Player Versus Player - Wikipedia

Type of multiplayer interactive conflict "PvP" redirects here. For the webcomic, see PvP (webcomic). For other uses, see PVP.
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
iconThis article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Player versus player" – news · newspapers · books · scholar · JSTOR (March 2007) (Learn how and when to remove this message)
This article possibly contains original research. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. (August 2018) (Learn how and when to remove this message)
(Learn how and when to remove this message)

Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players.[1] This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually offline, whereas PvP tends to be online. The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games, to distinguish between game modes. PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between players. PvP can even encourage experienced players to immediately attack and kill inexperienced players.[3] PvP is often referred to as player killing in the cases of games which contain, but do not focus on, such interaction.

History

[edit]

Genocide, an LPMud launched in 1992, was a pioneer in PvP conflict as the first "pure PK" MUD,[4] removing all non-PvP gameplay and discarding the RPG-style character development normally found in MUDs in favor of placing characters on an even footing, with only player skill providing an advantage.[5] Extremely popular, its ideas influenced the MUD world heavily.[6]

Classifications

[edit]

Player Killing

[edit]

PvP can also create additional facets in the community. In Ultima Online and Asheron's Call, a rift formed between those who enjoyed PKing, those who enjoyed hunting the PKs and those who simply did not want to fight at all. The Renaissance expansion later added a Trammel facet where PvP[7] was not allowed, giving some out to the UO crowd that did not wish to engage in PvP at all. Asheron's Call contained a server that was completely unrestricted in player interactions where massive "PK" and "Anti (PK)" dynasties formed.

Anti-Player Killing

[edit]

Anti-PKing, also known as Player Killer Killing, PK Killing, or PKK,[8] is a form of in-game player justice. Often motivated by an overpopulation of in-game player killers, vigilante Anti-PKs hunt Player Killers and Player Griefers with vengeance.

RvR (realm versus realm) combat

[edit] Main article: Realm versus Realm

In 2001, Mythic Entertainment introduced a new team-based form of PvP combat with the release of Dark Age of Camelot.[9]

This was a new concept to graphical MMORPGs, but was first introduced in the game that preceded DAoC, Darkness Falls: The Crusade, which has since been shut down in favor of building on DAoC. Other MMORPG games now also feature this type of gameplay.[10]

Ethical issues

[edit]

Player-vs-player dynamics involve ethical issues with players. Because of ganking, some game developers view PvP with contempt. Despite the advantage experienced players have over new players, many game developers have assumed an honor code would prevent PKing.[3]

See also

[edit]
  • Deathmatch (video games) – Video game mode
  • Last man standing (video games) – Multiplayer deathmatch gameplay mode
  • Player versus environment – Fighting computer-controlled enemies

