Planetary Settlement - No Man's Sky Wiki - Fandom

Waypoint The subject of this article is from the Waypoint update.

The information from this article is up-to-date as of 21 February, 2023.

The subject of this article is from the Waypoint update.The information from this article is up-to-date as of 21 February, 2023.
Planetary Settlement
Planetary Settlement
Category Inhabited Outpost
Description Planetary Settlement
Updated Waypoint

Planetary Settlement is a point of interest.

Contents

  • 1 Summary
  • 2 Game Description
  • 3 Claiming a Settlement
  • 4 Important Buildings
    • 4.1 Settlement Hub Interface
    • 4.2 Construction Terminal
    • 4.3 Overseer's Office
  • 5 Building & Upgrading Buildings
  • 6 Settlement Administration Terminal
  • 7 Settlement Status
    • 7.1 Settlement Class
    • 7.2 Settlement Features
    • 7.3 Production Status
    • 7.4 Settlement History
  • 8 Settlement Decisions
  • 9 Autophage Settlements
  • 10 Citizens
  • 11 Additional Information
  • 12 Gallery
    • 12.1 Mechanics
    • 12.2 Settlement Examples

Summary[]

Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away.

Planets may have multiple settlements. The mission The Settler will direct you to a settlement, or they can be found with Settlement Charts, purchased from the space station cartographer.

Settlements are currently not available on Nintendo Switch, but are available on the Nintendo Switch 2.

Game Description[]

Assist the local population in the construction of a planetary settlement. Perform key actions at the Settlement Interface or in the Overseer's Office.

As overseer of a settlement, you will make key decision[sic], direct the construction of buildings and resolve disputes between citizens.

A well-managed settlement will produce plenty of materials - enough that a sucessful overseer may claim surplus resources each day. However, unproductive settlements may go into debt. Construct new buildings and set new policies from the overseers office to turn the settlement around, reduce its debts and improve the lives of its citizens.

Warning: Settlements will periodically attract the attention of sentinel forces. Check the current sentinel alert levels from the settlement management interface. The Overseer may have to defend the settlement against sentinel attacks.

Claiming a Settlement[]

A settlement can be found in the following ways:

  • Buying & using a Settlement Chart, available to buy from the Cartographer for five Navigation Data.
  • The mission The Settlers will direct you to a random settlement.
  • Randomly found through pure exploration (may be rather long).

To become an Overseer of the settlement, use the Settlement Hub Interface, located in the center of the settlement. This allows the player to preview the status of the settlement and claiming it. Claiming the settlement requires a certain level of faction standing and specific resources: 3 Convergence Cubes, 3 Vy'keen Daggers or 3 GekNip for the respective factions. Once enough resources has been offered, you can become the Overseer of the settlement permanently until retired.

After claiming the first settlement, make sure no construction projects are ongoing when trying to claim any new settlements; if construction is occurring when claiming a new settlement, the construction project to build the overseer's office will be bugged, and the newly claimed settlement will be unusable

Important Buildings[]

Settlement Hub Interface[]

This interface is at the center of the settlement and provides the following actions:

  • View the status of the settlement.
  • Apply to be the Overseer of the settlement (if not already owned by another player).

The settlement hub interface and building material is different for each species.

Construction Terminal[]

Once you have been accepted as Overseer, the mission will direct you to build the Overseer's Office. Look for a floating red icon.

Overseer's Office[]

A player that takes over the role of the settlement's Overseer must first build its own office. This is accomplished at the construction terminal. In three sequential steps, the player is required to provide materials to construct the office, and wait the advised time for the steps to complete:

  1. Supply about 210 Silicate Powder or Ferrite Dust to the site (90s wait).
  2. Supply 5 Metal Platings to the site (90s wait).
  3. Supply 3 Microprocessors to the site (90s wait).

After the Office is complete, a Settlement Administration Terminal and a Base Teleport Module are available inside. When upgrading the Overseer's Office, the player cannot enter but can use the Terminal from outside through the wall.

A player cannot place a Base Computer within the Planetary Settlement, but can place one immediately outside the 250u boundary and then move the Base Computer to allow full building part access. However, use caution as new buildings may appear anywhere in the settlement. You can also use portable item such as an Exocraft bay or Save Beacon for marking locations.

