Pixelmon/pixelmon.hocon At Master · Jensz12/Pixelmon - GitHub

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287 lines (287 loc) · 12.4 KBRaw123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287# Settings for controlling the auto-battler for AFK players.AFKHandler { # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them. afkActivateSeconds=90 # The time in seconds before the auto-battle handler picks a move automatically each turn. afkHandlerTurnSeconds=15 # Have auto-battle take over if the player is AFK during a battle. # Activates after the specified time period and gives specified time for each turn after that. enableAFKHandler=false}# Settings for breeding behavior.Breeding { # Allows the placement of ranch blocks, which are required for breeding Pokemon. allowBreeding=true # Allow the crafting of ranch blocks. allowRanchCrafting=true # Allow the ranch expansion. allowRanchExpansion=true # Enable random eggs from Ditto-Ditto breeding to contain Legendaries. allowRandomBreedingEggsToBeLegendary=false # Enables random eggs from /pokegiveegg to contain Legendaries. allowRandomSpawnedEggsToBeLegendary=false # Number of world ticks needed to increase the breeding stage. breedingTicks=18000 # Number of stages to go through before breeding occurs (1-5). numBreedingStages=5 # Sets the number of steps per egg cycle. Lower numbers hatch eggs faster. stepsPerEggCycle=255 # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x. useBreedingEnviroment=true}# Settings for re-routing the Pixelmon saving system into an external database.Database { # Put the connection string for the external database in the form jdbc:dbtype://... connectionString="jdbc:hd://" # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported. saveToExternalDatabase=false}# Options for the elevator.Elevator { # Maximum search range up/down for a pairing elevator. elevatorSearchRange=10}# Settings for controlling external moves.ExternalMoves { # Allows the use of external moves such as Rock Smash and Cut. allowExternalMoves=true}# General settings for the world.General { # Allow the anvil to replace finished items with starting item from player's inventory without manual placing. allowAnvilAutoreloading=false # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles. allowCaptureOutsideBattle=false # Allows move tutors that teach event moves to spawn naturally. allowEventMoveTutors=false # Allows the 17 types of Gems to be dropped by bosses. allowGemBossDrop=true # Allows the 17 types of Gems to be crafted by players. allowGemCrafting=true # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false. allowPVPExperience=true # Allow players to plant Apricorns in the ground. allowPlanting=true # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting). allowPokemonNicknames=true # Permits bosses to drop ranch area upgrades. allowRanchUpgradeBossDrop=true # Allows players to make Rare Candies by crafting (server-side option). allowRateCandyCrafting=true # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option). allowRiding=true # If enabled, TMs are reusable. If disabled, TMs are consumed upon use. allowTMReuse=false # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false. allowTrainerExperience=true # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling. allowVanillaMobs=false # Allow players to use cloning machines to clone Mew into Mewtwo. cloningMachineEnabled=true # Sets the amount of boxes players have in their PCs (capped at 256 per player). computerBoxes=256 # When mounted, enables steering the Pokemon by looking. enablePointToSteer=true # Allows the Pokedex to open wiki pages. # Turn this off if you don't want the wiki opening from inside Pixelmon. enablePokedexWikiWebsiteOpen=false # Allow wild Pokemon to initiate battles. enableWildAgression=true # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon. engagePlayerByPokeball=false # What will happen if a battle is force-ended without a proper conclusion. # 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). # 1: The battle is considered a draw. # 2: The battle is considered abnormally ended. forceEndBattleResult=0 # Adjusts the variation in size caused by growth (0-2). 1 is normal. growthScaleModifier=1 # Allow bosses to drop Isi's hourglasses, items that let you skip stages of breeding. isiHourglassBossDrop=true # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far namePlateRange=3 # Requires HM move Fly or HM move Surf on a Pokemon to be able to ride it. needHMToRide=false # Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs. npcRarity=50 # Allows wild Pokemon to drop items like feathers, etc. on death. pokemonDropsEnabled=true # Prints more detailed error messages to the server.log file if enabled. printErrors=true # Removes regular Minecraft music so only Pixelmon music plays. Currently locked to true in code. removeVanillaMusic=true # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles. returnHeldItems=true # Set Legendary shrines to one use (false) or multiple use (true). reusableBirdShrines=false # Increases size of Pokemon models in-game by 30%. scalePokemonModels=true # Allow Legendary bird shrines to spawn randomly in world. spawnBirdShrines=true # Allow Spectral Jeweller Gem shrines to spawn randomly in world. spawnGemShrines=false # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true. spawnStructures=true # If true, must be opped to use spawners. If false, must be in Creative mode. spawnersOpOnly=true # Battle camera rotates around player if true, and is stationary if false. spinBattleCamera=false # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen). starterOnJoin=true # The time taken before syncing to the system clock (in seconds). systemTimeSyncInterval=30 # Set traders to one use (false) or multiple use (true). tradersReusable=false # Allows you to toggle which tab list you would like to use. # True for Pixelmon's, false for vanilla's. useCustomTabList=false # Lets your world follow real world time or not (uses the servers system clock). useSystemTimeForWorldTime=false # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle. wildCanFlee=false # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod. writeEntitiesToWorld=false}# Graphics settings.Graphics { # Use the low resolution textures for Pokemon and Poke Balls. Useful for low end systems. lowResTextures=false # Multiplier of the 64 distance usually used for rendering. renderDistanceWeight=2 # Display the currently selected Pokemon's attack target on the screen. showCurrentAttackTarget=true # Use the original Pokemon textures for statues. useOriginalPokemonTexturesForStatues=false # Use the SMD normal maps for shading Poke Balls. useSmoothShadingOnPokeballs=true # Use the SMD normal maps for shading Pokemon. useSmoothShadingOnPokemon=true}# Settings for PixelUtilities features.PixelUtilities { # Specify the coordinates of the event PokeGift chest here. eventCoords=[ notConfigured ] # Enable/Disable Legendaries from being added to the event Poke Gift. eventHasLegendaries=false # Each Pokemon has a 1/10 chance of being a Shiny. eventHasShinies=false # Sets the maximum amount of Pokemon that are in spawned Poke Gifts. eventMaxPokemon=1 # Should an event Poke Gift spawn? eventPokeGiftLoad=false # The rate of Shiny Pokemon appearing in a Poke Gift (1/x). eventShinyRate=10 # Define a custom date for PokeGift events (day then month). eventTime="D/M" # Allows Poke Gifts to be used (both placing and using, prevention against spam). pokeGiftHaveEvents=true # Enable multiple players to get the Pokemon from the gift. pokegiftReusable=false # Scale grass battles to players team levels? scaleGrassBattles=false}# Settings for controlling PokeLoot chest spawns and behavior.PokeLoot { # Allow Hidden Grottos to spawn in the world. spawnGrotto=true # Allows invisible PokeChests to spawn around the world randomly. spawnHidden=true # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3) # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. # PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. # PUD = Player Unlimited Drops, chests can be used infinitely by all players. # TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting. spawnMode=0 # Allows normal visible PokeChests to spawn around the world randomly. spawnNormal=true # Chest spawn rate # 0: 1 per 64 chunks # 1: 1 per 32 chunks # 2: 1 per 18 chunks # 3: 1 per 10 chunks spawnRate=1 # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned if set to TIMED. # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds. timedLootReuseSeconds=86400}# Sound settings.Sounds { # Maximum number of world ticks before a new music track will start. maxMusicDelay=24000 # Minimum number of world ticks before a new music track will start. minMusicDelay=12000}# Settings that control what Pokemon spawns and how many of them spawn.Spawning { # These values set whether or not a Generation's Pokemon will be spawned. Gens { # Pokedex 1-151 Gen1=true # Pokedex 152-251 Gen2=true # Pokedex 252-386 Gen3=true # Pokedex 387-493 Gen4=true # Pokedex 494-649 Gen5=true # Pokedex 650-719 Gen6=true } # Allow wild Legendaries to spawn (besides specific event spawns). allowLegendarySpawn=true # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns. bossSpawnRate=250 # The radius in chunks around a player, that Pixelmon can spawn within. chunkSpawnRadius=8 # Forces wild Pokemon to despawn after a battle. despawnOnFleeOrLoss=false # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns. displayLegendaryGlobalMessage=true # Chance of a wild Pokemon spawning with its hidden ability (1/rate). 0 disables hidden ability spawns. hiddenAbilitySpawnRate=150 # Sets odds of Legendary spawning (1 in X spawns). Higher values spawn wild Legendaries less often. legendarySpawnRate=22000 # Max number of flying Pokemon at one time (keep this low). maxFlyingPokemon=2 # Max number of land Pokemon at one time. maxLandPokemon=40 # Max number of underground Pokemon at one time. maxUndergroundPokemon=20 # Max number of water Pokemon at one time. maxWaterPokemon=20 # Replaces Minecraft's villagers with Pixelmon NPCs. replaceMCVillagers=true # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny. shinySpawnRate=8192 # List of dimensions that Pokemon will spawn in. spawnDimensions=[ 0 ]}Starters { # Level (min=5, max=100) level=5 # Shiny starters shiny=false # List of starters (max of 15) starterList=[ Bulbasaur, Squirtle, Charmander, Chikorita, Totodile, Cyndaquil, Treecko, Mudkip, Torchic, Turtwig, Piplup, Chimchar, Snivy, Oshawott, Tepig ]} You can’t perform that action at this time.

Tag » Where Does Treecko Spawn In Pixelmon