References

[edit]
  1. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 407. ISBN 0-13-101816-7. Player(s) Versus Player(s) (PvP). Players are opposed by other players in a game. In a combat situation, this means PCs can fight each other.
  2. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 407. ISBN 0-13-101816-7. PvP and GvG both assume PvE.
  3. ^ a b Sicart, Michael (2011). The Ethics of Computer Games. MIT Press. pp. 179–184. ISBN 9780262261531.
  4. ^ Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-14. January 1992 ¶ _Genocide_ starts as the first MUD dedicated totally to inter-player conflict, which is a fancy way of saying that its theme is creatively player-killing.
  5. ^ Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996). Yahoo! Wild Web Rides. IDG Books Worldwide Inc. p. 149. ISBN 0-7645-7003-X. Genocide is a breakneck-paced, brutal MUD that has none of the mobs or quests you might be used to. It's a bloody world of kill-or-be-killed where you battle your fellow players in a savage race to the finish. [...] The only advantage the veterans have is experience and the knowledge of where to find the good stuff fast.
  6. ^ Shah, Rawn; Romine, James (1995). Playing MUDs on the Internet. John Wiley & Sons, Inc. pp. 98–99. ISBN 0-471-11633-5. Some Muds are completely dependant on player-killing, and have wars that start every half hour or so. These Muds are becoming more common, basing a lot of their ideas on the extremely popular LPmud known as Genocide.
  7. ^ Irfan (2024-02-29). "What is PvP? Meaning, Differences, and PvP vs PvE in 2024". SimplyIrfan. Retrieved 2024-12-05.
  8. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 518. ISBN 0-13-101816-7. Vigilantism, defending the innocent from PKs n... The killing of PKers is known as PKKing
  9. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 407. ISBN 0-13-101816-7. Group versus Group (GvG). Players are members of groups that are in conflict with other groups. In a combat situation, this means PCs can fight any PCs who are members of enemy groups but not those who are members of their own (or a neutral) group.63 [...] 63 This is often known as Realm versus Realm (RvR), as it was popularized under this name in Dark Age of Camelot.
  10. ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 411. ISBN 0-13-101816-7. The term RvR comes from Dark Age of Camelot, but it's not the only virtual world to use this approach; indeed, it's not the only big, graphical world to do so. Anarchy Online has characters divided into three groups, with people meeting in PvP areas for combat. Lineage has clan-like groups called bloodpledges, which can conquer castles from one another in (scheduled) sieges; success here has material results, in that owners of castles get tax income they can invest in preparing for the next siege.
  • v
  • t
  • e
Video game genres
  • List of video game genres
Action
Platformer
  • Endless runner
  • Platform fighter
Shooter
  • Arena
  • First-person
  • Hero
  • Light gun
  • Shoot 'em up
    • Bullet hell
    • Rail
    • Twin-stick
  • Tactical
    • Extraction
  • Third-person
Survival
  • Battle royale
  • Survival horror
Other
  • Beat 'em up
    • Hack and slash
  • Fighting
    • Platform fighter
  • Maze
    • Pac-Man clone
  • Snake
  • Stealth
Action-adventure
  • Grand Theft Auto clone
  • Metroidvania
Adventure
  • Escape room
  • Graphic adventure
  • Interactive fiction
  • Interactive film
  • Visual novel
  • Walking sim
Digital tabletop
  • Deck-building
    • Roguelike deck-building
  • Digital collectible card
Puzzle
  • Hidden object
  • Sokoban
  • Tile-matching
Role-playing
  • Action role-playing
    • Looter shooter
    • Soulslike
  • Dungeon crawl
  • MMORPG
  • Monster-taming
  • Roguelike
    • Roguelike deck-building
  • Tactical role-playing
  • Turn-based role-playing
Simulation
Life
  • Dating
  • Farming
  • God
  • Social
  • Virtual pet
CMS
  • Business
  • City-building
  • Government
Sports
  • Fishing
  • Racing
    • Kart racing
    • Sim racing
Vehicle
  • Flight simulation
    • Combat
    • Lunar Lander
    • Space
  • Submarine simulator
  • Train simulator
  • Vehicular combat
Other
  • Falling-sand
  • Immersive sim
Strategy
  • 4X
  • Auto battler
  • MOBA
  • Real-time strategy
    • Time management
  • Real-time tactics
  • Tactical role-playing
  • Tower defense
  • Turn-based strategy
  • Turn-based tactics
    • Artillery
  • Wargame
    • Grand strategy
Other genres
  • Cozy
  • Fitness
  • Friendslop
  • Horror
    • Survival horror
  • Incremental
  • Music
    • Rhythm
  • Non-game
  • Party
  • Photography
  • Programming
  • Typing
Related concepts
Themes
  • Advergame
  • Bishōjo
  • Christian
  • Comedy
  • Educational
  • Girls
  • Licensed
  • Otome
  • Sexual
    • Eroge
  • Nonviolent
  • Personalized
  • Sci-fi
  • Serious
    • Art
    • Climate change
    • News
    • Persuasive
Player modes
  • Multiplayer
    • Co-op
    • PVP
  • Single-player
Production
  • AAA
  • Indie
    • Doujin soft
    • Fan game
Design
  • Casual
    • Hypercasual
  • Emergent gameplay
  • FMV
  • Gacha
  • Kaizo
  • Masocore
  • Nonlinear gameplay
    • Open world
    • Sandbox
  • Side-scrolling
  • Twitch gameplay
  • Vertically scrolling
Other
  • Minigame
  • Toys-to-life
  • Video game clone
  • Video game modding
  • Video game remake
  • v
  • t
  • e
Multi-user dungeons (MUDs)
Major branches
  • AberMUD
  • DikuMUD
  • LPMud
  • MU*
Minor branches,codebases, libraries
  • DGD
  • GodWars
  • MOO
  • MUSH
  • Talker
  • TinyMUCK
Concepts,terminology
  • Alternate character
  • Avatar
  • Bartle taxonomy of player types
  • Cybersex
  • God
  • Griefer
  • Grinding
  • Hack and slash
  • Healer
  • Immortal
  • Kill stealing
  • Loot
  • Mob, Monster
  • Non-player character
  • Online wedding
  • Persistent world
  • Player character
  • Player versus environment
  • Player versus player, Playerkilling
  • Quest
  • Spawning
  • Tank
  • Twinking
  • Virtual goods
  • Video game bot
  • Wizard
  • Zone, Area
Publications
  • Designing Virtual Worlds
  • "A Rape in Cyberspace"
  • Terra Nova
Companies,organizations
  • Areae
  • Iron Realms Entertainment
  • Jagex
  • Lysator
  • Kesmai
  • The Mud Connector
  • Mythic Entertainment
  • Plaintext Players
  • Simutronics
List Category

Tag » What Does Pvp Stand For