Building & Upgrading Buildings[]

Settlements initially have about 12 buildings: houses, farms, and warehouses. As of the Beacons update, all buildings begin at C-class which decrease happiness and have productivity less than upkeep, increasing total settlement debt. However, the player's own money is not changed by settlement debt.

The class of the building, ranging from C-S, is projected above the roof holographically and visible in the Analysis Visor. Additional buildings are available from random Settlement Decisions, described below. Note that the decision displays productivity but not upkeep cost: a Stardock might show "+10,419 productivity" but does not display the 20,404 Upkeep Cost.

To upgrade or construct a building, interact with the terminal outside the building. See Planetary Settlement - Construction Opportunities for details on required resources and building time. After completion you must re-open the building, triggering a festive cutscene.

In a new settlement, one straightforward way to positive productivity is full upgrading two Farm buildings to S-class and one Warehouse to A-class; these upgrades only require resources available from trade terminals or crafted with Atmosphere Harvester output in various biomes. Upgrading other buildings such as houses and the Overseer's Office do not increase productivity as much. Upgrades take many hours in real time to complete all stages, but Creative Mode requires only 10 seconds to complete a stage.

Settlement Administration Terminal[]

The settlement administration terminal will be found inside the Settlement Overseer office after it has been constructed. At this terminal it is possible to:

  • Check the status of the settlement.
  • Determine the priority of Construction Opportunities for the settlement.
  • Meet with visiting NPC aliens that have special requests.
  • Resolve Citizen Disputes.
  • Endorse or deny Citizen Requests.

Settlement Status[]

An example of the Settlement Overview screen.

An example of the Settlement Overview screen.

Settlements have a few stats that say a lot about them.

Each settlement starts with random values for stats, usually low. By making decisions on construction, policies, citizens disputes, citizen requests and greeting new people, these stats will be changed in different directions.

Settlement Class[]

Like many features in the game, settlements have a Class, which is defined by the Population, Productivity, Happiness and Maintenance of the settlement. It can range from C (very bad) to S (very good).

Encountering a fresh A+ Class settlement is (very) unlikely, and the exact chances are unknown. However, by improving your settlement, it will eventually increase to S-Class.

Settlement Features[]

Settlements have up to 18 Features (previously 6), each positive or negative.

Whenever a new Feature is gained through a Decision, be it positive or negative, it is added to the list of Settlement Features, replacing the worst feature.

The following characteristics of a settlement may be affected by such features, as described in the related articles:

  • Happiness
  • Maintenance Cost
  • Population
  • Productivity
  • Sentinel Alert Level

Those who already have a settlement before the Beacon update receives the "Pioneer Spirit" feature.

Production Status[]

At the bottom of the Settlement Overview screen, the Production Status section shows two resources that the settlement produces, which can be claimed by the Overseer every 20 real life hours.

  • Note: Claiming the resources resets the timer to 20 hours.

However, if there is any Settlement Debt, it must first be paid in order for the production to be restored.

The items that can be produced change with each settlement, Species, and class of buildings. One product will be a Trade Good that does not necessarily depend on the local system Economy. The other will be a different type of item, potentially including Harvested Agricultural Substances or other Tradeable Products. Basic products are always available. To unlock all products, five types of building must be constructed and upgraded to S-class:

  • Agriculture: Farm
  • Industrial: Warehouse or Utility Module
  • Leisure: Saloon
  • Commercial: Marketplace
  • Starport

The final amount produced of both resources changes according to settlement Population, Happiness, Productivity and Maintenance Cost.

Settlement History[]

Access the Settlement History to view the past performance of your settlement. It shows information such as Sentinel attacks fended off, or longest sustained debt.

In the interface, you can also retire as an Overseer and the settlement will disappear from your Missions list. You lose access and another player can claim the settlement. You can also reclaim the settlement if wanted, providing you have enough items.

Settlement Decisions[]

You direct the development of your settlement through decisions.

Decisions show one at a time at intervals of 15 minutes to 2 hours. You decide between up to four options, but usually only two.

