicpix said:So, Does this download of Open Cities work on Skyrim SE? That is really all I care about.
Sure. I think all mods here are intended for SE. At least those 11 mods I use from here since 2017, they are all working fine with latest Skyrim SE from Steam.
Tonka96 0
I have downloaded the mod and installed the files into my Skyrim data folder, but now when I try and load the game the Game Launcher closes and the game wont start. This seems to only be an issue with this mod, because I disabled it in the Game Launcher and the game started just fine. Does anyone have any suggestions how I can get this to work?
AFKshark 0
Just out of curiosity, do you normally bash patch Open Cities Skyrim or no?
Luca Barbieri 0
I don't know why ,perhaps someone could explain me, the npc's are kind of stuck in places. all very close to eachother. How can i fix this?
Luca Barbieri 0
Do Someone know why im having a lot of untextured buildings and stuff even though i download a lot of patches for this mod? i dont understand why for example there's a lot of rock and wood stuff completely untextured and duplicated. I have also what appears to be navmesh issues in whiterun with capital whiterun expansion and jk. Hopefully some of you may help me. If this mod was still in nexus im sure i would have more probablity for someone to help me.
purr3k1ng 0
18 hours ago, Luca Barbieri said:Do Someone know why im having a lot of untextured buildings and stuff even though i download a lot of patches for this mod? i dont understand why for example there's a lot of rock and wood stuff completely untextured and duplicated. I have also what appears to be navmesh issues in whiterun with capital whiterun expansion and jk. Hopefully some of you may help me. If this mod was still in nexus im sure i would have more probablity for someone to help me.
I am also encountering the navmesh issues in whiterun without capital whiterun expansion.
@Arthmoor ocswrstairswater01nohighcoll.nif for me needed to be rotated 180 degrees and translated on the Y axis about 400 units. running v3.1.6 taken from this website. I do not know if other meshes are affected ive only been to whiterun on this run. Please note I am only an amateur and do not know anything however I got lucky and managed to fix at least this 1 mesh using nifskope and a few trials and errors.
Simply letting you know in case the mod indeed has issues in its current state. Cheers!
Luca Barbieri 0
4 hours ago, purr3k1ng said:I am also encountering the navmesh issues in whiterun without capital whiterun expansion.
@Arthmoor ocswrstairswater01nohighcoll.nif for me needed to be rotated 180 degrees and translated on the Y axis about 400 units. running v3.1.6 taken from this website. I do not know if other meshes are affected ive only been to whiterun on this run. Please note I am only an amateur and do not know anything however I got lucky and managed to fix at least this 1 mesh using nifskope and a few trials and errors.
Simply letting you know in case the mod indeed has issues in its current state. Cheers!
@anonusertemporary Can you think of a reason why there's duplicated untextured building and structures in all cities? im still testing but couldn't find a solution.
Luca Barbieri 0
3 minutes ago, Luca Barbieri said:@anonusertemporary I asked today to the author of open capital and he said to me that his mod is incompatible with jk and that that may be causing the issue. I haven't test it yet if that is the cause of the problem.
purr3k1ng 0
25 minutes ago, Luca Barbieri said:I asked today to the author of open capital and he said to me that his mod is incompatible with jk and that that may be causing the issue. I haven't test it yet if that is the cause of the problem.
I tried with and without and definitely did not encounter your issue. Id say look for patches on nexus and ensure that each patch is loaded AFTER open cities skyrim.
the only big issue I had was ocswrstairswater01nohighcoll.nif was completely misplaced in whiterun and that was directly caused by open cities skyrim and it can be fixed with nifskope.
Try Open cities> JK skyrim> open capital > JK skyrim open cities patch.
maybe that might help you out and if you use dyndolod of course rerun it but with Open cities theres extra steps you need to read on the dyndolod manual.
Hope this potentially helps you solve your issue.
Luca Barbieri 0
Ok, Thank you !
james5525 0
Can I use this mod without USSEP?
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Ghoz 0
I tried to run DynDOLOD and got an error for OpenCity, so I came here and downloaded the file, installed and ran DDLOD again, worked fine but I can't launch my game anymore, OpenCity is for the latest version of AE and I'm still running SE 1.5.97....
Arthmoor 2978
No, it's for the latest version of SE, but yes, you do need to update your game. 1.5 has been outdated for over a year now.
Loxyas 1
I'm getting CTD with this new version and I don't have the old one anymore. What is going on. Is this release for wrong game version? My game version is 1.6.353.0
Edited September 8, 2025 by LoxyasArthmoor 2978
You're on an old version of the game. You need to update. 1.6.1170 is the current game version.
Your CTD is likely due to missing masters that are part of the current game version.
MdrnPlbn_314 0
Is there a patch for Jk's Skyrim AIO somwhere in the forum?
Edited November 23, 2025 by MdrnPlbn_314- Prev
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