Some types of decision can appear during the construction of buildings.

The following articles provide additional detail based upon the type of decision required:

  • Citizen Disputes
  • Citizen Requests
  • Construction Opportunities
  • New Arrivals
  • Policy Decisions

Autophage Settlements[]

As of the update, settlements can now be inhabited by the Autophage instead of normal alien lifeforms. Buildings in Autophage settlement uses salvaged materials instead of normal (wood, stone, alloy) ones. These salvaged materials can be acquired from the Construction Research Station for normal Base building.

After the completion of They Who Returned, you will receive an invitation to a random Autophage Settlement from the Settlement Adminstration Terminal. You can also purchase a Settlement Chart for 1,499 Void Mote from the Autophage Synthesis Terminal.

These settlement also consists of an Autophage Synthesis Terminal which can be used to buy Autophage customisation or Autophage-related items using Void Mote. These settlements also consists of Autophage lifeforms which can only be revealed with a Scan Harmoniser.

Citizens[]

The settlement is inhabited by NPC aliens that can be interacted with.

Citizens are persistent NPCs that inhabit player settlements. Citizens will wander the town according to routines which include things like working, visiting specific buildings, or hanging out at saloons. During danger scenarios like storms or Sentinel raids citizens will stay inside. Their mood, communicated to the player through thoughts, is influenced by the overall happiness of the settlement, as well as their reactions to your decisions.

Each citizen has a unique name chosen from a pool which is persistent across play sessions. The amount of citizens displayed under population is not equal to the amount of NPCs walking around in a settlement at any given time. However, the amount of unique NPCs generated per settlement appears to be limited by the town's population.

Interacting with the citizen also allows the player to access the informations of the citizens, including passive-aggressiveness (how passive or aggressive the subject is), actions that are noteworthy, notes about the citizens, etc.

Additional Information[]

  • Settlements do not exist in Uncharted systems or Abandoned systems.
  • A player may only be the Overseer for up to four Settlements at a time. It is possible to have more settlements in different saves, but they will be glitchy.
  • A player can switch to a different Settlement by investing a certain amount of race-specific resource (3 GekNip for Gek) and renouncing their current post.

Gallery[]

Mechanics[]

  • Guide Info Guide Info
  • Approaching Settlement Approaching Settlement
  • Info Tutorial Info Tutorial
  • Hub Interface Dialogue Hub Interface Dialogue
  • Hub Interface Dialogue Hub Interface Dialogue
  • Hub Interface Dialogue Hub Interface Dialogue
  • Hub Interface Dialogue Hub Interface Dialogue
  • Settlement Status Settlement Status
  • Construct Overseer Office, step 1 Construct Overseer Office, step 1
  • Construct Overseer Office, step 2 Construct Overseer Office, step 2
  • Construct Overseer Office, step 3 Construct Overseer Office, step 3
  • Completed Overseer Office Completed Overseer Office
  • Overseer Office Task Overseer Office Task
  • Admin Terminal Dialogue Admin Terminal Dialogue
  • Admin Terminal Dialogue Admin Terminal Dialogue
  • Admin Terminal Dialogue Admin Terminal Dialogue
  • Pumping Tower Construction Pumping Tower Construction
  • Commercial Repository Construction Commercial Repository Construction
  • Commercial Repository Construction, step 1 Commercial Repository Construction, step 1
  • Commercial Repository Construction, step 2 Commercial Repository Construction, step 2
  • Commercial Repository Construction, step 3 Commercial Repository Construction, step 3
  • Renouncing overseer status Renouncing overseer status
  • S-class settlement stats S-class settlement stats
  • Settlement with the debt cleared Settlement with the debt cleared
  • Another S-class settlement stats Another S-class settlement stats

Settlement Examples[]

  • A settlement on a lush planet A settlement on a lush planet
  • A settlement on a toxic planet A settlement on a toxic planet
  • A settlement on a frozen planet A settlement on a frozen planet
  • A settlement on a scorched planet A settlement on a scorched planet
  • A settlement on an irradiated planet (near a crashsite) A settlement on an irradiated planet (near a crashsite)

Tag » How To Improve Settlement Nms